Kitten Karnage by Beanalby 2015-09-12T04:01:00
Great Art
jump feel good,if there are acceleration of gravity may be more good~? now i feel it too smooth and let the game lack of rathym~☆
Foon → Ludum Dare Explorer → Users → Tanton-XHX
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | <Game Room> | jam | 35 | ||||||||||
| 2016 | 35 | Shapeshift | <T.F.O.S> | jam | 817 | 2.95 | 2.61 | 2.83 | 2.98 | 3.89 | 3.28 | 2.29 | 3.39 | 84 | |
| 2015 | 34 | Two Button Controls / Growing | Blood Cleaner | jam | 677 | 3.15 | 3.26 | 3.13 | 3.76 | 3.31 | 3.06 | 2.23 | 2.94 | 100 | |
| 2015 | 33 | You are the Monster | The Last Witch | jam | 443 | 3.30 | 3.17 | 3.27 | 3.04 | 3.54 | 3.52 | 2.70 | 3.14 | 100 |
Great Art
jump feel good,if there are acceleration of gravity may be more good~? now i feel it too smooth and let the game lack of rathym~☆
I love this concept~~
hope you can release a windows link~
itcho.io's link only can listen music..no image ToT
gamejolt loading is so slowy...
eager to play it ~ the Justice Five is very fun!
Wonderful game~~!!
Hope you choose a bgm which you love in new version~
there are a small bug in level2.
when the girl and the man escape to the exit-trigger together~
game not restart... so i killed them then i win this level...
level3 is genius~ if people not notice the dialogue,they may not find the key to achieve their goals~(just like me...>u<)
So Amazing~
I love this art and the idea~
This game is sooo cute!~I love it~
he is really a little rascal~
the design is very good that i should to search for clues about who is target~~
the artstyle also dreamlike~ so fitting with the bgm~
so interesting , well done XD
full of potential!
pretty cool~
CoolGame~the gameplay is very fun!~
full of clever~~~
woooo!~
Amazing Artstyle and the play mode!!
the music<ワンダと巨像 大地の咆哮〉really made raise my spirits
very suitable for this mode and style~
also the camera position set pretty great~
so interesting game~
Need more introduce~~
but the Cover looks really good~~
I really feel so hungry when i grab these food ~ what a immersive feeling! but i think these black mask (which hold my view )may so solid(too sharp edge)...
if it can be more blur~~ the feeling maybe more great and fit the feeling better~☆゚
oh~~by the way,
I know your game at this link~:
http://ludumdare.com/compo/2015/09/07/500258/
solid entry~~
genius narration/ambient
also fun enough!(Especially the final level very amazing~erverything fixes a lattice forever in that a moment...love meet or peace...)
this style is really valuable, ☆゚I enjoyed playing it
amazing game!~
if there are some hunter or guard it may be more exciting and cool!
What a amazing idea this game and the level design are pretty cool!!~
Smooth music and the Colorful visual presentation is sunny and full of young atmosphere!
At the game beginning ,When i recognized that i was the little monster(not the hero) i was so shocked, How genius it is ~!
Boss-Level is prettycool,so profound and strong gameplay and challenging level design,not too difficult ,but also not easy to stage clear .
remember that i may chanllenge it for more than 15times for the final level,and it seem has a small bug may in the Boss's collider? it appears at when i fallen into water after the boss was killed first time ...when the level reload because my death, found that i couldn't attack the Boss anymore... ToT..
this was be found when i first played it at the day before yesterday(sorry for forgot reply that time) i am not sure Whether the bug is still here, i just quit to the mainmenu and reload it to solve it just at that moment~~
in a word ,this is a totally genius game~! Hope you create more cool game next time! Best wishes~~☆゚
Ahhhh~~~ it is really so fun!~~
the Reborn-animation of these coconuts are so frequently and smooth~~~ The whole screen and progress are all full of rhythm~
Very Good~~ also the method of throw coconuts!
relax and fun~~ like it!
ahhhh...hope it can have a keyboard version in future....ToT
Expect to play it in future~
really great~
the mosquito also recalled me a demo which i played when i studied the FlashMX~~ cartoon characteristic enough,with the music i feel so good and relax~
these sprite may more juicy
love the Zen-Mode,time slowing-Down feels great~
SuperCool!!~~ ☆゚Chris~
This game be more fun and grown a lot than when i first saw it at the mannning-center!~
the sense of the attack-operation is interesting , some planets are very challenging~~(I think it may depends on how unevenness of the planet's ground~~ and sometimes is becasue the human's color is same with the house's door,haha~~Did it was intentional?:P)
also,the color matching and fade are Colorful and Dazzling~☆
I'm particularly favored the moment which the camera zoomout when i hit these smallhuman and let them flying~ i feel these energy-balls just like the meteor to delimit the horizon! How beautiful it is~~ the smooth bgm also let it more enjoyable.
