FoonLudum Dare ExplorerUsers → Romana Kapustova

Romana Kapustova

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Grave Fallersjam9133.513.742.674.063.323.863.113.16
201944Your life is currency👥Dragon Runnerjam8433.143.002.603.043.042.822.872.86
201842Running out of space👥Ant Factoryjam1323.873.643.823.893.442.452.83
201841Combine 2 Incompatible Genres👥Date or Diejam8213.213.142.623.122.402.412.822.73
201740The more you have, the worse it is👥Cat Saviour: The Rain Is Comingjam6363.383.283.133.512.902.973.213.05

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Romana Kapustova

LD40 — The more you have, the worse it is

Paper Layers by BUNN1E5 2017-12-06T18:07:37Z

I like that it's not just random shooting, but the colors/positions matter :) Good job, good idea :) And don't be too hard on yourself, it's normal to want so many great things in the game, but there isn't time for all of them :) Are you planning on finishing this?

Soul Matter by Nehvis 2017-12-05T17:41:02Z

I'm still a little bit confused about the "boss fight" - did it on third try, because I had no idea what to do and I'm still unsure about why it worked. But at the beginning, the atmosphere was really good. I liked the long bridges (even before realizing I can use shift!), islands, darkness around... Maybe I was a little too exited when I got the quest - considering I didn't manage to finish it... is there only one way to "finish" it or did I miss something?

Carrie by joris17 2017-12-05T17:55:17Z

The graphics are sweet! Literally :D I was expecting that something would change depending on right or wrong answer, glad it didn't, because then I would be really screwed, haha!

The Grand Mewdapest Hotel by Druvsaft 2017-12-06T18:22:29Z

This one really fits the theme. You feel the frustration grow with every new day/cat.

Good job guys!

Ice Cream Island by spaceturtle 2017-12-05T18:40:12Z

Jumping on a platform and not over the platform was harder than expected :D Maybe it would be better to not have the cam showing the bird after every ice cream taken - it was very helpful the first and maybe second time, but after the fifth it only broke my concentration. But to be honest - good job. It fits the theme, it feels complete, it makes sense and it looks good.

LD42 — Running out of space

Popcorn Mayhem by Cary Stanley 2018-08-24T06:54:41Z

I really appreciated that the game wasn't just simple "you die when the popcorn touches you", but you really worked on it - first it gave you a hint when you touched the popcorn and you died only when you were being crushed in the corner by it. Details like this makes the game seem fair and playable. The only thing that irritated me was the jumping - it was too slow, so one mistake made you look at how your character is slowly falling, the popcorn is quickly approaching and you can't really do anything about it - this made me feel powerless and I felt like blaming the game instead of my skill. If the player felt more in control (important note: he doesn't have to be, he just have to feel like it), it would be more fun and exiting. But I have to add: it's amazing that you were able to create such a great game in only 10 hours. Keep up the great work!

Spaced Out by thislooksfun 2018-08-31T07:02:23Z

This was fun :) I have to admit, I didn't notice that the space on Earth is running out (I read the description, but it felt more like backstory and somehow I didn't notice the counter in game - it would be great if it could be more noticeable). Still, I liked the idea and enjoyed trying to optimize everything, even if I played it wrong and didn't care about the time, but then again, I'm usually stressed out by time limited games, so I guess this way I enjoyed it more - my goal was to figure out the optimal strategy. When I tried to play it again aware of the time limit, it wasn't so much fun because I couldn't think about it as much as I would like to, I wasn't preparing any "future strategy" because I knew there will be none with my speed... it's understandable that you had to respect the theme, however this would be a great game for me (maybe it's just me) if it was a little bit different and the thing limiting players wasn't time, but something else completely (that encourages taking the time to think). Good job guys, I was surprised that I had more fun in this simple browser game than in others, graphically complex games :)

Delusional Thoughts by aCuriosity 2018-08-15T19:19:11Z

I wanted to give up multiple times, but I stayed for the music. The song was really catchy and fun, I couldn't stop listening to it (I'm thinking about listening to it even tomorrow at work, because I totally love it). And I love Salad Fingers, I loved the atmosphere you created, I smiled at rusty spoons... great job. It may be an average game for some, but for me, it was a very special game (and I'm still smiling while writing this). Thank you for creating this!

LD44 — Your life is currency

Deathless World by Adrien Dittrick 2019-05-01T10:24:17Z

I was just shamelessly clicking on dead bodies while reading the chat :D I didn't even have time to think about strategy, but it was working! :D It was a fun way to relax :) Chat is really improving the game a lot, it's always more fun just seeing other people talking and playing too, even when I wasn't interacting with them. I admire your bravery to do multiplayer game for LD ld.png

LD48 — Deeper and deeper

Sized Bite by davision 2021-04-29T15:27:03Z

I got stuck in a small room with nothing else but two keyholes and I can't really figure out how to escape (I can get on the handle, but the hole is bellow it). stuck.png

Otherwise I collected 60 teeth and would continue if I didn't get stuck :) The map seemed infinite, good job on that :) There was always more to explore, it was fun.

I experienced some movement troubles (sometimes it felt like I got stuck in the floor and needed to jump to be able to go in every direction again), but the big map made up for that.

Really nice game and it fits well with the theme :) It was a great idea.

Grave Fallers by Pavel Smejkal 2021-05-03T16:02:29Z

@togis Thank you for playing! It was really nice to have someone finally try the 2 player mode and we even got to see it, so that's awesome. It meant a lot, thanks :)

How to Swim! by backurio 2021-05-01T17:50:41Z

This is an accurate representation of how my real life diving attemps actually look like :D

I didn't get very far but we had a good laugh with my partner watching each other try :D

Carriere by Morricore 2021-04-29T10:11:04Z

I laughed so hard when I read the difficulty levels :D

First time I failed because I expected that the second mouse button will "mark" the mine, not reveal the box. Second time I failed because I didn't realize the number counts only mines around and it doesn't count itself (somehow when I saw 0 I started clicking mindlessly and the 0 box contained the mine).

