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Detective Insider
Detective Insider
By corruptor2037, fearawl and Lesha Lozhkin
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 320 | 3.89 | 41 | |
| Fun | 803 | 3.42 | 41 | |
| Innovation | 728 | 3.37 | 41 | |
| Theme | 528 | 3.92 | 41 | |
| Graphics | 966 | 3.64 | 41 | |
| Audio | 692 | 3.46 | 40 | |
| Mood | 377 | 3.92 | 41 | |
Comments
Great job on the storytelling and the amount of content you guys packed in your game ! The objectives were very clear and it was really nice having to backtrack to the rooms in previous times to find the right objects to progress.
One complain I'd have is that sometime the objets fall through the floor, probably because of some collision snafu. But I really shoudn't be saying that, seeing how much I've struggled with the same issue in my own games ! :smile:
Anyway, congratulation on your very solid submission !
This was really fun! i may just be silly, but i just couldn't figure out how to progress after the photo door. I want to finish it, but it may just be because im tired! very nice submission, the only other note i have is that quite a few objects don't have colliders, maybe intentional for convience sake, but just letting you know!
dazrow
2021-04-27 19:05
Interesting approach. I liked the narrative and level design. I think the game could use a bit more challenge, for example having various similar items that you have to choose from by deducing other details in the scene. But anyway, the biggest like from me personally is for the theme. Well done developing it in a such a unique and fresh way!! Красавчики!))
Гляньте, пожалуйста, еще наш пазл Deep Sweep) Удачи вам, ребят!!
dvd
2021-04-28 10:43
Very creative approach to the topic! Very cool!
Nice idea and well executed! It seems there wasn't a way to finish the game after the photo door, but it was still fun to go through! Great job on the style and making so many assets in a short time!
@humphreysmedia You should return to the school building, there are two new doors to open
This game's actually very nice! the ambientation really catches you and that makes you fell inside the game, good job!
I got stuck at the two blood doors ("kill" and "got it"). Maybe I missed the scene that played, so I have no idea what to use there (knife didn't work and then it fell through the floor). The objects falling through floor are a problem, needed to restart the game one time because it blocked my progress and the second time it swallowed the knife. Second small problem was that a chair often fell to the ground and blocked the path, but it was possible to jump through it most of the time, so not a big issue I guess.
The storytelling is 10/10. I even needed to take a break and check comments, because it got too scary and a sudden jumpscare or something would kill me :D You can really feel that you're getting close to the problem and that it can get messy any second. Also, the same rooms in different times were brilliant. The atmosphere is great. The little stories when you discover new doors were just amazing.
This is a very interesting game and it was fun playing it, thanks for that :)
Nice storytelling! The puzzle and exploration is very smooth.
For those who have problems with game, I left a walkthrough in the links
the gameplay was simple but engaging, the sound design was just amazing, the music was atmospheric and enthralling, and the story was very interesting. In short the game is great! But the basketball can't bounce so 0/10 terrible game.
m11
2021-04-28 16:42
A really impressive number of assets for the time!
Made a small fix for object falling through the floor
simul
2021-04-29 13:33
Woo, this is great! I think it's definitely an interesting story to go down, and the audio has such a nice horror element to it!
Мне нравится интерпретация темы джема, да и выглядит игра хорошо. Немного не мой геймплей. Некоторое разнообразие задач могло бы сделать игру более привлекательной, но в целом и так не плохо.
Идея очень прикольная, но я потеряла нож где-то по дороге и не смогла найти. И ещё не понравился бэктрекинг, надписи не особо читабельные. Но в целом меня игра затянула! Это круто. Удачи вам!
great atmosphere! I was really into the game
As a few minor details, pressing control for too long (like 2 or 3 seconds) crashed the game (I know its not on your control list but when I saw I was crouching, I tried to use it to find some hidden objects) and, if you press escape, you cant go back to the game (you can either exit or go back to menu and it make you start all over again)
I really liked the evolution of the story and the puzzles to open the doors, they were well made. congrats
This is a cool idea and it's fun to find all the items to open the doors! It glitched out on me after opening the lady bug door which put me behind the wall on the other side and I could not get out anymore but it's a great entry and even multi-lingual!
xpoho
2021-04-30 13:59
В глубинах подсознания лежат ответы на проклятые вопросы. Каждая травма оставляет след в психике, и подсознание помнит даже то, что мы давно забыли. Интересный взгляд на игровой процесс. Хотя я больше увлекаюсь 2D графикой, но и 3D производит впечатление, соглашусь. Спасибо за игру! ^_^
abrds
2021-04-30 14:03
Cool idea, and execution!
