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Sleepy Trouble
Sleepy Trouble
By Enra, GuillaumeCARLE, Chado, stevi60 and Weiph
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 119 | 4.10 | 34 | |
| Fun | 306 | 3.79 | 34 | |
| Innovation | 405 | 3.67 | 34 | |
| Theme | 1157 | 3.45 | 34 | |
| Graphics | 45 | 4.60 | 34 | |
| Audio | 98 | 4.17 | 33 | |
| Humor | 604 | 3.06 | 25 | |
| Mood | 114 | 4.25 | 33 | |
Comments
audreyc
2021-04-27 07:13
I love it! The art, music, and sound design are really well done and fit together perfectly. The gameplay mechanic is interesting, though it was rough starting over completely after losing track of the bar. I got stuck since I couldn't find the last lever in a big room, but it was enjoyable nonetheless.
valid
2021-04-27 07:16
This is very impressive! The art is gorgeous, I liked the lever sound effect and the controls felt good. The tutorial at the start was great as well.
Incredibly polished. The sound cues are such a small detail but they really help. The art and music are not only gorgeous but give this kind of "soothing" aspect to the game that I love! Really solid entry with a simple but nicely explored concept that really fits the theme, you guys did a fantastic job. The only thing (very small detail), is that I feel that the levers are always quite hard to spot from a visual perspective. Sometimes I found them more by feel (as in, a lever "should" be here) rather than by spotting them. Hope this makes sense. But that's just me being very nitpicky on what is a basically perfect game and very impressive entry for a game jam. Well done!
stevi60
2021-04-27 10:07
Thank you very much for you feedback! We're very happy you enjoyed the game! ^^
@sarafilipa Yes, we noticed the levers were pretty hard to spot, because they blended so much with the background. We thought about adding blue light on them, but it was near the end of the jam and we had to solve a few bugs.
Really polished game! Really loved the theme of the game and the overall feel of it. The idea behind the time limit was both nicely done from a thematic as well as gameplay standpoint. It was pretty to look at and also to listen to. Really great game!
chado
2021-04-27 15:27
@valid @audreyc @pandaderzwote on behalf of all the team members: thank you very much for your feedback and compliments! :)
retrome
2021-04-27 15:43
Excellent entry! Nice graphics and audio - pretty atmospheric.
Some remarks: 1. Levers are not really visible. Expectation: more colorful levers. 2. Pretty intricate control scheme. Accidental teleportations happen pretty frequently. Expectations: 2.1. Key for teleportation is far enough of jump key. 2.2. Automatic teleportation happens instead of death after time left. 3. "Play again" button doesn't work. Expectation: game continues from the last checkpoint.
Played HTML5 version in Google Chrome using arrows + ZXCV control scheme.
Great job!
The animations are so nice!!! I really like the mood in this game. Good job!
dorkulon
2021-04-27 15:46
Really interesting puzzle platformer with amazing animations and an overall super cute dreamlike aesthetic. Great work!
sheinxy
2021-04-27 16:20
The graphics are awesome, although the fact that everything is in black and white can be a little bit confusing (I struggle seeing the levers and there were many times when I though some background elements were actually solid objects), but considering how much it contributes to the overall mood of the game I don't really know how it could be any other way
The music and audio are nice, the game plays pretty smoothly
Also, perhaps losing all of your "health" shouldn't put you back to the beggining, it feels a bit punishing
It's really impressive anyway!
snonk
2021-04-27 16:48
really cool aesthetic and interesting gameplay ! graphics and audio work together to set the mood v well :)
I absolutely loved this game! It was so polished, and pretty, and it was a great experience overall. The mechanic of only having so much time outside your body was great - although it did feel like more of a chore at some points. Especially at the sections where there was a hard jump to make, having to go back and reset every time was a bit tedious. Still, it was implemented well, and nothing about it felt too unfair or challenging. The abilities you gain throughout the game were all fun to use, and they helped add to a sense of progression. Some of them felt like they were there for a one-time use only - the explosion did feel a bit gimmicky - but they were a nice addition nonetheless. I enjoyed all of the different puzzles and rooms in the game as well, there was a lot of content for a game jam game!
I found the artwork stunning as well. The sprites and environment were all really well made (and some of the paintings were ...interesting?), and the black and white colour scheme did make it feel more dream-like. The blue glowing when using your abilities was very nice looking too and it made the whole thing feel more ethereal. One complaint I have is that the levers are a little hard to see - though as you've already said, some blue light could've made them stand out more. The effects added that extra bit of visual flavour to the game too. As for the sound design and music, it was wonderful. The music was a great match for the feel of the game, and didn't feel too intrusive. The sound effects were also pleasing to listen to, and the variance in them was great.
Overall, I really loved this game. The gameplay, the graphics, the sound - it all came together to make something really enjoyable. I had a great time playing it, and you did a phenomenal job making it!
enra
2021-04-27 19:38
Thank you for the comment ! We're really glad you loved our game, and I'm really glad you liked the sound ^^ ! Thanks for the feedback ! It's really important for us to understand how we could have made things better and how we can improve ourselves. Since several people told us that levers are complicated to spot, I think that we're going to fix them while ameliorating our game. Once again, thank you! Thank you all!
This is a really well made game, the art and audio fit the gameplay. The main rankle I had with it was that there was way too many controls clumped together, so I would accidentally recall back to my body when trying to dash to blow up walls. Other than that the game is great.
