Office Routines by interface 2020-10-05T10:39:05Z
Fun little game. Graphics are good for the time limit, the sounds are a good touch! :)
Foon → Ludum Dare Explorer → Users → IndieDevDan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Uffern | compo | 574 | 2.75 | 2.43 | 2.72 | 2.57 | 2.91 | 2.88 | 3.63 |
Fun little game. Graphics are good for the time limit, the sounds are a good touch! :)
It sticks to the theme, and it works well. Very simple game, which I seemed to cheese my way through by spamming one arrow key (after figuring out what to do). The vertical arrow keys were constantly scrolling my screen up and down, but maybe that's just the zoom level of my browser.
Nice looking game, great art style given the time limit. Had a slight problem where the dialogue stayed open even after moving away from the trigger. I believe it was caused by me pressing the interact key whilst walking away.
It's fun, and a great idea. However, a few times my character spawned behind things, like trees, and I had no real idea where I was without moving far enough, which is difficult when you have a time limit. And, on one level the train spawned so close to the damsel, that I had no time to actually get to her, making it a certain loss. Maybe alter it so the train distance corresponds more with the player distance? (Perhaps I just had a one off bad spawn though haha) Quite addictive other than that! :)
Really fun game. Like the cool filters that change the look of the game every now and then. :)
Nice light version of what OCD causes. Accurate to the theme :)
Not sure every gap is possible to get to if they are far enough away, maybe I'm just bad at it though. Seen a game just like this somewhere else.
The characters and physics are fun :)
Cool idea. The controls are a bit difficult to get used to though.
The rewind mechanic is great. Not being able to jump the right height got a little frustrating, but got past it anyway.
Sounds great. Looks great. Plays great! :)
I got shot through a wall :( Fun idea though :)
Nice little experience. Clever idea for the theme too! :)
Strange control mechanics, but it's a good way to handle the theme!
Something oddly addictive about needing to get all the tracks playing. Great game! Maybe a little too many bullets being shot at once, but that would be my only criticism!
Innovative tower defence style game! Haven't seen others like this, definitely a great idea for a game, and well executed! I had one problem where if you spawn a turret and don't move it, and then spawn another turret, then they sort of just merge.
Has good potential. Maybe a faster firing rate, and a slower ghost spawn time. But, the music was fun and the art style was fun!
Fun concept! The game is determined to make me run Steam VR though.
Had a blast playing this game, small in size, but big on fun! Really well done! :)
Great idea for a loop game, and nice that there are actual sounds!
Reminds me a little of Road Trip Adventure (which I loved), mainly because of how the boost looks. If you keep working on this, it would work well with multiplayer, I could see people bashing each other about as they fly past. :D
@lestat Much appreciated :)
@tulipekoni Thanks for the input! Adding a warning before going back to the menu is a great idea!
@john-gabriel Haha, I thought about giving the crafting recipes, but I figured having to work it out would add some difficulty. Currently, the crafting recipes are all basically the same, apart from the Phaser at the end.
@leorid A lot of the items are only there to confuse the player, they have no purpose other than to fill the inventory requiring the player to die to reset the map. The only craftable items are an axe, and hammer currently. (Along with the phaser) :)
@jk5000 Creating the tools just open the next room, they have no use currently. Only the final tool (being the Phaser), has a use. :)
@rhoff95 I will have a look to see how well it runs, and then get a version of it running! :)
@kuro Did holding down left click whilst aiming at the wall not work? Strange, I will have a look at it soon. Thanks for the input, really appreciate it :) @quinn-patrick Yes, this is far from the level I wanted it to be, but getting everything done in the time was never going to be possible. Glad the mood and monster works :D @renge Sorry, only now seeing this. What's your twitch? @clemonades Thank you, really appreciate it :)
@schraf Yeah on Mac rn, I shall see if I can get it done on here :)
@schraf There is now a zip version, haven't tested it, let me know if it works :)
@hadryel When you get to the end, you need to have all the Phaser Parts so that you can craft the Phaser, then you can shoot the door down :)
@shp Yeah it was designed to be simple, didn't spend a lot of time on the crafting tbh. Appreciate the feedback! :D
@dunderroffe The web version is a lot darker than the normal version, as explained in the description. Also the crafting recipe's are in the description :) @endurion Web version is too dark I agree, but the normal version is that dark for a reason. Yeah I struggle to run it on my MacBook, but it runs fine on my PC. Didn't have time to optimise it :/ Appreciate the feedback!
@judgezedd Thank you for the kind review :) Yeah I wanted to make the game as dark as possible for the mood, but not so dark that it's unplayable.
@thesedatedprince Much appreciated! The monster should have had it's own sound, which plays in 3D space making it get louder the closer it gets to the player, but perhaps it was a little quiet.
@somogy Thanks you!
@bearacus Thank you!
Funny little game. The music is great too! I ended up just shooting anything that moved...
Couldn't get it to run on Mac, not sure if the problem is on my side or not?
Good concept, and plays well. Will give it another go soon to see if I can beat it :D
WASD doesn't seem to do anything for me? Not sure if any input is being recognised :( Edit: This is just on the HTML5 version.
Clever idea for a game. It is a little difficult, but I think it's just because my eyes aren't fast enough for my brain to know when to shoot... Maybe a pickup that can shield the planet for a while?