Bardolf's Curse by mrjoshuamclean 2018-09-03T19:39:58Z ♥ 1
It's insane that one person can achieve this in 48 hours... I'm quite busy right now, but have bookmarked the jam version and will play through once I can. Amazing work and as others have already said - it's great to see IF in these competitions and this is definitely the best I've seen. Probably not the biggest element in any game, but a big good work on the documentation.
LD47 — Stuck in a loop (26)
CREATION EXCAVATION by taffyko 2020-10-25T14:17:45Z ♥ 2
Cool mechanics that are made even better by the effective use of sound! The visuals are appealing, perhaps the only thing I'd improve on that side is making the cursor somehow more obvious as it's already hard to destroy enough tiles when traversing sideways, but then you find yourself unaware of where your cursor is due to the effects. As with other comments, I found that the game would have been even better if it had some more obvious direction to it, instead of leaving the player to randomly seek out objects (apart from some obvious pointers for a few of them). It has great potential i'd say, good work! Hope you get the 20 ratings needed.
Smells Like Chlorine by TheGreenWorm 2020-10-24T13:19:05Z ♥ 3
I think this is #1 on my narrative-driven games list this jam. Impactful story-telling together with well-combined visual and audio style made for a very enjoyable experience.
Divine Drifter by Enzar17 2020-10-23T20:34:05Z ♥ 3
Nice job! I like the mood, especially since it reminds me of one of my favourite itch.io games I often come back to when i need to clear my mind - Tanuki Sunset (check it out, i'm certain you'll appreciate it as it's super similar in style to your game).
One thing I'd work on further is making the drifting somehow more controled and, well, drifty. Currently it just felt like it changes the state of movement (faster mostly) and then you can control yourself same as usual more or less.
Splines 'n Shapes by SharkWithLasers 2020-10-23T20:29:05Z ♥ 1
Very smooth! As other said before me - the sounds make this so so pleasant to play. I love how something so seemingly simple can be so complete and it seems adding any more "sophisticated" graphics would probably ruin the experience. Great entry. Oh and not sure if that's the way you're meant to do it, but I liked the fact the player was forced to use movement on further levels rather than just statically place points in the right places.
That Dream Again by Bokonon 2020-10-23T20:24:36Z ♥ 1
This stirred emotions within.. The track that starts after you collect all the chimes. Damn, this is cool. 11/10 on mood. Amazing achievement on the mechanics side i'd say, the visuals and audio drew me in and then the mechanics made me stay all through the ride. Very very honestly - I loved this.
The only change I'd try to make (though not sure how) is make the player aware of how far their hook can go. Probably not all the time (as that'd be too easy), but maybe every time they fail they can see the hook go out and not reach the target.
Goop Loop by jitspoe 2020-10-20T22:22:27Z ♥ 1
Going in I had no idea this was going to be the most fun game I played this jam. Thank you for this experience! (being honest here) I'd love to play more of it, so do let us know if you intend to release any more updates with levels in the future 😮 Reminded me of Elasto Mania (due to nostalgia on my part, that's a big big compliment btw. If you don't know the game - check it out).
Oh and the audio cues were effective and placed really well.
[while'd] by Celuloide 2020-10-20T22:12:21Z ♥ 1
Nicely polished game! I very much liked the aesthetics of it, the visuals and the audio worked well together. The idea is not something i've seen before, so that was nice as well! Others already mentioned the same pain points I encountered - the unskippable intro on each level and the fact that upon death it restarts to the first set of the current level, rather than whatever you were on. Great submission!
Purgatory is a Music Store by MattWoelk 2020-10-13T19:06:50Z ♥ 4
Yes, yes, many times yes! Despite being a jam game it was able to bring positive emotions and a very nice relaxing mood with it. Amazing job, folks! The visuals, the storytelling, the atmosphere, the charecters, it all binds so well to create one of the better experiences I've seen in this jam. And naturally +1 for an audio-centric game of course!
Stuck In Paris by CocaPasteque 2020-10-13T18:54:47Z ♥ 2
First game in this jam to take me into "the zone"! I was fully concentrated on not colliding and getting out of that cursed roundabout. Thank you for that experience, it was super fun. Which caught me by surprise with how seemingly simplistic this looks at first sight. Oh and the audio does its job so so well. Good work y'all!
Space Drummer by Guilloteam 2020-10-13T18:43:38Z ♥ 2
Nicely polished experience! The concept of different instrument = different shot type scores high on my innovation list 🤘
The only thing I would suggest as an improvement would be to allow players to change their beats (aka strategy) at least after each stage, perhaps even more frequently.
Almost shameless plug - check out [our experience](https://ldjam.com/events/ludum-dare/47/stuck-in-a-loop-station), you might find you like it. While the beats are not so woven into the core mechanics of the game, it is similar in some aspects!
BØNE LOOP by Disco_Pope 2020-10-11T16:38:08Z ♥ 1
Very cool visuals and audio too! And I very much agree with the above comments on the main menu - so simple yet so eye-catching.
What feels like a potential quick win in terms of fixes might be making it so that the mages can't shoot through walls as that feels slightly unfair given that you might not even know there are mages there in the first place.
Nice entry!
