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erikiene

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202251Every 10 seconds👥Sonarjam1054.053.783.623.974.634.262.944.46
202047Stuck in a loop👥Stuck in a Loop (station)jam3473.853.713.984.014.044.292.933.79
201843Sacrifices must be made👥My God, That's Delicious!jam
201842Running out of space👥Bug Squasherjam3753.583.593.823.323.533.473.843.20
201637One roomNetworking™compo4483.002.513.123.772.292.933.582.98100

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by erikiene

erikiene leaves an average of 57.0 feedback comments each event.

LD47 — Stuck in a loop (26)

CREATION EXCAVATION by taffyko 2020-10-25T14:17:45Z ♥ 2

Cool mechanics that are made even better by the effective use of sound! The visuals are appealing, perhaps the only thing I'd improve on that side is making the cursor somehow more obvious as it's already hard to destroy enough tiles when traversing sideways, but then you find yourself unaware of where your cursor is due to the effects. As with other comments, I found that the game would have been even better if it had some more obvious direction to it, instead of leaving the player to randomly seek out objects (apart from some obvious pointers for a few of them). It has great potential i'd say, good work! Hope you get the 20 ratings needed.

Smells Like Chlorine by TheGreenWorm 2020-10-24T13:19:05Z ♥ 3

I think this is #1 on my narrative-driven games list this jam. Impactful story-telling together with well-combined visual and audio style made for a very enjoyable experience.

Divine Drifter by Enzar17 2020-10-23T20:34:05Z ♥ 3

Nice job! I like the mood, especially since it reminds me of one of my favourite itch.io games I often come back to when i need to clear my mind - Tanuki Sunset (check it out, i'm certain you'll appreciate it as it's super similar in style to your game).

One thing I'd work on further is making the drifting somehow more controled and, well, drifty. Currently it just felt like it changes the state of movement (faster mostly) and then you can control yourself same as usual more or less.

Splines 'n Shapes by SharkWithLasers 2020-10-23T20:29:05Z ♥ 1

Very smooth! As other said before me - the sounds make this so so pleasant to play. I love how something so seemingly simple can be so complete and it seems adding any more "sophisticated" graphics would probably ruin the experience. Great entry. Oh and not sure if that's the way you're meant to do it, but I liked the fact the player was forced to use movement on further levels rather than just statically place points in the right places.

That Dream Again by Bokonon 2020-10-23T20:24:36Z ♥ 1

This stirred emotions within.. The track that starts after you collect all the chimes. Damn, this is cool. 11/10 on mood. Amazing achievement on the mechanics side i'd say, the visuals and audio drew me in and then the mechanics made me stay all through the ride. Very very honestly - I loved this.

The only change I'd try to make (though not sure how) is make the player aware of how far their hook can go. Probably not all the time (as that'd be too easy), but maybe every time they fail they can see the hook go out and not reach the target.

Goop Loop by jitspoe 2020-10-20T22:22:27Z ♥ 1

Going in I had no idea this was going to be the most fun game I played this jam. Thank you for this experience! (being honest here) I'd love to play more of it, so do let us know if you intend to release any more updates with levels in the future 😮 Reminded me of Elasto Mania (due to nostalgia on my part, that's a big big compliment btw. If you don't know the game - check it out).

Oh and the audio cues were effective and placed really well.

[while'd] by Celuloide 2020-10-20T22:12:21Z ♥ 1

Nicely polished game! I very much liked the aesthetics of it, the visuals and the audio worked well together. The idea is not something i've seen before, so that was nice as well! Others already mentioned the same pain points I encountered - the unskippable intro on each level and the fact that upon death it restarts to the first set of the current level, rather than whatever you were on. Great submission!

Purgatory is a Music Store by MattWoelk 2020-10-13T19:06:50Z ♥ 4

Yes, yes, many times yes! Despite being a jam game it was able to bring positive emotions and a very nice relaxing mood with it. Amazing job, folks! The visuals, the storytelling, the atmosphere, the charecters, it all binds so well to create one of the better experiences I've seen in this jam. And naturally +1 for an audio-centric game of course!

Stuck In Paris by CocaPasteque 2020-10-13T18:54:47Z ♥ 2

First game in this jam to take me into "the zone"! I was fully concentrated on not colliding and getting out of that cursed roundabout. Thank you for that experience, it was super fun. Which caught me by surprise with how seemingly simplistic this looks at first sight. Oh and the audio does its job so so well. Good work y'all!

Space Drummer by Guilloteam 2020-10-13T18:43:38Z ♥ 2

Nicely polished experience! The concept of different instrument = different shot type scores high on my innovation list 🤘

The only thing I would suggest as an improvement would be to allow players to change their beats (aka strategy) at least after each stage, perhaps even more frequently.

Almost shameless plug - check out [our experience](https://ldjam.com/events/ludum-dare/47/stuck-in-a-loop-station), you might find you like it. While the beats are not so woven into the core mechanics of the game, it is similar in some aspects!

BØNE LOOP by Disco_Pope 2020-10-11T16:38:08Z ♥ 1

Very cool visuals and audio too! And I very much agree with the above comments on the main menu - so simple yet so eye-catching.

What feels like a potential quick win in terms of fixes might be making it so that the mages can't shoot through walls as that feels slightly unfair given that you might not even know there are mages there in the first place.

Nice entry!

Maintain by rafatic 2020-10-11T16:33:06Z ♥ 1

Poor Yellow never stood a chance against Silver.. If taken a bit further to reduce the glitchiness of the robots (mine went insane despite the lack of red objects), I can see how this could be a fun, challenging game, perhaps best served on a mobile device due to the need for many speedy clicks.

Nailed it by Krg 2020-10-11T16:26:41Z ♥ 1

Needs a lot more polish, but it definitely has potential to become an interesting puzzle game. I think @ms-annotation-x did an amazing job on feedback and covered most (and more) of what I would have said (everyone heart their comment, definitely deserves it). The only thing I would add is that the player grounded (i.e. whether able to jump) detection could be slightly improved as I found myself not able to jump several times despite being on top of an object, likely due to its width.

