FoonLudum Dare ExplorerUsers → Taddl

Taddl

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Pyromaniajam4323.844.003.153.983.863.793.513.45
201945Start with nothing👥Totally Tiny Townyjam6163.403.252.553.273.593.163.16
201944Your life is currency👥Blood For Powerjam4283.543.422.853.643.762.183.64
201843Sacrifices must be madeVillage Cultistjam3.102.502.833.582.832.80

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Taddl

LD43 — Sacrifices must be made

Uhrilammas by LoHii 2018-12-08T17:43:36Z

I really like the character design.

It would really help if you would at least put a small how-to including the controls into the description.

Are you supposed to be able to do anything with the vases and the bones?

Ludumiumings by smiley 2018-12-05T17:21:38Z

Fun and interesting gameplay, looks and sounds great.

When you give a miner commands and another miner is behind the command panel instead of clicking the button you select the miner, which makes them hard to control when they are grouped up.

Also if you select a miner that is fortifying and then click out of the command window the miner will start walking again but the fortify effect will keep playing.

Additionally maybe you could also have added a score that keeps track of how many miners died/lived.

Overall great game!

Out of Frequency by Blizary 2018-12-08T17:24:20Z

I like the graphics and sound.

The game fits the theme well. Though I would like a few more pointers apart from just going around randomly.

Suzanne Awakens by Sunzed 2018-12-08T17:00:41Z

The game looks good and I also like the concept.

But I dont really get the combat gameplay. Maybe it would play more fluid if you could move while attacking and attack towards the mouse/the second controller stick. Also it is hard to tell when enemies are actually attacking or getting damage, sometimes I get damage, sometimes I dont.

Maybe you need some hit feedback on player/enemy attacks. And the enemy animations should line up with when you get damage.

Ultimate Snackrifice by Dorkulon 2018-12-08T16:52:13Z

I like the gameplay and the art, and the music also fits nicely.

Though I would maybe like a level system where the items in the level a predetermined and there is actually an optimal way to lay everything out.

Sacrificial City by Glassar 2018-12-05T17:51:37Z

Good, solid game.

Though I felt like there either was a cap on the rate of the doom goind down or that the rate increased too slowly. Personally I would find it nice if the rate the doom deteriorates would go up infinetly or exponentially, so that the player would eventually be "forced" to lose.

I feel with the goal of the game being surviving as long as possible it would create more urgency if it was harder to manage the doom. Though I guess that is just balancing.

Sacrificial City by Glassar 2018-12-05T21:06:59Z

@glassar I probably played over the 15 min mark so I could build all the buildings and do all 3 attacks a few times, but I restarted because I wanted to see the game over and had amassed over 1000 doom.

And yes for the jam its probably more important to have it as accessible as possible. Like I said only a minor point. Still a good game.

Blood Mage by Finnhax 2018-12-08T16:10:29Z

Good game the noise the big pig makes when appearing is quite unexpected.

Wrath of The CubeKing by teo989 2018-12-05T16:54:40Z

Interesting Concept.

In my opinion it would be nice to have a counter or give a score based on how often you sacrificed your soul so the player would be motivated to limit the use of light. Or maybe set a limit how often you can sacrifice your soul.

The music stopped playing for me after I activated the fourth altar.

Is there any use for the gold?

The Treasures Demand by MogKwar 2018-12-08T16:32:33Z

The game looks good. Though I dont really get what the goal of the game is.

Village Cultist by Taddl 2018-12-05T21:10:01Z

@glassar, @teo989 Yeah, I planned to have music but ran out of time. Sadly I cant take credits for the graphics, it's a mix of several asset packs from the rpg dev humble bundle.

Sacrifice Yourself by Grifone 2018-12-08T16:41:07Z

I like the base idea of loosing part of the player in a jump and run.

Though I would have liked it more if the player could somehow influence when they lose limbs and if the lost limbs would have more of an influence on how the game plays.

