Debate Time by NidzaKornjaca 2021-04-27T12:09:53Z
It was pretty funny. The idea of having arguments as RPG combat got a laugh out of me. Realized to late that health carries over from the last battle though.
Foon → Ludum Dare Explorer → Users → PandaDerZwote
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Deepeth Woods | jam | 650 | 3.66 | 3.50 | 3.21 | 3.09 | 4.35 | 3.58 | 4.09 | 3.90 |
It was pretty funny. The idea of having arguments as RPG combat got a laugh out of me. Realized to late that health carries over from the last battle though.
What a fun concept! Loved the moment it all fell into place or rather yet, it all fell out of place when you thought you had the right order but didn't. The extra effects were a nice touch also, not to mention the graphics. Overall, really enjoyed it!
Nice concept, especially liked how the tutorial was implemented. I'm not quite sure what the USSR has to do with it, but I guess its just from a thematic standpoint? Simple enough game that was pleasant to play through.
Plus if you walk down the stares at the end, you fall through the floor and acend to your next 360° true form, which is fun.
Really great game, from the sound to the gameplay to the overall mood. Really digging the look and feel of it. Only minor thing is that it wasn't 100% intuitive that you have to hold the arrow keys to charge the shot, but nothing you don't figure out after a couple of seconds.
I liked the idea behind the game very much. The mood was good and the theme of the game fit it very well. Was a bit bummed out that there wasn't a more complex set of puzzles to be solves with the given tools, but I guess that speaks for the game.
I thought it looked really neat and the controls were very intuitive and easy to understand. Liked it good enough. However, the sounds are a bit harsh (especially if there is no music) and I found the hitboxes of the spikes a little bit to unforgiving.
As addicting a concept as ever, really enjoyed it. And the drill reminded me of the old Rareware titles, with the googly eyes and what not, which is always a plus.
Liked it very much. Took me a second to process how it all worked, but the puzzles were very enjoyable afterwards!
Thats a pretty cute spider. Once you get used to the physics (and that the aerial drift is just that tiny bit lower than you would first asume) its pretty fun too. Was not sure at first if I have to go up or down, but that becomes pretty clear pretty fast and the combination of climbing up just to fall even further is pretty fitting as well. Nicely done!
Funny concept and easily understood, as well as played. Difficulty ramped up nicely and it was challenging in the end. Although I wasn't really sure what happened after 2000m, it was nothing for about 200-300m after that? Thought I was through with it and the game failed to notify me!
I don't know what I'm supposed to do. You can click/space bar to revert the course of the ball, but other than that? How do I go sideways?
I tried to jump from one side to the other, but managed to fall basically all the way down (in three different steps, got caught on one side or the other at several times) and one while triggering several sounds. I'd suggest either adding fall damage or just blocking the middle of the staircase.
Otherwise really nicely done, good atmosphere, scary (albeit loud) sounds.
Nice game, I liked the overall vibe of it and while "diving deeper" is a very obvious way of approaching the topic, combining it with being a marine biologist hunting for photos is a nice idea. I'd guess the Interface of the cockpit could stand to be a bit more clear, even though everything is labeled I was a bit confused during the first play through. I really liked the core loop of fiddeling with all the equipment all the while seeing the creatures in the corner of your eye, being just fast enough to escape the focus of your lens after you're finished by preventing your death (or rather, rescue) by managing your sub.
Greatz game!
The first game I saw from this jam, was immediately hooked and wanted to play. Really good idea, really well done!
Pretty fun and neat little game. Easily understood but kinda hard to master. Only thing I wish was for the second players projectile to share the colour of their aiming laser, gets confusing otherwise.
Really polished game! Really loved the theme of the game and the overall feel of it. The idea behind the time limit was both nicely done from a thematic as well as gameplay standpoint. It was pretty to look at and also to listen to. Really great game!
Well, this was an experience. Are your own corpses supposed to be used as bridges (They have collision that you can interact with) or is it just an accident? If so, it would make for a neat idea, but it isn't clearly advertised that you're supposed to do that.