WireTap by Dingbat 2020-10-11T16:05:47Z ♥ 2

Best puzzle game I've played this jam I think. Knowing how much effort level design can take, I am quite impressed! Controls feel smooth, the audio does its job very well. Good job!

COLORSPACE by Thought Reactor 2020-10-11T15:54:11Z ♥ 1

Love the aesthetics of this! I hope you take it further with new levels as I'm sure the possibilities are limitless and it could become a very interesting game.

One easy and quick win I would suggest is perhaps adding a running function (e.g. holding shift) as there doesn't seem to be a reason for having the player traverse the environment too slowly.

Stuck In A Loop by Zelif 2020-10-11T15:44:03Z ♥ 1

The camera seems to be getting mixed reviews, but I'm on the liking it side. I think the camera movements were smooth and it was well place, despite the hiding of the models sometimes not working as expected. As you yourselves said - this could become quite fun and interesting if you plan on adding more tasks to complete.

Prestige by Tedbuke 2020-10-11T15:33:23Z ♥ 0

Like the direction of this! The hints were a bit too straigthforward and so it didn't feel much like a puzzle to solve. I'm a big fan of how the item inspection works (ala old Resident Evils), but would suggest making it possible to right-click at any point, without forcing the player to look at it for seconds as that can get annoying. Needs so further work to engage with the player more, but a good start nonetheless!

Oh and unfortunately the game crashed for me when I clicked on the pc in the 2nd room (after seeing '???' on the overlay), sorry I don't have more insight into why to help you fix it.

Runaway Railcar by Michael Horst 2020-10-11T15:23:51Z ♥ 4

As per above comments - connecting the action audio with the soundtrack would take this to a whole nother level! Very smooth experience, the camera is handled very well I think. And it might just be me but the "success" prompt is reminiscent of the MGS alert sound (which adds respect points in my book). https://www.youtube.com/watch?v=8yGfQak-q9M

AUTOLOOP by Kpedatte 2020-10-09T22:28:29Z ♥ 2

Caught me and didn't let go for quite a few minutes 😆 Nice job! Dig the aesthetics and the audio work. I found it hard to see much further than my immediate view, so couldn't really plan collection of powerups (nor did i notice them for a significant while), perhaps there's something to be done with the camera angle? Or maybe making collectibles pop more?

Time Crash by Gonzalol 2020-10-09T22:21:25Z ♥ 1

As per others' comments - this would probably work really well as a mobile game in some markets! Good work on the visuals

Cereal Killer by Shelvid 2020-10-09T22:19:55Z ♥ 1

My most well-rated game this jam. Awesome everything really - great humor, love the audio, the mood (the latter two give me of Hotline Miami vibes and in my book that's a huge compliment, love that game). Keep on applying your brilliant minds this way!

Re-Slash by Croxel Studios 2020-10-09T22:12:51Z ♥ 1

Not much to add to what's been said (nor any suggestions for improvement) - the idea is awesome, it is well executed (especially given the time) and I thoroughly enjoyed the game.

Twist Turn Shoot Burn by gamepopper 2020-10-09T22:10:40Z ♥ 1

Very solid experience! I liked the style and the difficulty of the game. If I were to add something as a patch, I would probably make it apparent when the enemy is about to jump as otherwise the player is left frustrated from a seemingly random death. Or that might already be in there and I'm just missing it :D thanks for the experience!

Looped Chaos by KDgame 2020-10-09T22:01:35Z ♥ 1

Good balance of the hitbox being hard enough to cause rage (the good kind!) but not too hard to make it annoying. Well packaged jam game!

Lights Out on Pluto by cad 2020-10-08T22:07:03Z ♥ 1

Agree with most sentiments above - it did what I think it aimed to and creeped me the hell out. That's a hard thing to achieve even with enough time and budget, so quite impressive given the limitation of at least one of those! Great work. The only immediate improvements that would come to my mind would be to 1) make it so that the weapon aim follows the cursor (while running is handled as it is) and 2) make the flamethrower ammo use up smoother as it confused me at first how it wasn't shooting while holding mouse down but rather in increments post click (or i bugged the game out somehow:D).

Oh and LOVED the win/lose animations/cutscenes. Very nice style.

Start The Game (Together) by Raivk 2020-10-08T11:47:59Z ♥ 5

Just started my rating spree and boy oh boy are other games unlucky as this just set the bar quite high. I liked the clean visual style, the punchy soundtrack and of course the concept. The minigames are a nice touch to add to the "fun" part of it.

Needing to force-quit the game is a nice touch.

LD42 — Running out of space (47)

Bardolf's Curse by mrjoshuamclean 2018-09-03T19:39:58Z ♥ 1

It's insane that one person can achieve this in 48 hours... I'm quite busy right now, but have bookmarked the jam version and will play through once I can. Amazing work and as others have already said - it's great to see IF in these competitions and this is definitely the best I've seen. Probably not the biggest element in any game, but a big good work on the documentation.

DataSkream by Sollara Games 2018-09-03T19:37:09Z ♥ 2

such polish, great work people! Feels almost ready to release to market. Audio and visuals flawless. The procgen of the platforms probably needs some work since at times surviving a spawn is wayyy too hard. Otherwise, one of the best entries i've seen this jam. Very sad webgl doesn't do networking, i reached a significant score :( But that's not on you obviously!

Blowup by Gildar76 2018-09-03T19:16:06Z ♥ 0

Nice entry! The only problem I think is the fact that the platforms wayyy too slow to be able to get the ball if it's travelling to the other side. But maybe that's a design choice! Good work, enjoyed the audio most

Squirrel's Revenge by AXaViaN 2018-09-03T19:11:44Z ♥ 1

Nice work! as someone already said - some sort of reaction (either audio or visual) when the nuts hit the woodcutter would be very valuable to the game's feel. Otherwise - extremely well adjusted controls, feels smooth. And a great and cute idea for the theme!

