FoonLudum Dare ExplorerUsers → gwheel

gwheel

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Sub-scuredjam6223.483.123.723.553.603.932.263.69
202250Delay the inevitable👥The Longest Commutejam7253.503.173.633.903.883.713.183.41
202148Deeper and deeper👥VRtigojam5273.753.663.553.893.633.192.533.44
202047Stuck in a loopLone Racercompo2093.583.633.463.823.242.59
202046Keep it alive👥Keep Awayjam5763.773.853.813.813.703.663.833.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by gwheel

LD47 — Stuck in a loop

Lone Racer by gwheel 2020-10-07T15:13:57Z

The ghosts take snapshots of the player's position/rotation and move between them, they don't actually use any of the vehicle physics.

SwingShot: Stuck in a musical loop by Pepijn 2020-10-19T03:33:43Z

Really well made and a lot of fun! Having to wait for the cycle to reset on some of the harder levels can get a bit annoying though.

CircleRC by SwiftVector 2020-10-09T22:41:56Z

Really well made game, nice touch moving the controller when the car goes behind it. The enemy cars are cool, though I managed to cause a pile up by nudging one into facing the wrong direction.

Pacxit by randomLockNess 2020-10-16T01:52:58Z

Cool concept, though I also went mostly off of volume. There were enough subtle effects I wasn't able to track them that well.

Read Steady Non-Stop by Kira Yoshida 2020-10-19T02:44:41Z

The game is fun and looks really nice, but each loop is so long that I ended up not playing past the fourth or fifth loop.

Separately, it booted up my VR headset but didn't render anything to it. I don't know Unreal, but there might be a project setting to stop that from happening.

LD48 — Deeper and deeper

It's about to go down by Marcus Otterstrom 2021-05-17T02:59:01Z

I like the low res look! The difficulty scaling is nice, but it never got to the point where I couldn't keep up with just movement. Maybe some patterns that were completely blocked and required shooting to get past? We both put our counters in-world on the side of the tube 😃.

LD50 — Delay the inevitable

Windtrails by homeworld 2022-04-09T02:40:49Z

Really fantastic visuals, and catching the wind to see how high I could get was a fun self-imposed challenge. Unfortunately I forgot about the first person mode so no idea how far I got. windtrails.png

Car vs Dragon by Batsphemy 2022-04-07T02:10:07Z

I really like all of the different enemy sprites!

Spark Boy by Joshua Steward 2022-04-07T02:28:13Z

I like the player movement, though I seemed to get stuck with a low jump height after getting hit sometimes. After returning to the hub I couldn't jump high enough to get back into a level.

LD51 — Every 10 seconds

Sub-scured by infinitycore 2022-10-06T22:02:42Z

@mhorth It's done with two passes of a shader that mixes two views based on current visibility. First it mixes the blocky latent map with the current map (and stores that for the next frame), then mixes it with the view around your sub.

@eidovolta https://cdn.glitch.global/f2e558c1-0728-4f7a-8020-854d50f81021/Level3.mp3

My current high score: 12