Slightly 2 Overbuilt by JammedGame 2022-04-06T01:12:54Z
Nice gameplay :dog:
Foon → Ludum Dare Explorer → Users → Ulisses
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | Walterfall | jam | 725 | 3.50 | 3.53 | 3.12 | 3.76 | 3.63 | 3.67 | 3.20 | |
| 2021 | 49 | Unstable | Toby Kangaroo | compo | 347 | 3.31 | 3.28 | 3.47 | 3.71 | 3.31 | 3.47 | 3.23 | ||
| 2021 | 48 | Deeper and deeper | 👥 | Inner Joe | jam | 996 | 3.47 | 3.00 | 3.00 | 4.02 | 3.76 | 4.15 | 2.34 | 4.05 |
| 2020 | 47 | Stuck in a loop | 👥 | Countdown Trap | jam | 485 | 3.71 | 3.43 | 3.28 | 3.78 | 4.26 | 3.59 | 2.86 | 3.95 |
| 2020 | 46 | Keep it alive | 👥 | Go Cockroach go! | jam | 1405 | 3.41 | 3.10 | 3.21 | 3.43 | 3.95 | 3.40 | 3.56 | 3.09 |
| 2019 | 45 | Start with nothing | 👥 | PXL IT | jam | 694 | 3.32 | 3.08 | 2.96 | 3.22 | 2.90 | 3.31 | 2.64 | 2.98 |
Nice gameplay :dog:
That is a good game! I love it!
By best time is 1m 30s!
Truly amazing! I played over and over!!!
Parabéns @kroltan ! Joguei e fiquei RICOOOO.. Só que as waves pararam de vir, na primeira fase ficou travada na 4, e jogo nem terminava nem respawnava novos inimigos, me obrigando a sair. A parte boa é que eu fiquei "farmando" infinitamente, e cmo eu adoro RTS e SimCity eu adorei ficar gerenciando. (Obs, fiquei com mais de 2000 farinhas! Tinha mais pó que o fernandinho beiramar! kkk)
Nice, but i can t finish the level! When my life is "full" I can t build more. But I liked!
I like! Fast and fun game!
Good idea! I have to say, I love the art!
Very nice! I liked the concept, and the execution is good too. In beginning I was lost, but I liked.
Fantastic! I love!
Muito bom! Adorei como vocês conseguiram trabalhar o som. No começo fiquei um pouco perdido, mas depois peguei o jeito e foi muito divertido, parabéns!
I m a simple man, when I see a pinball, I play it... And here you can build you own pinball! How could be better??? I absolutely love it! Maybe a little bit more balance on economy was welcome, but this game is awesome!
Amazing! I love it!
I like this, but the controls are litte bit harder, because we need combine button + item.
Interesting idea, but it took me a while to understand what was going on.
Thanks for play our game @florian-oster . We don t haven t much time to tests and balancing, so I understand when you say about the challenge missing. The enemies just kill you if you are in the same place because we use a matrix to determine the player and enemy position, an even like that some bugs happen. I hope you liked our game! Thanks!
1 level? Very sad... I like to play more!
I played the update version, and dam, that game is beauty! I like the speed sensation.
This game is awesome, good sound and graphics, mecanics working very well. Congrats, nice job!
I liked the graphics (lighting was very good, very cohesive) and the children. The controls respond well, but when the game ends and the interface appears or is executed from the side (it happened 2 times). But it was very well done, congratulations to the team.
The game is funny, but i can t drive in reverse, the atitude of truck is the same! This make my mind blow :D. But I like the atmosphere, and the art is consistent.
Amazing art work! I love!
I like the "drive" mode, but all time I change to medic I crash (I usually can t to 2 things same time). Besides that I like drive fast in the traffic. Congrats!
I generally don t like turn base games. But you did, I really liked this game. The mix between turn based and card game catch me. The art and sound are veeery good, and have a solid system. Congrats!
Its a good start, but the drone fells fix in rails. A little feedback in drone moves need to be in the update list, and bounds too. Good Job!
I like the visual, the controls (click) are very responsive, the colliders have a good size. Good Job!
Like I said in post, I will keep this game with me, congrats, nice graphics, sound and controls.
Thanks for play our game. We know its hard, but the game is too short, and you have infinite chances to complete. We hope you enjoy!