Bombing Run by Gregor 2018-09-03T19:05:17Z ♥ 2

I won!... I think? (ran out of space:) 2018-09-03 20_00_55-Clipboard.png

Great work! To make a game that's truly interesting to play with just a few elements comprising the gameplay is definitely a feat, i bow my head to you sirs. The look and feel is great. I thought the audio wouldn't be great when the game started but as I continued playing realised it's perfect for what the game is. Thank you for this experience and please continue moving in such direction, I love these types of games.

SuperTHICC by huskitch 2018-08-27T23:02:28Z ♥ 0

Nice visuals and good replication of the superhot mechanic! of course thicc>=hot, so this is better by default. As others have already outlined below, the controls are weirdly off. Other than that - nice entry, would attempt defending myself with a paper cup again.

Metal Gear Noah by Dizzy Dalvin 2018-08-27T22:50:02Z ♥ 1

Very cool idea! Completed the post-jam game, nevermind how long that took, it's so good! gets a bit laborious by the end since you can just spam spawn loads of them without any negatives, but still, kept me entertained throughout. I did have to rate the jam version though, but the post-jam is one of the best games i've seen in this past week, great work, people!

EDIT: where are the MGS references???:(

EDIT2: forgot my single small maybe possibly helpful suggestion- since a lot of the late game involves re-programming or programming robots and they themselves move around, the player camera lerping slightly in front of the movement vector sometimes makes it annoyingly hard to do the things you want to do. If this was not intentional (the annoyingness), you might want to consider removing the cam shift or reducing it some, unless it strongly impacts on the feel

My first Ludum dare - Astro Swing by michelle 2018-08-27T14:21:02Z ♥ 1

Hey, nice work for a first compo entry! I think a lot of the feedback above is very good and have said the main things. I haven't read all of them, so hope I'm not repeating anything, but apart from the rope-related tweaks, I would suggest removing or doing something different with the sliding of the player, i'm not really sure what it adds and it did unnecessarily kill me a few times. Otherwise, the graphics and audio are very nice, even more so considering this was done in 48hrs AND the mechanics were coded in. Good work!

(just a tip regarding the itch.io page - I think the website generates download links to individual clicks, so the link you currently give doesn't really work. Change it to https://miiparty.itch.io/astro-swing and people can click "download")

The Big Crunch by psjuk0 2018-08-27T14:10:47Z ♥ 0

Awesome game! It's crazy that you thought of and then implemented this idea in just 48 hours.. While the shrinking is slow, it's just the right speed to keep the intensity going. I feel like I didn't take a breath until after I lost. Great work.

Memory Leak by cr0w 2018-08-25T22:23:57Z ♥ 1

Damn.. that end screen. 10/10, would mood again. Amazing work and what's scary is that this was done for a compo.. Crazy nice graphics, fitting audio (only disliked the rough-on-ears landing sound), very good idea in terms of theme use and finally a very important message at the end. I would say how it's worth developing this further and if you do maybe make the choices matter more as now I just ended up choosing the "feels important" like 50 times without any consequence, but all of it has been said above. The only thing I'd add is the final jump is annoyingly too hard, but maybe it's just my bad platforming.. I'll say it again - **amazing** work! 👍🏻

DarkSide by guxiang 2018-08-25T22:06:05Z ♥ 0

cool idea, good execution. As others have stated above - the movement needs so tweaking, since sometimes it takes wayyy too long to react. Other than that - good work! the game is challenging, the graphics and audio are fitting, especially considering one person made them in 2 days.

Running out of Space by ZozeR 2018-08-25T21:59:45Z ♥ 1

Nice work! In my world hard is good. Really cool implementation of running out of space. As others - i found it unnecessarily annoying that a lot of the planet spawning happened in front of a shot, but that's really the only negative. Oh and i like the outside space shader!

Flood by Megalink 2018-08-25T21:50:27Z ♥ 1

very cool game! definitely can be built upon to make it even more fun (and i think it'd be worthwhile doing so). I very much enjoyed the audio and visuals, and found the flood mechanic to be unique. The only problem for me was the fact you are actively using the mouse, but the game window doesn't have any borders, so I clicked out of the window and a fox killed me before I could come back :( Awesome work, guys!

You Are God by goudagames 2018-08-23T23:29:00Z ♥ 1

definitely one of the best games I've seen this compo. I'm amazed you achieved all this in such a short amount of time. I can come up with 0 negatives.. Good art, fitting sfx, targeted theme & most importantly - very fun to play. Awesome work!

Beater by Velocity7 2018-08-23T01:02:47Z ♥ 1

Pretty cool submission! While I'm sure people would love to discuss whether this is a game or not, I am just pleasantly surprised and refreshed by something different. The visual stimulation feels very nice. Would I be correct in assuming you used Keijiro's "Reaktion" or maybe the Koreographer asset to achieve those animations or did you code the entire thing yourself?

Vogon Constructors Ltd by novodantis 2018-08-23T00:56:14Z ♥ 1

Nice work! As others, I liked the graphics, UI & story/humor. The only thing I thought of as slightly negative was the navigation. While it's fun to fly around in space, it is quite easy to get lost or "misplace" a planet you had in mind. To go around this i flew away quite a bit and so could click on any planet from afar but still continue seeing them, but alas, my plan didn't work since clicking on a planet teleports you to it :( Other than that - impressive effort for such a short period of time!!

TOROID by Yetman 2018-08-23T00:46:04Z ♥ 1

Crazy this was made within 72 hrs... amazing work! Very unique idea and despite things missing or not working perfectly (as expected for a jam game), very good execution. The visuals in both 2D and 3D are top notch. I agree with the comment above regarding the shape of the fuel pickups, my first instinct was to avoid those. Finally, you might know this already, but Keijiro (creator of the sky shader you used) is a legend. Follow him on github, twitter and anywhere else you can find him. He's created so many great utilities in Unity and it's just cool watching what he's working on.

Slime Escape by Dom Harris 2018-08-22T00:08:44Z ♥ 1

I'll start with the only negative - as with the above comment, I too was more and more annoyed by the jump sfx.

