Shapeshipster by Inateno 2016-04-20T18:31:00
The circle pattern is so mesmerizing that I kept playing around with it after the game had ended :D
Foon → Ludum Dare Explorer → Users → goibon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Shifty Shapes of Grey | jam | 652 | 3.12 | 3.24 | 2.97 | 3.50 | 2.56 | 2.91 | 2.66 | 67 |
The circle pattern is so mesmerizing that I kept playing around with it after the game had ended :D
Someone clearly likes Super Crate Box :P
Wow this entry is so good, really well done!
A bit hard to play with trackpad, but then again that's the way it is with most games that require major use of the mouse.
Amazing humor in this game as well, loved that the princess was so repulsed by me that she threw up :P
This is really an amazing entry, I only wish I was better at the puzzles though as I had some difficulties solving them :P
This is a really cool idea executed with a nice art style.
It was a bit difficult to figure out where the players hitbox was.
The snail ride was such a fun suprise and a great addition to the game.
Potentially a fun mechanic however I felt that the game was very slow and it was bothersome to get all your little cloud pieces through the corridors.
Very much liked the cloud model though and the tooltips were definitely a nice touch :)
I think the characters move too fast in the air, it makes me feel as if I am not in control of them.
My first thought was that it may be a bit too simple, but it turned out to be a really fun experience :)
The pacing of the game was excellent, how many times did you change it before deciding on the current speed?
Controls worked great once you got used to them as well, overall a great entry!
@Reisen: Yeah that issue seems to be occurring for other Unity3D WebGL games on Safari as well, I'm not sure what we can do to fix it :(
Perhaps I'll just add a warning note in the entry description mentioning this issue.
Very fun mechanic, but a bit challenging to time the jumps when you're rolling fast. I rarely felt that I had to use the blue character.
I enjoyed the art style very much :)
Cool game, I really like the combination of switching between moods to affect the world and only moving things when the player moves.
It got a little bit frustrating that you could not progress time by walking into a wall but instead you had to move around in a circle.
I liked the artwork and the emotion masks look cool.
Looks amazing, however the gameplay was bit too hard for me.