PERMUTATE by TravisChen 2016-04-19T08:31:00
grate mechanic system
Foon → Ludum Dare Explorer → Users → Uson Chen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | COCOON - can't finish in time | jam | |||||||||||
| 2016 | 35 | Shapeshift | Inner Maze | jam | 182 | 3.66 | 3.28 | 4.06 | 3.97 | 3.58 | 3.34 | 2.53 | 3.88 | 71 |
grate mechanic system
good physics system and like the color style. Except the confusing about the goal and force can be more significant
Cool idea~
I like the all the sensation of this game, it makes a great mood! Event there are enemies chasing behind~
I really love the feel that riding in an open desert!
Good game, makes me recall the Geometry War~, looking forward to face a boss battle with this mechanic!
The art is great!
A classic style with interesting mechanic
Great design both on concept and program implementation. Very innovated mechanic~
I like the visual arts and the music is exciting!
The idea is innovated and the graphic is comfort style, my favor.
I like the art and great graphics
画面好舒服,难度好高啊,有点打断了流畅感。
关卡设计铺排很赞~
游戏概念很有趣啊哈哈哈
Nice try, good level design
Tactical and interesting mechanic.
Good mood and good puzzle design~! Even hidden stuff ! Well done!
As a race game, it's eligible. But it's off-theme. Seems like an undone entry.
Full of energy after play! Just ignore all the factors, the whole game is very fun! Good job!
Great style~ I like the natural stuffs.
国人参赛者?!是我喜爱的画风,先留印,明天再评分~之前The Last Witch的团队很强大,这次竟然参加compo了?!anyway,很佩服!加油加油~
看得出花了大量时间在环境营造上,包括玩家和电脑物体的动作,移动,液体流动,粒子和音乐等细节,十分十分用心~ 整个环境很灵动,很流畅,从美术上,我觉得是十分成功的。
单人短时间营造一个完整世界,不容易。
玩法上,我有点被操作迷糊了。首先是移动,第一关的移动会被限制在绿色范围里,但是带了碰撞,所以很多时候都是被物理系统牵着走,第二关我默默感到上下是没用的,取而代之按c是网上走,按z是往下,第三关直接换成操作旁边的小花,这跳跃略大。
其次是和场景物体的交互,可能是动画衔接太好,整个环境太流畅,结果交互(例如吃东西,吸取)显得反馈很弱,无论在学习过程还是应用过程都有点“不清楚做到没有”的感觉。加个音效的话应该会好很多。
接着想说游戏包有点大,我进游戏后才明白了,原来那么多素材。然后看了第四第五幅图看得出在制作时可能没有考虑实际分辨率适配制作素材造成的。建议先定分辨率(例如1280*720),再出素材,会大大减小包尺寸。
最后,从关卡上看得出花了心思,每关的有不同风格,挑战甚至操作体验,如果操作上能更“随心所欲”,那整个游戏的“流”感觉会更赞!还是那句话,一个人的作品,很了不起!
It's pity that the background "animal" is just a background~
Funny, though a little bit confusing. Great graphics and audio.
5-star fun and humor! Makes me crazy but very enjoyable!!
Great level design and great mood! It's pity that too quiet~
Great topic! I love the art work and the innovated idea!
Very good pixel art and key frame animation!
The mechanic is good but if there is some changes to the magic curve during the continual drawing would be better, a little bit board now.
Very fun and great graphic! The style is my type!
The graphics and art is really my type!
Hard to believe this is a LD entry ! High integrated in my opinion ~
Innovated mechanic and very great level design! Congrats!
Very fun!
Great and innovated idea!
I wonder if better to easily attach the free component with move beside instead of "shift+mouse control".
By the way, the audio is awesome !
Great game! I like the music and the beat!
Great try, express the ShapeShift theme by a Word game is innovated~
Great imagination and sound effects! Like this way of story telling.
Very funny game! The shift between sphere and stick is imaginative!In other side, cube is a little bit useless. Great level design and to the theme!
the Web version issue has been fixed, please enjoy LOL
Thanks for all your support and serious comment!
@Uson
Sorry for the bad feeling of the control. We take much count of collision detection issues. Lot of efforts has been paid to the optimization. I think it's better now and ready for you to try again. Your comment makes this game better!
@Demost <- this guy make the crazy level
When we got the theme, we decided to reflect the human inner world with shapes. The stuffs inside are always changing and different view with different mood. To solve the problem, need to switch the perspective. We design the level with captioned sense. Thank you so much.
@Henry <- this guy bring up the linkage of Jungian
I'm interested in Jungian theory. Thus I make the mask as the key. Masks stand for different mood and you can find the way out of the inner maze when your mood is under controlled.
@Tanton-H2X Thanks for your patient reply !!!
I surprised that lot of points be found by you, just as you were there beside us during the development LOL !!
About the character and the Mood-Platforms, there is one unheeded design detail. The angry-mood character has 3 points on body and the relative platforms are all triangles! So do the rest moods.
Last but not least, my first indie game called "The Last Witch" too ....so fantastic ! hahahaha (http://globalgamejam.org/2016/games/last-witch)
Nice try
Innovated!
The gameplay is fun, although is's a little bit off-theme. What's more, I'm expecting the Boss.lol
Very cute game :).It is suitable for pad .
Good job.
Very funny ! Great game name ! Imaginative image of Gabe ! haha
The visual effect is very cool, but seems some UV issue on web version when I play on Safari. What's more, I don't know what the goal is.
The graphic is looks so light but the gameplay is very hardcore! I love the art and the idea!
What a crazy idea lol~
I hope I can eat the furniture as well in the next version ! lol