Dungeon Market by Omniorcus 2016-12-17T02:39:00
Pretty entertaining. It's a little hard to get a "read" on the clients enough to really know if you're doing things right, but interesting nonetheless! Nice jam entry
Foon → Ludum Dare Explorer → Users → DoubtfulGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Pest Control | jam | 490 | 3.28 | 3.51 | 2.35 | 3.21 | 3.22 | 3.32 | 3.49 | 3.00 | 100 |
Pretty entertaining. It's a little hard to get a "read" on the clients enough to really know if you're doing things right, but interesting nonetheless! Nice jam entry
Neat puzzliness. The audio was a bit creepy, and I kept breaking out of the room.
It's tricky to learn! I didn't get very far. Cool situation, though.
Pretty, soundtrack is pretty repetitive.
Couldn't figure this one out, the movement worked, but interacting with the spacebar as specified did nothing.
Beautiful, difficult to understand how to progress. Really cool characters!
Looks like you got some good training and learned a lot!
I'd love to see a somewhat faster way to move around. Once you get to the 3rd or 4th "level" it took too long to get across the room. Maybe move toward the mouse instead of having a separate button to fly up? Otherwise, good job!
Not bad! It would be nice if there was some sort of warning when zombies were spawning, so you could avoid them. But definitely a good start!
I'm not entirely sure how to play the game, but it seems like an interesting idea! I crashed and burned pretty early. I wish there was a little more feedback on whether you were doing the right things or not, or if there is that feedback I wish it was more obvious. Pretty and a nice idea though!
Certainly a lot better than anything I did when I was 10! Well done. Not a super engaging game, but look at you building and launching a multi-platform game! Keep at it, building games is tough but worth it.
Interesting idea! Keep it moving, there could be something here.
Interesting! I like the subtle commentary about social norms. I feel like the actual gameplay needs work, but not a bad start!
Really pretty, but it doesn't give me much of a sense of progression. I quit because I couldn't tell if I was making any progress. Really neat looking though!
Not too shabby! It was pretty tough to grab the painting, for some reason, but I figured it out. Not bad for a first jam, nice work!
Pretty! Really neat storytelling.
Really great aesthetic, cool character design. Can just stand in one place and spam clicks to get the ball up to crazy speeds, and win.
Pretty simple idea and mechanic, but well done!
Interesting concept! The people fall out a little too easily, makes it hard to have any sort of reasonable strategy. Neat idea though, I could see it becoming something sweet!
Such a sweet song. Gameplay is a little difficult to figure out, but all in all a pretty solid submission! Nicely done.
Interesting concept, difficult to play.
Nicely done! I actually really enjoyed this one. Neat idea for sure. A little hard to control, but then again if you were actually someone remotely controlling a parasite I imagine it *would* be kind of hard to control. Neat trying to figure out the different options in the storyline.
Pretty drawings!
The mummy was a surprise! Hard to understand.
Physics are pretty weird and hard to control, but a neat idea!
The juxtaposition of the two theme songs was pretty fun. Also, I like how the wizard can twirl in circles with the mouse while he walks, a veritable ballerina wizard! Well done.
Cute, hard to play. Pretty simple puzzles, hard to control.
Nicely done! Very engaging, and a nice ramp in difficulty. Plenty of interesting ideas introduced, and the levels are tricky but fair.
Cute characters! Some interesting puzzling.
Pretty fun! I wish it had a little more variety—gets a little repetitive after a while. But pretty satisfying, not a bad little prototype
I greatly enjoyed the victory screen :)
Not bad! It gets crazy pretty quickly, but a neat idea. I wish it was easier to move the modules around, right now it feels a little slow and frustrating, in a game that demands speed. Nice little prototype though, keep at it!
Not bad! I wish there was a little more time to outfit people, the conversations feel arbitrarily short, and it's a bit painful. I feel like there's a better way to make it challenging. But neat idea!
I like the semi-history theme, but the gameplay is a little rough. Could use a few more things to actually make it fun. But a good start! And I liked the pixel art.
Fun! I enjoyed it. Could use a little polish and some more variety, but the core concept is solid. I like how you can control your character and shoot in different directions.
Not bad! I like the puzzling, although the disappearing platforms were a little inconsistent, tough to figure out
I liked it! It was a pretty fun experience right off the bat. The graphics and audio need work, but it was fun, which is a great start for a game. Good work!
Simple and clean, nice to pick up and play for a bit. Nicely done!
Pretty graphics, I got stuck.
Very pretty, and I liked the starting-without-glasses-and-then-finding-your-glasses thing. It had a nice effect. Good work!
Pretty, pretty game. Sound was painful, though! Too high-pitched. Really difficult.
Interesting choice of subject matter – I applaud you for giving it a shot. I don't know that it was very successful, but it's a courageous subject to attempt.
Controls were pretty tricky