Whale Fall by theslate 2017-05-20T04:07:55Z ♥ 1
Very interesting theme, and I enjoyed the ending (I think?) as well!
Foon → Ludum Dare Explorer → Users → cablay
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Planetary Malignment | jam | |||||||||||
| 2017 | 39 | Running out of Power | Mobile Charger | jam | 3.80 | 3.60 | 3.20 | 3.60 | 3.60 | 4.20 | 3.40 | ||||
| 2017 | 38 | A Small World | 6 degrees | jam | 420 | 3.32 | 2.84 | 3.16 | 3.84 | 3.42 | 2.71 | 3.24 | |||
| 2016 | 37 | One room | Full House | jam | 634 | 3.07 | 3.47 | 4.00 | 3.80 | 3.07 | 28 |
cablay leaves an average of 6.3 feedback comments each event.
Very interesting theme, and I enjoyed the ending (I think?) as well!
Very cool! I liked how the mechanic was self-balancing in a way, and there's a lot more to it than I thought at first.
Very nice! There seemed to be just the right amount of depth for a game this size and I really liked the art as well.
This is probably my favorite game I've tried for this LD, great job! Only problem I had was that the planet rating percentage was somewhat intuitive.
I like the idea of going from one planetoid to the next using cannons, and really enjoyed the music as well! It was a little tricky to get the hang of the controls and I think I fell off a planet at one point as well.
Very nice! Excellent across the board, and impressively polished. One area for improvement may be having the amoeba revert to its original form a little quicker after you're done dragging, but that may mess with the stretchiness balance you seem to have going as you get larger.
Cool idea (reminds me of Reigns), and I liked the planet art as well! I'd consider adding a section to the page about what the different buttons do, though.
FYI, it looks like the repeating bug mentioned on your itch.io page may not be fixed on the build played in-browser as I got the same event multiple times in a row. Not sure if that's what you intended or not.
I like the look and the sound fit with it nicely! The only suggestion I have would be to consider speeding up the movement a little bit.
Very cool! The grappling hook was really satisfying.
A game built around that mechanic focused on traversal rather than survival could be even more compelling (but admittedly less applicable to this jam's theme)!
Fantastic premise, excellent execution!
Great art! I also really liked that the sound effects matched the music well (I'm thinking it was the delay that suited the echo-y, ambient music).
One minor suggestion would be to have a restart prompt or something when you die (I thought the game had crashed at first).
Cool idea!
Just FYI after all my doors were broken down I was able to hide in the corner and the zombies(?) were unable to get to me.
I like the idea! The delay between my click and the ship's response (due to the avatar's movement and then the ship's, which I'm sure was intentional) made it a little difficult to figure out what all the ship's controls did.
Cool game. Enjoyed barely squeaking by a large group with only 3 health left!
Very cool! Had fun trying to keep the little guy alive.
LD39 — Running out of Power (4)
Mr Mayor's Energy Crisis by HuvaaKoodia 2017-08-08T21:06:35Z ♥ 1
Fun game! I would have appreciated some additional instructions on this site or in-game, though.
Heal The Dark Lord! by Coauctor 2017-08-02T20:15:21Z ♥ 1
Loved the art and originality! I felt like I didn't have a great grasp on how the mechanics worked, though.
Toast Up! by gwinnell 2017-08-02T08:43:05Z ♥ 1
This was great! I thought each aspect of the game was fun and well-executed.
It did take me a few rounds to realize what exactly was going on, but once I got over that hump I played until exiting the planet and unlocking all the upgrades.
VUEL by Jezzamon 2017-08-02T08:27:16Z ♥ 1
Really enjoyed this game! Visuals and mechanics were excellent and the writing was really entertaining.
If I had to pick something to critique, I'd say that the upgrades were nice for variety in movement/playstyle but I didn't find them more useful than the base one (though that may be the intent!).