FoonLudum Dare ExplorerLD48 → Wizard Dungeon Escape 3D

Wizard Dungeon Escape 3D

By sodaro and spode

View on ldjam.com

CategoryRankScoreCount
Overall10283.4535
Fun7243.4735
Innovation3353.7535
Theme16512.8935
Graphics15682.9035
Mood13053.2034

Comments

pandaderzwote 2021-04-27 13:24

Liked it very much. Took me a second to process how it all worked, but the puzzles were very enjoyable afterwards!

stipple3d 2021-04-27 13:40

I like the mechanic of freezing the projectiles. Nice job!

tyler-roberts 2021-04-27 13:45

Super neat concept! Definitely ran around confused for a moment but once I figured it out I thought this game was super neat.

mathemagician 2021-04-27 14:02

It took me longer than I'd like to admit to figure out how to make things happen properly (I spent a while just trying to climb by jumping on my own shots), but this was rad once it clicked!

sodaro 2021-04-27 15:02

@pandaderzwote Glad you liked it! We wanted to tutorialize the gameplay more but ran out of time to do so haha

sodaro 2021-04-27 15:03

@stipple3d Thank you!

sodaro 2021-04-27 15:04

@tyler-roberts You were not alone in being confused, that's on us :sweat_smile: Thanks for playing!

sodaro 2021-04-27 15:08

@mathemagician Thanks for playing! We had intended to have a puzzle around using the orb climbing mechanic, but couldn't come up with a fun one so I removed it (or so I thought... ) :smile:

crazykittens-892-yt 2021-04-27 21:44

The movement was weird to me because when I stopped moving I would go a little more, but other than that, great job!

sodaro 2021-04-27 21:52

@crazykittens-892-yt Thanks for playing! Yeah there were definitely a few minor issues we would have liked to iron out if we had a bit more time!

volt450 2021-04-28 02:02

I liked the puzzles! And I loved the whooshy orb sound effect and chime of the crystals. I spent a couple minutes at the exit trying the exit door was another crystal I needed to move until I bumped into it by mistake, a win is a win.

kel 2021-04-28 04:06

Very fun puzzle game, I found that I was unable to shoot my blue ball after tabbing into and out of the controls screen. Very intriguing puzzles and over all a really nice experience! Great work on this

loginaut 2021-04-28 04:24

This was a very fun experience, and I really liked the puzzles. After the first crystal it was always very clear *what* I had to do, and the fun challenge was always figuring out *how* to do it.

Do you happen to be using Input.GetAxis() in your movement? If so, once upon a time I read that GetAxisRaw is better for platforming movement because it doesn't pad the frames before and after you release like GetAxis does. That might help with the floaty movement problem, or I could be way off :sweat_smile:

sodaro 2021-04-28 09:00

@volt450 The last puzzle was the last one we made so didn't spend as much time on playtesting it, glad you were able to complete it anyway!

@kel Hmm that's odd, might be a result of porting to HTML5... We were going to use F1 to open the controls at first but noticed that opened a support/help tab in chrome, so could be a similar problem with the tab key. Thanks for playing!

@loginaut Ah yes that is what we use! It had the benefit of a more "acceleration"-feel to the initial movement but with the drawback of not stopping immediately after releasing the axis, might change that if we make any changes to the game :smile: Glad you enjoyed the puzzles!

killryusha 2021-04-28 11:27

so cool mechanics with ball, that you can stop or push. I like this one)

sodaro 2021-04-28 14:01

@killryusha Thanks! Glad you liked it! :)

lorwon 2021-04-28 16:08

At the beginning it's hard to guess what we have to do. But after trying everything it become obvious. I enjoyed play your game and it would be nice to have more puzzles. Good job :)

sodaro 2021-04-28 16:47

@lorwon Yeah we considered throwing in some kind of explanatory text in the introduction part at the very end of the jam but I decided against it as I felt kinda stressed and didn't want to introduce any last-minute bugs haha :sweat_smile: Thanks sticking with it!

tom-stephenson 2021-04-28 19:42

Took me a moment to figure out what to do, but I really enjoyed it once I figured out how the mechanic worked! It's a cool concept that could lead to plenty more exciting puzzles. The controls felt good and I especially liked how you added in a toggled menu for the controls. Great job on your entry :) !

sodaro 2021-04-29 07:23

@tom-stephenson Thanks! Glad you enjoyed it! :)

hoeleboele 2021-04-29 07:52

Well it took me some time to see that if the ball stayed inside the box it kept it running. But when i found out it went well until i got stuck in a wall by being pushed upwards into it. it still was a good fun experience.

vsi 2021-04-29 07:53

actually nice game, can't really get the theme but still gj!

guladam 2021-04-29 08:12

Wow, I was amazed by the mechanic, brilliant idea!

My feedback: - Great mechanics - Nice clarity (interactable objects are colorful - Good level design and puzzle design

Some suggestions: - To help aiming, maybe consider adding a crosshair of some sort!

Great game anyways, thanks for the experience! :)

sodaro 2021-04-29 08:24

@hoeleboele Oh no! Guess we missed a spot where you could get stuck on a platform :( Glad you still had fun though!

@vsi- Thank you! Yeah the in the end theme ended up being just the setting and the "transitioning to a new area by jumping further down" :sweat_smile:

@guladam Yeah a crosshair was one of the things I mentioned several times while making the game, and still forgot to implement... :sweat_smile: Thanks for playing! :)

gimmers 2021-04-29 21:05

The mechanic is super cool, and you had some good puzzle ideas and introductory level design. Would love to see this fleshed out with some prettier graphics!

sodaro 2021-04-29 23:21

@gimmers Thanks for the feedback! Yeah might flesh this game out at some point and that is one of the things that would be on the list :)

100th-coin 2021-04-30 16:56

I really enjoyed the puzzles! Excellent work. I also liked the sound effects when the crystals are being interacted with. Super cool stuff. Nice game.

sodaro 2021-04-30 17:34

@100th-coin Thanks a lot, glad you had a good time!

honey-pony 2021-05-13 03:35

This was a pretty fun little puzzle game. The various ways that the ball could be positioned to start and stop doors, platforms, etc seemed pretty interesting and relatively intuitive once I sort of figured out how to control the ball.

I was a bit frustrated with how, often when I would try to activate a particular switch with the ball, I would click right when I heard the activation sound effect, but I would be too late as the ball would be immediately destroyed. I'm not sure exactly how to fix this--maybe when the ball hits the switch, there could be a window of a couple frames where, if the player clicks, the ball will teleport to where it entered the switch and lock its position there? I think that would make the game feel a lot better. I had to re-do the entire purple and orange door puzzle a couple times because I simply couldn't get the ball to stop on the purple switch.

That said, I enjoyed figuring out the puzzles even if the mechanic execution was a bit tough. I think traversing the environment is also a nice component of the game--I like having all the puzzles sort of in one big world.

madbarron 2021-05-13 03:37

I love the idea here, I think the mechanic is simple yet could be taken pretty far. Unfortunately there are just a lot of quality-of-life issues that are keeping me from enjoying it.

The main thing for me is that I need to be able to play without getting motion sickness. If you are making a first-person game, then I am going to need at least an FOV slider. A crosshair is also very helpful, and it would also help with aiming the orb.

Wish I could play more of this, but sadly I had to stop because I was feeling sick :slight_frown:

notanimposter 2021-05-16 03:15

This is an awesome puzzle mechanic! And the level design is super cool. Reminds me a bit of Portal.