Foon → Ludum Dare Explorer → LD47 → SpaceLoop Defender

SpaceLoop Defender

By xatulu

Percentile
CategoryRankScoreCountLD47Ever
Overall2783.482451.962.0
Fun3013.302449.658.7
Innovation3903.112437.847.6
Theme3553.482442.851.0
Graphics3323.342437.047.0
Audio2403.272440.755.1
Humor1
Mood3103.142334.344.7

Comments

shashwat 2020-10-05 11:02 ♥ 2

Nice concept. It took me a little time to figure out that I shouldn't destroy my ships, but it was fun once I figured out out. Good difficulty curve

lelulagames 2020-10-05 13:55 ♥ 2

I don't know why but I wasn't seeing any anomalies to shoot at, just the little ships to catch. Although I thought it was hilarious that you got negative 10k points for the planet blowing up.

thedarkmagi 2020-10-05 14:00 ♥ 2

I liked the changing art styles that was cool. it took me ages to work out what the travellers were and that I had to actually catch them, I spent a while shooting them thinking they were bad guys at the start

indiedevdan 2020-10-05 14:01 ♥ 2

Really fun game. Like the cool filters that change the look of the game every now and then. :)

kantieno 2020-10-11 17:10 ♥ 2

I like the mechanic of moving between the game-fields of the inner and outer loops, it added a nice layer of complexity! Overall I enjoyed this entry!

quadtree 2020-10-20 07:09 ♥ 1

Not bad! I was a little confused as to how lives worked, though.

xatulu 2020-10-20 13:24 ♥ 1

@shashwat @lelulagames @thedarkmagi @indiedevdan @kantieno Thank you very much for your feedback and taking the time to play my game!

@quadtree Thanks for the feedback - I guess that was a big oversight on my site, should have explained that better!

el-pepi 2020-10-20 17:32 ♥ 1

Solid game! Sometimes the little bombs coming from the bottom are a bit hard to react to because there isn't much screen space there. Cool music and sfx.

xatulu 2020-10-20 17:33 ♥ 1

@el-pepi thank you very much for playing - and yes, you definitely are right, the inner stuff is hard to react to! Could definitely use more polish/tweaking!

flying-dog-fish 2020-10-20 17:54 ♥ 1

Nice entry that fits the theme. You should explain better how catching ships work, it took me a long while to figure out that I was supposed to wait for them with my pyramid under them. Reacting to the enemies coming from below was really hard, maybe they should move slower.

cyborg-studio 2020-10-20 17:58 ♥ 1

Nice concept! Would be a lot of fun with some interface tweaks (make it obvious what the relationship is between shooting things and your score, positive and negative juice, better typography, etc).

zimny11 2020-10-20 18:04 ♥ 1

Nice game! Of course I didn't read the description before playing so in my first try I shoot down all space travelers oops :)

xatulu 2020-10-20 19:48 ♥ 2

@flying-dog-fish Thanks for plaiyng the game and giving solid feedbakc on what can be improved - totally aggree with you!

@cyborg-studio Yeah, I think I should also do more stuff between all those LDs to also hone my skills on the side. I think there would be way more things that could helped the game be more fun if i wouldn't only use the engine once a year..

@zimny11 haha, I feel you - I noticed that a lot of people make that mistake and going forward I should go back to including a tutorial like I did in my last game!

xatulu 2020-10-20 19:48 ♥ 0

deleted

r3l0ad1 2020-10-22 21:56 ♥ 1

cool game! good graphics for a compo game and it plays well. good job.