FTD : Fixin' to Die by nuclearfriend 2018-12-08T16:45:53Z
Everything here is excellent! Got no bone saws about it.
Foon → Ludum Dare Explorer → Users → Dorkulon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | THIEFEUS: Rynth, Repeat | jam | 425 | 3.81 | 3.60 | 3.64 | 3.65 | 4.07 | 3.91 | 2.63 | 3.84 |
| 2019 | 44 | Your life is currency | 👥 | Haemogoblin | jam | 92 | 3.97 | 3.67 | 3.34 | 4.20 | 4.34 | 4.01 | 3.99 | 3.86 |
| 2018 | 43 | Sacrifices must be made | 👥 | Ultimate Snackrifice | jam | 322 | 3.64 | 3.52 | 3.71 | 3.19 | 4.47 | 4.10 | 3.22 | 3.61 |
Everything here is excellent! Got no bone saws about it.
Really cute concept and amazing execution! Seriously fun game! I loved the voice acting and use of 2D on 3D graphics. It would have been great if the buttons were color-coded to match what they affect. I wasn't sure what the shaft of green light running down the bottom of each level was for; it and the use of collectable-looking lights were unnecessary distractions.
Cute little game with charming graphics. Good job!
Fun idea that was communicated quite well via just the gameplay. Great job on that especially. Controls felt a little slidey and floaty unfortunately. I appreciated having space as jump, but would have preferred having the other actions mapped to the other side of the keyboard. It was a little wonky having the controls (particularly attack) all scrunched together in one place.
Fun little game and a very clever idea. I really liked the cat :smiley_cat: Super cute! One of my favorites of the jam!
Really loved the graphics and character design. Looks really polished! I wish I could move with WASD keys.
Really clever idea. Combat kind of reminded me of 'Severed'. Controls could have been more responsive and telegraphing attacks could have been clearer. Good job!
Fun concept and really interesting puzzles. I had a good time with this one. Controls were a bit tricky to get used to. I feel like they could have been streamlined a bit more. It was a bit weird switching between keyboard and mouse.
I loved the art and sound design. Super cute little experience! :two_hearts:
This was a really cool experience that was exceptionally well onboarded. Great job! For the purposes of this jam, I would have liked the timers to have run a little bit faster. Overall, though, this feels like it could make for a more fully-fledged experience given some additional things to do, while still retaining the chill feel of it all.
Fun idea and good execution! I would have appreciated a warning signal (either a sound or exclamation mark) to provide a warning for when the train comes. The music got a bit repetitive after a while, though had a lot of retro charm to it. Overall, a fun little arcade game. Good job! Do you like my advert? :D
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Very fun idea! Cute mood for sure. I loved the character. Would have wished for less clunky and choppy movement and indicators around the screen for where the fires were happening. Fun little game, though and great job!
Impressive intro and the idea was fun. Good job :smirk_cat:
A lot of work went into this. Great job! The dialogue had a great sense of humor to it, even with the macabre turn of events.
Good job on this fun little game! :bat:
Short and sweet. Perfect length for a jam game. I loved the gag with the elevator.
I liked the concept of your abilities being tied to your life. Really cool idea! The controls and combat could have used some work. Firstly, and this might be a personal preference, I would've liked the jump button to be the spacebar and entering door or interacting to be the up key. Secondly, I kept getting hit by the enemies as I was hitting them, which basically meant that combat turned into a game of hit and run. Overall, though, great job on this.
Goofy, fun little game. The steaks were certainly high in this game! :meat_on_bone:
Really clever idea! Like QWOP for the body :smiley: I didn't manage to last long but I had a good time playing it. Should have employed a buddy to handle the heart and lungs while I focused on the digestive system!
Loved it! Really great job! The gameplay was a bit like if Magicka and a clicker had a baby. It feels like there's something there to develop even further. At some point I'm not sure what happened, but I couldn't make anymore potions. Maybe some extra on-screen communication could have helped. Voice over narration is an enormous plus!
