Phil Fortier by icefallgames 2016-04-20T04:49:00
Intro is super neat. Puzzles can be a bit tricky because of the unreliability of physics, but very good nonetheless.
My only complaint is getting suck on the sides of cubes when jumping.
Foon → Ludum Dare Explorer → Users → WeaverDeveloper
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | I ain't got no body | jam | 21 | 4.26 | 4.13 | 3.94 | 4.19 | 4.69 | 4.23 | 4.30 | ||
| 2017 | 38 | A Small World | 👥 | Pip Sweep | jam | 21 | 4.18 | 3.89 | 4.14 | 4.05 | 4.57 | 4.25 | 4.13 | 4.14 | |
| 2016 | 37 | One room | Tripoly | jam | 76 | 3.97 | 3.97 | 3.74 | 3.33 | 4.28 | 3.42 | 3.73 | 75 | ||
| 2016 | 35 | Shapeshift | Shape Escape | jam | 121 | 3.78 | 3.98 | 3.73 | 4.24 | 3.63 | 2.54 | 2.96 | 3.12 | 100 |
Intro is super neat. Puzzles can be a bit tricky because of the unreliability of physics, but very good nonetheless.
My only complaint is getting suck on the sides of cubes when jumping.
Interesting game, though the low number of card interactions makes "mastering" it much too easy
Graphics aren't the best, but it more than made up for it with the fantastic audio and cute twist of getting fatter where it eats something.
Superb art, though the gameplay felt very rough around the edges. Solid entry.
I'm missing something very crucial. Is there any strategy beyond clicking the top when you need more GB?
Neat game, but my keyboard doesn't like holding 4 buttons at once :s
404
That was definitely an experience.
I like the bouncy physics nature of this game, but the gameplay is still a bit rough around the edges (as is to be expected). Ace stuff considering the time limit.
Very good, though it could do with a lot more content. Most of the game was spent approaching those big doors.
It's a good platform for making some very nice puzzles.
Nice graphics. Controls are a bit unresponsive. I do wish combat was a bit more deliberate, with slow moving enemies and telegraphed timings right at the start.
Simple concept, well executed. Controls are a bit sluggish, but very good overall.
Cool idea in the mechanic, i really like that it's on a timer rather than a command. Sprites look good, especially for 48h.
Biggest gripe are controls and their responsiveness.
The flappy bird style mechanic put a smile on my face, it was unexpected.
Difficulty ramps pretty well, but sadly i just don't see this game doing much with the theme. It's shapeshift, not just shape.
Cool game! The third monster type absolutely wrecked me.
Pretty cool game, but there were very long stretches with nothing going on, as well as blind corners when something did spawn. It kept me playing for a good long while though!
Beautiful game, outstanding graphics considering the available time. The puzzles are a bit off-putting, it feels more like I'm just bashing all the buttons randomly until things fall into place. I think it would have been neat to have a peaceable block or two and less built-in pieces.
Regardless, the game is pretty and fun.
Very challenging.
Simple and consistent graphics, easy to get into gameplay, pretty good overall.
Same here, webgl stuck after hitting start
Very interesting idea, but the gameplay itself feels very unpolished, especially on the jumping side. Take a look at interpolation, it helps a lot with making the height of jumps feel proper, or just a simplistic implementation of constant gravity.
Superb. Gameplay could be smoother, but it more than makes up for it with the innovative setting and music.
Very comfy game with a novel concept!
Cute game. Could have used a few more challenges, but overall very good.
It was a hard choice between giving humor 1 star or 5 stars, but I went with 5. This game is either terrible or an absolute masterpiece.
It's difficult to enter into this work because of how the subaqueous qualities of the Egyptian motifs notates the inherent overspecificity.
Interesting concept, but I couldn't figure out what to do after getting the circle and taking it back. No more symbols appeared as far as I could tell.
Man, this was genuinely fun to play. Good job.
Interesting idea basing transformation on temperature. Could be a bit easier to read and faster though!
Much too forgiving (ran into the side of a cube and it put me on top of it), and I didn't notice any increase in difficulty over time. Soundtrack is very nice though.
Super cute game. I like how the correct shape isn't perfectly obvious and you have to look around to get it right. Animation and graphics are very cute.
Pretty fun, but much too short.