@nick0124-creator thanks for play our game. For escape you need use de boost in time to avoid the "enemies". That way you can hide on furniture and find the exit in time. Thanks for playing.
@just-stanley you nailed it! We put the furniture for the player hide, and the time really was thinked for this. You really undertand the concept! Thanks for playing, I know it's hard, but is funny too. Thanks!
@proforce well, the game was made to be challenge, since we not have much time to pacing. But the "hate" is a error (I am brazilian and try write my texts without any translator for pratice), but "hate" is funny. :D Thanks for play.
@slimbun Thanks man, we really work hard on it. The Menus not are so good, but we tried give the best experience in game. Thanks for play.
@patsui we know the game is hard, but because we don t have much time we make a unique balance, and how the player can restart the game without lost lives, we think the best way to don t make the game too easy is increase the difficulty. Thanks for play! We hope you liked!
@yodog the "hit kill" was made because you can restart the level without any punishment. But we really think about implement some chekpoint, but the time is short, so we decide give infinite chances, but restart the level. Thanks for play!
@43sam the sound are really awesome. Hiago aways make a nice job, I really don t even think make a game, if he don t make a sound design. The indication maybe make the game too much easier, and how the rooms are short we think the best aproach is let the player try sometimes before reconize the pattern. All the exit are in the up right corners, but you still can explore the room. Thanks for play!
@thebreakfast yes, we think about the cooldown time if we make this faster the game really could be easier. The save points are a great idea. We hope you have fun with this little game. :D
@echo-team haha, you have to move fast to avoid the gas... :D we hope you have fun with our game. :D
@despdair thank! Find something "original" with the theme is challenging for us. We focus in make a game with good controls, where the player feels good while try pass by levels. Thanks for play!
@despdair yes, the time is short so we make aways the best we can. We think a lot about the scope before start to have a ideia if is possible end the game in time. In this case we have to cut somethings, like balancing and details in menus. But the core is implemented.
@euforia-games thanks! We make the best we can!
@greendinogames thanks! Restore energy is a good idea. Balance this game is challenging because if we make the cooldown shor the game will be too much easy. We hope you have fun! Thanks for play!
Hello @fatpenguin , thanks for playing our game. Balancing games in a game is always difficult, and they end up being very easy or very difficult. In this case, as no punishment or player for death (he keeps points and returns at the same level), we chose to make it more challenging. This cooldown bug was not known, thanks for reporting! Regarding the controls, they are enabled in the game, but for the menus they recommend the use of the mouse. The commands are in the description. Thanks for the detailed comment, it looks like you really enjoyed the game. Hugs!
@daniil-tcyvakin thanks! We tried make something original.
I like the idea, but the controls are a bit strange. Graphics and sound are very good!
Gostei bastante da temática, e o estilo gráfico ficou bem consistente. Bom trabalho!
I love how I fell while playing. The art is stunnig. Nice job!
I really like the game. A nice and implementation of theme, nice visuals,but i suggest remake controls! Congrats and check my entry too! Tks!
Really good entry, I like the visuals and the controls are very responsive. Congrats! If you have a time check my entry! Tks!
Nice concept (hard but playable)! I like the idea, and have to say is a very good interpretation of theme. I miss sfx, but in overall is a good entry and have potential. Please if you can play and hate our game. Tks.
I really loved the idea, very original! Congratulations, it was very well executed, and the commands respond very well! Congratulations on the work.
The idea is very good, but I was really stuck in a loop, the interaction button was covered in the interface and I couldn't understand what it was supposed to do. I loved the character's camera and movement system, and the level design was also very good! Congratulations!
Obrigado @dark-prince-zen ! Vou jogar novamente!
I loved the level design, sound and controls. the graphics are very good too. I found the idea very original and very well executed, congratulations!
Adorei o jogo! A atmosfera criada ficou incrÃvel, os sons combinaram perfeitamente e o sistema de rebobinar ficou simplesmente fantástico! Parabéns pessoal, ficou realmente bem original!
So sad you dont have time and team. Make a rts in a jam is very challenging but the idea is very good. Congrats, if you have time please check my entry. Tks!
I liked the animations, but in the web version I couldn't hear sound. I missed a dash to move faster towards the enemy. Good job.
I really liked the concept, I felt myself playing genius trying to memorize the way so as not to make a mistake next time. One thing I was not able to understand was the pattern of the guards, I did not find an indication (other than the lights) to know where they are, so I did not know how to avoid them when entering a door. Congratulations for the game!
