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payblood
payblood
By eyedromeda
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 96 | 3.69 | 30 | |
| Fun | 98 | 3.60 | 31 | |
| Innovation | 157 | 3.33 | 32 | |
| Theme | 24 | 4.10 | 31 | |
| Graphics | 227 | 3.44 | 31 | |
| Audio | 241 | 3.00 | 31 | |
| Mood | 271 | 3.07 | 30 | |
Comments
jcmonkey
2019-04-29 03:43
not a bad little game, i beat it on the first try with only sacrificing my left arm. i think there could be room to balance it a bit better so we are forced into sacrificing more limbs. with the play style i got pretty far on the second go with out sacrificing anything. though some of the weapons just reach too far, which isnt a bad thing its a good thing.
There is nothing to say a great game, it is a huge job to draw all the graphics in two days, I liked the idea about the choice between health and efficiency. The only good thing would be to show the player how the weapon is different from each other. Well, from the obvious, most likely so well-known to the author, the game needs to be carried around with balance and add dynamics and effects.
Absolutely enjoyed this game, it's fast and fun! Simple, but cool use of the theme.
fatcrow
2019-04-29 19:30
Payblood is a fun little game! I think it really embodied the theme of the competition and that was the games strongest element! Awesome work.
Love the idea of giving up your body parts, certainly an unexpected twist. Great that the art updates too.
tudvari
2019-04-29 22:21
So simple yet so fun :slight_smile:
Solid entry, all around decent!
neowhoru
2019-04-30 14:29
Nice Visuals and a good work :)
Very cool core mechanic with trading body parts for weapons and debuffs. I went for speed and reach at first and finally won with one leg and one arm and a sword :)
Animations and fighting mechanic also felt really smooth! Good job!
Pretty nice! The combat is really satisfying, the audio helps a ton. It's a nice and quick game to play, but fun. The idea is quite interesting too, but I feel like the game needs more mechanics to make sacrifices to the body parts have consequences (for example, left arm can block attacks).
argon
2019-04-30 14:35
Found pretty great how the tension increase with the gap between you and your fully valid ennemy !
yahub
2019-04-30 14:38
That is very good entry... Fun and challenging. Great work
svdvorak
2019-04-30 15:18
Very well done, nicely executed idea with a surprising amount of polish. I survived my first way through but not without losing an arm and a leg (literally). Great job!
This is very fun and innovative game! I'm kinda addicted to it -- mostly addicted to trading weapons with my body parts xD. Great job!
microice
2019-04-30 20:34
Very interesting execution! Nice tension.
Top down fighting game - first time I have ever tried that but it gave it a brutal "in the ring" feel =) Smart concept with the body parts for blood currency. Also impressive that you implemented the mechanic of all the weapons as well as the ability to graphically lose the limbs. On top of that, you got the AI fighter acting like a somewhat worthy opponent :) I ended up losing a leg outside the ring which incapacitated me and preventing me from being able to move (I could still kick shockingly enough =) but the AI fighter never approach me when I was outside the ring so I had to end the game on that note. Nice work!