Rising Tide by VivianMochi 2022-04-08T16:16:33Z ♥ 1
I've played this for waaay longer than I thought I would.
Things I really like:
- Fading in multiple tracks as the level rises, that's a really clever way to bring attention and also tention into the game - The music in itself is very cool, and fits the game well - Tetris-style palette changes are cool really help bring some variety in otherwise very similar levels. - The gameplay itself is a great idea. It's fun to explore the patterns and see how few digs you can get away with and still get it right.
One of the things I discovered pretty late was that you had way more flags than there were jellies, so you didn't could mark non-jellies without much penalty except maybe missing a drain powerup. Maybe it could have been communicated better somehow that it's fine to mark tiles that are not jellies?
Having the drain powerups carry over to the next level helps keeping the game fun from the start as you want to save up for the later harder levels, but it also means that you don't really get a feel for the ramping up in difficulty until it's really hits you and you're out of drains.
Also, the sound effects feel really nice. Submitting a level feels great.
It's kind of weird to put this as a feedback on a jam game, but I really missed being able to save the game and return to it later.
Overall a great game. Definitely on of my top three this jam.
Oh, and section Q was just ridiculously hard.
LD51 — Every 10 seconds (7)
A Fly's Life by recursor 2022-10-21T07:45:11Z ♥ 1
Great entry. Getting the spiders and other flies squashed was so satisfying. Love the green gunk :)
Ten-Second Teleport by RaXaH 2022-10-21T06:41:09Z ♥ 2
Cool ideas and original gameplay. I like that the spells are once per 10 seconds. Means you can't spam them, but also are not afraid of using them.
I like the rat and wizard dialogue, just the right amount of text for my taste.
A shame you didn't have time to do checkpoints before the jam deadline. Would have been a *really* great entry with it.
Anyways, still a great entry :)
Psycho Chaos by Gorr 2022-10-07T12:41:28Z ♥ 1
Reminds me a lot of Extreme Violence for the amiga
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Effects are cool, though the rotation made me a bit dizzy. Probably the intended experience though :P
Snail Gale by moasip 2022-10-07T11:32:04Z ♥ 0
I love the character design. I like ambiguity of whether he actually is a snail, or just thinks he is one.
I don't mind the escape and timing being a bit hard, but some checkpoints would have been really nice, so I wouldn't have to replay early easy sections.
Poda Wants a Statue by Doot 2022-10-04T20:00:28Z ♥ 2
I love how cute this is! This and the one with the frogs from a recent mini jam. I love how light and playful this is.
The panda hits the perfect sweet spot of being annoying but not overly frustrating :)
Symphony of Legend by VivianMochi 2022-10-04T19:19:25Z ♥ 1
I'm the legend!
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Not that good with hittin perfects notes though :P
I really liked your game from from the last ludum dare (Rising Tide), and I got to say I really like this one as well!
First time I played it, I didn't read all the instructions, so I didn't get it about the white flash being the weak point and didn't follow the beats, but still got to around level 7 before I quit and actually read the instructions.
So after I rtfm it felt really great!
I think you're really good with making sound effects and audio that feel great. I love the level transitions in this one as well. And like rising tide, changing background and colors help keep things fresh.
I feel like the difficulty ramps up pretty quickly at around level 7-9 and could have enjoyed playing a few more easy levels first, simply because it feels and sounds so nice it would have been nice to just enjoy it a bit more at an easy pace. However, this probably a very individual thing, so other people might be more impatient to be challenged.
Great work!
Robodungeon by Veralos 2022-10-04T18:55:52Z ♥ 1
We should probably make a games-that-are-really-hard-to-figure-out gang :D
Btw, the web player didn't get past the unity loader for me. The windows build worked, though.
First time I launched the game, I think I was a bit unlucky with the rng. I started in the middle of only rocks and mashed the keyboard and dragged the mouse like a madman, and I almost gave up.
When I relaunched the game, I was more lucky, but I was still a bit unlucky with the rng because the passages from the starting room were too narrow to move through.
Third time, I managed to beat some of the big enemies, and got the pitfall mecanic, and managed to knock down some of those red little guys.
I still don't understand what the 10 second timer does? For me, it seems like it's just the game pausing every 10 second while in a fight? Or is there something more to it?
Anyways, I had fun trying to decipher how this one worked, and pretty satisfied I managed to trip those tiny red guys.
Robot model and driving sounds are cool. I like the offset hexagonal rock tiles as well :)