Hi @misterm , thanks for playing and I'm glad you made it to the end. Actually the game was a little too easy with the task instructions (initially they would not exist) but we thought that maybe some people would be frustrated to look for the tasks so they would abandon the game before the end. I'll check out your game too, thanks for the feedback.
Hello @ dark-prince-zen, thanks feedback. The audio is something that we really need to improve, but due to the time we were unable to make a very adequate control, with individual volumes. As we are using the same control for everything, and the audios vary in volume, the result may have been a little strange. Regarding puzzles, we thought about developing around 5, but we ended up with 4 because one was combined (the last) and others were either too complex or too simple for the implementation time. We hope you had fun, thanks for rating us!
Thanks for playing @jagsyfox , we hope you enjoyed it!
Thank you @agentllama22 , we were really inspired by the tasks of Among Us. The puzzles are really easy, but the idea was to have a greater variety, which was not possible for time. We hope you had fun, thank you!
Thanks @rmonthil , our artist really worked a lot, as did the screenwriter. Glad you liked the history, art and sounds: D. Yes, our idea was to be able to develop at least 6 puzzles, but we put some together in one (the last one in the code) and with that we ended up with 4. We hope you liked it, thank you very much for the feedback.
@amkingtrp thank you very much for the feedback. We didn't have much time to test the controls, but it makes sense to get feedback on the angles. We will fix this in the future. Thank you very much and we hope you enjoyed it!
@frecklebars haha, I'm glad you liked the story, it was an important step in the construction process and it was quite a lot of work to think about the game "backwards". Too bad we couldn't fit more props and minigames, it could have enriched the experience. Thanks for playing and we hope you had fun!
@gammaromeo hello, thanks for playing our game. Our feedback would be the gauge in the bottom right corner of the UI, which advances as time goes on. The problem is that we didn't have time to place other feebacks, like lights and sounds alternating while time runs out. We hope you had a good experience, thank you!
@pluisjen feedback would be the gauge in the bottom right corner of the UI, which advances as time goes on. The problem is that we didn't have time to place other feebacks, like lights and sounds alternating while time runs out. Thank you!
@tomssuli thank you! Despite the short time we always try to deliver a polished game at the end, and with as few bugs as possible! We hope you enjoyed it!
@vphyre thanks, in this puzzle you need to click on the correct order, R G B for it to work correctly. clicking in the wrong order will cause the challenge to restart. We hope you enjoyed it. Thank you!
@siddharth thank you, we tried to deliver as complete as possible, although we were unable to place more minigames. We hope you enjoyed it!
@kekkodude haha, the main character was reused from a game that was not delivered, and it was similar to the jetpack joyride. We didn't remove the jetpack because I thought it would be funny for him to use it when he's standing and running around: D. Our idea was really to be able to vary the number of cables, where they fit and to do this with all the minigames, but unfortunately we don't listen to time and we had to give up. We hope you enjoyed it. Thank you for playing and for the solid feedback.
@jvdwijk there was really no feedback to tell us what state some minigames were in, but we didn't have time to polish this up. We hope you haven't ruined your experience, and we thank you for playing and for the feedback.
@macmist thanks, we try to do our best! We hope you enjoyed it!
A job very well done considering the time. I was really interested (although I couldn't make it to the end). The atmosphere of the game is very interesting, the sound and the script are impressive. My only suggestion would be to try to differentiate the question option buttons from the scripts, because sometimes I chose wrong because they are very similar. Congratulations on the work!
I loved the game, the controls respond well and the sound design was really good! I just think that perhaps an indication of the position of the thorns would be welcome. Great job, congratulations!
It s a very good game. The handling of vehicles is challenging but have a nice variety of these and powerups. The track is good too and have good visuals for the time. I like it. If you have time please check our game. Tanks.
I love the visual. We have.the same approach (minigames as task) but I have to say I love it! They have good controls and I like a lot of. Congrats and check my too! Tks!
It is a very well executed project, congratulations! The sound, visual and controls are very well done! The atmosphere of the game is well developed. I found the texts a little small, they could be bigger! Congratulations for the game.
I really loved the game. Simple and straightforward controls, which respond very well. I loved the minimalist look, it really looks like a map, it was perfect within the premise of the game. A very original implementation for the theme. I will definitely play again, congratulations!