Maintain by rafatic 2020-10-11T16:33:06Z ♥ 1
Poor Yellow never stood a chance against Silver.. If taken a bit further to reduce the glitchiness of the robots (mine went insane despite the lack of red objects), I can see how this could be a fun, challenging game, perhaps best served on a mobile device due to the need for many speedy clicks.
Nailed it by Krg 2020-10-11T16:26:41Z ♥ 1
Needs a lot more polish, but it definitely has potential to become an interesting puzzle game. I think @ms-annotation-x did an amazing job on feedback and covered most (and more) of what I would have said (everyone heart their comment, definitely deserves it). The only thing I would add is that the player grounded (i.e. whether able to jump) detection could be slightly improved as I found myself not able to jump several times despite being on top of an object, likely due to its width.
WireTap by Dingbat 2020-10-11T16:05:47Z ♥ 2
Best puzzle game I've played this jam I think. Knowing how much effort level design can take, I am quite impressed! Controls feel smooth, the audio does its job very well. Good job!
COLORSPACE by Thought Reactor 2020-10-11T15:54:11Z ♥ 1
Love the aesthetics of this! I hope you take it further with new levels as I'm sure the possibilities are limitless and it could become a very interesting game.
One easy and quick win I would suggest is perhaps adding a running function (e.g. holding shift) as there doesn't seem to be a reason for having the player traverse the environment too slowly.
Stuck In A Loop by Zelif 2020-10-11T15:44:03Z ♥ 1
The camera seems to be getting mixed reviews, but I'm on the liking it side. I think the camera movements were smooth and it was well place, despite the hiding of the models sometimes not working as expected. As you yourselves said - this could become quite fun and interesting if you plan on adding more tasks to complete.
Prestige by Tedbuke 2020-10-11T15:33:23Z ♥ 0
Like the direction of this! The hints were a bit too straigthforward and so it didn't feel much like a puzzle to solve. I'm a big fan of how the item inspection works (ala old Resident Evils), but would suggest making it possible to right-click at any point, without forcing the player to look at it for seconds as that can get annoying. Needs so further work to engage with the player more, but a good start nonetheless!
Oh and unfortunately the game crashed for me when I clicked on the pc in the 2nd room (after seeing '???' on the overlay), sorry I don't have more insight into why to help you fix it.
Runaway Railcar by Michael Horst 2020-10-11T15:23:51Z ♥ 4
As per above comments - connecting the action audio with the soundtrack would take this to a whole nother level! Very smooth experience, the camera is handled very well I think. And it might just be me but the "success" prompt is reminiscent of the MGS alert sound (which adds respect points in my book). https://www.youtube.com/watch?v=8yGfQak-q9M
AUTOLOOP by Kpedatte 2020-10-09T22:28:29Z ♥ 2
Caught me and didn't let go for quite a few minutes 😆 Nice job! Dig the aesthetics and the audio work. I found it hard to see much further than my immediate view, so couldn't really plan collection of powerups (nor did i notice them for a significant while), perhaps there's something to be done with the camera angle? Or maybe making collectibles pop more?
Time Crash by Gonzalol 2020-10-09T22:21:25Z ♥ 1
As per others' comments - this would probably work really well as a mobile game in some markets! Good work on the visuals
Cereal Killer by Shelvid 2020-10-09T22:19:55Z ♥ 1
My most well-rated game this jam. Awesome everything really - great humor, love the audio, the mood (the latter two give me of Hotline Miami vibes and in my book that's a huge compliment, love that game). Keep on applying your brilliant minds this way!
Re-Slash by Croxel Studios 2020-10-09T22:12:51Z ♥ 1
Not much to add to what's been said (nor any suggestions for improvement) - the idea is awesome, it is well executed (especially given the time) and I thoroughly enjoyed the game.
Twist Turn Shoot Burn by gamepopper 2020-10-09T22:10:40Z ♥ 1
Very solid experience! I liked the style and the difficulty of the game. If I were to add something as a patch, I would probably make it apparent when the enemy is about to jump as otherwise the player is left frustrated from a seemingly random death. Or that might already be in there and I'm just missing it :D thanks for the experience!
Looped Chaos by KDgame 2020-10-09T22:01:35Z ♥ 1
Good balance of the hitbox being hard enough to cause rage (the good kind!) but not too hard to make it annoying. Well packaged jam game!
Lights Out on Pluto by cad 2020-10-08T22:07:03Z ♥ 1
Agree with most sentiments above - it did what I think it aimed to and creeped me the hell out. That's a hard thing to achieve even with enough time and budget, so quite impressive given the limitation of at least one of those! Great work. The only immediate improvements that would come to my mind would be to 1) make it so that the weapon aim follows the cursor (while running is handled as it is) and 2) make the flamethrower ammo use up smoother as it confused me at first how it wasn't shooting while holding mouse down but rather in increments post click (or i bugged the game out somehow:D).
Oh and LOVED the win/lose animations/cutscenes. Very nice style.
Start The Game (Together) by Raivk 2020-10-08T11:47:59Z ♥ 5
Just started my rating spree and boy oh boy are other games unlucky as this just set the bar quite high. I liked the clean visual style, the punchy soundtrack and of course the concept. The minigames are a nice touch to add to the "fun" part of it.
Needing to force-quit the game is a nice touch.