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Carriere
Carriere
By morricore
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1464 | 3.19 | 38 | |
| Fun | 1217 | 3.14 | 37 | |
| Innovation | 543 | 3.54 | 38 | |
| Theme | 794 | 3.73 | 38 | |
| Graphics | 1412 | 3.15 | 38 | |
| Mood | 1704 | 2.61 | 36 | |
Comments
rose
2021-04-26 23:24
Interesting version of Minesweeper! It took me a bit to get the hang of telling which tile/gap each number corresponds to. I like that you can descend to the next level as soon as you find the arrow, so you don't always have to solve the final tricky part. I wish there was a way to mark tiles that you know are bombs, though.
frogmen
2021-04-27 08:10
seconding what rose said -- it would be nice to have a way to mark bombs.
design wise, i think in cases like this it can be a bit hard to tell which blocks are on the second layer and which are on the third:
Screen Shot 2021-04-27 at 5.06.53 PM.png
also, minesweeper makes it so that the first tile the player clicks is guaranteed to not be a bomb. there were some rounds in carriere where i hit a mine in the beginning, losing immediately. i think implementing a function like in minesweeper would improve the experience.
i'd love to see this expanded into a more complete game with sound effects and such. really fun game. great job!!
adamjn
2021-04-27 12:45
A really cool take on Minesweeper, A little tricky to get used to at first but after that It was fun
Great idea. At first I thought it was a 3D version of the minesweeper, but it is not. Many things can be more convenient, the ability to rotate the camera, not inverted numbers, etc.
carko
2021-04-27 12:55
The ability to move camera would be very helpful. Also auto revealing 0 tiles as in the original 2D version.
@rose, @frogmen, @yokoonfire, @carko, @adamjn thanks)
> I like that you can descend to the next level as soon as you find the arrow, so you don’t always have to solve the final tricky part. @rose
By adding layers I tried to add different game styles to classical formula, with the fact that you can't return to layer higher. I think you understand that it let's you be greedy for points or try to collect relatively safe amount.
> It took me a bit to get the hang of telling which tile/gap each number corresponds to. @rose
Yeah, I'm still thinking about returning to classical mechanic.
> I wish there was a way to mark tiles that you know are bombs, though. @rose
> seconding what rose said – it would be nice to have a way to mark bombs. @frogmen
> also, minesweeper makes it so that the first tile the player clicks is guaranteed to not be a bomb. there were some rounds in carriere where i hit a mine in the beginning, losing immediately. i think implementing a function like in minesweeper would improve the experience. @frogmen
> the ability to rotate the camera @yokoonfire
> Also auto revealing 0 tiles as in the original 2D version. @carko
Yeah. I fully agree. Didn't had strengths in the final hours to fix it. I think I can fix it, if I will make final version of the game. Tbh, had only evening and day left, when I became able to enter the jam. Actually, firstly I worked on some kind of asynchronous online game about looking for/discussing things for deep sense, but using only tags. Stopped because of database issue. I don't even really had playtest before final hours.
> design wise, i think in cases like this it can be a bit hard to tell which blocks are on the second layer and which are on the third:
Oh, that's real issue. I think I can fix it and improve art style adjusting color of same blocks on different levels.
> not inverted numbers @yokoonfire
Can you please explain what inverted numbers mean? Like horizontally?
> At first I thought it was a 3D version of the minesweeper, but it is not. @yokoonfire
> A little tricky to get used to at first @adamjn
I really changed mechanics and was not sure that for better. Actually thinking about making revealing blocks mechanic more classic.
Actually I thought about powerups mechanics, like ultra rare one mine resistance and more common ones, like ability to reveal some tiles and so on. Current game architecture made with flexibility that can easily allow it. I think it will make it even more unique and interesting.
@rose, @frogmen, @adamjn, @yokoonfire, @carko thanks again for feedback. I made multiple patches to made game more fair and interesting. I'd be happy if you can give it a try.
Chipping away at a 3D Minesweeper: very cool take on the theme! I think it could be even better with authored puzzles ala Picross and Hexcells, rather than randomly generated ones. A big ask within 72 hours, I know.
doot
2021-04-29 09:03
Great idea!
The execution is good for a compo game! The graphics are nice and clear, I had trouble with not being able to mark bombs at first but it stopped being a problem after a few games. Great job too on offering different difficulty settings.
I understand that you made changes after the submission? I guess that to be fair with everyone it would be great if you indicated it, or gave access to two versions: jam and post jam.
Thanks for the game!
@doot not a compo game :wink:
But yeah this was actually a good idea :thumbsup_tone1:
@caeonosphere > Chipping away at a 3D Minesweeper: very cool take on the theme! I think it could be even better with authored puzzles ala Picross and Hexcells, rather than randomly generated ones. A big ask within 72 hours, I know.
In less than 36h + few post-release patches, actually. Thanks for direction of possible development.
@doot > The graphics are nice and clear, I had trouble with not being able to mark bombs at first but it stopped being a problem after a few games.
I'm still not sure good it or bad. Maybe absence flag - one of those things that make game different, or it's just absence of quality of life thing.
