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VRtigo
VRtigo
By infinitycore and gwheel
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 527 | 3.75 | 20 | |
| Fun | 444 | 3.66 | 20 | |
| Innovation | 524 | 3.55 | 21 | |
| Theme | 568 | 3.89 | 21 | |
| Graphics | 973 | 3.63 | 21 | |
| Audio | 912 | 3.19 | 20 | |
| Humor | 1013 | 2.53 | 18 | |
| Mood | 996 | 3.44 | 20 | |
Comments
Note: you may get a windows message saying "unknown exe" when you unzip and run it. All this means is that we didn't use file signing software. It is fine, though I know that means literally nothing coming from the people who made it.
This was great fun! I love the idea, it's simple and elegant. The "wireframe" graphics look really nice as you fall. I think it was the perfect choice. It's awesome that you just look down and you're in the game. It's a great transition.
Looking down for too long was maybe a little difficult for me. I'm using the first generation Vive with the original flexible headstrap which has a tendency to slip up on my face while looking down, it turns out. I grasped the headset and mostly solved this issue with no problem, though I ended up with some occlusion as a result. Mind you, I'm sure this is mostly user error :smiley: I got a little dizzy, but not too bad. I'm not usually susceptible to motion sickness. It was very tolerable.
This is an excellent game. I was happy to play a VR game during the jam, especially one that was so fun and polished. Really great work on it.
Fun! Loved the visual style!
retrome
2021-05-01 10:17
Interesting innovative concept! Pretty fun to play. Nice abstract graphics.
Oculus Quest 2 with Air Link here.
Some remarks: 1. Game needs setting on where to show score label: on wall or when you look down. Would prefer to see score looking down. 2. It is hard to determine own size: sometimes you need to go through small holes, sometimes you feel you are small enough but hit wall, sometimes you go through edges of the obstacles. Expectation: indication of proximity to the wall and/or obstacles.
Cool entry!
This is a fun game!
I didn't look down before I hit start so I didn't notice the hole in the ground. I assumed the game would load to the level and start from there. But the message "Look Down" followed by me starting falling after I looked down was a really cool way to start the game.
The gameplay itself is simple, but great fun and instantly understandable. The obstacles (and openings in them) are easily discernable and with increasing difficulty it gives a noticable rush when squeezing through a tight hole or just managing to dodge one.
I like the controllerless design. Not that using a controller would have been a problem, but theres no need for a controller in the game itself, why require one for the menu? Good thinking.
The graphics are, again, simple but effective. They look good but don't distract from the game which is the best for a game like this, I feel.
Over to sound: The music is nice, it makes sure the game isn't to quiet and sounds good. While the accompanying sounds really sell the rush of falling past obstacles.
I am relatively prone to motion sickness in VR and had my worries, that this game might be bad in that regard, but I had no issues whatsoever. Most likely because I actually moved myself.
Comfort wise it wasn't a problem constantly looking down. The Oculus Quest sit comfortably the whole game and I naturally started to len forward a bit to spare my neck a bit. It might get uncomfortable after longer sessions but this game is not the kind you pump hours into in one session.
The highest score I managed in my first few rounds was 323. And I will keep the game saved on my PC and most likely will play it again every now and then for a few rounds. It's simple, good, polished fund that really benefits from being a VR game.
Great job guys!
meownsk
2021-05-01 10:39
Great to see VR game on the jam! Very stylish and fun to play to me.
Just wanted to stop by and say thanks for playing my game! I don't have VR, so I can't play yours unfortunately. A gameplay video would be a cool addition to show off your work to those of us without a VR setup.
Game looks great, played on a quest w/ link cable. I liked the music and the futuristic glow on the models. Very fun, I like the idea, i think it would be cool if there were a horizontal mode too. Easy to pickup and play since you don't need a controller. Great job!
Respect for making a game for headset! I had to play another VR game, especially with that name. :)
I liked this one! The falling and high contrast aliasing (I was on Quest 1) did make me a little nauseous but I thought the gameplay was pretty unique. Maybe the difficulty could increase quicker over time. And I would've liked other methods of conveying score like color changes, sound fx, etc. But great job! An entry to be proud of.
theg
2021-05-03 22:00
Never played a game like this before. It was really fun using my head (physically) to dodge obstacles although I'd worry about my neck after a long play session. Good luck with ratings!
zohar
2021-05-04 17:50
Really cool! I didn't know it was possible to make a VR game in 3 days.
@zohar depends on a. how complex the idea is b. how many people are on the team and c. how good your programmer/s is/are
I'm book marking and keeping this game! My friends and family love to get together for VR parties, and this title is perfect for it! I didn't expect to look down and immediately start the game by falling down a whole! Simple short game, but man is this an incredible title. Nice work!
I like what you have going on here and it is soooo unique. I love it so much. Same to a previous commenter where I will be coming back to this game periodically to test out how far I can get next time.
Love the idea of trying to get a high score. I understand how the gameplay ties to the theme of the jam, but my neck wishes it was going horizontal instead. Great stuff!
I don't own a VR headset so I can't play this - but I would just like to point out how fun it is that we made almost the exact same game (from the look of your images) :smile: Great minds think alike! I actually even had the grid pattern on the walls originally too, but ended up with some nasty banding and glitchy-looking patterns because of anti-aliasing and whatnot.
arefnue
2021-05-17 18:09
Great idea!