Now for the good stuff - amazing graphics, this is something that you would expect from a team of experienced devs who worked on the game for at least 3 months, not 3 days! I definitely enjoyed it being challenging. The only thing that left me sad was not finding hidden areas or easter eggs or something in places that look like they should contain such things due to being unnecessary and hard to get to (e.g. start of game, see screencap below). Great work, man! 2018-08-22 01_07_26-Clipboard.png

CapyBarbra: A New Brow by Ratherjolly 2018-08-22T00:00:47Z ♥ 1

Very much agree with others - amazing work on the opening sequence! Good humor, cute capybarbra (or is it capybrabra..? (hoping for some flight of the conchords fans around here)) and a very solid entry for the jam.

Cubed In by Wabble 2018-08-21T23:53:06Z ♥ 1

Great level design! I'm not sure whether the pipes that spawn moving blocks were meant to obstruct my way somehow, because I could simply walk through the block (would be inside them if I and the block moved to the same square).

Experience would definitely be enhanced with some audio, but it is already quite engaging as it is. As someone already said - very impressed with the amount of different elements added to the puzzles! Definitely worth continuing development. Awesome work!

Populists Land Use Simulator by JulianMH 2018-08-21T23:41:54Z ♥ 1

Really cool idea! As for others - took me a minute to realise clicking on the newspaper actions a build. Other than that - amazing execution! Can't imagine what graphics would fit this game better, the audio did its job well, my game wasn't obstructed by any bugs and it introduced an interesting challenge that kept me captivated (until i lost). Good work!

Golden Shackles by FuriousWitch 2018-08-21T23:33:57Z ♥ 1

Very nice entry! I like the graphics and know that the game would be even more captivating if some audio was added.

I found a bug on my first play - you can buy the 700$ update without having the money for it at any time, so I won my second playthrough by just selling 1 piece of jewelry.

Other than that - all the people above have already given good suggestions on how to make the game more fun to play, so all I will say is -great work!

The SACCULOS Saga by s-ol 2018-08-21T23:14:23Z ♥ 2

Right... First things first - this belongs in Tate modern.

Favourite things (going beyond the fact that the whole thing as a unit is my favourite thing): - the soundtrack of part 3 (and some sequels) - the art of part 5 - the narration and story telling of Textulus - the falling through floor and going for a wild infinite ride through the absurd emptiness of it all in Open World (screencapped below)

I bow to you, great sirs, for letting me experience this.

2018-08-22 00_08_44-Clipboard.png

No Space In My Stomach by Roman Petrov 2018-08-21T22:59:22Z ♥ 2

Solid entry! The main mechanic + use of toilet I think is very well thought out and implemented. The only problem for me is the fact that (unless i'm missing something) there's no way to know which pill will destroy which platform and that just leads to unnecessary replays of a level not because the puzzle was too hard but because there was no obvious cause-effect link between pill and platform (apart from colour). Other than that - amazing work! Loved the audio effect for when the snail's too full and you try ingesting one more pill.

Weltraum by JLV 2018-08-21T22:49:02Z ♥ 2

That was unique and as such - awesome! I really didn't expect such an entry and it left me pleasantly surprised. The voice acting is very much on point and combined with the story is what captivated me and made sure I complete the game (yes, i said it!). Would love to see what you guys do in the future (a.k.a. time to self-promote with a website or twitter account or something)

Zero Star by CristiHKJ 2018-08-21T21:49:56Z ♥ 1

As others have already said - great start and it could be something really awesome if you continue on with it. The only problem I had with gameplay was the fact that I didn't dodge any of the incoming missiles and just kept my finger on the space bar and won. Seemed a little too easy but maybe I got lucky somehow.. In any case - nice entry!

Free Falling Fluffs by Tymus 2018-08-21T21:38:48Z ♥ 1

ultra cute! I agree with others that maybe the "f*ckers" part isn't fitting too well. I'm never against some good old profanity, but feel like if you choose to make that type of game there should be even more commitment to make it that. Other than that - quite addictive and hard in a good way. Good work on the constant "whoosh" sound, adds so much to the feel!

Cutting Edge: Screensaver by kazuo256 2018-08-20T22:43:44Z ♥ 4

Genius idea!! I've never seen shrinking of the actual game window as a mechanic before. Joining that with the story and the slashing of walls mechanic - amazing work guys, highest rating I've given for innovation yet. Also, the zoom-in and slash is a great touch 👌🏻

Inventory Heroes by Gonzalol 2018-08-20T22:33:19Z ♥ 1

A Balance686 said, I was really hoping I could strategically use that potion or scroll, it would definitely help in it seeming like I have some control over the game. Sorry if I just missed it and that's already possible! Besides that, really nice art!

Oh No ! More Food : A Vegan Story by Maksime 2018-08-20T22:28:10Z ♥ 1

Yuss! While I had to stop due to needing sleep before work tomorrow, I've bookmarked the game to come back and play to the end as I really want to see how big my boy here can get. The nomnom sound is very on point. Great fun, good work guys!

Personal Space by ProdigalSon 2018-08-20T22:21:43Z ♥ 2

Great entry! Might be worth adding some sort of power ups or something to liven up the game after a few levels, but for a jam game this is amazing. Also, might want to throw in a rick and morty reference to 100x your players & comments (seeing as how you've already set it up in your title - personal space) 😆

Super Square Dodge XLII by DoubleBlackStudios 2018-08-20T22:13:47Z ♥ 0

Extremely fun game!! It's so good, even failing is fun (really liked the audio, especially when I was wrecked by scraping against one of the long running fat beams). Visuals fit perfectly to the type of game it is and the soundtrack definitely did its job. Really cool entry, thank you for the experience!

Shooting out of Space by ginger9 2018-08-20T22:04:12Z ♥ 0

Awesome idea! really liked how hard it can get. Might be worth adding some indicator of how many levels there are?

The Swarm by Wahooney 2018-08-20T21:59:40Z ♥ 1

10/10, would run around in circles hoping for an ammo drop that won't ever come while a bunch of aliens are chasing me as I stumble into their acidic blood again. Great work on the visuals - simple yet very nice. Same for the audio. It was fun to play and is a good format for a jam game.

