Thank you all so much for your feedback. It has been a great experience to get this game out and to also see so many other awesome games.
@thomas-olsson @shadoninja @jamison @3ncryp73d @bitdecay @cercle @markd @bradur Next time we will definitely plan for sound! I'd personally like to take this as a challenge since I have never done a "good" sound design so far.
@sam-estep @kack3y @jamison @corbak @wetbox @anstabo It's a bit sad to see that some of you run into such big issues with the performance. I guess you trust us when we say we didn't release something that at least on our machines (GTX 970) would not run smoothly. That being said, the WebGL version is definitely slower also for me than the PC version and we were only able to spend like 1 hour or so of our time budget on optimization. Draw calls are definitely quite high and particle effects are a bit excessive so that is probably the culprit ;-) Good learning for next time to put more focus on this as well.