2018-08-14 15:42
Good job guys :dog:
Foon → Ludum Dare Explorer → LD42 → Bombing Run
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 876 | 3.12 | 22 | |
| Fun | 766 | 3.05 | 22 | |
| Innovation | 723 | 3.05 | 21 | |
| Theme | 981 | 2.94 | 21 | |
| Graphics | 643 | 3.37 | 22 | |
| Audio | 753 | 2.28 | 21 | |
| Humor | 2.28 | 16 | ||
| Mood | 657 | 3.05 | 20 |
Good job guys :dog:
Interesting concept, the main mechanic is interesting, but not sure it's worth taking the time to use it. A really long and fairly detailed level, nice graphics, but the audio is a bit frustrating, especially without music.
I wasn't able to enter the code (didn't understand how) but I simply went on running through the level feeling the panic while it was beeping more and more. Awesome! The texts really help to keep me going. Good atmosphere and huge level!
Couldn't see how to enter the bomb code, so I just ran through the level to complete it. The beeping sound was too loud. Overall it was a good game!
Jeez, where to begin. The level is massive! I actually felt tense towards the end when I was down to the last few seconds after having gotten lost. I like how the bomb defusal mechanic is intuitive. There is just so much stuff everywhere, I like the clutter placed in the levels and the general level of detail in both amount of stuff and defusal gameplay/walking simulator is great for having been made in three days. Well done guys
gameplay at 18:30: https://www.twitch.tv/videos/297339046
It is a fun nervous game to play as you walk around your spaceship (at least that is what it is for me) to find the code well, I tried and beat the game for some reason without the code. are there several ways to win the game.
Thanks for the great comments, guys. I have updated the page the make the controls clearer, sorry this wasn't communicated very well in game. Sounds like some of you were very fast and managed to get to the end without extending the timer, well done.
A cool concept of a runner. You can do on the phone with a turn on the swipe. Good job!!!
Did play it long enough to figure out the bomb codes. However, had issues with falling through the level. Outside of that its an interesting concept, the graphics look nice, and I think there is something this game could turn into with more work.
I won!... I think? (ran out of space:) 2018-09-03 20_00_55-Clipboard.png
Great work! To make a game that's truly interesting to play with just a few elements comprising the gameplay is definitely a feat, i bow my head to you sirs. The look and feel is great. I thought the audio wouldn't be great when the game started but as I continued playing realised it's perfect for what the game is. Thank you for this experience and please continue moving in such direction, I love these types of games.
Wow, I thought I wasn't going to make it! But yeah, I reached the end when there were 10 seconds left. You can feel the tension there, with the alarm sound being faster and faster. A little bit of music it could have been cool. Just something that helps to build that tension. You also managed to build a quite big level. I thought it was never going to end, which is great for the situation.
Congrats!
I like the concept of switching between movement and diffusal, but I'm not sure that the window changing size was the best way to execute it. The challenge is that, if the window gets too narrow, you can't see the bomb code. At its narrowest, it takes several seconds of waiting to widen the window enough to see the correct inputs. I found a more efficient strategy is to run for several seconds, then switch to the diffisual mode before the bomb is armed again. This keeps the window from becoming too narrow to see the code. Then, wait a few seconds, and enter the code. This counts down a lot less time on the bomb compared to waiting for the window to widen, but it incentivizes that the player spend a lot of time waiting — run, wait, disarm, repeat.
Colourblind players might have trouble with the code too, since they're all just coloured rectangles. Different shapes or symbols would also help.
I did like how the ship changed environments as you went on. I got a bit lost in the early areas, but the cargo bay and the stairs broke the repetition.
Interesting concept and good gameplay.
nice work!