Village by akai_0okami 2020-10-22T00:52:39Z
Nice combination of gameplay elements for a gameJam. Little puzzle, little trial and error and a little story. Nice job!
Foon → Ludum Dare Explorer → Users → stipple3D
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Random Deep | jam | 1780 | 2.79 | 2.45 | 3.43 | 2.45 | 2.36 | 1.65 | 2.04 | |
| 2020 | 47 | Stuck in a loop | Loopshoots by Stipple3D | jam | 1575 | 2.72 | 2.55 | 2.98 | 2.70 | 2.21 | 1.57 | 2.11 |
Nice combination of gameplay elements for a gameJam. Little puzzle, little trial and error and a little story. Nice job!
At first I didn't think I would be able to play it with the controls on the first few turns. But, by the end of the first lap I had the hang of drifting around corners ok. I REALLY like the ghost challenge, it adds just the right amount of replayability. Overall, very fun game, nice job!
I like the simple concept and controls. Very nice!
Very nice! Good overall game. Classic feel and a lot of level design there!
I would suggest continuing with this if you can. Some levels where you have safe ground and places where you can's land would be very interesting. I played around with the controls for a bit and it seems like something you could really get the hang of for some interesting gameplay. Nice job!
Good result for the theme and your first jam! I also spent a few tries trying to figure out how to avoid the bus. Nice job.
Nice balance of simple controls, atmosphere, lighting and sound. Great feel!
Nice entry! I like the concept. The difference in controls between the water and normal physics is interesting. Would be good if the players stuck to the moving platforms (got kicked off before I could switch players, but that is probably a me thing :) ).
Nice job!
I like the mechanic of freezing the projectiles. Nice job!
Great entry! Nice control balance. The addition of the air resistance areas adds a lot to the challenge. I like the camera effect too. Nice job!
Incredible game. I really like that the later parts of the game (and your wife at times) are visible in the background. Nice touch.
I would agree with others that the difference in platform depth is unclear. Maybe three color shifts (One for the current depth, and one each for a depth level in either direction)?
Will come back to this and see if I can make it through the whole thing. Nice job!