LD44 — Your life is currency

The Cult of the Morning Star by TheGamer1123211 2019-04-30T16:34:51Z

I really like the game. Well thought out, makes you think about what to play next. I also like the theme.

Just two things: 1. The font looks nice, but is really hard for me to read. I would have maybe gone with a more readable font for the card descriptions. 2. I would have really liked some sort of explanation of the suspicion and crystal mechanics. Maybe write a little explanation in the description here?

Overall I really like it.

Wild Card Necromancer by JOrbits 2019-04-30T18:33:32Z

I like the unit graphics and the concept. Though I really dont get the gameplay.

The only way I found to make progress is to run away and spawn units while recharging health which then would attack the enemies that were following. Killing enemies seems to regenerate health but since your health is capped you still need to constantly spawn minions, which get easily demolished by any enemy.

Are certain mobs stronger against certain enemies? Or is there something else I missed?

Paynplayne by OrbitalBlueprint 2019-04-30T17:40:59Z

Nice consistent artstyle. I also liked the obelisk dialog. The gameplay is pretty good.

But i feel that you did not need to stretch it towards the end with the long spike ways and the second toll guy. In my opinion it would have been fine if it was shorter and the stretching took away a little from my enjoyment.

Overall a good game.

D E A T H S G R A S P by Auzrial 2019-04-30T15:55:45Z

Great artstyle, sound and atmosphere. The controls and flow are nice and responsive. Though after killing the guard the screen went black and then after clicking a lot I was back at the main menu.

Tree life : Dwarven Invasion by Yohsk13 2019-04-30T17:56:59Z

I like the sprite graphics and it fits the theme quite well. Good job.

Bloodia by Sebastien Bourgeois 2019-04-30T16:04:40Z

I like the music and the art.

I would find it better if the camera would always center on the player and there was some kind of hit feedback when the player is getting hit or the player hits an enemy. I wasnt always sure whether I actually hit something when attacking.

Angry Planet by grllle 2019-04-30T17:21:34Z

Really good game, I love graphics and the audio. I also like the gameplay concept and how it all plays together.

I only found the control to be a little finicky with the mouse shaking. And a little background music would have been nice.

Goals by vanLeiden 2019-04-30T17:49:49Z

It fits the theme very nicely and is a very enjoyable puzzle game.

Where Is My Liver by NyanDev 2019-04-30T18:17:54Z

I like the art and the gameplay, but I think it would be better place the spawnpoints so you cant get shot as soon as you spawn in.

Also I played with headphones on and for some reason all the sound only played in my left ear.

Heart Gun by Rein Elmer 2019-04-30T17:11:26Z

Nice game. I like the art a lot and the gameplay is really fluid.

Though It found the first level the hardest simply because you have a lot more space in the later levels.

Overall really nice.

Escape from Hell by Becher 2019-04-30T16:50:19Z

Fun short game. I like the art.

The hitboxes are a little weird sometimes, it feels like the sidewards hit range is a lot more than the top and especially the down range.

Overall good job.

LD45 — Start with nothing

Bearly Alive by bjeaurn 2019-10-12T11:01:07Z

A really nice game.

Inky escape by egos 2019-10-13T19:45:59Z

Pretty simple and compelling concept, having to evade while pressing the keys is a nice addition.

Nothing Box by guckstift 2019-10-10T19:25:36Z

Sadly I cant really do anything. I am in a walled of area and when I walk over the axe it just grows. When I press spacebar music starts playing. I am using win 10 with the latest Firefox (64 bit).

Are there maybe any special control I need to use?

Nothing Box by guckstift 2019-10-11T14:22:44Z

@guckstift Good job fixing it, works without problems in firefox now.

Glad I got to play it. Its an interesting concept and a neat little game. I like the music though it repeats pretty fast and it would be nice if the music would change along with the colours (though that would be probably a bit much for compo). Also I kinda suspect you were planning the red, blue and green diamond to only restore the red, green and blue values of the colors. Though nonetheless a very good compo entry.