I like the visuals, controls are responsive and I feel good when I m play. The theme is on your face all the time but you don t remember because you are stuck having fun. Congrats. If you can please check our entry. Tks.
Simple, responsive and very intuitive gameplay! Congratulations, it was great, I loved the soundtrack and the graphics!
After 10k+ points, I think I can say, this game is addicting! I love the concept and I can stay playing for a long time. Nice entry. I miss the audio and the cards drawing, but this game is awesome. Nice job as aways @kroltan. Congratulations!
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I really enjoyed the game, it reminded me of a board game that I played with some friends a while ago, and I was very happy with the feeling I had. Congratulations, great job!
I found the design of the creatures and movement very cool, and the art very good, but I couldn't get past the first room. As much as I shot at the enemies nothing happened, I tried to shoot at all points in the room and nothing happened either.
I can't help but like this game, I loved playing minesweeper! I played all 3 levels, initially just clicking as I used to, and then I tried to play more seriously, managing to get more points. Sometimes it felt like I clicked on a safe spot and was wrong, but it may be my logic. Congratulations, great job!
@chipperswitch thanks, we hope you enjoyed the game. Our intention with the camera was to increase the feeling of pressure on the player, but we may have left it too close. Probably with more tests we could achieve a better result. Thank you so much for playing.
@kroltan kkk obrigado, as frases em português eram para ser easter eggs, mas pra funcionar direito precisarÃamos de mais mensagens, assim elas não ocorreriam tanto. No final também sentimos que a câmera poderia olhar um pouco mais pra baixo, ou ter menos zoom. Vamos tentar ter um melhor balanceamento na próxima. Foi a primeira vez do Hiago fazendo esse estilo de arte, e acho que eu poderia ter ajustado melhor os tiles. Enfim, aprendizado. Esperamos que você tanha gostado, obrigado por jogar :smile:
@vectrex28 glad you liked our game. The game really could have gotten better, but some tests were missing. The phrases in Portuguese are easter eggs that we included at the last minute, and the idea is that they were not so frequent. We were very happy to have played, thank you!
@morricore thanks for playing. Our level design was focused on being able to see just a little bit of the platform, to show that sometimes we need to move on and trust what we are doing. However, more tests were lacking to refine this concept. Haha, this bug was funny: D, thanks for playing, and we hope that these details did not hinder your experience.
@wouter52 thank you for playing and we hope these details have not hindered your experience. Our level design was focused on being able to see just a little bit of the platform, and the messages were there because they were the player's point of interest. With more tests and a better adjusted speed this would probably be resolved. We hope you had fun in spite of everything.
Hello @janos-paradi , our idea with the game was to show people that sometimes what they say can have a negative effect on other people, and also try to convey the message that people should not care about meaningless criticism, because they are stronger than that and should persist and carry on. We try to do the best we can with the game, and we hope it hits someone in a positive way. Thanks for playing!
@mighty-mufflon-games Thanks, we tried to do something that made sense within the theme, and we tried to bring the best possible atmosphere within the time available, and for that we knew that the audio selection would be important. We hope you enjoyed it. Thanks!
Hello, I tried to run your game on chrome and firefox, but for some reason it is not loading. Is there another place or something I can do?
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Haha a lot of fun, I was thinking about the work of writing so many variations. I played several times to see how far I could go, and make it to 11! Very good Congratulations!
92%! I had fun playing, and tried a few times until I managed to hit the moon with 92%. The game would benefit a lot from some sounds, to create a more interesting atmosphere. I thought the idea was very original and for several moments I was wondering how it was done, congratulations!
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I found the idea interesting, and the commands respond well. The art is also very good, but the light is so clear that I couldn't see the oxygen properly when I got too close. My battery ended up even with my flashlight off, I was trying to save for when it was necessary but that was not possible. I tried to recharge and I couldn't, as I was out of battery I couldn't go after other chests. Congratulations, it was very good!
I really liked the controls, they respond very well. Regarding level design, I sometimes died to characters hidden behind the plants, which delayed my progress a little. The audio is good, and the feedbacks are very interesting. Your intro was very good, I loved it: D
Well done, fow now I am the king of the hill. But I want go further in that game and see the deepest point of this abyss. All the concept and gameplay are very well executed. Need some balancing but everything works fine. I love the music, controls and graphics. Nice entry!
