We should probably make a games-that-are-really-hard-to-figure-out gang :D
Btw, the web player didn't get past the unity loader for me. The windows build worked, though.
First time I launched the game, I think I was a bit unlucky with the rng. I started in the middle of only rocks and mashed the keyboard and dragged the mouse like a madman, and I almost gave up.
When I relaunched the game, I was more lucky, but I was still a bit unlucky with the rng because the passages from the starting room were too narrow to move through.
Third time, I managed to beat some of the big enemies, and got the pitfall mecanic, and managed to knock down some of those red little guys.
I still don't understand what the 10 second timer does? For me, it seems like it's just the game pausing every 10 second while in a fight? Or is there something more to it?
Anyways, I had fun trying to decipher how this one worked, and pretty satisfied I managed to trip those tiny red guys.
Robot model and driving sounds are cool. I like the offset hexagonal rock tiles as well :)