I play it with my nephew just now~ he also like it so much~-- esp your great design of cartoon .on the other hand, I feel you game may have some similar charaters with Meditation games, it can get spiritual relaxation.
finally,also sorry for my so lately reply~~ get the link for the first time at the day before yesterday;but was still fighting with myteam's project until last night just got freetime from it ~~
what a good game~~wish you have a good rate and do more cool game next time~~~ Best wishes!
The vote was forgotten just now~~~ :P (this commment just for vote~☆ )
wonderful sprite-animation(so somooth and good concept design) also the enviorment ambient is great~
mild oppressive/Covert anxiety....... not very like but it is really cool and worth to try and feel it~
map's design so difficult , but i still escape the forest finally~aha~~ >v<
I love the design that i can avoid these hunter's bullets as well as long as i dash fast enough (At the same time also need courageous enough!it is cool and Motivating~)
these hunter look a little bit silly(cute),that is good,and this enhence my experience which our hero is running alone in the dark(also disappear in the dark).... really great!
(if have another music when i meet these hunters ,it may be more cool--->to increase a sense of tense also enrich the rhythm of this progress~)
full of potential!
oh~ otherwise
the Parallax effect is good~ but not perfect~
some part of it made my version feel not harmonious enough...
i am not sure which part have problems~~
some feeling about this may come from the foreground's occlusion? may be the key point is the speed (compared to hero's speed?)
sorry for feedback not precision enough...orz just recognized it~
hope it be better~ best wish
wooo this game~~!
i have seen it's gifs at the homepage a few days ago~~
but my vpn not worked these day(thus can't use gamejolt that time) ,want to play for a long time..
so fated to meet again today,this genius game
recalled long ago that there was an old game i have read in my game magazine ...(i forgot the name... mesih? i am not sure..)
this time i can play it~~
SuperCool!
the best game and the most challenging game in these days~~!
i spent so many time at this~ Ambient and LevelDesign very genius~!
Look at our hero a little bit of growth,feels so good(the first time i know he can growth ,fells very exciting!)
Level2 is the hardest....Challenged many times(more than 10's)orz....it tech me "Whenever it is,don't treat yourself lightly" just the terminal point...ToT (really careful,consolidate step by step...)
Level3 a little bit easy and short,but the desgin very enjoyable and innovative,also fitting the theme/mechanism very well(control/lead..)
When i think the game is over after level...The Final scene's coming really Full of surprises! (/≥▽≤/) ahha~~ so exciting! I finally got my revenge~~
take measures!~~Destroy them~~~~~
although,still unsatisfied pleasuregood to the last drop...
in my mind, How wonderfull if only there were a BigBoom!!( explosion) i think,this progress also like sublimation~~
now the final stage only like a revenge...(good but not enough?) my feeling gets good but the Emotional still not release completely...ಥvಥ so that is why i hope a bigboom of this evil castle;may be also some picture imply our hero flying to the cloudy sky ....balabalabala.....all just for the final sublimation~ perfect...
otherhand,there are a small bu in level3:sometimes the priest may drop in to the pit..(and they were not killed...)
All in all,very awesome game in 72h,Timelapse is also cool! hope to see this more iterations on this!☆
@PowerSpark You're welcome~~ and sorry forgot one point that comment (o◕∀◕)ノ ,which about the final panel,actually these view in last comment are connected the finalpanel so much~~
I means that the final scene is good,just the final panel is so static, may be not fit enough with the epic feeling which i feels from the final scene? (i am not sure enough)
only feel it stop right away let me feel the feedback are not enough for my just stage-clear~~? otherwise,the final lab can't jump back mainmenu more or less made me confused(just a little.. after all so many games also not return...>u< but really waiting a long time for some more thing happend haha~~)
oh~the level room also let me recalled <Shadow of the Colossus〉 How cool they are~~i love this design~~
In short, it's awesome,worth to play everylevel~~
wooooo!~~
Why your game can so coool~~
so amazing when i just think didi i will fight with the white-man forevery?that the new level is coming~~ a big holl in the sky~~how wonderful!!
but the final bettle is too quick!! really not enjoying to the full!ToT hope fight with the Boss again~
in a word,a super cool game with genius concept!
very interesting!
