Shepherd's Island by blinry 2022-04-06T23:30:58Z
This was a fun game. The puzzles are well designed. Being able to step back a few moves rather than restart is a great feature.
Foon → Ludum Dare Explorer → Users → Benjamin Humes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | DEORBITING | jam | 1348 | 2.72 | 2.54 | 3.09 | 3.47 | 2.79 | 2.92 | 1.96 | 3.05 |
This was a fun game. The puzzles are well designed. Being able to step back a few moves rather than restart is a great feature.
This is very fun. I liked how the upgrades made me feel like I was getting more powerful, but the enemies scaled well to make it so that it wasn't too easy. The sound effects for the laser hits do seem to stack up and get too loud when they hit too many enemies.
This is a cool idea. It is possible to balance the stone in the bottom right game on top, or you can push it past the edge of the bar with the buttons and you can't lose that one anymore.
This is fun. I like the variety in the ranged weapons.
It seems like moving at all cancels any upward movement from jumping.
This was a fun game to play for a few minutes.
I think this would be a lot better if the enemies had less health and had a health bar like the player.
That escalated quickly. The game ended before I really knew what was going on and a lack of a restart button made me not want to try again. The graphics are good though.
@lachlan-james Most of the text prompts just play one after another every three seconds from the beginning. The only ones that I implemented the way I wanted to ended up being the generator which triggers when the power gets low and the ones at the end of the game. The others were supposed to trigger when you interact with the relevant items, but time runs out quickly in game jams.
This is a fun game once you figure out what is going on. Maybe totaling up the points remaining on the board at the end of the level and telling the player what the score they will be starting the next level with would make the rules a little bit clearer.
Very good atmosphere. Maybe you could add some more purpose to the game, like gathering supplies from the bunker as the mold fills it and then closing yourself into a lower level until the mold breaks through that one and that's the next level and you keep going until you run out of supplies.