gingerbill 2020-10-05 10:31
Clever approach on the theme. I always love a bit of gravity in a game. The controls a little unintuitive.
Foon → Ludum Dare Explorer → LD47 → F=g(m1m2/d^2)
By mungobulge
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 355 | 3.34 | 24 | |
| Fun | 481 | 2.87 | 25 | |
| Innovation | 331 | 3.25 | 24 | |
| Theme | 237 | 3.77 | 24 | |
| Graphics | 166 | 3.76 | 25 | |
| Audio | 288 | 3.11 | 24 | |
| Humor | 224 | 2.83 | 23 | |
| Mood | 417 | 2.93 | 24 |
Clever approach on the theme. I always love a bit of gravity in a game. The controls a little unintuitive.
cant complete "space loop" level. Graphics and physics are cool
I like the gravity idea and the boost & asteroid. I may prefer additional uses of the boost or asteroid as opposed to restarting the level. That said, I found myself determined to find a way to reach my ship.
Strange control mechanics, but it's a good way to handle the theme!
loved the graphics
Well, I have no idea what I'm doing, but this was fun!
Love the game. Models looked amazing. The way you done the physics was really cool. The asteroid f*ck me over a few time!
Nice short physics puzzler! The idea is really innovative. I played through all levels, and I like how you expanded the core game mechanic (gravity) in different ways. The game has a very polished feel too.
The game is on the slow side (since you are 'stuck', you can't control much so you often have to wait), and solving a level involves luck just as much as tinkering.
What might be interesting is to add a 'ghost', i.e. the trail of a previous playthrough, so you can fine-tune your solution. It could also be interesting to add some sort of hi-score (per level) so you can play for the shortest / quickest solution. That would give it a bit more replayability.
It's so simple. The answer is in the name!
This was pretty fun. It looks really good. I felt that the solutions were too random, and I would have liked more planet slingshotting :)
Fun game, but one question: If the universe is a Klein bottle, why don't you appear to change direction of rotation when you go through the top/bottom?
This is cool! The graphics here are nice and have a lot of character. It has a similar gravity-based theme to my submission but this game has more character (especially in the graphics department haha). Thanks for making this and sharing it with us.
Good graphics and runs well. It was a bit to random for my taste, most of the time you could just wait, do nothing and still win.
the game is okay - I like the idea but the controlls are too stiff and don't work well
Didn't really understand how/when to place the asteroid to get it to do what I want since it also drifts? I also feel like movement could have been a bit faster overall. Cool submission!
Original game with a beautiful style
good: very nice graphics. unique and simple gameplay mechanics which are still interesting. I think this does a really good job capturing the theme ^^ feels very polished for a compo game
bad: requires a lot of patience, I think some bits could maybe be sped up a bit. maybe it's better if you have more patience than I do though :) some bits are also a little unintuitive. bg music is nice at first but gets repetitively quite quickly