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WeaverDeveloper

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201945Start with nothing👥I ain't got no bodyjam214.264.133.944.194.694.234.30
201738A Small World👥Pip Sweepjam214.183.894.144.054.574.254.134.14
201637One roomTripolyjam763.973.973.743.334.283.423.7375
201635ShapeshiftShape Escapejam1213.783.983.734.243.632.542.963.12100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by WeaverDeveloper

LD35 — Shapeshift

Phil Fortier by icefallgames 2016-04-20T04:49:00

Intro is super neat. Puzzles can be a bit tricky because of the unreliability of physics, but very good nonetheless.
My only complaint is getting suck on the sides of cubes when jumping.

Card De-Wolf by AxeTheory 2016-04-24T10:54:00

Interesting game, though the low number of card interactions makes "mastering" it much too easy

ORIKAMI by Mnemusyne 2016-04-19T18:42:00

Really pretty, i hope people give it enough of a chance to get to the message of the game, at which point it'll click.

OGLA by egos 2016-04-19T23:12:00

Pretty cool stuff. I feel like there might be more depth to it which can't be fully appreciated in the few minutes you spend playing.

Badassnake by ryjcio 2016-04-20T18:31:00

Graphics aren't the best, but it more than made up for it with the fantastic audio and cute twist of getting fatter where it eats something.

Soulbound by OysterKLAN 2016-04-21T01:11:00

Superb art, though the gameplay felt very rough around the edges. Solid entry.

Infinity Access by Hyoga-3D 2016-04-19T02:10:00

I'm missing something very crucial. Is there any strategy beyond clicking the top when you need more GB?

Shifty's Shape Escape by grayhaze 2016-04-21T07:05:00

Neat game, but my keyboard doesn't like holding 4 buttons at once :s

Heavy Water by Kep 2016-04-21T15:13:00

404

Get Yo' Baby Swole by Cosrnos 2016-04-21T01:37:00

That was definitely an experience.

Transform! The Three Natures by cudabear 2016-04-19T23:08:00

I like the bouncy physics nature of this game, but the gameplay is still a bit rough around the edges (as is to be expected). Ace stuff considering the time limit.

SandShifter by nesis 2016-04-19T20:12:00

Very good, though it could do with a lot more content. Most of the game was spent approaching those big doors.

It's a good platform for making some very nice puzzles.

Fast Dungeon by Andreas Brandt 2016-04-19T18:23:00

Nice graphics. Controls are a bit unresponsive. I do wish combat was a bit more deliberate, with slow moving enemies and telegraphed timings right at the start.

IGEO by Thought Reactor 2016-04-21T00:15:00

Simple concept, well executed. Controls are a bit sluggish, but very good overall.

Green Knight by PinkIndian 2016-04-19T19:19:00

Cool idea in the mechanic, i really like that it's on a timer rather than a command. Sprites look good, especially for 48h.
Biggest gripe are controls and their responsiveness.
The flappy bird style mechanic put a smile on my face, it was unexpected.

Galaxy Shifter by Willsr71 2016-04-19T19:23:00

Difficulty ramps pretty well, but sadly i just don't see this game doing much with the theme. It's shapeshift, not just shape.

MURDERSHIFTERS by Chaoclypse 2016-04-19T18:43:00

Cool game! The third monster type absolutely wrecked me.

Shapeshift by suurin 2016-04-21T10:45:00

Pretty cool game, but there were very long stretches with nothing going on, as well as blind corners when something did spawn. It kept me playing for a good long while though!

Laser Town by Hectigo 2016-04-19T19:44:00

Beautiful game, outstanding graphics considering the available time. The puzzles are a bit off-putting, it feels more like I'm just bashing all the buttons randomly until things fall into place. I think it would have been neat to have a peaceable block or two and less built-in pieces.
Regardless, the game is pretty and fun.

Stay Frosty by taviandir 2016-04-21T14:04:00

Very challenging.

Dungeophobia by Maxr00 2016-04-19T02:19:00

Simple and consistent graphics, easy to get into gameplay, pretty good overall.

Dark Light Shine by Tasteslikefuture 2016-04-23T14:34:00

Same here, webgl stuck after hitting start

Theseus by TheMeorch 2016-04-22T03:18:00

Pretty clever game.

