owlycode 2018-12-03 23:48
Very polished arts, makes me hungry just playing it. I like the good vibes that comes out of it !
Foon → Ludum Dare Explorer → LD43 → Ultimate Snackrifice
By dorkulon, cloakedninjas and treslapin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 322 | 3.64 | 23 | |
| Fun | 311 | 3.52 | 23 | |
| Innovation | 128 | 3.71 | 23 | |
| Theme | 700 | 3.19 | 23 | |
| Graphics | 41 | 4.47 | 23 | |
| Audio | 36 | 4.10 | 21 | |
| Humor | 323 | 3.22 | 22 | |
| Mood | 280 | 3.61 | 23 |
Very polished arts, makes me hungry just playing it. I like the good vibes that comes out of it !
Very polished, cool art and original idea :)
Really fun game, when is this coming out on mobile? :laughing: :smile:
Really polished game with great art!
fridge.png
Very nice! Really brought me some nice memories of some weird suitcase packing game from the early 90s. One thing that game did better was that it presented the player with a predefined set of items that actually could all fit inside the suitcase. And it also had the additional complexity of allowing rotation of items. Can't really remember it that well but I'm pretty damn sure this one looked and sounded a whole lot better though. Super cute!
Wasn't a huge fan of these mobile restrictions. Could easily fit all three screens next to each other on desktop. There also was a usability mismatch with the screen transitions, you could just hover to change when dragging an item but had to click without one. Yeah, super minor but still annoying.
There is also a bit of a problem with the random nature of the game. It's very easy (borderline boring) until the very end and then it's all just up to the RNG. Like in the above screenshot, I went 100% fine until 2x2 space left and the game just decided to throw me a curveball in the form of never before seen wiener and other huge items that I possibly couldn't fit there. Those swap slots on the table/floor didn't really help much either since they couldn't even hold the problematic pieces. Until the very end you could easily just use the empty fridge space for the same functionality. And swapping would be better if the piece you're trying to put in the fridge only overlapped with one item, it would add the new item in and pull the existing item out.
Aanywas, awesome job!
@antti-haavikko yeah I proposed a predefined (and randomised) set of items that would fit inside myself, but alas it didn't make it in
Everything is so cute :) It was fun to play.
Very fun puzzle game! I really like the idea and the super-sized doughnuts are hilarious! The only thing I would change is it is a bit awkward having to scroll between the bag and the fridge. overall, well done.
Incredible concept and really neat gameplay. well done guys. the only problem I had is the replayability because it falls short. after some time it feels like a chore. some different game modes or different places to put some objects might make it much more fun like; refrigerator, freezer, oven and so.
This is a really good game! Sacrifices definitely have to be made. One thing I would recommend doing is having an indicator on the shopping bag so the user knows how many items are left to put in the fridge. I pretty much maxed out space and ended the game before the game was empty (which is part of the sacrifice, but felt a little odd). Overall though, solid graphics and gameplay.
Nice Game. Yeah. Nothing more to say.
I enjoyed this, but wished there was more room in the kitchen to set stuff down. On my second playthrough, things were going great but then I suddenly was ruined by a huge donut. If I could have set it down, I could have moved one item that would have let me put it in and still had tons of room left. Other than that though, this was really enjoyable!
I like the gameplay and the art, and the music also fits nicely.
Though I would maybe like a level system where the items in the level a predetermined and there is actually an optimal way to lay everything out.
I'm a goblin that can relate to putting bitten food on the fridge :I
firefox_2018-12-08_11-31-11.png
Welp, isn't this a fresh take on inventory management? I had a fun time packing the foods in a quite intuitive manner. My fridges might not have been the most balanced meals ever, but at least they were mostly packed up.
I'm just a bit worried that RNG can get somewhat messy. In my first playthrough, I got no donuts, and my last one, I got 3 almost in a row, which, while on theme of sacrificing to make space for stuff, ended up being somewhat frustrating.
But regardless, it was a great and polished experience. The old timey music really set up the mood. [My team](discord.whalesandgames.com) wishes you a great rating season. Cheers! :whale:
It was really fun! I enjoyed a lot the game,played 3 or 4 times, loved the graphics, it would work great on mobile devices, and it took me some attempts to realize there was a garbage can xD! great job!!
Great, super polished entry. Also the art is amazing, I really dig it! And it goes great with the theme.
Congratulations!
When are we getting the Android release ;)
Damnn it's bloody big donut! ;) You made an incredible art and pretty tough game
This game is beautiful! I loved the art style, mood, and polished design. Terrific execution and very nicely done. The sound and music were also very well done.
I felt a little awkward to have to transition back and forth between multiple screens to pick up and put down items. Having a larger view that included the trash can and grocery bag would have made it a little less unwieldy. Anyway, keep up the great work!
Brilliant! Love the mood. I didn't think it was possible for someone to make me hate watermelons, sausage, and donuts, but you found a way!
As others have said, I would have loved it if the bag could somehow pop out pieces right on the fridge screen so I'd have to spend less time transitioning. On the other hand, I feel like having the trash on another screen might be appropriate game-balancing and punishment for imperfect play.
I was a bit confused by the tiles under the bag and next to the trash. I was never able to figure out what those were for. Additionally, I think it would have been cool to see some kind of score counter during play. You keep players kind of in the dark about how scoring works until the end, so I had no way to evaluate how much of a sacrifice I was *actually* making by chucking that donut.
Still, nice work. Always a joy to find a game that so nicely delivers on its premise :D
I don't know why but in web version the bannana missing sprites. Well made game! Good luck!