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@maggardjosh thanks man. I tried to implement more moves but I dont have time to do this. But I agree, it's a shame that flip's dont give extra points. As my first compo I am afraid of don't complete the game, so I decided to stop implement more moves. Flips e even a wall plant are in scope. I hope you get some fun, thanks for play. A question, have you played with a contoller?
@appoxgames thanks! That is a good score! I hope you enjoyed the game. Thanks for play!
@maggardjosh thanks! Play with a controller is wayyy better, if you try I think you will enjoy a lot. Thanks bro.
@corbeng thanks for playing. As you said, the game will be better if we use the joystick for all the interactions, but I dont´t have time to do this (mabe in a update). I need to fix these spam trick to in the future. Actually, these game need more work, but I'm happy with the final result. I hope these bugs don't messed you gameplay. Thanks.
@blobby101 thanks for playing! I really should make flips as tricks, but I don´t have time to do. Maybe in the future. Tony Hawks is one of my childhood games, and recently I bought the remake and love it. I hope you enjoyed. Thanks!
@epicgamefan haha, pull out the pipe is a part of diversion and expected :D Thanks for playing!
@tykenn I relly think the same haha. Thinking with my self I never see anyone make these tricks on pogo. Probabilly someone do this, mas I never see and for sure I think is a great idea put this on xgames :D
@cheeks haha, thanks a lot! I finished so fast and I lost my first bind settings so I have to remake and forgot to change the description. You help me, thanks for playing!
@david-bohan haha, I know sometimes it´s hard, but as you said we can have a lot of fun and laughts trying new tricks. I can make it easier, but due to the theme I decided let the gameplay more instable. Thanks for play!
@reef that fully 3d version looks nice haha. Imagine the stages? Maybe a restaurant, or a classroom hahaha. Thanks for play!
@appoxgames If you are playing on keyboard the controls are really sensitive. Try a joystick and maybe you can have some fun. I hope this don´'t have make you frustrated. The musics acre crucial for the mood, so I tried to find someones who remember me the firsts Tony Hawks games sound tracks. Anyway thanks for play!
@pdotjpg hi! The controls are way better on joystick, but it is "playable" in the keyboard with some pratice. But if you give another chance with a controller I think you will enjoy. Thanks for play!
@javasaurus hi! So, die was one of the last things I done in the game, so it is a little unstable (conditions/feedback). But I hope that bugs don't make you frustrated with the game. About the mobile, it's a good idea since I think about how make the control easy on mobile. Thanks for play!
@kumber thanks for play! So the input I could make the input less instable but I decided make this way due to the theme. And thanks, I'm really am very proud of my first compo deliver, and hope you enjoyed the game. Thanks!
At first I was totally lost by mouse movement, but I handle this. A little more of contrast of text box will be a good improvement. Othewise, I really liked the purpose, remember me of the old times rpg and point and click games. Well done!
Honestly, I found the idea very interesting! The sounds were well thought out, and the variation between them didn't make me tired. A nice addition would be a scoreboard by time or by clicks, so we can compete and know who managed to proceed further in the game. You said it was just an entry, but it was a good turnout and the design was very original. Congratulations!
Very interesting indeed! I really liked the controls, sounds and graphics. For me I always took 2 items, the shovel and the ramp. A horn to scare off other drivers would be a nice addition, as would a police car chasing the player, so if they stay too long on the underside they will get caught. With a few touches it would be a good mobile game! The addition of the ranking was genius, as I didn't stop until I got in (Zero). Congratulations!
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Wow, I loved the concept, and the sorting mechanics. The sound really plays a key role, and it complements the story very well (very good by the way). Congratulations, I loved it.
Your game is very responsive and the sound/animations are very good. Nice entry! If I dont die by time for sure I will spend a loot of time shoot on some zombies. If you put other guns and more enemey variation you will have a complete casual game. Contratulations.
wow this game is amazing. I really enjoyed, the controls are responsivechrome_pA8O75Ds6r.png and I just loved the art. A score would be a nice adiction. Well done!
I really like visuals, audio and the 80's mood. I think your idea is something like guitar hero or other ritm game, and I think you did it well. I liked the idea of increasing obstacles along the time, but a little more of feedbacks when we hit a wall and a webgl version would be nice. It´s a nice game, if you have some time check my, we to make a "infinity" style game. Thanks!