> Great job too on offering different difficulty settings.
Haha, after all those games that I can't beat in reasonable time, I decided that it's something 100% required to have easy way to enter.
> I understand that you made changes after the submission? I guess that to be fair with everyone it would be great if you indicated it, or gave access to two versions: jam and post jam.
Oh, yes, I will provide that later.
@purpledartfrog thanks) > not a compo game wink > But yeah this was actually a good idea thumbsup_tone1
But made in less than compo time + few post-release patches.
lorwon
2021-04-29 09:26
When there is 2 layers with the same color it can be difficult to guess wich layer you are. The game is very fun BTW good job :)
lamamour
2021-04-29 09:41
Really good concept, simple mecanics and simple design! I tried to right-click to put a flag like on the base game, and it made me lose ahah, it would be a great feature to add, right now it's even more difficult like this ^^ This is something I would play daily!
@lorwon thanks) Agree. It's something I might do post jam.
@lamamour thanks) One dude even recommended me to add infinite survival mode with camera movement. I think it wholesome idea, if to combine it with power ups system.
lamamour
2021-04-29 10:08
@morricore I actually like that it's not infinite because it forces you to find all the mines on a level and be more precise in your clicks, rather than just finding easy blocks to destroy at each level
I laughed so hard when I read the difficulty levels :D
First time I failed because I expected that the second mouse button will "mark" the mine, not reveal the box. Second time I failed because I didn't realize the number counts only mines around and it doesn't count itself (somehow when I saw 0 I started clicking mindlessly and the 0 box contained the mine).
Also I imagined that it would be a 3D minesweeper (counting mines also bellow and above), but it seems more like multiple "levels" of the regular minesweeper. Although I understand that making it really 3D would be hell in showing all the necessary info to the user - it would get messy pretty quickly.
But it's an interesting idea, as soon as I saw the blog post I knew I need to play it :)
3D minesweeper is a cool idea. I think I would have enjoyed rotating around or a different scheme that let me go deeper on command. I think diverging from minesweeper on how nearby mines are clued is a great idea, but I didn't find this particular way of counting intuitive (or a lot of fun). Making the layers be different colors help readability and also made it feel like I was making more progress. I didn't find the "high score" mechanic satisfying, over just having a "win" state.
Nice twist on minesweeper, it was fun to play, though it did seem a bit easy at times. (or maybe that's just me...)
ulisses
2021-04-30 01:18
I can't help but like this game, I loved playing minesweeper! I played all 3 levels, initially just clicking as I used to, and then I tried to play more seriously, managing to get more points. Sometimes it felt like I clicked on a safe spot and was wrong, but it may be my logic. Congratulations, great job!
@goodgamesjames @ulisses thanks) so many people said that bombs that not count itself just confusing, like a bug, a not feels fair, and I'm agree. So I updated html5 version, with this change. Can I ask for another test? Should I save this change? Also, current difficulty settings
| Difficulty | height | width| length | mines per layer | shafts per layer | | ------------- | ------------- | | Easy | 3 | 5 | 5 | 2 | 4 | | Hard | 5 | 5 | 5 | 4 | 2 | | Good luck | 6 | 7 | 7 | 10 | 6 |
Seems with this change game feels way more fair, so I can tweak settings.
ausstein
2021-05-01 08:58
Haha I finished my playthrough and Uploaded on youtube, but it says it is beeing investigated. I never had that happen before. I think I said "Bomb" too ofen :joy:
ausstein
2021-05-01 09:07
Ok investigation is over, here is my Playthrough:
https://youtu.be/a8_rMK7Mlwo
very cool game!
@ausstein amazing. Thanks a lot. It really helps to see how people play your game.
zimny11
2021-05-03 20:01
What a cool idea! Great job, had fun.
It happened several times that I got a "yellow arrow" block on the first open block when I got down a level. Once I got it 3 times in a row in normal mode.
As a minesweeper lover, I was happy to try this 3D-enhanced version. Nice achievement. Gameplay is smooth, and letting the bomb counting itself is definitly the proper way to do. Like other comments, I found it would be nice to rotate, but in my opinion, the first next upgrade to do is to allow player to mark the bomb positions with a right click (and then player cannot misclick on it anymore). Also, I'm not sure I liked the fact that clicking on a treasure completely removes the layer. In order to go deeper, I would rather have let the player finish the layer, that is to say uncover all blocks but mines. Thanks anyway for the good time!
molpe
2021-05-05 14:46
My grandfather has a saying "it gives your brain a spanking", that's how I would describe this game :smile: It seems fairly easy to just win when you see the arrows immediately when you proceed to the next level and you have to have patience and motivation to get the high score and not go for the easy win.
Here is my LP :slight_smile: https://www.youtube.com/watch?v=XGYmYdhMGRE
icxon
2021-05-09 04:29
High risk high reward type of a game! Like you can win with 10 points or fail with 30 just on the first layer :smile:
If that is just 2 days solo, try do a compo next time. Ha!
That is my highlight:
mines.png