Lone Racer by gwheel 2020-10-07T15:13:57Z
The ghosts take snapshots of the player's position/rotation and move between them, they don't actually use any of the vehicle physics.
Foon → Ludum Dare Explorer → Users → gwheel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | Sub-scured | jam | 622 | 3.48 | 3.12 | 3.72 | 3.55 | 3.60 | 3.93 | 2.26 | 3.69 |
| 2022 | 50 | Delay the inevitable | 👥 | The Longest Commute | jam | 725 | 3.50 | 3.17 | 3.63 | 3.90 | 3.88 | 3.71 | 3.18 | 3.41 |
| 2021 | 48 | Deeper and deeper | 👥 | VRtigo | jam | 527 | 3.75 | 3.66 | 3.55 | 3.89 | 3.63 | 3.19 | 2.53 | 3.44 |
| 2020 | 47 | Stuck in a loop | Lone Racer | compo | 209 | 3.58 | 3.63 | 3.46 | 3.82 | 3.24 | 2.59 | |||
| 2020 | 46 | Keep it alive | 👥 | Keep Away | jam | 576 | 3.77 | 3.85 | 3.81 | 3.81 | 3.70 | 3.66 | 3.83 | 3.41 |
The ghosts take snapshots of the player's position/rotation and move between them, they don't actually use any of the vehicle physics.
Really well made and a lot of fun! Having to wait for the cycle to reset on some of the harder levels can get a bit annoying though.
Really well made game, nice touch moving the controller when the car goes behind it. The enemy cars are cool, though I managed to cause a pile up by nudging one into facing the wrong direction.
Cool concept, though I also went mostly off of volume. There were enough subtle effects I wasn't able to track them that well.
The game is fun and looks really nice, but each loop is so long that I ended up not playing past the fourth or fifth loop.
Separately, it booted up my VR headset but didn't render anything to it. I don't know Unreal, but there might be a project setting to stop that from happening.
I like the low res look! The difficulty scaling is nice, but it never got to the point where I couldn't keep up with just movement. Maybe some patterns that were completely blocked and required shooting to get past? We both put our counters in-world on the side of the tube 😃.
Really fantastic visuals, and catching the wind to see how high I could get was a fun self-imposed challenge. Unfortunately I forgot about the first person mode so no idea how far I got. windtrails.png
I really like all of the different enemy sprites!
I like the player movement, though I seemed to get stuck with a low jump height after getting hit sometimes. After returning to the hub I couldn't jump high enough to get back into a level.
@mhorth It's done with two passes of a shader that mixes two views based on current visibility. First it mixes the blocky latent map with the current map (and stores that for the next frame), then mixes it with the view around your sub.
@eidovolta https://cdn.glitch.global/f2e558c1-0728-4f7a-8020-854d50f81021/Level3.mp3
My current high score: 12