Words With Foes: Quest for the Lexinomicon by MattWoelk 2019-10-10T20:14:03Z

What can I say. Good idea, excellent gameplay, fitting music and graphics. Really made me want to keep playing all the way through.

Nothing Engine by freakoftheyear 2019-10-10T19:34:17Z

Fun idea for a game jam. And you can actually create some little games.

You Lose. Good Day, Sir. by Carraka 2019-10-12T12:30:19Z

Good concept, nice Graphics, fun and complete story. Not much to say apart from fantastic job.

The only thing I have to say is that clicking on the letters is sometimes a bit unresponsive and its weird that you get a higher score overall if you put in more wrong words than if you get it right on the first try, but I guess its not really about the score so it doesnt reall matter.

Start with "nothing" by sommerlilie 2019-10-12T12:45:47Z

Nice concept, feels like a mix between Scribblenauts and Alchemy like games. The art also is really nice and goes well with the feel of the game.

It would be nice to have the option to continue after you reach the end to see what else you can unlock and the second time I ran it for some reason the things stopped getting bored or interacting with anything in general which made it impossible to finish the game, though I have no idea what triggered that bug.

The Little Adventure for Slime by mimusangel 2019-10-12T11:55:38Z

I like the idea of the game, it has potential.

Sadly I got really frustrated by the controls. Generally the double jump, split and cube/anvil transformation buttons sometimes work, but mostly dont or only while hammering them. It feels like you are only processing one button press at a time (no jumping or splitting while moving etc). Additionally all the controls are pretty awkward to keep your hands on at the same time (tab, space and control)

Make sure that you check all buttons down in the runs of the update/fixed update functions and if you have problems with the same button press triggering in multiple runs of the update function try using Input.GetButtonDown since that only returns true in the frame that the button was pressed.

I also got weirdly stuck in walls and jumping felt very floaty. Still I like the general concept.

SÍŸtÍŸaÍŸrÍŸtÍŸ With Nothing by Coldsanwdich189 2019-10-13T19:42:26Z

Interesting idea, sadly with the current state of the controls its barely playable, I struggled past the first level then gave up.

@coldsanwdich189 If you check the rules under "Additional Notes for both the Jam and Compo" it says that bugfixes after the deadline are allowed, though you should highlight any changes you make in a changelog and should not introduce any new features.

I think in your case fixing the controls should be totally fine. It would definitely allow more people to play and experience your game.

From Nothing by arkinrev 2019-10-12T12:57:10Z

Neat game.

When you click on an enemy to attack the player and enemy wont get close enough to each other so you can hit them, so the player will just stand there swinging in the air. Are the enemies supposed to do damage?

For some reason the lighting was also constantly flipping out for me really hard, which made the game hard to look at. (might be good to put an epilepsy warning in the description, just to be safe)

No Food Nomads by ScalphaMission 2019-10-13T18:57:33Z

I like the gameplay, it makes for an engaging game.

Though I dislike that you have to select the upgrades everytime you go down. Whenever I went back I wanted to go down immeadiately instead of selecting the updates one by one. It would probably also be good to make the player start on at the first row actually containing something having to go through emptiness everytime is also making it a bit boring.

Stress reaction by hisa 2019-10-12T13:06:14Z

Really nice game, you really manage to build the atmosphere very well. The voice acting is also a very nice touch. The monsters/encounters/art were also really nice and somewhat scary.

The only thing I would have to say that it was incredibly hard for me to differentiate between the dark brown walls and the dark brown floor especially because it is so dark and the flashligt doesnt get impeded by walls. So I was constantly running into walls.

You can't see. by TJOSOFT 2019-10-12T11:12:09Z

Its an interesting concept.