Space Raze by Inworks 2018-08-20T21:52:09Z ♥ 1

Superb entry! Enjoyed every aspect of it. It was fun to play, pleasant to look at and the audio kept up the intensity of it all. As others have noted - decoupling the turret controls from the ship controls might be worth looking into, unless you already tried and this was better. In any case - awesome work!

Frosty Fort Fight - [FFF] by AwesomeAlliterationAlliance 2018-08-20T21:42:23Z ♥ 2

Very solid entry! Fits theme, audio & graphics are great. I really enjoyed the main menu (the UI and transitions). Also, absolutely obliterated the penguin.

Baby Boom Balance by DevEmil 2018-08-20T21:31:07Z ♥ 1

Pretty cool game! As other comments have already pointed out, it could do with a bit of polish in terms of making all functionality work (tax slider not functioning?) and maybe a little more intuitive feedback system to let the player know why the game ended when it ended. Other than that - really dig the visuals, the audio fit the setting and a great take on the theme. Good work, people!

Cluttered Mind by HAUO 2018-08-17T01:05:56Z ♥ 1

Amazing art and audio! Please bless us with a link to your twitter or wherever you share your art with the world!

Screen Space Defender by Balance686 2018-08-16T20:59:22Z ♥ 1

Nice flow of the game (feels right, not sure how to explain) and also the music!

Zecury by fingamer 2018-08-16T19:55:52Z ♥ 1

Great work! I, for one, liked the graphics very much. For a second the story combined with the graphics were very reminiscent of Dune (read it!). Big respect to my boy for building a grave stone for his fallen idol while his life is in danger. Thanks for the experience, @fingamer.

Spacebars by The Triumvirate 2018-08-16T17:14:04Z ♥ 0

Heh, good to see we're not the only ones interpreting the theme this way! Amazing work! Love how the environment buttons press down when you press them. Also, how frustrating the game is!(which is a good thing for a platformer sometimes, definitely is for me). That ceiling on the 3rd level... Awesome job, keep at it 👍🏻

Thug Slugs by thunderawesome 2018-08-16T17:05:05Z ♥ 0

Genius concept - using salt as bullets in a slugs vs snails world! Loved the animations of the beasts, it'd be interesting to find out how you create those (I don't work with voxels, but know rigging doesn't work). I don't know if it's just me, but might be worth reducing the opponent's health or increasing the player's damage as I found it takes me a while to kill someone and then once I do I'm pretty much dead myself. Great entry!

Junk Rover by Max S. 2018-08-16T16:57:16Z ♥ 2

One of the few games where I see why there's a "mood" category! Very nice submission. I only skimmed through the controls, so when I found I can turn my camera by dragging myself against the base, I was coming here to gloat about my findings but then noticed you can just turn the camera so it's nothing special :( As already discussed - the quality-performance balance is a hard one to keep and while scrolling through the land I could see the different LODs popping in and out while at the same time my laptop started breathing quite heavily. Didn't really impact the experience - cool game!

Exhaustion by Koala Squad 2018-08-16T16:49:03Z ♥ 0

Quite an addictive game! I was (appropriately) killed by what looked like the grim reaper. Loved the graphics, the audio, the gameplay and for some reason the fact that the game just turns itself off after you die. Not entirely sure why you chose to publish a development build, those tend to be more mbs than a normal build. Also, since you're using unity - why not publish to webgl? Makes it a lot more accessible and with such a cool game i think you want to expand your audience as much as possible. Awesome work!

Claude Van Clamme Presents: Agent Poing P.N.Guin's Terrible Penguin Panic by The Enigma 2018-08-16T16:36:19Z ♥ 2

Great backstory! Fun game, as the person above - got stuck a few times. Highscore of 3200 @78m. If that is your custom made splash screen logo, please don't take it away so quick next time, had to reload and capture to be able to check it out. Here it is for those who won't bother to: 2018-08-16 17_27_56-Claude Van Clamme Presents_ Agent Poing P.N.Guin's Terrible Penguin Panic - Ice .png Great work, people!

Running Cosmonaut Simulator by hungare 2018-08-16T16:25:43Z ♥ 1

A hypnotic experience! Not sure if it's all the dots whizzing by or the chill soundtrack (slightly out of beat?), but it was very relaxing. Also, your interpretation of the theme was my first thought when it was announced! Thanks for the experience.

EDIT: forgot to add - unity makes it extremely easy to build to webgl. I'd suggest doing that if you want more people to play the game since it's much much easier to open a browser window than to download things.

Anstorm by ShivArt 2018-08-16T16:18:28Z ♥ 2

It's all been said above, but still - great art! Very much enjoyed the ground shifting mechanics and how it was implemented (i.e. not shrinking linearly). Amazing work for a one man band!

LD37 — One room (98)

Admiral's Room by theholychicken 2017-01-02T21:49:00

Very unique and cool idea! As mentioned previously, my fleet turned around and so I couldn't really advance :D

Great work though guys!

The Cursed Chamber by HenryBell 2017-01-02T20:58:00

A great entry, awesome atmosphere! As said before, some issues with combat, but otherwise - great work!

Flip by Ramperkash 2017-01-01T18:36:00

Pretty awesome, although I thought it was buggy until I read other comments as the switches weren't doing what I expected them to. Adding simple instructions would go a long way! Good work!

LudumDojo by Darenn 2017-01-01T13:29:00

Great idea and graphics!

As mentioned previously the game could do with some added mechanics which variate the gameplay itself, which could get boring after a while, but for a jam entry, it's awesome!

Fantastical Flora by QuestionableQuality 2017-01-01T12:48:00

A very unique idea! I envy one of you (or maybe more) in your team actually having knowledge of botany.

Gameplay is solid, well-made UI, beautiful graphics and sound. Thank You for the experience!

Obelisk by Almax27 2016-12-20T15:05:00

Beautiful art, story is what captivated me! Great work!

Scarehouse by MrNyarlathotep 2016-12-19T15:41:00

Controls were a little iffy, but the enemy dying sound is 10/10.