Will not work on Chrome after downloading, only firefox. You should consider uploading it somewhere and including a link to the html file instead of a download to the whole thing.
Very solid graphics and smooth gameplay. Excellent execution of a simple idea.
Pretty good, though I didn't have anyone around to play against, though it looks like it would be a lot of fun. Even enjoyed just avoiding stuff on my own. Solid graphics and a good amount of polish.
Very interesting concept, but it could do with some more user-friendliness.
Decent execution and reasonably engaging.
I may have run the wrong thing, but the only executable I found was UE4Game.exe, and running it gives me the error below. It's the 32 bit version.
---------------------------
Message
---------------------------
The global shader cache file 'E:/Downloads/lokatening_win32/Engine/GlobalShaderCache-PCD3D_SM5.bin' is missing.
Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.
Alternatively build and run the UNCOOKED version instead.
---------------------------
OK
---------------------------
Short and sweet.
It's very hard to see what's happening due to the camera occluding the level.
Very cute and nice graphics, funny dialogue and well thought out relation to the theme.
I did get stuck though, after the cart moves. I see my character in the (prison? but the perspective is weird. It seems like i could move there, but i can't, and i can't interact with the door either when i take over the NPC.
Interesting concept, but the slow pace combined with no checkpoints gets frustrating. Good mood but gameplay could be more forgiving.
Very cute game. AI is pretty dumb and ended up killing itself that one time it did win, but at least you made what looks like it was probably meant to be a two player game singleplayer for LD!
Really cute graphics, but could use more polish, such as an alertness indicator rather than an instant game over.
Crashed before the game ended, but this is a super neat game.
Man, this really challenges my spatial sense. Very engaging and well executed. Definitely in the top 5 LD games I've played.
Not bad. Gameplay is smooth and the enemy movements look dynamic, plus the shapeshift mechanic is interesting. Only issues are that the music gets tiring very quickly, the executable is quite large, and I get this error when I die:
___________________________________________
##################################
FATAL ERROR in
action number 1
of Create Event
for object Puff1b:
Push :: Execution Error - Variable Get 20.depth(19, -1)
at gml_Object_Puff1b_Create_0 (line -1) - <unknown source line>
###################################
Not bad. Found a bug where you can run into an obstacle and hold ctrl to reach the end of the level immediately :~)
Crashed the first two times I tried to open the game, but worked on the third.
Cute little minigame. Voices add a lot to the mood and the effects are nice.
Haha, looks like the title I picked for my submission wasn't very original. A pretty neat game -- easy to get into.
Fun niche to fit with the theme. Pretty decent overall.
Cute game, though the physics could have been polished some more as control was very difficult. Shifting shapes only rarely helped, and I ended up losing because of the path being completely blocked.
Cute little game. Looks like R doesn't trigger a restart though.
Very clever control scheme. Good concept and pretty decent implementation.
Thanks for the feedback, there are a lot of plans in place to make the game better if we do decide to polish it more, but we aren't doing that while the jam is on.
For those wanting to see a sub-2minute time on level2: http://puu.sh/oooFy/192afff0d7.webm
Controls are responsive and smooth. Not very original, but a solid implementation.
Cute little game, could have definitely used vigorous bug-testing and enemy/mechanics variety.
The background sprites are beautiful, but they kind of clash with characters in many places.
Download seems to be broken. Would appreciate a web build too :)
Can't run this, i get "The browser could not allocate enough memory for the WebGL content" error. Probably a firefox issue.
this is CUTE
Excellent idea and execution. I got at least a couple of minutes in before dying after losing concentration at a critical moment.
Very creative approach to the theme. Did take me to figure out the pattern, but it was cool to see how it played out
Very nice idea and execution. Would have benefited greatly from some sound, but overall a very good submission.
I finished the whole game despite the amount time it took, which doesn't happen often
Very good submission overall.
Only qualm I had was the choppy controller.
Cute graphics and good execution of the concept.
The music did get little annoying after a while.
Cute and original concept. It got a bit too difficult for me in level three; could have used a more gradual buildup in complexity. Overall a nice submission.
An interesting game to say the least
My only qualms are the lack of visual feedback when hitting enemies, and the slow movement of projectiles
Strange to say the least, but it was an interesting exercise trying to figure the game out.
Very well done. The controls were tricky to get used to, and combined with the game's difficulty, I didn't get very far, but there's definitely a lot of gameplay value in there.
