Akhlut by David Kutak 2020-04-21T11:52:24Z
Uloz.to is blocked for germany and after a quick google i think its europe in general. Might be worthwhile to give an alternative.
Foon → Ludum Dare Explorer → Users → Janetheodd
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Itsybitsy Spideroo | jam | 642 | 3.66 | 3.47 | 3.17 | 4.19 | 4.20 | 3.58 | 2.96 | 3.64 |
| 2020 | 46 | Keep it alive | 👥 | Keep IT alive - The daily struggle | jam | 1575 | 3.34 | 3.09 | 3.23 | 3.61 | 3.14 | 3.59 | 3.30 | |
| 2019 | 44 | Your life is currency | 👥 | Necrosis | jam | 293 | 3.69 | 3.53 | 3.92 | 3.50 | 3.44 | 3.27 | 3.09 | 3.59 |
Uloz.to is blocked for germany and after a quick google i think its europe in general. Might be worthwhile to give an alternative.
I agree with the mouse sensitivity issue. Otherwise beautiful game! Liked the Achievements :)
Played twice, once for winning and once for failing. Found it very predictable which options would lead to what outcome, but I enjoyed it nonetheless.
//played in web
In all its horrorness(Why did I do this to myself? I am terrible with Horror! You succeeded in horroring me out, well done.), this game leaves me a little lost to be honest (well, I guess to a certain degree that's intended).
I see you like writing - and you're good at it - but the Intro is very long down time, so maybe try a different approach to storytelling next time. It might also be a good idea to make the Intro skipping less sensitive(i had skipped it before I noticed that I could).
Regarding the gameplay: I figure it's not uncommon for Horror games to be mainly walking through [insert creepy place], so there isn't really anything wrong with that. However, some interactables apart from the pages would have helped to keep me engaged. In my opinion, the mouse sensitivity is wayyy to high, which left me disoriented often and made it hard to stay focused.
Other than that, I think you did a good job regarding the mood overall!
On a last note, you might want to check https://gamedev.stackexchange.com/questions/176454/unexpected-scaling-of-ui-elements-after-build-unity-web to fix the UI scaling for the WebGL build.
Thank you all for playing and for your feedback! We're glad you liked the game and we'll take the points you mentioned to heart(and as far as possible to engine). In the post-jam version (will be available sometime soon), the boss level will also be playable, so stay posted!
@joselor we did consider for the game to be playable on mobile as well but decided to focus on desktop for this jam(because time). Maybe in the future there will also be a mobile version, but I don't want to promise anything. :)
Loved the jellyfish! Other than that I died a lot but I believe that's not the game's fault ;)
Great Game! Tried and died multiple times but I guess that's what happens when one is stranded on a mystical island. As others have mentioned before, the explore window is easy to miss.
Will most likely come back to it to play some more.
//played on web
Solid and functional. Congrats on completing your first Ludum Dare! I found the steering of the ship very awkward, but it did feel spacey, so maybe that was intended.
Cute atmospheric game with interesting concept! Could've had more sounds in general, but the music did fit the mood well.
Maybe it would be worth a thought push the enemies away a little when loosing a life - it's nearly impossible to escape when cornered by several monsters at once without loosing another life.