The shape of the player and the obstacles together with the perspective make it really hard to estimate whether you will touch something or not. And in the tutorial when the game tells you to press space to test it nothing happened for me. In the tutorial it would be nice to be able to have the text appear immediately cause it feels really slow.

But overall it was fun playing the game.

Sentience by Alxertion 2019-10-10T18:57:00Z

The game/music/story is really well put together and it feels very polished.

Medium-Sized Field Simulator 2019 by RoboDoig 2019-10-10T20:31:25Z

Interesting concept. Are the plants supposed to die after a certain number of turns alive? I think it would be nice if the plants would have a little more longevity (I am probably doing something wrong).

Chill little game.

Return to Nothing by SageWare 2019-10-12T11:27:05Z

Nice game. I felt that the beeping when pressing a button was a bit harsh compared to the music and I would like the aliens to also have some sort of agency. Lore wise reading about all the species was interesting.

Though I dont understand the darkmatterlings. Their description says that they dont purposely harm anyone, but they are considered evil and when you max their population they talk about using it to destroy their neighbours, that felt a little inconsistent.

PXL IT by Ulisses 2019-10-10T19:17:22Z

I would have liked the pixel you color in to already be their final color so it looks less monotonous while drawing, and I had a problem where it would move me 2 or 3 squares when I pressed the arrow key only once which made some squares hard to reach.

But overall I enjoyed playing it for a while and I like the concept.

PXL IT by Ulisses 2019-10-11T14:06:42Z

@ulisses I do not have a wireless keyboard.

I think you should check that the function that applies the movement to the player is not dependent on the performance(frames per second the computer produces).

Like I said I still enjoyed the game, just wanted to leave feedback that may help you.

Polterheist by Cral 2019-10-13T19:13:25Z

Amazing graphics and interesting mechanics. Feels really polished.

Sow Happy. by changemewtf 2019-10-10T20:58:47Z

Interesting idea. I like the music and the gameplay(though the creatures weird me out). I even managed to figure out how to satisfy them, sadly I got an out of memory error on the third creature.

Still neat game overall.

Zmaaone by Furano 2019-10-13T19:33:21Z

I like the theme and the concept. The graphics are also really well done.

I got to the 5th stage though sadly at that point the simulation kept dying on me(pistons not pushing packages, sparks randomly vanishing, game stopping to work with overlapping sounds). Though I enjoyed the first few levels, even though I practically did not use the diodes.

The Micro Bang by Glitchheart 2019-10-10T19:07:37Z

It would be nice if the game would start a little bit slower and ramp up over time, sadly with sometimes there being 8 or so rockets in the first minute or so it is really hard to get a grip on what is actually going on.

The graphics and the idea is nice. Though it is really hard to get to a point where you actually understand why and what is happening.

LD46 — Keep it alive

Entropia by Kaisean Games 2020-04-24T17:47:31Z

I like the idea behind the game and the graphics are very nice.

But I think the game would really benefit from a more clear goal or non randomised resources, so you know what each planet will have and can plan routes.

Another f****ng escort mission by dodormeur 2020-04-24T18:17:44Z

Really fun game.

But next time please, make dialog skippable or faster.

Keep 'em Alive: Retro by mobiledev 2020-04-24T18:26:46Z

Really nice artstyle, and a very cool concept.

Field Hospital by n.feofentov 2020-04-23T18:30:46Z

I like the general concept of the game and how it fits with the theme. Well done putting together the people and stories.

Though I really would like the ability to see all cases before I make the decision who to admit to the hospital. So you could weigh the cases and people between each other instead of just trying to decipher how likely the current patient is to die and then hope that nobody worse comes after.

Pyromania by Finnhax 2020-04-24T18:19:52Z

@dodormeur The q and z mapping is a good tip. Definitely something to keep in mind for next time.

Please Stay by topbraj 2020-04-22T18:59:34Z

I find the concept of the game and how it relates to the theme very interesting, the mechanics are also quite interesting. It might be a little to easy at the moment, I tried to lose and didn't manage to do it.