It is a nice game, but sometimes I cant punch the enemies, and I don´t know why. But I like of the graphics, and overall controls are nice to. Nice game :dog:
wow such amazing level design, art and sound style. The gameplay is really awesome. I reach the level 7. Well done!
very original, I loved the mechanics and the sounds. I liked the look too. The video shows that inspiration is something we can take from many sources, congratulations!
@naplz that was the idea, create something orignal and funny. Thanks for playing!
@owca yes, the sound of the fallen objects maybe is a little annoying, but we hope you have some fun. Thx for play!
@anaxie-studio well done! It is a great score. We made that version for LD, but we will publish in portrait soon on android. The main goal is at the ending have a game easily portable. Thanks for playing :dog:
@martinek yes, we think the same, all the mechanics are made for publish to be ported for android. Will be on the play store soon. Thanks for play!
Hellow @tulio , thanks for play our game. Yeah, we don´t sinalize it very well, but we will make this on mobile version using a different pallete for bonus itens. Thanks for play!
@proxy-games tanks for play our game! we will randomize the sound in the mobile version. About your soft spot, our objective was make something easily portable for mobile, and for this we choose this input method. Thanks for play!
@gul haha, sorry about your wrist, but the controls are intended to do that :D otherwise you never will let the walterfall. We are very happy for you feedback, thanks for play!
@lectvs , I played your game and its nutts. Your game is very dense and we are very proud of your feedbacks about our little walter. Thanks a lot for play and we just loved watch someone playing our game.
@ollieoa wow, nice feebacks :D thanks a lot for that. For sure we will use that in the mobile version. Thanks for play :dog:
@ocwal kkk sorry about that. We don't think about this situation. Maybe next time we put some alternative controls . We hope you enjoied. Thanks for play.
@shreemp yeah, sorry about that. The tutorial was made in the last minutes so is not perfect. Thanks a lot!
@mlho7 thanks! your game is very impressive. I love the artstyle as I said on my review. Thanks for play.
@zimny11 haha, yeah, our tutorial is not the best one :D thanks for play!
@mhorth wow! thanks for the tips. For sure we wil use that on further versions! Thanks for play!
@quite-good sorry about the nightmares :D and yes, all the design and programming was made to be easily portable for mobile. we will make some tweks and release soon. Thanks for play!
@joshh haha thanks! One of our objectives was make something well balanced. Thanks!
@paperdomo101 wow, nice score! the biggest we received was 10k so you are very close! Yeah, we will make some aditions to the game design and we hope release soon as possible. Thanks for play!
@milq thanks for play! For sure we could make some improvement on the tutorial screen/progression. Thanks for play! Your time scale mechanic is incredible!
@zsharpfire so actually you have our best score :D thanks, I really believe your hand was dying at this point. We hope make some improvments and more sfx are on the list. Your game is awesome too!
@misfire-dev thanks for play! We will make a portable version! thanks for play! I just loved your game, for sure is a complete game for me.
@aka-black-dog thanks! we just loved your game too. The backstory is intended to be on some screens but we don´t have time :D Thanks for play
@wendel-scardua obrigado por jogar nosso jogo! De fato entendemos que o tutorial poderia ser melhor, e nesse ponto assumo a culpa. A última build foi para o site 5 min antes do prazo final, e foram justamente correções feitas no tutorial. A tela correta contemplava o desenho do mouse, então foi um deslize meu. Obrigado por jogar, esperamos que isso não tenha atrapalhado e que você tenha conseguido se divertir. Aliás, ótimo trabalho com sua entrada, um jogo de nes é sempre bom, e tentar algo assim é mesmo corajoso!
@kepsert thanks for play! yeah, as we know we cannot enter in audio because is not original but we take care to do the best we can. All game mechanic was designed to be portable as a mobile game, and we will work on that soon. Thanks for play!
I just loved! all the concept, graphics and sounds are amazing but the font style is not legibl sometimes, and I can click out of viewport, making me lost my way. I don t know why but after some time running my game got laggy. Nice entry!
It is trully wild haha. I love the mechanics of "inflate" the enemies and they have a good amount of variation too. Nice entry. I really enjoied the sounds, nice design. Maybe I suggest you grow the collison of enemies a little bit to make easier to inflate then. Congrats.