Woooo~~ I want more my friends come to play this [email protected]
very interesting!
the fireball is so Damnit! Especially when i in the rage-mode~~
aha~ now i am the no.1 of the ranking list~~( I love Rank list~ Especially for a cool game)ಠ౪ಠ
woooo! the most impressive game in these days~~
I found that you have hiden our hero in these Show cover~ ≥▽≤ hahhaha!~~~ that really amazing me so much when i come in to the game's scene ~~~ XD~~
there are some delicate emotion were held in the sharp and Highly stylized Art-style~ I love the subtle flow of it~~
wonderful modle and design and effect(boom-effect really cool!!)~~ Fighting with these obstacle really gave so many dramatic tension to this game!
ending is great and warm~~ Not strange at first! although they are look not like a human~~ i am not sure is it your intention~~ but i like it so much !
if there are a jump back to mianmenu it must be more good~~(maybe add something like credits at there?)
all in all ,super Cool Game~~ i will take my nephew to play it again this afternoon~~
wish good luck and build more cool games in future~~☆゚
Full of rhythm and life!!
it was a little bit hard to me ~ but i really enjoy the challenging process and really love it ~
it worth more votes~
good idea and sound effect~~ (oh these fish are really delicious~~>u<)
moving speed may alittlebit quick,but it let it more changeling
go ahead ~~
This Game is really so Innovation!
Very unique!
Cool Mode! long time no see rhythm key-type !
a little bit hard ~~but all are good
experience is unique!
so original and talent!
soooo cult!!~~
when i found i can catch them! so amazing and pleasant!
the fire's range change has been changing ~~
lost 1 ,always in the range...Damn it!
the controll of Boost/Dash! is really supercool!
it made me like a Hunter~which also a real monster~~
ToT my vpn was broken can't use dropbox...(because the damn GFW)
is there a web/other download method~~?
your game seem so great(also have a good narrative and full of potential
after i played it,i will write more feedback here~~
have seen this game so many times in homepage
finally have chance to play it today. Really wonderful game with awesome controll feeling~!
the camera's mild-Shake in level2 just like a hesitate heart..
tooo slippery some edge of plat can get double-jump
level3 have a small bug at the platform which under the ring's platform... i was absorbed out of screen....so sadly...can not reload ,only restart game...ToT
very great atmosphere,Audio Visual emotional ,everything are set off ,also directed at heart.
wonderful game~ well done.
altough it is a little bit difficult to controll
but I‘ve still finished the game last night~~~ ^0^
a leap of faith of level3 is soooo amazing! genius desgin~! *( i think it imply the marriage...)
and the cigarette in level4 is really hard to get it ToT (* Health challenges?) At first I thought i don't need to get it.....Finally I still have to face it..orz
more than 10times... finally succeed yeah~☆゚
That Boss have 4 kids~~ but not know what happend after that...
and what these people said may imply that i need to find back my(their)children?
very innovention Aesthetically and of a great inspiration to me,also about how to polish a core gameplay and let it highly fitting the ambient... find an easter Eggs in 3rd fighting haha~~
the ending to quickly... my feeling gets good but the Emotional still not release completely.... i think some little more narrate about what happend after the final fighting may be a method~?
on the other hand,i have been more concerned about the Layer sequence of these sprites~~ for example the mouse not upoon other enviorments'items ,unexpectedly beneath them~(but it seem also good sometimes~~ ) but the blood upon these grass i feel not harmony,also these beasts's~~
but the camera controll and the mouse controll very wonderful!Rich details~
Hope to collect this game when it more completely~
Would love to see some iterations on this!
Very implication!
hope a more complete version in future~
the style and ambient full of potential!
well done~
sooo lovely~~
Full of Relax and Happiness
love this game
it really have a wonderful topic main idea~~ (╭ ̄3 ̄)╭♡
(but why the submarine shoot the shells ?haha~~)
reat and lovely Game,make me more happy~~
well done :D
small game so fun! art is great~ music is cool ,so fitting!
when the level reload ,the bgm may get more one... it must be a bug~~ToT
PrettyCool~! How excellent it is ~~
and the real feel is really more great than i seen in the gifs before~~ ☆゚
UI,controll feeling,the type of enemies.... esp the part of art Resources~ so completeness, Whether it is this one or that one all pretty cool~!