Also I imagined that it would be a 3D minesweeper (counting mines also bellow and above), but it seems more like multiple "levels" of the regular minesweeper. Although I understand that making it really 3D would be hell in showing all the necessary info to the user - it would get messy pretty quickly.

But it's an interesting idea, as soon as I saw the blog post I knew I need to play it :)

Deeper and Lighter by romangraef89 2021-04-29T09:48:31Z

Firstly I want to say huge thanks that the lockpicking / number puzzle wasn't harder because if it was, I would get stuck for at least 30min :D

Interesting start with the password (nice hints!) + I liked the shooting game, that was unexpected - usually I don't expect too many different things from LD game because there is no much time to implement all of that, so I was pleasantly surprised.

I guess the best thing was that you never got bored, because you were always on alert what will be the next task :D And since all the task were pretty different, you never knew what to expect next - and that's a good thing!

Also the game seemed pretty polished and complete, there wasn't anything that would bother me.

Good job!

Detective Insider by Fearawl 2021-04-28T11:12:07Z

I got stuck at the two blood doors ("kill" and "got it"). Maybe I missed the scene that played, so I have no idea what to use there (knife didn't work and then it fell through the floor). The objects falling through floor are a problem, needed to restart the game one time because it blocked my progress and the second time it swallowed the knife. Second small problem was that a chair often fell to the ground and blocked the path, but it was possible to jump through it most of the time, so not a big issue I guess.

The storytelling is 10/10. I even needed to take a break and check comments, because it got too scary and a sudden jumpscare or something would kill me :D You can really feel that you're getting close to the problem and that it can get messy any second. Also, the same rooms in different times were brilliant. The atmosphere is great. The little stories when you discover new doors were just amazing.

This is a very interesting game and it was fun playing it, thanks for that :)

GRIMM by Malfeasance 2021-04-27T10:04:48Z

This game looks amazing, I knew that I needed to download it as soon as I saw the screenshots, just to enjoy the art.

At first, I didn't understand that the crystals are dangerous, it seemed like a decoration - I understood after the first death though :D. And also, I tried to jump with space at first, would be nice if it supported both options (at least I would definitely use the space if I could).

Moving to the gameplay - I "planned" my jumps and tried to find a safe way, but the camera was way too slow some times. For example, I had to wait until the whole screen scrolled down, because I didn't see anything under me, so if I jumped down it would be just random, no decisions involved. When I did jump down blindly (mostly by mistake), the camera didn't move fast enough so I couldn't even try to avoid things. So I guess the correct way was to wait, that took away some of the thrill and engagement.

Music! I loved how the music changed with different environments (and also the fact that there were different environments). The game felt really complete, you didn't skip anything (like most LD games do). So to sum it up, it's a solid entry, the gameplay could use some improvements, but even in this state it looks more like some released games than an average LD game (mostly thanks to art and music).

Good job!

My name ? by nyanpierre 2021-04-27T17:36:14Z

The ending hit me harder than I was expecting. Even though I should have expected. It was a great end - it awoke emotions (won't spoil, but you know :D). It hit hard and unexpected. Like the real thing.

The second things that awoke emotions in me was seeing the cat and knowing that it lived a long and hopefully happy life. I had a cat since I was 8... my cat is 19years old now, so seeing the in game cat grow slowly reminded me of all the good memories.

About the game - it's game of equal or maybe even better quality than similar games one can found online. The story is touching (or maybe I'm feeling emotional today?). And the puzzles are definitely great and well done (sometimes I got stuck but for no more than 3 minutes and once it was totally my mistake).

Considering this was done as a jam... extremely good job. You can put in online for other people to play and no one would guess it's a jam game.

Also, I liked the little details / changes when switching the timelines. It really felt like peeking in somebody's life.

Mira's Therapy by ljh572 2021-04-27T11:06:43Z

I saved the link when I saw this game in a blog post. It's definitely one of the harder ways to go about a jam game (you need research, you need to get the atmosphere right to make it work) and I liked that you chose the way to let the player write a prompt, not only to offer some options - it would be a lot easier with options, just mindless clicking I guess, this makes people really feel the story, even if it's the harder way to implement / get it right. You need to empathize and try to figure out what could be the problem, what to ask about next.

The prompt worked really well (better than expected). Sometimes I wasn't sure if something is a dead end just because I went the route before, or just because she's not in the right "mood", because I didn't ask the right questions again (I thought maybe I need to ask them in some sequence to get her to talk, even if I asked them before), so I got stuck at the end (at least, feels like I'm really close).

Before, it felt like I need to make her tell me more about her friend, it looked like she would tell me more "next time", but after I ended therapy I could never get into the topic again (only some basics which ended with I don't want to talk about it).

I'm stuck and not really sure what to do next (but in real life I would have so many questions :D), seems like I explored everything. I see that other people suggested a playthrough video, please ping me if it happens, I would love to see it.

Nice detail was the (maybe spoiler alert?) changing background picture. And also (this will sound weird), I appreciated that the music didn't end. I was kinda scared that I will play for too long and I will lose the music :D Stupid, I know.

Overall, this really stands out from other entries and it's well done! I spent at least half an hour playing it and I still had fun (and I would continue if I wasn't stuck for a long while), so that's really awesome and not something every jam game can manage.

Once again, please ping me if you have the playthrough video :) I mean it.

Mira's Therapy by ljh572 2021-05-20T11:12:58Z

Congrats for the theme placement, you deserve it :)