This game is actually pretty fun! I enjoyed playing it and I really hope you finish it because it has a lot of potential! Obviously there are some things to add like audio, feedback when you hit the enemies, and a less confusing main screen (I didn't realise you had to start the wave to be allowed to place towers). Also, a higher difficulty would be great as I found it quite easy (but fun) after the first wave or two. Great work!
Tower Defence.PNG
loginaut
2020-04-24 02:22
Nice job, especially for a first jam game, congrats on making it to the end!
The mechanics of the tower defense feel really nice, even with all of the commands being keyboard shortcuts. I think if you focus on adding some more tower/enemy variety and wave balance the nighttime phase could be a very solid TD!
The day phase of the game seems like it might be pretty disconnected from the night phase. I was a little bit confused when I didn't go back to daytime after the first phase and went back every 5 "turns" instead. I think there also needs to be some sort of connection between the corns in the nighttime and the money in the daytime, otherwise it's sort of like you're playing two separate games in parallel, which would interrupt my flow personally.
I wrote a really big and good review as i do with everyone, but accidentaly left the page, now i'm sad and will just write: You drew swastikas for the crops, big no no.
have dancing unicorns to purify your game unicorn spin.gifunicorn spin.gifunicorn spin.gifunicorn spin.gifunicorn spin.gifunicorn spin.gifunicorn spin.gifunicorn spin.gifunicorn spin.gifunicorn spin.gifunicorn spin.gif
If you want to receive a big ass feedback, just answer, i'll happily do it. I'll go to sleep now...
hexmith
2020-04-25 03:07
---> @emperor-eagle and @proforce
Thanks for the feedback and kind words! And rest assured that I'm definitely going to finish it! Hehe
---> @artemftw
I know lol (about the theme part, haha). I forced it a bit using the "keep it alive" with just the "story", with your hp being your family back on the farm, but I wanted to keep the promise I've made to myself, as described in the game's itch.io page, hehe. Thanks for the comment btw!
---> @zebraatomica
I didn't realize that, I'm sorry... I did those crops with only 1 hour remaining, this WASN'T intentional. I'm going to prioritize finishing the remaining mechanics before starting the art but you can be sure that this will be changed before anything else for the next version. Again, I'm really sorry :disappointed:
Thank you for pointing me that, and I would love the big ass feedback, hehe.
---> @loginaut
Thank you!
That's exactly what I was going to do when the Jam finished LMAO! First the tower upgrades, then two new towers (I want some more later in development) and finally some enemies/waves improvements, hehe.
The game will have more connections between the two states in the future! As mentioned in the description, my idea is to use the farm and coins to get abilities (and possibly some towers improvements?) for the player to use during the night time, and a portion of your remaining corns will be converted into coins when every night ends, so be sure to plan your corn/coins amounts in future versions! Hehe
The idea is that the towers you built will remain there with their upgrades every night, but as soon as the night ends you will lose all your remaining corns, with some of them becoming coins as if you sold them at the beginning of the day, you know? Also, the 5 turns for each night were just for testing, this will be changed. Thanks for the feedback, friend!
---> PS.
I will be checking (and voting/commenting) some games this weekend, starting with you five. Thanks again for your time and comments! Hope y'all safe and sound.
\(^ - ^)/