Weaponshift by The Vall 2016-04-19T20:17:00

Very interesting idea, but the gameplay itself feels very unpolished, especially on the jumping side. Take a look at interpolation, it helps a lot with making the height of jumps feel proper, or just a simplistic implementation of constant gravity.

ShiftCube by Phask 2016-04-21T14:00:00

Gives me a broken page

Shadow of the Red Hand by andyman404 2016-04-21T11:28:00

Superb. Gameplay could be smoother, but it more than makes up for it with the innovative setting and music.

Keysmith's in a hurry! by Felladrin 2016-04-24T18:47:00

Very comfy game with a novel concept!

RGB Escape by Mieeh 2016-04-20T18:21:00

Cute game. Could have used a few more challenges, but overall very good.

A Story of Hatred by fragileannihilator 2016-04-19T22:51:00

It was a hard choice between giving humor 1 star or 5 stars, but I went with 5. This game is either terrible or an absolute masterpiece.

A Story of Hatred by fragileannihilator 2016-04-20T19:55:00

It's difficult to enter into this work because of how the subaqueous qualities of the Egyptian motifs notates the inherent overspecificity.

Fulmen by Thoran 2016-04-21T14:06:00

Lost all my hearts but game didn't restart. I can still attack -- is this a bug?

Shapeshift runner by LordHannu 2016-04-19T17:55:00

Interesting concept, but I couldn't figure out what to do after getting the circle and taking it back. No more symbols appeared as far as I could tell.

Shadowshifter by Ilseroth 2016-04-19T02:21:00

Man, this was genuinely fun to play. Good job.

It's Just a Phase! by terryg 2016-04-22T03:04:00

Interesting idea basing transformation on temperature. Could be a bit easier to read and faster though!

Run Rainbow Run by djosef 2016-04-21T11:14:00

Much too forgiving (ran into the side of a cube and it put me on top of it), and I didn't notice any increase in difficulty over time. Soundtrack is very nice though.

Sneaky Purple by bigbuggames 2016-04-19T22:43:00

Super cute game. I like how the correct shape isn't perfectly obvious and you have to look around to get it right. Animation and graphics are very cute.

Henkan Pachinko by AnaGF 2016-04-21T01:41:00

Pretty fun, but much too short.

Switch Them All by Kano 2016-04-19T18:02:00

Will not work on Chrome after downloading, only firefox. You should consider uploading it somewhere and including a link to the html file instead of a download to the whole thing.

Hasardeux by Llucile 2016-04-19T22:54:00

Gameplay could have been smoother and the field larger, but not a bad execution of a good idea.

QUACKTRIS by ronniepedra 2016-04-19T02:42:00

Very solid graphics and smooth gameplay. Excellent execution of a simple idea.

Phat Fishes by tentacode 2016-04-19T17:59:00

Pretty good, though I didn't have anyone around to play against, though it looks like it would be a lot of fun. Even enjoyed just avoiding stuff on my own. Solid graphics and a good amount of polish.

A Sum Of All Parts by MattWoelk 2016-04-21T01:48:00

Very interesting concept, but it could do with some more user-friendliness.

Reshaper by alexander0153 2016-04-19T18:04:00

Decent execution and reasonably engaging.

Lokator 2: The Lokatening by Echo Team 2016-04-19T18:37:00

I may have run the wrong thing, but the only executable I found was UE4Game.exe, and running it gives me the error below. It's the 32 bit version.

---------------------------
Message
---------------------------
The global shader cache file 'E:/Downloads/lokatening_win32/Engine/GlobalShaderCache-PCD3D_SM5.bin' is missing.

Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build.
It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.

Alternatively build and run the UNCOOKED version instead.
---------------------------
OK
---------------------------

Shape Soup by jeroenwimmers 2016-04-21T06:41:00

Short and sweet.

The Door by Joanrelos 2016-04-21T12:56:00

That was... interesting.

Fall and Roll by blackname 2016-04-21T01:01:00

It's very hard to see what's happening due to the camera occluding the level.

Party at the Knightclub by Elisée and friends 2016-04-19T20:03:00

Very cute and nice graphics, funny dialogue and well thought out relation to the theme.
I did get stuck though, after the cart moves. I see my character in the (prison? but the perspective is weird. It seems like i could move there, but i can't, and i can't interact with the door either when i take over the NPC.

Memento Mori by ZeroFaction 2016-04-19T17:33:00

Interesting concept, but the slow pace combined with no checkpoints gets frustrating. Good mood but gameplay could be more forgiving.