An interesting concept, but needs some polishing. The non-discrete moves (as in, can aim in any direction rather than tile based) felt too overpowered and somewhat unpredictable by the other player. The aiming mechanic was also very confusing, with the spell preview not usually following the aim direction.
Still, it is very much a a complete game and a solid submission.
Very cool game, especially the emails. Good writing, and a nice touch to send followup emails when you fail.
Refreshing mechanics and solid art. One of the better entries I've played!
The concept has potential, but unfortunately the gameplay feels like menial labor with little reward at the end of it. The graphics are nice and concise however, and that poster caught my eye
Very clever idea with the doors. The enemies being very difficult to hit without getting hit yourself made for an interesting mechanic of having to keep moving as much as possible.
I did keep losing because I couldn't tell where I popped out -- could have used some sort of transition effect so you can keep track.
I don't know if I missed something, but the WASD controls didn't work. Didn't rate
Cute little puzzle game. Gameplay was a little choppy, but overall a good submission.
Concept has potential, but the gameplay is a bit too limited. Having different kinds of attacks, more predictable enemy attacks, and hit feedback might make the game more... "gamey".
Web version is giving me an error on Chrome:
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
Excellent work making a game of this complexity in 48 hours, but as the other comments say, it is very slow. There is also not enough feedback in the game, such as the price of inputs and outputs, and their relationships.
Couldn't really tell what was happening, but it looks like it works :)
Made me exhale hard through my nose. Great idea and good execution, especially with the squishy physics.
Clicking and dragging did bug out a lot in-browser though
Got an error:
"404 Not Found https://storage.googleapis.com/itchio/upload2/game/104968/343031"
Did not rate
Solid implementation, but pretty slow for a game of this type. Didn't last very long, got swarmed because I wasn't looking :~)
Very cute concept and fantastic graphics. While the instructions weren't terribly clear, I did figure it out quickly enough. I finished the first level but got stuck on the second.
The game could have used some clearer visual feedback, such as highlighting the dirt, and maybe a 360 degree orbit to get a better feel for the possible movement vectors. Overall a very well crafted game, but missing some user-friendliness polish.
Interesting game with solid graphics. It took some time to figure out what to do, and the frequency of death made it feel pretty repetitive, but a good submission overall.
One of my favorite submissions so far. The emergent behavior of non-interacting colors grouping together is really cool.
Cute game with solid sounds, art, and atmosphere.
Decent game with a solid mood. Not being able to skip the dialog made it very slow to play, but it was enjoyable overall. Good work!
Tough genre to do for a jam, but you pulled it off pretty nicely. Only thing missing is more levels.
Cute idea and solid execution -- aside from the somewhat unconventional controls
Looks like an excellent base for a larger game. You got in a very impressive amount of content for a 72 hour jam game, but there doesn't seem to be much in the way of gameplay at this point. Some antagonistic elements like natural disasters or a military system would go a long way to make the game fun to play.
Overall an impressive submission, especially from a technical standpoint.
@spinaljack No, it's a model of the MC from our ongoing game project, GUN☆CAT :o)
Thoroughly enjoyed this entry to be honest. Creative and got a few chuckles out of me
A very polished game and an overall great submission.
Only a couple of things wrong with it: the control scheme was a bit unpleasant, and the bullets were a bit too fast and numerous on the small planets, making them very difficult to avoid.
Good job!
First properly fun game I've played so far. It has some balancing/polish missing, suhc as the player sometimes falling straight through a red block rather than bouncing off after it's destroyed, but overall an excellent game.
You did a great job of not overextending yourself, which is a problem many jammers run into. Simple game, simple mechanics, and simple graphics, all tastefully put together into a solid jam game.
Excellent, innovative game. Impressive polish for just 3 days! Picking an unconventional gameplay form was a risky bet, but it seems to have paid off pretty well.
Nice and relaxing game, but not much substance to the gameplay. Click the things that pop up to win.
The game had the vibe of something interesting being right around the corner, which is a nice element to have if you plan on expanding the gameplay
I also liked the fox at the end
Had just the right amount of responsiveness for a game like this. It was a nice touch to let the player try out all the different combos before starting the game, although it might have been nice if the game had a ramping difficulty, allowing the player to try the combos on live enemies without much risk.
Overall very high up on the list of submissions this time around