FoonLudum Dare ExplorerLD47 → Pacxit

Pacxit

By randomlockness

View on ldjam.com

CategoryRankScoreCount
Overall11993.2123
Fun12142.9722
Innovation5543.5522
Theme14082.8823
Graphics14592.4421
Humor2.5015
Mood13132.8418

Comments

tristan10cats 2020-10-05 19:19

Cool idea for a game! Love how the music starts and stops with grabbing pickups!

etrealjunior 2020-10-07 10:09

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

nodli 2020-10-07 19:38

The music is very enticing which is important when playing a game like that. Using music variations in that way is very clever, you are kind of triangulating the exit position depending on the volume of the music. The pitch and distortion effects are very useful to find the exit but i had more trouble identifying the two others. Very original entry, i liked it a lot !

etrealjunior 2020-10-08 04:15

I needed a more innovative mechanics, because this re-reading of the classic pacman would have to bring a super novelty could be mechanics or visual art, who knows the movements are made by voice commands, it may be a good idea to improve your project, but I liked doque I saw many thanks, my congratulations and a big hug!

fawnblue 2020-10-09 03:51

Nice job! I felt like the game was a bit hard at first - maybe an intro level where the ghosts spawn one by one would have helped players ramp up to the main level.

smiley 2020-10-09 04:12

Intresting idea with the music. I thought the game was lagging first and resulted in the music playing strange :)

A recommendation is to show a message when the player enters a new level instead of just start the level.

marcmagus 2020-10-09 15:14

Really interesting idea, although some of the ghost transforms were kind of obnoxious to listen to. Very innovative. I feel like I'd have to play a *lot* to get to the point where the ghost sounds would help me locate the exit; I found I was entirely navigating by volume.

gwheel 2020-10-16 01:52

Cool concept, though I also went mostly off of volume. There were enough subtle effects I wasn't able to track them that well.

squeed-fingars 2020-10-16 15:33

I like the concept! However, I found the level transitions very jarring, many times I wouldn't even realize that I was on level 2. Regardless, this is an interesting concept to explore, and it would be fun to see expanded upon more.