CastleShift by JefePapaya 2016-04-19T19:25:00

Very cute game. AI is pretty dumb and ended up killing itself that one time it did win, but at least you made what looks like it was probably meant to be a two player game singleplayer for LD!

ChickenShift by fenwick 2016-04-19T02:17:00

Really cute graphics, but could use more polish, such as an alertness indicator rather than an instant game over.

Helium-4 by mountainstorm 2016-04-21T06:47:00

Crashed before the game ended, but this is a super neat game.

Shifting Worlds by ichbinkeinreh 2016-04-19T23:15:00

Man, this really challenges my spatial sense. Very engaging and well executed. Definitely in the top 5 LD games I've played.

Darkling by Sloof 2016-04-19T17:44:00

Not bad. Gameplay is smooth and the enemy movements look dynamic, plus the shapeshift mechanic is interesting. Only issues are that the music gets tiring very quickly, the executable is quite large, and I get this error when I die:
___________________________________________
##################################
FATAL ERROR in
action number 1
of Create Event
for object Puff1b:

Push :: Execution Error - Variable Get 20.depth(19, -1)
at gml_Object_Puff1b_Create_0 (line -1) - <unknown source line>
###################################

The Adventures of Box Boy by airdinghy 2016-04-21T11:05:00

Not bad. Found a bug where you can run into an obstacle and hold ctrl to reach the end of the level immediately :~)

Trisquircle by Ayawaska 2016-04-19T17:50:00

Crashed the first two times I tried to open the game, but worked on the third.

Cute little minigame. Voices add a lot to the mood and the effects are nice.

Shape Escape by legavroche 2016-04-21T00:12:00

Haha, looks like the title I picked for my submission wasn't very original. A pretty neat game -- easy to get into.

Star Buddy by drazil100 2016-04-21T00:17:00

Fun niche to fit with the theme. Pretty decent overall.

Shifty Shapes of Grey by goibon 2016-04-20T18:25:00

Cute game, though the physics could have been polished some more as control was very difficult. Shifting shapes only rarely helped, and I ended up losing because of the path being completely blocked.

Mission: Decomposition by MurderPunch 2016-04-19T18:39:00

Cute little game. Looks like R doesn't trigger a restart though.

BlowRider: Legends by WojtaW 2016-04-20T18:17:00

Very clever control scheme. Good concept and pretty decent implementation.

Shape Escape by WeaverDeveloper 2016-04-19T20:07:00

Thanks for the feedback, there are a lot of plans in place to make the game better if we do decide to polish it more, but we aren't doing that while the jam is on.
For those wanting to see a sub-2minute time on level2: http://puu.sh/oooFy/192afff0d7.webm

Frog Princess by willjardine 2016-04-19T02:47:00

Controls are responsive and smooth. Not very original, but a solid implementation.

Blubbymorph by antarka 2016-04-19T18:10:00

Cute little game, could have definitely used vigorous bug-testing and enemy/mechanics variety.
The background sprites are beautiful, but they kind of clash with characters in many places.

Shapeshift Wizard by foepje12 2016-04-19T18:03:00

Download seems to be broken. Would appreciate a web build too :)

Beneath a killing moon by Holtenice 2016-04-19T19:03:00

Can't run this, i get "The browser could not allocate enough memory for the WebGL content" error. Probably a firefox issue.

NeonDX by neondx 2016-04-20T18:28:00

Superb. Simple idea, very well executed, and challenging without being inaccessible. Very well done.

Kitsune Quest by KitsuneQuestDev 2016-04-22T16:28:00

this is CUTE

LD37 — One room

Keep Listening And Everybody Explodes by grandtheftmarmot 2016-12-13T21:44:00

Excellent idea and execution. I got at least a couple of minutes in before dying after losing concentration at a critical moment.

Just Leave Home by ALeal_Dev 2016-12-18T23:12:00

Very creative approach to the theme. Did take me to figure out the pattern, but it was cool to see how it played out

Artifact Dash by arhpositive 2016-12-18T16:35:00

Very nice idea and execution. Would have benefited greatly from some sound, but overall a very good submission.

0.25 by ARuculaDoMal 2016-12-14T17:43:00

I finished the whole game despite the amount time it took, which doesn't happen often
Very good submission overall.

Only qualm I had was the choppy controller.

One Room Full of Presents by zhur 2016-12-14T17:48:00

Cute graphics and good execution of the concept.
The music did get little annoying after a while.