Just a small note - for the compo, the rules are to upload the source, i.e. everything needed to create this game, so not too sure if scripts alone cut it. But eh, i'm not one to enforce those.

ONE really spooky ROOM by Illutax 2016-12-19T15:12:00

A good idea! Found a spot that I could just stand safely in though :D

Beat Kitchen by Compton 2016-12-19T15:09:00

Pretty awesome idea, good work!

Xenopunch by Pietro Ferrantelli 2016-12-17T22:10:00

Pretty awesome! Great art and sound

The Recursive Dollhouse by Omiya Games 2016-12-17T17:25:00

Awesome game, wanted to play it from the first day of the jam when you guys put a blog entry in the ludum page of a gif. Also awesome of you to include the source.

Pest Control by DoubtfulGames 2016-12-17T17:11:00

Fun game! The changing of weapons didn't work too well though, as mentioned by others.

bread/10 - would pew pew pew pew pew pew pew pew ad infinitum again

The Dash Club by bigbuggames 2016-12-16T22:35:00

Just... wow. I was feeling the beat so bad I could not stop and even though numerous times I thought "Maybe it's infinite?" I just couldn't get myself to quit. Amazing entry!

Psychiatry by pixlark 2016-12-16T21:58:00

CannibalHolocaust/10 - would help no one and drive an old man mad again.

Nice idea! But yeah, maybe just 1 second of extra reading time would be helpful

ONE ROOM ONE ROOM ONE ROOM by Phantom Lab 2016-12-16T21:54:00

"Why try to win a game with no rules?" Life, maaan. It's a game with no rules so ya'll need to stop trying to win, just relax and enjoy the game itself.

burrito/10 - would start thinking way to deeply about life and relationships again.

Good work!

Fish Physics by avalkyrie 2016-12-16T21:46:00

VERY interesting idea! Would enjoy seeing what becomes of it if you continue working on it.

+infinity for the fact that you won't hear the music if there's no air.

Interrogation Room by DiscoFish 2016-12-16T21:35:00

Aw maaan... I'm a no kill guy in MGS and was so proud I got the third digit without punching the dude...

Absolutely amazing art and sound. If I had any following on twitter or whatever I'd be marketing this game instead of mine! Maybe adding some story behind what's happening would be cool. Great work man! beans/10

Junction by batmagus 2016-12-16T20:49:00

Couldn't figure out what to do with processed packages that had the green logo on them:/ Great entry!

Bouncing Balls with the Boing Boing Boys by Sean 2016-12-16T20:16:00

Aah, good old days of local multiplayer.. Fun game!

Welcome Back by yeknomerif 2016-12-16T20:13:00

Very good! Not too much of a fan of text-based stuff, but kept me engaged long enough to open the door. Won't spoil what happens then, but I assure you it's very Sisyphus-like

Rent for 30 seconds by Volcanic Giraffe 2016-12-16T19:45:00

Awesome! Great game, catchy music

Coincidence by Simple Ghost 2016-12-16T11:50:00

I think the most amazing thing to me is the fact that all of the scene is set up using only unity primitives by what i gather from the source, just cubes and cylinders.. amazing. Also, I couldn't get my lighting right in my own entry, this does it so simply yet looks so awesome.

Good work man!

OctaRoom by muriel 2016-12-15T17:09:00

Man, why'd you take away the right to vote for audio, would have voted you sooo high, that was awesome!

Remote Operations Team - Tactical Extraction Action by HuvaaKoodia 2016-12-14T12:55:00

I'm a sucker for all things MGS, so thumbs up from me!

Life.exe by wujood 2016-12-14T12:44:00

Didn't manage to complete the game but can say it's fun and well designed!

Might be due to me not finishing but who's on the roof?

The F Revenge by Pandanymous 2016-12-14T12:29:00

Awesome idea! Beat it by flying pretty much, might not want to let infinite jumps if you plan on expanding

Abandoned by Epicruins195 2016-12-14T12:06:00

Amazing! And awesome of you to include source code.

Voyage by TitoMakaniJr 2016-12-14T10:17:00

Lisa's suit is similar specs as mine.. assuming the main char is a man, Lisa's been roasted, son!

sausage/10 - would win rubik's cube in 3 clicks again

Great work!

VR Block Buster by jerwil 2016-12-14T10:04:00

Pretty fun game! And very cool of you to share the source code

Survive by rayriver 2016-12-14T09:54:00

Engaging game, couldn't stop until I completed it, great work!

Falling Tower by xbcw 2016-12-14T00:48:00

Interesting idea and great work doing this in 48h!

Just a side note - I didn't finish reading the whole of the instructions and naturally, green stuff is good, might want to make "bad" things red or some other indicator of something being bad.

WRK by novotmike 2016-12-14T00:45:00

Yeah man, exactly what most jobs feel like. Good work (pun unintended)!

the beuys are back in town by tylerdoggone 2016-12-14T00:39:00

Except for the controls being hard to remember and hence confusing to use, a very unique entry in this LD, good work!

My Name Is LD-37 by goncalo-monteiro 2016-12-14T00:21:00

dat waist tho..

Nice entry, great graphics and sound, original idea.

Robot Clash by markusfisch 2016-12-14T00:12:00

gg whoever I just played with! :D Doesn't really work with 2 players but I see it being fun with 8.

Package Madness 2D by rplnt 2016-12-14T00:08:00

Great game, addictive somehow! I did get a queue of about 5 boxes for a country that never got announced, not sure if that's part of the game/ Good work guys!

One Gogh by DMinsky 2016-12-13T23:40:00

Really great game, but I think I ran into a bug when one part of the room clipped into another one and so I couldn't finish that level. Doesn't really matter since I still enjoyed the game.

illusianator by JeromWaarom 2016-12-13T17:02:00

One of the first longer games I actually completed! Good work, loved antichamber so naturally enjoyed this, smart puzzles.

keturi by mitkus 2016-12-13T16:25:00

A very fun, polished game, good work!

Also, good to see fellow countrymen participating in LD.