reheated
2021-04-30 16:21
Well. That was CREEPY. It's a really great piece of storytelling. I especially appreciated how there are muffled sounds behind doors that help tell the story. And that's a huge amount of high quality graphical content! The gameplay itself is pretty straightforward. I only got stuck for a couple of minutes near the end, where
!> I thought the sun in the picture was a clue, and kept trying to dig under the clear daylit sky.
gonutz
2021-04-30 18:17
The second kid's room does not open with the broom? What am I supposed to do there? When I hit E with the broom in hand, I just drop it.
fearawl
2021-04-30 18:41
@gonutz The broom opens the door at the school
gonutz
2021-04-30 19:17
Oh, I see. Alright then, I will go back :-)
kirby
2021-04-30 21:46
Great game! So cool idea and mechanics. Good luck and my congratulations <3
Love the game, I would only add the ability to move some of the trash bags and chairs as they can get in the way a lot of the time
mushin
2021-05-01 04:29
Nice game, great skyboxes!
retrome
2021-05-01 04:33
Cool atmosphere and catchy gameplay! Interesting to figure out what things you need, find them and trying to remember where you left them.
Some remarks: 1. Mouse is too sensitive in HTML5 version. 4K display here. In Windows version it is Okay. Expectation: mouse sensitivity is same in HTML5 and Windows versions. 2. Texts disappear too fast. Expectation: more time to read the texts. 3. It is hard to understand that you need to go back to open doors that previously had no signs on it. That might be intended, but expectation: doors that could be open have signs on it from the beginning or something indicates that you need to check that doors again.
Great entry!
Played more than hour(actually most of it I've tried goal teddy bear head in basket....) Nice submit!
By the sounds of it, there's a lot of content here for a short amount of time. Only had a few minutes to play, but this looks really interesting. Nicely done.
+Много контента, в такие сжатые сроки это круто
+Неплохой левелдизайн
+Интересная интерпретация темы
-скучновато
-не нашел дверь куда подставить рамку
-не очень понятна логика предметов и дверей
fearawl
2021-05-03 15:58
@captandrey а ты в Лудум версию играл или Индикаторную?) В индикаторной сюжет стопится на рамке и отсутствуют звуковые эффекты за дверями.
Oh my goodness! I couldn't stop playing this game. Took me ages, but I unearthed the truth!!! Very enjoyable detective game. Hints for using the correct keys were intuitive for the most part, except for the last two doors where the belt and cut it came into play again. I looked around for the knife that I used previously for ages! Then I gave up and went to look for the belt instead - then only did I realize I did not need the knife again lol. I played the game in the browser and it was a bit of a struggle when you want to go mute the music and then your mouse pointer keeps interfering after that when you want to move around. I minimized the screen to continue playing. I also don't know what I did wrong, but I pressed Esc at some point and I couldn't return to the game. I had to restart the new game from scratch. Only realized later I could have just clicked on the screen to continue playing the current game. Perhaps make the menu in such a way that the music can be muted there. This will avoid the conundrum with the cursor. A save function would also be extremely helpful. I would also have liked something bad to happen to the character if you did not have the correct key and you tried to open a door. What would also be nice is that you have to place the key down again in a certain place, otherwise you can't go through that door again... There were some minor graphics glitches, e.g. in the first sand pit the shovel could move through the umbrella pole. And the hit box around the glass in the kitchen kept appearing through walls in other rooms... Sometimes if you dropped an item by pressing E, it only disappears for a second and then it appears back in your hand without you pressing E again. There is artifacting going in the locker where the cigarettes are when you look at the shelves at certain angles. Also a bit of artifacting in the rooms where the cabinets are next to each other. When you walk around with the baseball in your hand, it partially obstructs your view so you can easily see the door you need to open. The chairs falling over makes it a bit difficult to maneuver around, but I'm assuming that's supposed to be like that ;) I like the interaction of the broom stick with the bottles on the kitchen table where they were falling of if you touched them with the broom handle by mistake. However, I found it quite easy to move out of the room even with the broom handle being horizontal, but perhaps it won't be easy to code the maneuvering through the door otherwise? I guess we don't want to make it too hard or unenjoyable /frustrating for the player to move about. I liked how the playgrounds got more messier with trash bags and the umbrella falling over. Also the rain and the gloominess showed how the killer's mood was. All-in-all this was a brilliant job! Well done and I look forward to playing another game like this from you!!