One piece in one room by fufi 2016-12-18T16:44:00

Cute and original concept. It got a bit too difficult for me in level three; could have used a more gradual buildup in complexity. Overall a nice submission.

Agoraphobic by tylerraz 2016-12-13T21:20:00

An interesting game to say the least

My only qualms are the lack of visual feedback when hitting enemies, and the slow movement of projectiles

the beuys are back in town by tylerdoggone 2016-12-14T02:16:00

Strange to say the least, but it was an interesting exercise trying to figure the game out.

SpaceBeaver by OWC 2016-12-13T21:37:00

Very well done. The controls were tricky to get used to, and combined with the game's difficulty, I didn't get very far, but there's definitely a lot of gameplay value in there.

Sorcerer's Room by hugofock 2016-12-18T17:27:00

An interesting concept, but needs some polishing. The non-discrete moves (as in, can aim in any direction rather than tile based) felt too overpowered and somewhat unpredictable by the other player. The aiming mechanic was also very confusing, with the spell preview not usually following the aim direction.

Still, it is very much a a complete game and a solid submission.

Marvellous Inc. by rilifon 2016-12-14T18:28:00

Very cool game, especially the emails. Good writing, and a nice touch to send followup emails when you fail.

Polygroom by garywiss6 2016-12-14T21:02:00

Really great use of the tools you had. Proof that you don't need fancy graphics to have a good game :). It stopped working at wave 8 for me for some reason

Mind Over Munitions by Bensonance 2016-12-15T20:07:00

Refreshing mechanics and solid art. One of the better entries I've played!

Obelisk by Almax27 2016-12-13T21:33:00

Powerful atmosphere, very nice and consistent graphics, basic but difficult gameplay.

I did not finish it after being sent back to the start after dying a few levels in, but the levels I played were very well done.

Glad You Came by Tonasz 2016-12-14T21:09:00

The concept has potential, but unfortunately the gameplay feels like menial labor with little reward at the end of it. The graphics are nice and concise however, and that poster caught my eye

One Room - One Door by bes_kurales 2016-12-14T18:43:00

Very clever idea with the doors. The enemies being very difficult to hit without getting hit yourself made for an interesting mechanic of having to keep moving as much as possible.

I did keep losing because I couldn't tell where I popped out -- could have used some sort of transition effect so you can keep track.

Twelve Days of Murder! by Capitals 2016-12-17T18:37:00

I don't know if I missed something, but the WASD controls didn't work. Didn't rate

Toilet Escape Room by wdebowicz 2016-12-15T20:22:00

Cute little puzzle game. Gameplay was a little choppy, but overall a good submission.

Freak Arena by Dexyne 2016-12-14T18:03:00

Concept has potential, but the gameplay is a bit too limited. Having different kinds of attacks, more predictable enemy attacks, and hit feedback might make the game more... "gamey".

Pib Gloob's Warehouscape by Zarkith 2016-12-16T19:24:00

Web version is giving me an error on Chrome:
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.

Production Room by Wevel 2016-12-14T18:18:00

Excellent work making a game of this complexity in 48 hours, but as the other comments say, it is very slow. There is also not enough feedback in the game, such as the price of inputs and outputs, and their relationships.

Amelia by Xinelu 2016-12-14T18:09:00

Has a lot of potential, and had some nice little features like the gun being pointed up while walking in the tight corridor, but it really would have benefited from a little more content. The game was fun overall; nicely done.

use your IMAGINATION, quick!!!! by sepharoth213 2016-12-15T20:34:00

Couldn't really tell what was happening, but it looks like it works :)

Budget Mortuary by comatomatoes 2016-12-14T18:48:00

Made me exhale hard through my nose. Great idea and good execution, especially with the squishy physics.

Clicking and dragging did bug out a lot in-browser though

Toy Wars by concalf 2016-12-17T18:35:00

Among the best games I've played so far. Simple but well executed gameplay, and the visuals are pretty good as well, especially on the plane itself.

ISS - Infuriating Space Simulator by Scruffy 2016-12-13T21:47:00

Got an error:
"404 Not Found https://storage.googleapis.com/itchio/upload2/game/104968/343031"

Did not rate

Moonlight Maximum by slimabob 2016-12-14T02:46:00

Solid implementation, but pretty slow for a game of this type. Didn't last very long, got swarmed because I wasn't looking :~)

One Roomba by Pestel Crew 2016-12-15T19:57:00

Very cute concept and fantastic graphics. While the instructions weren't terribly clear, I did figure it out quickly enough. I finished the first level but got stuck on the second.