Peacemaker by Sandra Jasionowska 2020-04-23T17:54:13Z

The game feels very polished and the graphics made me feel nostalgic. Overall a good game.

The only point I could mention is that I would have liked the camera to be a little more zoomed out so you get a better overview of what's going on and where the enemies are.

Both or Nothing by victor_reiner 2020-04-22T19:12:10Z

I really like the graphics and the music. It also matches the theme pretty well. Though in my opinion the game is a little to luck based. Overall a great game.

The Last Cactus by HomunculusGames 2020-04-24T17:36:28Z

Very nice graphic style and a high degree of polish. Could be a demo for a full game.

The Last Guardian by civmaniac 2020-04-23T17:51:09Z

Nice music, good graphics and polished gameplay loop. Very good job.

Maybe a little too easy since you can just stand in a puddle while constantly luring clouds to spawn masses of cacti. But still a fun little game.

Electro Service 2: Electric Boogaloo by Fedora 2020-04-24T17:25:38Z

Nice multitasking game and spin on the theme.

The Fire Burning by Shouji 2020-04-24T17:54:00Z

I like the idea of having the fuel also be the ammunition so you have to decide between feeding the fire and keeping the sprites away. Overall a fun game.

Keep Yourself Alive by Ege686 2020-04-24T17:17:24Z

Interesting concept of not controlling the "player" directly.

The Birb by Ilimanic 2020-04-22T18:10:18Z

I really like the aesthetics of the graphics, but it was not always clear for me which objects would collide with the player and which would not. And it would have been nice if the death pit in front of the key was telegraphed in some way. Overall a very interesting game with potential.

A little nitpick though: If the firefly is the only source of light what are the candles at the skeleton ;)

Bullets & Babies by David Bohan 2020-04-22T17:37:25Z

Nice game. It would be nice if the text boxes instead of skipping revealed the full text when you click the first time. Also I found myself waiting a for the screen to scroll a lot, would be nice if you could accelerate it by walking up.

The Picky Eater by chiyeon 2020-04-22T17:57:31Z

Nice spin on the fire theme. I really like the graphics and the gameplay idea. The game crashed a few times while I was cooking, and I found myself waiting a lot for the cooking to be over. But overall its a very good and polished game.

Earth 2.0 by AryanJumani 2020-04-22T17:45:27Z

A fun little game. It would be nice if the asteroids would not pop in so harsh and if it was a little clearer how close you can get to them. But a solid game overall.

Looking for Group by pandepic 2020-04-22T18:33:39Z

I really like the graphics especially the animated backgrounds. The music is also very thematic. It is a nice take on the theme.

AetherPath by quichi 2020-04-24T17:08:37Z

Ambitious project for a jam, I like the graphics and the general idea.

Though I think the game would have really benefitted from context controls (right click into space -> move, right click on asteroid -> mine) Another big part would be either increasing game speed or giving the ability to control game speed. The first time the nearest asteroids were pretty far away so I just sat there for a minute or two and watched the ship move.

Still impressive what you managed to do in the time.

Foamliness by Vignesh Raj 2020-04-23T17:05:22Z

I like the idea of the game and the mechanics. Though some problems kept me from going too far. Especially health items not respawning, loosing multiple lives at once and sometimes not being properly sucked into the level end pipes (instead they just kill me).

But overall nice idea and game mechanics.

Two Brot(h)ers - One and the other One by frokes 2020-04-24T18:05:34Z

I really like your art style and the story is interesting.

You maybe should add some hit feedback when the player or the enemies get hit apart from just removing a health.

In the second room the other brother got stuck constantly trying to run into a wall, after pushing him around for a bit it worked though.

Keep Fe Chicken by ARBEX 2020-04-22T18:43:38Z

Nice graphics and gameplay. Pretty much feels like a complete game.