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kkk I just loved the sfx of wagon, and the grid movement. I think is very funny to play :dog:
I'm always surprised by the quality of games people can produce, and this was another one that really surprised me! The art is simply beautiful, the sounds are very well set, and the care with the script is noticeable. Maybe the only addition I would make would be interaction sounds and dialogue, but it's really good! Congratulations!
Wow, it is a very dense game. You really make a lot of content for this. Congrats.
Stunning! I loved the graphics and gain me on nostalgia. The wave keep me nervous all the time, nice pacing
Amazing, all the design of this game is like a demo of a complete game. Like others said, I would love to see a post jam version too. Art style, sound design and game design are so unique... Congratulations, this is awesome!
Wow, I thought the spam mechanics for magic were amazing, and the effects/animations are awesome! A very complete game, and I was impressed by the fact that there are multiple endings. An extended version would be interesting, with more spell options, multiple enemies. Very good!
It is a solid entry, I played some times and dont find nothing critical. the position of the hand/cursor at beginning make me a little confuse, but I handle that after play some times. Nice entry!
The fruit ninja style mechanic was very well implemented, and matched the theme well. I really liked the effects. I just missed a web build for easy access. Congratulations, it was a very original implementation of the theme!
That game is really addictive! You own me with the td mechanics. This is a really good entry, nice graphics, controls, story and sound. Contragulations!
I really enjoyed the game. The sounds and controls are very responsive. I just wanna have a little more distance in the grenade. But is a nice entry. I handle to made 40k points after some replays running to the towers sequentially. :D
I loved the mechanics of the pilots, but some are very slow, and we can't move properly. Maybe I would leave the movement in wasd or even without the need for a mouse click, to make it a little easier. The design of the backgrounds, ships and the effects on the home screen caught my attention, they are very good! Congratulations, it's a great project!
wow,I think it have a complex mechanic to be implemented in a short time. The storytelling is great to. The controls are responsive and I liked of art style.
It is a very funny game, congrats for the entry. I speacially liked of the sounds and animations, you art style is very original. I spend some time thinking about how keep all the socks but in the end I just accpeted the fate :end:
Haha, I just loved the stream mechanics, and I liked a lot of the visuals and expressions of jelly fish. Well done :dog: chrome_BwzW3aRyew.png
You nailed me, I love top shooters. The retro style in the audio and visuals pleased me a lot, and the commands are very responsive. A nice addition would be a scoreboard, and perhaps an overhaul of the resolution of enemy sprites and their collision/distance damage boxes. 3 types of weapon? Very good for a compo, congratulations!
I really liked the art, and the idea looks promising. Hope it continues! Congratulations!
@shreemp yes, you have to be. All these people making amazing games in a weekend. All that really make all of us fell inspired. Keep going, you are doing well :D
I found the story quite interesting, including the little touches like changing the camera angle and opacity of the characters. Well done. The audio is also very good, and it makes perfect sense with the proposal. With a few more obstacles it would be perfect, and a ranking system to complement it. Congratulations!
Incredible SFX and visuals the tail effect are awesome to me. I just loved the zoom/strength mechanic. Well done!
just amazing. I almost went crazy trying to do everything at the same time, while trying to respond in a coherent way... Very good implementation. The mouse got me a little lost sometimes, and it's always good to pet a cat :D
wow, what an amazing game! The mechanics reminded me a bit of super meat boy, if it was an inspiration it was very well adapted! I loved the sound design, the jumping sounds are really good. The controls are responsive, but at one point I couldn't move forward because I couldn't calculate the distance needed. The level design impressed me, it presented a lot of variation. Congratulations, it was really good!
Such amazing art style and controls. It is really good. Well done
Nice game, nice concept too. The system is very complex to make in a compo, well done! I think is a bit challenge to me, but I have some fun trying some setups.
Put this game on web! Have a nice gameplay, sound and graphics. I really enjoied, it is a nice and well executed hyper casual. Congrats!
I just loved the art and sfx. The main theme is amazing! allt he controls are very responsive too. Well done!
I loved the gameplay and the fisheye shader. The sound is really good, and the grid movement was a good choice to complement the theme. The highscore makes it very replayable, and guarantees the arcade atmosphere present in older games. My only suggestion would be to revise the pavement texture, it seems to be at a higher resolution than the other objects on screen.