First of all, the gifs you all made look great. IMO they might actually look a little bit better than the game itself, and that may be because they have a little bit of pixelation that adds to the old school graphics vibe you guys have with the skeletons. The torch takes up a lot of space on the screen the whole time, and I personally think it could use a little bit more detail. :)
I really enjoyed the first two levels, and the idea that you have to dive down into the crypts and escape was cool. I had a much harder time later on, I essentially had to search all of level 3 to find the right fake wall to break down, and I ended up sitting around on 4 because I couldn't find the staircase to go up until I got the skeletons to path up it. I finally gave up when I got to 5.
The game seems to combine "exhaustively search the level in the dark" and "high-stakes combat" in a way that starts as high-tension, but I found that it gets stale very quickly. I think I would enjoy the game a lot more if you either focused on combat and gave more clues (lighting, colors, layout) to the exit OR if you focused more on the movement puzzles and didn't have the skeletons revive. I just didn't enjoy the loop of attack a fake wall, turn around to bash down 4 skeletons, repeat.