Placid Incandescent Impala by hijomo 2020-10-07T02:23:57Z
Very pretty, and I liked the music. I also couldn't figure out what to do though :)
Foon → Ludum Dare Explorer → Users → printablealice
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | siad (a visual novel) | jam | 1657 | 2.30 | 2.02 | 2.16 | 3.58 | 3.22 | 2.02 | 3.02 | 2.66 | |
| 2019 | 45 | Start with nothing | Hungry Ghost | jam | 3.00 | 3.00 | 3.50 | 3.00 | 4.00 | 3.00 | 4.00 | 3.00 | ||
| 2019 | 44 | Your life is currency | Soviet Block | jam |
Very pretty, and I liked the music. I also couldn't figure out what to do though :)
Thanks for all the feedback!
@jamster > I would agree with the comment about not focusing on the saving menu and all that, but Iām assuming that was built into the graphical novel engine you used?
Yes, all the menus and saving functionality are the defaults from the visual novel engine (Ren'Py).
@nicksmaddog Hmm, I haven't seen that error. I would suggest trying to play it in Chrome (on desktop) if you are using a different browser.
@100th-coin Thanks! <3 We had a lot of fun making it :) Super duper cool to hear that you liked it!
@flaterectomy Thanks for the feedback!--And glad you liked it! PS Lol that was definitely what were going for with the music XD
Pretty fun (and a good lesson on exponential growth)! I found myself playing multiple times. But it's so hard to keep the populations balanced D:
It's a little frustrating that the barrier material never goes away ā it takes up space and blocks strategic moves later in the game. Maybe it could degrade after a set amount of time. I agree with @amarillion that high score tracking would let people compete more, even with themselves.
I would've liked the munching/dividing action sounds to be a little more cute and/or squishy to match the aesthetic of the game. The bacteria are so cute with their one little eye!
Really liked the concept and graphics. The puzzles seemed a bit too easy to solve by dragging repeatedly, so having some limit on how many times you can drag might make it more challenging.
The graphics, sound effects, and music all fit together really well! Fun, puzzle-y game.
It's pretty hard, though ā I'd appreciate a slower ramp up at the beginning. The various settings (dot speed, map size, etc) are super useful but I'd want to be able to make new dots not show up as fast (is time between new lives the right setting for this? I couldn't tell that it made a big difference).
It seems to me that one could win this game easily by created and isolating goals, that is, never let any shapes get near them; just keep a few in their own very small tracks. Maybe the goals should explode eventually as well?
I aggree with @lychee on the rhythm game idea! I was expecting the percussive sounds, if initiated at the correct time, to combine with the background sounds to make a song!
This is really freaking good dude. It's pretty, and fun.
The link's not working! I'd love to play ā this is a cute idea :)
Cool concept! Throwing wrenches to propel yourself was really fun. I liked the interaction noises, but it would have been nice to have some sort of background music/noise. I agree with others that the turrets were hard to take out without being able to see them. Maybe only have them start shooting when they're on-screen.
I liked the art (especially the crab) and the concept, but I struggled with the controls and figuring out how to make progress. Also liked the music!