Dont Touch The Floor by cinnamonmelonpig 2016-12-13T16:16:00

Some sneaky monetizing going on! :D

Fun game, good soundtrack and graphics. Don't think I actually touched the floor when I jumped over the wall and out of the map

Polygroom by garywiss6 2016-12-13T16:14:00

That was a fuuuun game! The shop hit me by surprise as well. Good work!

IG/IRL by Aun 2016-12-13T16:05:00

AWESOME idea which made me smile. Also, the art.

I would suggest embeding the game into this submission page by copying over the link from itch.io (you go edit game -> distribute -> embed, and there's a link for LD)

Escape Pod by creativwhisper 2016-12-13T15:41:00

itch.io doesn't seem to launch the game

Neon no Nakama by SimonHutchinson 2016-12-13T15:37:00

Pretty colors, AMAZING soundtrack, great entry.

Would add some sort of "story" behind what's happening, even if it's a simple "You're a firefly who needs to find all the other multi colored fireflies in order to transform into a giant ultra mega firefly and destroy all humanity"... or something better.

Have to say it again - great track.

Concierge by Zarkonnen 2016-12-13T13:26:00

Honestly, the most wildest and thus best soundtrack of all! The craziness of it struck me before I could even start the gameplay. Good work!

Game won me over when during the first round the promiscuous lady went over and flashed a dead body.

11/10 would concierge again

Down the Cave by CandyCreep 2016-12-13T13:23:00

Nice entry, good audio!

Locking the cursor would be a good addition.

Roomba Rampage by PeachTreeOath 2016-12-13T13:20:00

Very interesting and polished! One of the better roomba games in this LD (for which apparently the theme is "roomba")

Heavens Inc. by komjaur 2016-12-13T12:57:00

That was great! When it said "Humans figured out how to make fire without your help" I thought maybe this was about religion preventing advancement of science, but probably not, although still funny how it made me think it.

Great art and a good idea!

One room, one life by Ygogo 2016-12-13T12:53:00

A great mixture of mechanics, good job!

My camera zoomed in into the screwdriver puzzle too much though, so was not able to finish.

Bruce, the escaping ant by pcmxms 2016-12-13T12:50:00

You can embed your game from itch.io to this page by going to edit game -> distribute -> embed and copying over the link given for LudumDare to this entry page. Makes it a lot easier to start playing.

Pretty cool art and a fun game to play.

Three Minutes to Midnight by BlueTheLemon 2016-12-13T12:46:00

Who cares about grammatical errors, the person knows english well besides his own native tongue and that's impressive and people should be encouraged to make games even if with grammar mistakes especially if they're interesting like this one. If this were some polished game selling for x$, the yeah, maybe then it'd be uncool to have mistakes in there.

Good work, especially on the graphics!

The Classroom by palsina 2016-12-13T12:40:00

Impressive work! Keeps the suspense going.

The models are great and yes, i concur, magicaVoxel is an amazing tool

Neat (Ludum Dare 37) by HawkSandwich 2016-12-13T12:33:00

Pretty cool! Got my memory exercise for the day

Also, great graphics

Pico Factory by caranha 2016-12-13T12:24:00

The fact that machines have different output directions makes it more difficult, i liked that!

Inside by zzapp 2016-12-13T12:19:00

Liked the graphics, although even basic colours would have improved it a lot. Soundtrack was fitting. Idea was great, but yeah, the combat itself not too engaging, for all 3 battles I just stood and tapped ctrl, there was no way i could have lost. Good entry!

Test Chamber by ema1ih 2016-12-13T12:14:00

Nice! Although I didn't really get the end, why did he come out of his little office? If so, why did I not get to crush him by jumping on him? :D

Good work guys!

Executioner by Fuad 2016-12-13T11:40:00

I can see how a lot of time probably went in to the underlying mechanics and the complex system which is probably amazing to experience but is a little undermined by the difficult to understand way of achieving the goal. Maybe something a little more graphic and less choicy? Obviously, this will fit just right for the right crowd.

Great entry nonetheless!

Nest by Jonathan Whiting 2016-12-13T11:23:00

Great idea, ultra-hard (not sure if in a good way) once you reach 3rd level and beyond, but you thought about that in advance and put in the autoplay, awesome!

Also enjoyed the sounds but the ones made by my own walking rather than the autoplay.

Amazing submission for 48h!

Tell me who you are in one Room by bodsey 2016-12-13T11:10:00

Ha! Definitely kept playing for longer than expected. That's what makes a good designer I guess - squeezing out fun out of unexpected places. Good work! The color palette was pleasant to the eye.

Death Room 4000 by DalesDiscountTires 2016-12-13T11:01:00

Definitely challenging, remind me of cloudberry kingdom! Great art, solid entry

sit down by spb_Rusty 2016-12-13T10:55:00

God this was infuriating! In a good way! Good work

Area 51: Dreamland by Pixelfan Games 2016-12-13T10:39:00

Awesome pixel art, good soundtrack. As mentioned before - the controls/camera could use a little patching up, but for a jam, this is great!

ISS - Infuriating Space Simulator by Scruffy 2016-12-13T10:26:00

Awesome sound, voice & graphics! Controls make it extremely hard but again, it is space so probably intended. Amazing work guys!

RoomOne by Geckoo1337 2016-12-12T22:32:00

Beautiful shader, great everything.

11/10 teach me sensei

PacTwist by Prospero 2016-12-12T22:03:00

Catchy song!

The Growing Room by eerongal 2016-12-12T18:28:00

Pretty cool, I actually was considering a "growing room" idea myself, albeit a 3D one. I think You did it better than what mine would have been, good work!

Engine Room by Leon Möhring 2016-12-12T18:03:00

Well, I quite enjoyed the stealth part of it! Became a survival-like (think Resident Evil 1) when bullets were gone.

Good graphics and lighting as well.

Dark room by cushycode 2016-12-12T17:58:00

I was going to say the exact opposite! Even without the light, one can easily pick up where the cat is and it's even more easy when it pops up somewhere. Good idea nonetheless, enjoyed the graphics, atmosphere.

