FoonLudum Dare ExplorerUsers → Janetheodd

Janetheodd

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Itsybitsy Spideroojam6423.663.473.174.194.203.582.963.64
202046Keep it alive👥Keep IT alive - The daily strugglejam15753.343.093.233.613.143.593.30
201944Your life is currency👥Necrosisjam2933.693.533.923.503.443.273.093.59

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Janetheodd

LD46 — Keep it alive

Akhlut by David Kutak 2020-04-21T11:52:24Z

Uloz.to is blocked for germany and after a quick google i think its europe in general. Might be worthwhile to give an alternative.

Keep it burning! by Kevin Meissner 2020-04-21T11:45:23Z

I agree with the mouse sensitivity issue. Otherwise beautiful game! Liked the Achievements :)

Astrum Ludum by Dje Ricane 2020-04-21T12:06:04Z

Played twice, once for winning and once for failing. Found it very predictable which options would lead to what outcome, but I enjoyed it nonetheless.

LD48 — Deeper and deeper

No sun by Croosle 2021-04-27T20:31:42Z

Solid short game! I really like your art style. I agree with the aforementioned - the jumping was a little unusual, but since no harm was done by pressing space instead, it worked out fine.

Book of the Dread by Nerzal 2021-04-27T13:41:06Z

//played in web

In all its horrorness(Why did I do this to myself? I am terrible with Horror! You succeeded in horroring me out, well done.), this game leaves me a little lost to be honest (well, I guess to a certain degree that's intended).

I see you like writing - and you're good at it - but the Intro is very long down time, so maybe try a different approach to storytelling next time. It might also be a good idea to make the Intro skipping less sensitive(i had skipped it before I noticed that I could).

Regarding the gameplay: I figure it's not uncommon for Horror games to be mainly walking through [insert creepy place], so there isn't really anything wrong with that. However, some interactables apart from the pages would have helped to keep me engaged. In my opinion, the mouse sensitivity is wayyy to high, which left me disoriented often and made it hard to stay focused.

Other than that, I think you did a good job regarding the mood overall!

On a last note, you might want to check https://gamedev.stackexchange.com/questions/176454/unexpected-scaling-of-ui-elements-after-build-unity-web to fix the UI scaling for the WebGL build.

Itsybitsy Spideroo by Janetheodd 2021-04-27T14:41:01Z

Thank you all for playing and for your feedback! We're glad you liked the game and we'll take the points you mentioned to heart(and as far as possible to engine). In the post-jam version (will be available sometime soon), the boss level will also be playable, so stay posted!

@joselor we did consider for the game to be playable on mobile as well but decided to focus on desktop for this jam(because time). Maybe in the future there will also be a mobile version, but I don't want to promise anything. :)

To The Core by Paulsams 2021-04-27T19:42:08Z

Loved the jellyfish! Other than that I died a lot but I believe that's not the game's fault ;)

Selkö by Doot 2021-04-27T13:55:45Z

Loved every second of it! As others have said before, the amount of variety in flora and fauna is astonishing. Great submission!

Mystical Island by azakharov 2021-04-27T15:10:43Z

Great Game! Tried and died multiple times but I guess that's what happens when one is stranded on a mystical island. As others have mentioned before, the explore window is easy to miss.

Will most likely come back to it to play some more.

Katavasi by variable_enigmatic 2021-04-27T14:52:38Z

//played on web

Solid and functional. Congrats on completing your first Ludum Dare! I found the steering of the ship very awkward, but it did feel spacey, so maybe that was intended.

Deep into the Woods by Phanelly 2021-04-27T12:07:36Z

Cute atmospheric game with interesting concept! Could've had more sounds in general, but the music did fit the mood well.

Maybe it would be worth a thought push the enemies away a little when loosing a life - it's nearly impossible to escape when cornered by several monsters at once without loosing another life.