Good job on this! I sort of understood after reading the description that I was choosing the hardest difficulty by choosing a further away room. Otherwise, though I didn't exactly get what I was doing in the grid, nor what the choices had to do with drink, drugs, or greed. The music got a little repetitive after a while, but had a charming retro feel to it. Out of the level mechanics, I liked the material that slowed down your fall.
Had fun with this one! I love the beard! Controls felt clunky. Would have preferred it if the square my character was in was the square I was interacting with.
Interesting experiment. Would have been good if the commands were on-screen while playing. The enemies could have moved slower in the start so you could get used to the controls. Good job!
Good job putting something out for the jam. I really liked the idea. The visuals were also very cute.
Good idea, but I was unfortunately confused for most of the time. Would like to see the concept fleshed out a bit more. Great job nonetheless!
Fun idea with appropriately cheesy music. The levels were way too long. The first level should have maybe been 30 seconds to let people get used to the controls and make the player feel good about themselves. Overall, if you continue to work on this game afterwards and balance it, it could make for a fun little mobile arcade title. :musical_note:
Killed off the warrior immediately. Best decision ever made. All in on the archer (left a couple for the mage). Was very satisfying to see how powerful the archer could get :bow_and_arrow: Good job on this!
Fun little game! I enjoyed my time at the shops! :shopping_cart: Interesting idea, great work on your first game jam! Keep it up.
Really interesting idea. Extra points for the awesome voice over and green pixelated old-school sci-fi face.
Fun little jam game with a neat concept. Great job doing this in just 4 hours!
Very polished entry. Great job! Seems like you're already touching a lot things I was going to comment on with your upcoming bug fixes. Just one comment, then: for one of the rooms, the platforms were too close to the wall to fall through, yet there was still a gap suggesting you could.
Good job on your first Ludum Dare!
I really liked the design of Mimi and the story was super fun. The idea was great but felt a little repetitive. If it had had a few more features, it would have been a better experience. Good job! :red_car:
Fun little game. Good job on your first jam! :video_game:
Probably the best jam game I have ever played. I really, really, really enjoyed this. Endlessly delightful.
I was genuinely spooked! I think you did a great job of building up the atmosphere. On my second try I died when I tried swimming, which would be all well and good, but the game says sheep can't swim. I looked it up online and according to the internet - which never lies about anything - sheep can, in fact, swim! I don't know who to believe anymore. Nice game :)
Fun idea! The controls became very slidey after the speed boost potion.
This is a really charming jam game with a clever premise. I just wish there was more to the “imaginary” parts mechanically than the visuals. Right now it was just a cute artistic choice rather than anything that affected gameplay. Would be worth exploring more. In any case, great work. The musical compositions deserve a special mention, although they were quite loud and clipping on my speakers.
This was a really delightful and charming little puzzle game. The hamster dialogue was the icing on the cake!
Goofy little jam game with very Warioware-esque gameplay (which I can definitely appreciate). I liked the little minigames to clean up the q-tip, although in the mash 10x game I would have expected to fail if I mashed more than exactly 10 times. Also the final slider minigame was unresponsive.
Fun little jam game. Could easily be expanded upon with different obstacles, power-ups, and would work well in a completely open level
Really fun little experience and a cool take on the theme. The voice over was super charming!
Hello, fellow Minotaur game! This was super charming. I loved the voice over and whistled sound effects.
Great work on this! Something that would be cool to explore is a physics-based approach where the player is actually tethered to a rope (à la Worms’ ninja rope)
Really charming retro game, and a cool collectible concept. Special props to the music, which was really Sega/arcade racing game!
Super polished and enjoyable survival horror game. Really amazing work!
Really cool concept and visually impressive execution. The controls were a bit finicky but overall this was a fun experience.
Really interesting and moody game, and a good take on the theme.
Really cool idea for a game. The visual aesthetic reminds me a bit of super hexagon. Great work!
Adorable game with a great sense of humor. Had me smiling throughout. Once you figured out how to get rid of the caterpillars I would have expected to see more of them, or have them wriggle out of their holes.
Really interesting puzzle platformer with amazing animations and an overall super cute dreamlike aesthetic. Great work!
You really nailed the theme here! Nice little game with some really cool graphics in particular
I had a blast smashing up the mine!