Automatous Room Builders by Zee 2016-12-12T17:55:00

Nice puzzles! It is hard to progress though, if the whole game restarts when you fail. Not sure how many levels there are but I know from experience it's hard to create these sort of puzzles and you've done it well.

VacuumBot by Dvorgaz 2016-12-12T17:49:00

Great! Actually got a heartbeat jump when the cat caught me.. Awesome work!

The Nights by Rscar 2016-12-12T17:44:00

While not a big fan of turn-based tactics, it was indeed interesting to play and see that planning ahead helps.

Great graphics!

Hikikomori by Move127 2016-12-12T17:28:00

Same as TT, I beat the game by maxing out the anxiety.. In any case, the art style's awesome, same with the audio. And first entry I've seen trying to tackle/ spread awareness of an actual problem. Good work!

The Murder Room by Sawtan 2016-12-12T17:15:00

Definitely hard, died reaching for the first gun upgrade!

And yeah, sound would improve it LOADS. Good stuff!

Rhythm Rink by shillingburg 2016-12-12T17:05:00

Awesome! Great audio, visuals and idea, the combo button was a little confusing though, wasn't really sure whether I was doing it right or wrong.

Absolutely brilliant for 48h compo

Paper Airplane Attack by kebb 2016-12-12T15:44:00

Sweet! Liked the graphics, controls are hard but that's normal for a plane, as mentioned - successfully shooting a tank is quite difficult. A very good entry.

Also, next time it might be worthwhile to add sounds, trust me even whistles for dropping bombs and mouth-made plane engine sounds would make this that much more fun and add to the overall colorful atmosphere!

Ludum Dare 38 by FiloGC 2016-12-12T15:38:00

Nice! Captured my interest and motivated to finish through to the end.

If there's a plan to continue development I would suggest adding some sort of funny results screens for particular score thresholds. E.g. Code: 47 Art: 421 shows a mona lisa (or equivalent) and describes the resultant game as an impossible to play bag of glitches.

Amelia by Xinelu 2016-12-12T15:30:00

My favourite thing about the game: shooting drops empty shells. It's all in the details. Also, reminds me of hotline miami, which I loved.

As mentioned previously, enemy AI could be a little better.

Nice entry nonetheless!

Sleep Well by vini60 2016-12-12T15:21:00

Missed the instructions somehow so played through levels in complete darkness for a while! Nice entry!

Machina by Drtizzle 2016-12-12T15:16:00

Definitely continue working on this, very interesting idea. The models and the overall atmosphere were great.

Blob Catcher by drludos 2016-12-12T15:11:00

The moment I realised combos are possible by smashing blobs in between two others..mind blown

Nice game!

BreakOut by Neonian 2016-12-12T15:08:00

The game didn't really announce that a timed bar appears when you need to come back, so my heartbeat sped up as I ran back thinking holy crap I'm not gonna make it a couple of times before I even saw the bar appear for the first time.

Great submission!

Studio Castle by sgadrat 2016-12-12T15:03:00

Really like the art and the cymbal! What's up with his orphans burying ME after I killed him?

Also, it's cool the walls on the sides are so effective at maintaining it as just one room.

Dungeon Siege by Notaveerus 2016-12-12T14:56:00

Not sure how hectic it gets after a while but waiting 30 secs for a "wave" of two dudes might be a bit of a stretch :D Otherwise, nice, solid idea. As mentioned before, could be carried on to a product.

Poorot by Kurakurt 2016-12-12T14:50:00

Many rooms? Awesome art and +1 for adding poop to your game.

Abandon Ship by drakekin 2016-12-12T14:43:00

Took me a minute to understand that the weird controls are probably meant to simulate what orienting oneself in a low gravity environment would feel like. Still, a little too hard to control, especially without cursor lock as mentioned previously.

Otherwise, solid entry, good work!

Christmas Time by Jon Reid 2016-12-12T14:32:00

Amazing!! As said before - never encountered anything like this.

The Evidence Room by TrampolineTales 2016-12-12T14:25:00

Great idea! Enjoying the simplicity of the mechanics/interface

4/4 Room by Remicy 2016-12-12T14:17:00

Love it! Only stopped because I want to rate more games, would continue playing otherwise. Catchy soundtrack as well.

Attack of the aliens! by psilon 2016-12-12T14:02:00

A little too easy to click off screen due to the flying aliens when not full screen. Otherwise, as Mik3 mentioned, some easy "juicyness" could be added to the deaths to make them more satisfying. Good work!

Fire Night by ccglp 2016-12-12T13:57:00

Beautifully encapsulated the chaos in the player's face!

One Hotel Room by Risse 2016-12-12T13:55:00

Good idea and visuals!

Loading... Please Wait by DeathBySnail 2016-12-12T13:38:00

Feeling inspirations from William Pugh (Stanley Parable, Dr Langeskov), maybe Rick & Morty as well?

Great fun to play through!

The Magic Workshop by KonH 2016-12-12T13:26:00

Loved the intro story! Also the soundtrack.

Would probably be better if restarted that particular cycle of enemy waves rather than the whole game after dying.

MAX by _beta 2016-12-12T13:19:00

Amazingly fun and innovative! Could do with a more intense soundtrack.

Exit The Room Update 1.1 by Artsicle 2016-12-12T13:13:00

Interesting idea, not too fun though.

P.S. You can embed your game so it's playable on this page by copying over the link from itch.io -> distribute -> embed

clapclap by Emile Danger 2016-12-12T13:10:00

Awesome! Made me smile and the music's great.

Moonlight Maximum by slimabob 2016-12-12T12:18:00

Fun to play, maybe the movement and shoot rate a little to slow. Also, shotgun didn't seem to do much. Like the soundtrack! Good work for such a short amount of time!!

The Infinite Sorrow of a Heartbroken Mind by Viperfish9 2016-12-12T03:07:00

...I used "*cough* walking simulator" in the same exact way in my submission, thinking I was original somehow.

Amazing game btw - the idea (both spacial and narrative), the atmosphere, the model, even the basic soundtrack that fit the piece real well. Good work!