Found the teddy! A nice long game, lots of level design for 72 hours. Well done! Agree with the others about the levers blending into the walls. I feel the controls could really have benefitted from some coyote time as well — maybe I'm just accustomed to it, but I sometimes felt that I was being unfairly deprived of my double jump, especially in the section where you climb all those narrow platforms. Besides that, though, great work!
asinkrit
2021-04-28 15:21
So nice art and music!!
Interesting mechanics! I really have fun to play this game! Cool atmosphere! Thank you) And so adorable character, graphic and sounds) Great job!
phlebas
2021-04-28 23:38
Very nice game! Have you considered making the windows transparent, with a slower-scrolling starry backround? The same pattern in all the windows is the only (very minor) flaw in the gorgeous graphics that I could find!
chado
2021-04-29 10:53
@phlebas Thank you! It was actually the initial plan, but we unfortunately ran out of time and decided to put the same star pattern behind the windows. We will definitely change it up in the future! :)
Soothing game with a very nice aesthetic. Good audio as well. The levers were a bit hard to see and in general the level design didn't do it for me. But it's very polished, and the tutorial is appreciated as well. Very solid entry!
boclow
2021-04-29 15:36
Beautiful game! I love the rt style and the gray scale thematic. I tried it with keyboard and controller and with controller moving felt super good (Character moon walked to right all the time tho). It was nice to quickly teleport back to body. I got quite far before first death, and it was quite harsh. Otherwise nice idea and pretty game.
sarajs
2021-04-29 15:36
Thank you for submitting! I hope my in-stream feedback was helpful!
jeffez
2021-04-29 15:53
The game was really fun, and really nice to play. That's the kind of game I want to see played by speedrunner. Two things I noted however : - The game need more diverse plateforme, the level design isn't fun enough. I'm sure I rushed one or two "level" without realizing it. (Probably the last two) - I would have love to play the game with color, like, for example (Just an idea), goign back when you get the teddy bear, with other mechanic, etc...
If your team decide to push the game idea more and more, to maybe a release with more complexe level, and a longer story, I would love to be notified ! <3
Gorgeous pixel art and the central mechanic was very unique! The platforming felt really tight and was very well-tuned. I also really loved the audio cue when you start to run low on spirit energy, nice touch!
As far as complaints go, the penalty for failure(restarting the whole game) is a bit harsh and could be softened, the keyboard controls felt a bit awkward to me, and the lack of color made platforms hard to read against the background.
All that said I think there's a lot more potential in this mechanic than was tapped in the jam and I look forward to seeing where y'all take it!
Wow this was awesome! Beautiful artwork and great level design. The movement and controls were fluid and responsive, however the key mappings felt very awkward, and like they were designed for a non-wasd keyboard layout so it was hard to get used to them, would be very nice if we could re-bind them. The game itself is a wonderful and cure short little experience that I loved every moment of. I think this is my favorite submission so far.
I would've loved to have seen a bit more color in the environment, I know the monochrome color scheme was supposed to represent the dream world but I think it would have been a nice effect for the world to be seen in color when you reach the end of the game.
chado
2021-05-03 08:13
@technonugget Thank you for your feedback! Yeah it wasn't designed as a wasd keyboard at first, we're French so we have zqsd keyboards and made our game based on this. We tried to map it for a wasd keyboard but we had a lot of trouble. :') As for the environment suggestion, that's actually what we want to do next. We're just waiting for the right time to continue the game's development.
Très bon jeu !
Le feeling des contrôles est excellent à prendre en main. Tout semble fluide et chaque ability est agréable à utiliser. Le seul truc qui pose problème, et qui a déjà été mentionné, c'est le mapping au clavier. Un WASD et peut-être quelque chose comme IJKL pour les compétences aurait été peut-être été plus efficace selon moi. Le fait de mourir sans checkpoint quand on tombe à court d'énergie est très punitif pour une game jam, et tout le monde ne sera peut-être pas assez motivé de tout refaire si il était proche de la fin. Un simple retour au corps aurait été peut-être moins violent pour apprendre, ou au moins un message dès le début qui préviens que plus d'énergie = back to the beginning.
Les graphismes sont splendides, les animations sont belles, l'environnement est meublé et très sympa. Là encore, le seul point négatif selon moi est que toutes les couleurs chaleureuses et vibrantes sont perdues pendant tout le jeu à cause du filtre noir et blanc pour donner l'idée de monde du sommeil. C'est un parti pris, mais ce qui aurait pu être très cool ça aurait été d'avoir une "aura" des vraies couleurs autour des points d'intérêts à visiter pour faciliter la visibilité.
J'ai l'air critique mais ce ne sont que des suggestions pour pousser le projet si c'est dans vos objectifs. Dans l'ensemble c'était très plaisant et polished, surtout en si peu de temps !
weiph
2021-05-10 09:44
Merci beaucoup pour ton retour. Concernant les contrôles, nous sommes d'accord, le jeu est plus agréable à la manette mais finalement pas très opti pour le clavier. La question du checkpoint s'est également posé et nous aurions du être plus tolérant pour la mort. Dans tout les cas nous pouvons toujours améliorer le jeu ! Merci pour les retour <3
oillen
2021-05-16 00:59
Art is beautiful, I don't think the levers need some kind of colour, more of a clear shape or movement or somekind of unusual shadow to identify more easily. Soundeffects and music are neat & welldone, especially the menacing sound when your spirit energy runs low. While accident-teleport instead of using a lever or checkpoint, the game wasn't that frustrating to play, thanks to the dense checkpoints for retreats. You managed to integrate my theme "a single central resource" in an interrestung manner, as I could only hope creators would do.