(And it also reminds me a game about submarine which i often to play when i was a littleboy... but your work is more excellent!)
on the other hands,during the late stages of this game , i feel it is so like a boxing game which is super smooth cool~~! i think this a appropriate metaphor ~XD after all the tentacles with moster just like the hands with a boxer~~
Air force is powerful, they actually expected me to use the lazer-wapon!!!aaahhhh~~ even though some part of the difficulty-curve are also really steep ! but i also have a fun experience~ Only the skill appear too late,I once thought that is because my ignore some method/method operation...
your other game <EED YOUR BEAST> is also pretty cool
( when i finished this game , my appetite improved dramatically~~333)
Oh yeah~~ also so interested in your credits(member division) this time~~ (for example the art section)
----
可能一些小需要改进的地方:
-首先是那个气泡技能-水下攻击,释放声音过于跳大了
-如果一些高速移动的物体会多一些就好了,因为在后期,普通速度的物体基本已经逃不开我暴风骤雨般的拳头的连锁攻击了!
-音效略单调 比如入水/爆炸 声 .另外强烈觉得如果攻击命中时能够产生和船体碰撞的声音 那这种反馈就会就更完美了
-技能出现的时间比较晚这点曾一度令我困惑我是否忽略了某些操作才会如此?(或许因为主动技能和主动技能的区分或许不够直观?)
In short, it's a great game~~Thank you for making this~!keep up the good work`~☆゚
this is really a enjoybal exeperience to Enjoy different kinds of boats~~
the new version's experience is pretty cool! more great!
-the bgm have stronger sense of presence than ever (when the scores than 800000 i get another bgm~~ so amazing! ),also the progress feel more relax( not means the difficulty)
-it become more chanllange because the lazer-boat's appear earlier, sometimes,i feel it is dangerous to attack the lazer-boat(Best program may is avoid to attack it...orz)
-其他还有特殊技能的前置化让技能体系更有存在感了
-因为激光船前置后的特殊威胁 治愈技能也变得更加受到重视了
-视觉角度上看 整个海面的元素移动更加有节奏感了(从战斗体验上感受同样也更加连续了) 这令精神状态更加专注~
-激光在释放瞬间就不会因释放体被破坏而消失了..不知道是好是坏,但确实让我在下手之前更谨慎了
精致的作品果然让人更有食欲~>u<
btw e....:( It'd be all right if there are a save-button
Overall, very polished and nice!
well done~XD
I love this concept~
it was pregnant with meaning;
Awesome!!~~ This game!~
Preety Cool Game~~ if there are some BGM i think it will fell more cool~~
love the monster design so much~~ controll the big ball by Psychic( I think it must because the antenna:P hahah~~)
when i smash these soldiers, i think the feedback could be inhence more forexample by give more shake of camera ~~
and they are all sharpshooter!! some bullet were shooted at a super tight angle,but also Actually hit me!!! ∑(っ °Д °;)っ Shoot beautiful ~! but also sometimes they hurt by friendly fire (chuckle~chuckle~)
all in all, a fun and cool game! can be more cool in future~~
hope you make it better~~ best wishes~~ ☆゚
it is really genius!!~~
i love this game ~` i will play it again with my nephew
He must be very fond of it!~
@dodechotomy
Ahhhh~~~ the first comment and vote~~ it is very-very memorable!!ToT
Thankyousomuch! your feedback/comment have a great significance~ we will adjust it to a better feeling as soon as possible ~~ thanks again and hope for you more adjust and opinion~~ ☆゚ >u<
@Shina69 Thank you for your comment which full of enthusiasm~~!(so useful feedbacks about gameplay-suggest/bugs/feeling) and you could actually stay alvie for more than 50s !! so amazing~!!
about the key trigger~~ you give me lot of great suggest~~
now we are just try to building a new mode and the suggest was implanted and being tested~ Thanks again!
