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amarillion

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202047Stuck in a loop👥L.O.S.S. - Looped Orbital Space Shooterjam11893.223.212.633.212.713.393.003.21
202046Keep it alive👥Exo Keeperjam12043.503.073.793.643.293.602.873.36

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by amarillion

amarillion leaves an average of 9.0 feedback comments each event.

LD47 — Stuck in a loop (10)

Orbitality by CruelMotivator 2020-10-25T13:49:38Z ♥ 1

Star control melee battles inverted: there are space ships and asteroids orbiting around a planet, but instead of trying not to crash, you have to move the planet and manipulate the space ships.

I love the idea! It's not easy to play, but after a while you get the hang of it. Well done!

Loop Dream by ZoeAgxn 2020-10-23T21:02:40Z ♥ 1

A fun challenge!

Once you figure out a good strategy it's really not too difficult - I got scores of 103, 97 then 60. I start by building up a very rough path by clicking quickly tiles in a line towards the end (not paying too much attention to whether they connect up), then go over in a second pass to 'fix' the path. With this strategy it's quite manageable.

Domain of the Time Wizard by BookerBlueJay 2020-10-22T19:05:13Z ♥ 1

Nice game. I made a map on paper, which is nostalgic fun by itself :)

Shape Escape - A minimalist strategy game by S J Palmer 2020-10-07T05:10:26Z ♥ 1

Nice concept! I was also reminded of Mini Metro.

Right now clicks change a section of tracks temporarily, as long as you hold. Have you considered letting these changes be permanent? I think it would be easier to manage lots of shapes if you can re-arrange the map permanently (you could just set & forget). But perhaps you already tried this idea during playtesting?

LOOPOST by Olivier Millochau 2020-10-06T19:53:06Z ♥ 7

The storyline brings to mind the eternal space janitor Roger Wilco from the Space Quest series. The story bits are extensive and very well done, but it feels a bit separated from the main game. It might be fun if you had some dialog choices during the story, perhaps also affecting the levels a bit (Maybe you would get to play different levels depending on your choices - of course this would mean designing more levels so I can understand this is a tall ask)

I like the orbit mechanic, it's especially fun to bounce off the black & white holes.

Petri Dish by johanhelsing 2020-10-06T19:32:08Z ♥ 1

It's a cute little sandbox simulation. By strategically holding reserves of the different species, occasionally staging wars to cull the population, I managed to hold on until 13 generations and 700+ deaths.

You could probably give the game more of a concrete goal by keeping track of a high score, in terms of deaths / generation. But I feel that the score would also be very dependent on the starting position.

I like the creepy background noises, it makes the whole thing very atmospheric.

Retro Loop by Minos_L2b 2020-10-06T19:01:20Z ♥ 1

Aw, I really couldn't get past the 3rd level. You've made it too hard! Otherwise a neat idea, and the graphical style is nice: simple & tasteful!

The Loop of Death by TheMosterts 2020-10-06T18:32:52Z ♥ 0

The graphics style is neat!

But I couldn't figure out the controls, it's only by reading the comments here that I found out I need to press E to pick up an item. After I learned that, I finally managed to kill some baddies!

X-periment by Nameless Ghoul 2020-10-06T18:00:01Z ♥ 2

This is a nice polished prototype of a pretty interesting game mechanic. And yes, I wish for more levels too, I think that this mechanic has more uncovered potential.

What would make it slightly better (I think) is if the blocks weren't so slippery, i.e. if you could let yourself be more reliably carried by a ghost block. As it is, you aren't really pushed forward by a block that you are on top off, you tend to slide off, which makes especially the last level tricky.

F=g(m1m2/d^2) by mungobulge 2020-10-05T15:40:06Z ♥ 1

Nice short physics puzzler! The idea is really innovative. I played through all levels, and I like how you expanded the core game mechanic (gravity) in different ways. The game has a very polished feel too.

The game is on the slow side (since you are 'stuck', you can't control much so you often have to wait), and solving a level involves luck just as much as tinkering.

What might be interesting is to add a 'ghost', i.e. the trail of a previous playthrough, so you can fine-tune your solution. It could also be interesting to add some sort of hi-score (per level) so you can play for the shortest / quickest solution. That would give it a bit more replayability.

LD46 — Keep it alive (8)

Retrospective Sparks by kikiriki367 2020-05-04T18:33:20Z ♥ 0

Any hints? I can't get past the first level.

What does the assist mode do? It doesn't seem to make a difference.

Heart.ache//nascension by Alchemic 2020-05-01T16:47:32Z ♥ 1

Nice idea, and the game has a nice retro vibe. I feel that it gets overwhelming too quickly, and there isn't a lot of choice in your actions except launching as many cells as possible.

I wonder if you couldn't make a turn-based game out of it where you really have to strategically plan your network and out-smart the viruses.

P.S. please leave likes for commenters - that way we help each other out getting ratings.

Message by NoamRaz 2020-05-01T16:27:15Z ♥ 2

Well done on your first entry. The game is short, but you managed to give it a nice atmosphere.

Beerloose starring Beer Bearer Bob - Keep the Party Alive! by loganthemanster 2020-04-29T14:46:42Z ♥ 3

Love the little pixel people, and especially the audio is really funny, puts you right in the bar atmosphere. The beer song is catchy too! It's rare to have game music with a voice sample, but this one pulls it off.

Does get a bit repetitive towards the end of the game, which limits the replay value a bit. Perhaps your date should start moving around to keep the challenge going?

Life: 42 Cells by kara 2020-04-28T19:20:51Z ♥ 1

Brilliant idea to combine the rules of GO + the rules of Game of Life. Now, the game of life is an actual game.

With a bit of trial and error you start to discover certain stable patterns, and you can actually manage to go more-or-less towards a goal.

life-42-cells.png

I fear, once you've figured out how it works, the replay value is limited. Perhaps you could do a two-player mode, where the computer keeps track of who captured which area?

Have you thought about submitting to Conway's jam of life as well? https://itch.io/jam/conways-jam

Reeactor by Ace17 2020-04-28T15:19:17Z ♥ 1

Interesting idea for a physics simulation game, but it could do with some extra help and documentation. A visualization of the movement of the control rods would be nice too.

I can understand the basic idea that water flows from the core, to the heat exchanger, and then in a second circuit to the steam engine. After some experimentation I could get it to produce power. But what I still don't get is why there are so many valves, and if it matters which pump I activate.

On my PC, at the start it overheats in seconds, you have to be quite quick to set the control rods down to 0, or the game is over before it even starts.

Bun-o-gotchi by m110 2020-04-27T11:16:08Z ♥ 2

Cute! But I don't know if I'm using the ball wrong, or if I just need to use it over and over again? They never seem satisfied that I play enough with them. It's a struggle to keep just one happy, there's not a moments rest for the Bun's mom...

STRAND·ED by S J Palmer 2020-04-27T06:11:23Z ♥ 3

I really love the visualization of DNA replication! I'm always on the look-out for science games, and this immediately drew my attention.

Neat idea, and very polished, very playable game for a game jam.

May I request a feature for a future version? keyboard controls! I think it would be possible to control the entire game by keyboard, faster than with the mouse, to get a higher high-score.