Deathless World by Adrien Dittrick 2019-05-01T10:24:17Z ♥ 1
I was just shamelessly clicking on dead bodies while reading the chat :D I didn't even have time to think about strategy, but it was working! :D It was a fun way to relax :) Chat is really improving the game a lot, it's always more fun just seeing other people talking and playing too, even when I wasn't interacting with them. I admire your bravery to do multiplayer game for LD ld.png
LD48 — Deeper and deeper (8)
How to Swim! by backurio 2021-05-01T17:50:41Z ♥ 1
This is an accurate representation of how my real life diving attemps actually look like :D
I didn't get very far but we had a good laugh with my partner watching each other try :D
Sized Bite by davision 2021-04-29T15:27:03Z ♥ 1
I got stuck in a small room with nothing else but two keyholes and I can't really figure out how to escape (I can get on the handle, but the hole is bellow it). stuck.png
Otherwise I collected 60 teeth and would continue if I didn't get stuck :) The map seemed infinite, good job on that :) There was always more to explore, it was fun.
I experienced some movement troubles (sometimes it felt like I got stuck in the floor and needed to jump to be able to go in every direction again), but the big map made up for that.
Really nice game and it fits well with the theme :) It was a great idea.
Carriere by Morricore 2021-04-29T10:11:04Z ♥ 1
I laughed so hard when I read the difficulty levels :D
First time I failed because I expected that the second mouse button will "mark" the mine, not reveal the box. Second time I failed because I didn't realize the number counts only mines around and it doesn't count itself (somehow when I saw 0 I started clicking mindlessly and the 0 box contained the mine).
Also I imagined that it would be a 3D minesweeper (counting mines also bellow and above), but it seems more like multiple "levels" of the regular minesweeper. Although I understand that making it really 3D would be hell in showing all the necessary info to the user - it would get messy pretty quickly.
But it's an interesting idea, as soon as I saw the blog post I knew I need to play it :)
Deeper and Lighter by romangraef89 2021-04-29T09:48:31Z ♥ 0
Firstly I want to say huge thanks that the lockpicking / number puzzle wasn't harder because if it was, I would get stuck for at least 30min :D
Interesting start with the password (nice hints!) + I liked the shooting game, that was unexpected - usually I don't expect too many different things from LD game because there is no much time to implement all of that, so I was pleasantly surprised.
I guess the best thing was that you never got bored, because you were always on alert what will be the next task :D And since all the task were pretty different, you never knew what to expect next - and that's a good thing!
Also the game seemed pretty polished and complete, there wasn't anything that would bother me.
Good job!
Detective Insider by Fearawl 2021-04-28T11:12:07Z ♥ 3
I got stuck at the two blood doors ("kill" and "got it"). Maybe I missed the scene that played, so I have no idea what to use there (knife didn't work and then it fell through the floor). The objects falling through floor are a problem, needed to restart the game one time because it blocked my progress and the second time it swallowed the knife. Second small problem was that a chair often fell to the ground and blocked the path, but it was possible to jump through it most of the time, so not a big issue I guess.
The storytelling is 10/10. I even needed to take a break and check comments, because it got too scary and a sudden jumpscare or something would kill me :D You can really feel that you're getting close to the problem and that it can get messy any second. Also, the same rooms in different times were brilliant. The atmosphere is great. The little stories when you discover new doors were just amazing.
This is a very interesting game and it was fun playing it, thanks for that :)
My name ? by nyanpierre 2021-04-27T17:36:14Z ♥ 8
The ending hit me harder than I was expecting. Even though I should have expected. It was a great end - it awoke emotions (won't spoil, but you know :D). It hit hard and unexpected. Like the real thing.
The second things that awoke emotions in me was seeing the cat and knowing that it lived a long and hopefully happy life. I had a cat since I was 8... my cat is 19years old now, so seeing the in game cat grow slowly reminded me of all the good memories.
About the game - it's game of equal or maybe even better quality than similar games one can found online. The story is touching (or maybe I'm feeling emotional today?). And the puzzles are definitely great and well done (sometimes I got stuck but for no more than 3 minutes and once it was totally my mistake).
Considering this was done as a jam... extremely good job. You can put in online for other people to play and no one would guess it's a jam game.
Also, I liked the little details / changes when switching the timelines. It really felt like peeking in somebody's life.
Mira's Therapy by ljh572 2021-04-27T11:06:43Z ♥ 2
I saved the link when I saw this game in a blog post. It's definitely one of the harder ways to go about a jam game (you need research, you need to get the atmosphere right to make it work) and I liked that you chose the way to let the player write a prompt, not only to offer some options - it would be a lot easier with options, just mindless clicking I guess, this makes people really feel the story, even if it's the harder way to implement / get it right. You need to empathize and try to figure out what could be the problem, what to ask about next.
The prompt worked really well (better than expected). Sometimes I wasn't sure if something is a dead end just because I went the route before, or just because she's not in the right "mood", because I didn't ask the right questions again (I thought maybe I need to ask them in some sequence to get her to talk, even if I asked them before), so I got stuck at the end (at least, feels like I'm really close).
Before, it felt like I need to make her tell me more about her friend, it looked like she would tell me more "next time", but after I ended therapy I could never get into the topic again (only some basics which ended with I don't want to talk about it).
I'm stuck and not really sure what to do next (but in real life I would have so many questions :D), seems like I explored everything. I see that other people suggested a playthrough video, please ping me if it happens, I would love to see it.
Nice detail was the (maybe spoiler alert?) changing background picture. And also (this will sound weird), I appreciated that the music didn't end. I was kinda scared that I will play for too long and I will lose the music :D Stupid, I know.
Overall, this really stands out from other entries and it's well done! I spent at least half an hour playing it and I still had fun (and I would continue if I wasn't stuck for a long while), so that's really awesome and not something every jam game can manage.
Once again, please ping me if you have the playthrough video :) I mean it.
GRIMM by Malfeasance 2021-04-27T10:04:48Z ♥ 6
This game looks amazing, I knew that I needed to download it as soon as I saw the screenshots, just to enjoy the art.
At first, I didn't understand that the crystals are dangerous, it seemed like a decoration - I understood after the first death though :D. And also, I tried to jump with space at first, would be nice if it supported both options (at least I would definitely use the space if I could).
Moving to the gameplay - I "planned" my jumps and tried to find a safe way, but the camera was way too slow some times. For example, I had to wait until the whole screen scrolled down, because I didn't see anything under me, so if I jumped down it would be just random, no decisions involved. When I did jump down blindly (mostly by mistake), the camera didn't move fast enough so I couldn't even try to avoid things. So I guess the correct way was to wait, that took away some of the thrill and engagement.
Music! I loved how the music changed with different environments (and also the fact that there were different environments). The game felt really complete, you didn't skip anything (like most LD games do). So to sum it up, it's a solid entry, the gameplay could use some improvements, but even in this state it looks more like some released games than an average LD game (mostly thanks to art and music).
Good job!