FoonLudum Dare ExplorerLD44 → Life Bet

Life Bet

By lereveur

View on ldjam.com

CategoryRankScoreCount
Overall10362.8529
Fun9282.8129
Innovation10202.5129
Theme4973.4229
Graphics10431.9029
Humor9072.0025
Mood10782.1027

Comments

ohfiddlediddle 2019-04-30 04:33

Pretty cool take on the theme. I know you mentioned that you didn't want this theme, but you definitely made the most of it. Notes: I would recommend trying to put the Tips section, inside the actual game. I know that's often hard in game jams, but it means you don't have to rely on the play reading a big wall of text outside of the game, before playing. Bugs: I did seem to run into a bug when I first started the game. The countdown began, but the blocks started coming at me straight away, before the counter hit 0. It didn't happen again, just on the very first run.

Overall, well done! Keep up the great work. :)

ryan-westby 2019-04-30 04:39

You did well with the mechanics and difficulty curve. I felt challenged enough to keep trying to beat the game, and I liked the way you locked off the levels and the difficulty progression you offered. Great job!

cody-foster 2019-04-30 04:41

Hey! This wasnt a bad game! its like a better version of the google dinosaur game. I really enjoyed it even without reading any of the text wall.

squirmonkey 2019-04-30 04:42

Well done! I like the idea of using the theme as a gambling sort of thing, currency isn't just for spending. I don't think I understand the easy/risky/deadly thing. risky and deadly seem to have worse payoffs than easy?

josh-mcmillan 2019-04-30 04:45

It was pretty good, did the theme very nicely. Collisions did feel a bit funny (might have been because I was using Chrome, not sure...) Glad you were able to complete as much as you could when you finally got the idea late Saturday/early Sunday!

lereveur 2019-04-30 04:56

@ohfiddlediddle Thank you for your nice comment! I don't understand how this bug can exists, I hope it was just a lonely gremlin because I have no idea of how to search it :( I know that help in game is way better, but I didn't implement yet in my engine something to easily handle long text, so actually all texts are implemented in hard way, one by one. And I wrote all of this explanations *after* the submission hour, because as almost every LD, the game itself was just finished as is on the very last minute. :sweat_smile: That said, tips are just tips, I wrote them to give some extra information before someone asks in the comments, but I think that all what is needed to play is in the game (maybe if one don't read the mini-story, they will wonder why they start with a shortenen lifebar, before realising that this is the target of the bet).

lereveur 2019-04-30 05:11

@cody-foster :laughing: I personnaly think it's just a very little better than the Google dinosaur… You didn't miss a lot discarding the description. Maybe the first paragraph for the story, but, well, who cares about the story ? :wink: @squirmonkey You are totally right, the hardest modes have worst payoffs and it's silly. At first sight, I only saw that one could gain too much life in one play, but now I totally see that's a big mistake… Well, lets say that wanting to hurry the gain is a bad idea :laughing: @josh-mcmillan Yes, I see for a while now that my engine needs to be reworked on some things, but I worry that I could have to rework it from the start, or almost. I don't understand why this is so shaky in some cases, for exemple. Thank you all for your comments!

mouthlessgames 2019-05-02 12:31

Wow, that game is pretty hard. It reminds me a lot of flappy bird because of the 1-button-control-timing-mechanic. You should definitely make this a mobile app where touching on the screen does the jump.

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In the risky level I noticed that the obstacles in the level are always beatable by a high jump quickly followed by a small jump. You got my heartbeat rise up with the deadly level :-)

So after playing it for a few minutes I can say that what really stands out in your game is finding out about new combinations of obstacles. So for the future you might expand on more levels.

What did you use to make the game?

Nice job, thank you for making this. :-)

leinades 2019-05-02 15:00

Its very hard but this type of game always keeps me cursing and retrying for hours.

lereveur 2019-05-02 21:57

@mouthlessgames For each kind of bet, I have pre-designed parts (this is just const arrays), that I have - sort of - balanced to almost the same difficulty, and then a random function take a defined number among those to make the level. But as I lost a lot of time finding the idea at first, I manage to make only five parts by difficulty (so, a total of 15). But if I want to make a post-LD version, I can add parts without any problem - I mean : except that I have to keep the same number for each difficulty (so, if I add two parts, I have to do so for the three levels, so six in a whole), and try to keep the balance with the others parts (so, whatever the random function pick, the level would deal an equivalent difficulty). And I realized, about a day after the deadline, that all the game is handable with LMB (so, also with a touch screen), except… The runner. :face_palm: And it's not a big deal to add the LMB as another trigger to jump, but I think it would be fairer to do that in a post-LD version, because it's a significant improvement on the main gameplay. To make that game, I used… a text editor (Notepad++), and my own javascript engine, that I'm using and trying to improve, for now, exclusively for the LD, as an experiment and as a self teaching project. :smile: *(and that's why whoever wants to see the code can do it just by exploring the html page and the scripts, because they are hand made)* @leinades You have no idea of how this simple comment is good to read, because they are very very very rare, the LDs for wich I make a game that challenges enough to keep at least one person trying it again and again. :laughing: Thank you two for the kind comments. :smiley:

shaner421 2019-05-02 23:34

good stuff! I liked the simplistic gameplay, it reminded me of the chrome dinosaur game. I had lots of fun, however I did die randomly by I guess hitting an invisible box or something. Other than that no issues to report, great work! :)

cactu5 2019-05-05 18:15

Very interesting game, especially the betting system. It was quite hard though. 👍👍👍

wtg 2019-05-05 18:22

A better filled out version of the no internet chrome dinosaur game, that has a good tie to the theme of the Jam! Thanks for making this, I enjoyed it :thumbsup:

dorkulon 2019-05-05 19:06

Interesting idea. Had to play a couple of times to unlock 'Deadly'. Some more fleshed out graphics and sound would have been great to see (and hear). Overall, good job!

joror 2019-05-06 20:21

I'm usually not that good at this type of reaction games, but I got this one - never deadly tho. :P Would have loved some audio / music in there, feels emptier without it.

snowdrama 2019-05-12 16:02

Just replayed, definitely an interesting one I liked the way the theme was incorporated.

shunaky 2019-05-15 20:31

It's a good concept, but you definely need to do some polishment on the game.

But it's a solid entry for a LD ^^

aeveis 2019-05-19 05:14

Got to deadly difficulty. The scrolling is a bit faster than I would like, but like the idea of trading off life for greater reward. At first I thought when you died you would be able to continue but have less life, but looks like if you die that's it, so I don't know if it's a good deal haha. Keep up the good work!

knarf 2019-05-20 16:41

LD_44_-_Life_Bet_screenshot_2019-05-20_18-37-43.png Nice runner :) That was fun to have some random level generation and a cool balanced gameplay, fast die/retry and interesting difficulty curb. I scored 141 then crashed on the first block of the run ahaha XD That was great and enjoyable, and the bet system makes it self-challenging. However Deadly tracks do not grant the player as many points as the risky one so it's kinda frustrating :) Also I was not sure of what the red bar was standing for. Great job anyway :)

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