theforceluke 2020-10-06 09:34
Great little game! Nice dynamics and the little eyes made it seem very organic and lively.
Foon → Ludum Dare Explorer → LD47 → Petri Dish
By johanhelsing
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 911 | 3.42 | 28 | |
| Fun | 1024 | 3.15 | 28 | |
| Innovation | 348 | 3.74 | 27 | |
| Theme | 1017 | 3.40 | 28 | |
| Graphics | 780 | 3.57 | 28 | |
| Audio | 795 | 3.14 | 27 | |
| Humor | 585 | 2.97 | 24 | |
| Mood | 668 | 3.50 | 27 |
Great little game! Nice dynamics and the little eyes made it seem very organic and lively.
love the concept! I think there's a lot of potential there for a very cute game!
Cool little game. I think it might be interesting if there was a way to break the circles. Also, I'm not quite sure what causes the game over, it sometimes just happens out of nowhere.
Thanks for the kind words everyone! Will play your games later today :)
@wevel: Actually, you can break the circles if you drag very fast. I guess it would have been good with a bit more of a tutorial/intro, though.
The game over appears when you have a monoculture (only one species left), or if the dish gets overpopulated... I put the limit at 300 which is where my machine started to kneel for performance reasons, but I guess I should have set it a bit higher.
The original idea was to make the dish break when overpopulated and have the creatures explode all over the black area of the screen, but I ran out of time.
Interesting idea. I have no idea really how to influence the 'battles' to maintain populations, it seems almost random but there has to be some strategy to it... I would have really liked an 'eraser' function!
This was a fun and very cute game! The audio fit the concept perfectly. I also had trouble figuring out when the game would end but your explanation helps. Good job! :smile:
very original game, I loved the idea and it was executed well, the petri dish felt a bit small but I assume it was intentional. also the sounds where a bit horror game like but it wasn't too bad.
It's a cute little sandbox simulation. By strategically holding reserves of the different species, occasionally staging wars to cull the population, I managed to hold on until 13 generations and 700+ deaths.
You could probably give the game more of a concrete goal by keeping track of a high score, in terms of deaths / generation. But I feel that the score would also be very dependent on the starting position.
I like the creepy background noises, it makes the whole thing very atmospheric.
@hank-ather yeah, it's quite hard, and I wish I'd found some better way of balancing it. Basically you have to make sure that one species never exceeds 50% and regularly battle the two strongest factions against each other.
Great job on catching the right atmosphere! I think half of the deal for me was the audio, this style forever stucked with me from Amanita Design games and this brings me warmth wherever I hear it. Pretty awasemo job on the physics is another half of the deal, I don't think I could make such think in this period of time, respect! ;)
Cool Game!
Pretty fun (and a good lesson on exponential growth)! I found myself playing multiple times. But it's so hard to keep the populations balanced D:
It's a little frustrating that the barrier material never goes away – it takes up space and blocks strategic moves later in the game. Maybe it could degrade after a set amount of time. I agree with @amarillion that high score tracking would let people compete more, even with themselves.
I would've liked the munching/dividing action sounds to be a little more cute and/or squishy to match the aesthetic of the game. The bacteria are so cute with their one little eye!
Very Cool game, I love the physics force impact and it's in the right fun zone, sound effects are funny which is nice :smile:
What a weird game, definitely noteworthy. I love the presentation, the physic works really great. The gameplay is great, I'd love to see a full game with it. You could explore the concept more with more type of cells that have different characteristics.
Overall, good job!
I really not sure what to tell. Because it is really interessting but also really weired. The audio was nothing I'd enjoy. I was too lazy to mute so I thought I would close the game very early. To my suprise I didn't do it and tried it with "ignoring" the audio. Because you did a really good job on the simulation part and I really wanted to try out different things. Actually I wanted to create an epic battle :D.
It would've been nice if I could set the limit for the creatures. Because I've the feeling that it stopped to early (and I really wanted to have my epic battle). On the other hand that kept me really busy with your game ^^.
I wonder what that game would have looked like if you'd about one week time for it =).
I liked the physics and concept, but felt it's a bit shallow gameplay wise
9 generations and 53 dead Nice
That's a very fun toy to play with ! The game stopped by itself at a moment, I did not understand why, I still had a lot of entities (maybe too much ?) Overall, great job, the simulation works pretty well !