The game could have used some clearer visual feedback, such as highlighting the dirt, and maybe a 360 degree orbit to get a better feel for the possible movement vectors. Overall a very well crafted game, but missing some user-friendliness polish.

Sleeper's Curse by scorched 2016-12-15T17:11:00

Interesting game with solid graphics. It took some time to figure out what to do, and the frequency of death made it feel pretty repetitive, but a good submission overall.

bot.asm by Ghust1995 2016-12-15T20:28:00

A very tough idea to tackle in a jam game, and kudos for implementing it in time! However, the lack of different challenges unfortunately didn't do the mechanics justice. I would have liked to play it as a puzzle game where you have to plan out a solution

The Hunt Is Off! by wrexialmt 2016-12-15T17:26:00

One of my favorite submissions so far. The emergent behavior of non-interacting colors grouping together is really cool.

KillRoom by Emkiusz 2016-12-16T19:22:00

Solid execution of a fun idea. Randomization on restart was a nice touch ?

Item Phantom by Leddev 2016-12-13T21:14:00

Cute game with solid sounds, art, and atmosphere.

What happened to Michael? by BubsyPoochies 2016-12-13T17:14:00

Decent game with a solid mood. Not being able to skip the dialog made it very slow to play, but it was enjoyable overall. Good work!

The Singularity Room by lordrobotron 2016-12-14T02:07:00

Tough genre to do for a jam, but you pulled it off pretty nicely. Only thing missing is more levels.

Vac-Room by thunderklaus 2016-12-13T21:25:00

Cute idea and solid execution -- aside from the somewhat unconventional controls

LD38 — A Small World

For Eternity by holgk 2017-05-04T16:42:26Z

Looks like an excellent base for a larger game. You got in a very impressive amount of content for a 72 hour jam game, but there doesn't seem to be much in the way of gameplay at this point. Some antagonistic elements like natural disasters or a military system would go a long way to make the game fun to play.

Overall an impressive submission, especially from a technical standpoint.

Pip Sweep by WeaverDeveloper 2017-05-06T14:21:59Z

@spinaljack No, it's a model of the MC from our ongoing game project, GUN☆CAT :o)

Starstruck Ducky by HuvaaKoodia 2017-05-04T17:32:55Z

Thoroughly enjoyed this entry to be honest. Creative and got a few chuckles out of me

Roguelike One by Chris Otey 2017-05-06T08:56:03Z

A very polished game and an overall great submission.

Only a couple of things wrong with it: the control scheme was a bit unpleasant, and the bullets were a bit too fast and numerous on the small planets, making them very difficult to avoid.

Good job!

Brawll by Bendev_Games 2017-05-04T16:51:12Z

First properly fun game I've played so far. It has some balancing/polish missing, suhc as the player sometimes falling straight through a red block rather than bouncing off after it's destroyed, but overall an excellent game.

Itsa Pixel! by damnscout 2017-05-04T17:06:10Z

You did a great job of not overextending yourself, which is a problem many jammers run into. Simple game, simple mechanics, and simple graphics, all tastefully put together into a solid jam game.

Murder Mitosis by _for_science 2017-05-06T14:52:40Z

Excellent, innovative game. Impressive polish for just 3 days! Picking an unconventional gameplay form was a risky bet, but it seems to have paid off pretty well.

RGB by madmaw 2017-05-04T17:11:44Z

Very interesting concept, but the level in the picture on this page had me beat. Feels like it could become a great mobile puzzle game if you made more, gradually more difficult puzzles. Great job!

Les Petites Planètes by Greeny7 2017-05-04T17:54:42Z

Nice and relaxing game, but not much substance to the gameplay. Click the things that pop up to win.

The game had the vibe of something interesting being right around the corner, which is a nice element to have if you plan on expanding the gameplay

I also liked the fox at the end

FLUORIDER by anim_ace 2017-05-10T22:19:15Z

Had just the right amount of responsiveness for a game like this. It was a nice touch to let the player try out all the different combos before starting the game, although it might have been nice if the game had a ramping difficulty, allowing the player to try the combos on live enemies without much risk.

Overall very high up on the list of submissions this time around