I saved the link when I saw this game in a blog post. It's definitely one of the harder ways to go about a jam game (you need research, you need to get the atmosphere right to make it work) and I liked that you chose the way to let the player write a prompt, not only to offer some options - it would be a lot easier with options, just mindless clicking I guess, this makes people really feel the story, even if it's the harder way to implement / get it right. You need to empathize and try to figure out what could be the problem, what to ask about next.
The prompt worked really well (better than expected). Sometimes I wasn't sure if something is a dead end just because I went the route before, or just because she's not in the right "mood", because I didn't ask the right questions again (I thought maybe I need to ask them in some sequence to get her to talk, even if I asked them before), so I got stuck at the end (at least, feels like I'm really close).
Before, it felt like I need to make her tell me more about her friend, it looked like she would tell me more "next time", but after I ended therapy I could never get into the topic again (only some basics which ended with I don't want to talk about it).
I'm stuck and not really sure what to do next (but in real life I would have so many questions :D), seems like I explored everything. I see that other people suggested a playthrough video, please ping me if it happens, I would love to see it.
Nice detail was the (maybe spoiler alert?) changing background picture. And also (this will sound weird), I appreciated that the music didn't end. I was kinda scared that I will play for too long and I will lose the music :D Stupid, I know.
Overall, this really stands out from other entries and it's well done! I spent at least half an hour playing it and I still had fun (and I would continue if I wasn't stuck for a long while), so that's really awesome and not something every jam game can manage.
Once again, please ping me if you have the playthrough video :) I mean it.