@MADREX
the tutorial has been implanted under your suggest~~^-^ Thank you so much~!!
and as a matter of fact, i also get the similar feel about audio when i first time in to the fighting-scene ( the auido was chosen by Williams&MrHitman whom responsible for choose audio ~~ )
but when i play this scene after a little while~~ i know and get recognized that the rhythm is sooo fit the Momentum of these mob!(our enemy) ,
therefore i knew it may be really a fit choice~~ ? But~of course ,we will keep our sensitive to find more appropriate audio in future~~
Thanks again for your intuitive feedback/~~~☆゚
Thank you for the warm encouragement @Team Klappermann ~~
the audio are all from our favorite artists( for forget to mark it at first)
I must to say that your team's work are very excllent!!~Do you know ~that is the first time i play game which use sound to controll it !!How ultimate impression!~
Also thank you very much for making this! Hope you make more wonderful game ~!!♡
@sorlok
I also not sure exactly how best to survive~~haha~~
and the visual warn/feedback of these magic-potion-trigger really was not clear enough in the last previous version (。・v・)
Well, we have to fix it Through your reminder~~ I feel it better now~~
Thank you for your suggest and feedback ~!✧✧
@Resonious
I feel the same with you hahaha~~~ (o^∇^o)ノ and thank you for your feedback!~
@NoahbroCZ
thank you very much!~ Is this a name of games which you just mentioned about~~ fullname: <Brothers: A Tale of Two Sons> is this one ? ~>u< really cool game ~~ Previously heard it,but not play yet....think may be worth to try it in future~
Also I will play your game later on ,it looks so fun and easy to play~~
@TackoramaLtd @congusbongus @camlang Thanks for comment~~ The Music and no-single mode are really big problem~ToT Actually we should build more to solve it~~ ☆゚
@Patomkin @tripleVisionGames
opening all portals really difficult only by oneplayer~~ orz especially at we turned up the rate of theese spawner in the new version..@v@ on the other hand,the uncertainty-killed may because the holy-water which were spilled by these Divine Madness Just be destroyed~ After your suggestion, I think I really need to make these item/effect more clearly(for example the holy-water which can kill players...)
all in all Thanks alot for these feedbacks~~!
Best wishes
@Chiris~~
Ahhh~~~Thank you Chirs!so excited see your comment here~>v<
How targeted feedback and Inspired me a lot,We think this game may need so many adjustment about the mechanism and the scene space (level design),for example in a new level....but the bgm really a big problem (ToT) in my opinion,a music which sad but implied rhythm may more attractive~~?
Also , about the <Crawl>,This is the first time i heared about it~~ thanks for your mentioned it and let me know it (Really Cool Game)
Thanks for your approval and encouragement~ we will keep on going
@Polyganz
the single mode is really important,Actually we need to do it and let it more complete,we will go ahead~ thanks for your good advise!Polyganz~~ ☆゚
@PowerSpark
Thanks a lot for your play and comment~~ you give me a important feedback about the fade~ and don't have one-player only mode is really not cool~~ToT we really need work harder at level design in next iteration~~
(your level design have many merits deserve to learn by us )
Thank you All you guys >u<
Your Comments made me really encouraged a lot.~ sooo appreciate your Test and feedback~~
none single mode really a painful forevery one,sorry for let you guys toiled....ToT also i think this might be a lesson about [Single mode is Really Important]~~
@Flaid Fireball is opposite direction of you movement just like @nihilaleph got that~aha~
@schnerble pentagram is really important,can not leave it~>u<
@yuigoto
Thank you very much for your Feedback!
@nihilaleph
Ahhhh...4shared not work! ToT it said: "Sorry, the file link that you requested is not valid. Sign error."(i think i t must becasue my bad internet condition...orz)
i think google-drive is good way~~ itch.io is also great~ btw ,why not a web version~~?
wonderful audio design~~!
the trialer can be more dynamic!
but you really build a strong atmosphere★
when the time up ,it always be stop for long time...
Not until read the [readme] had I known I nedd touch J-key to restart~~
time is too short ToT
super love the Explosion-Effect!
BGM and the big map is cool~~
sooo cute!~~
wonderful controll and hit feeling~
the audio very great!
overall feeling Very retro!
the first time i was got the storm hit by the little pig
because not found the attack key ,but also feel very exciting!
He(littlepig) is really fierce~~ ಥ౪ಥ
so sadly about the ending...ToT
there are full of sadly ambient throughout the whole game
but Love it so much!
the blur of the hero's body ... these crying women...
just like a deeply dream..
i am running in my heart ...I only belong there ....
the part that i need to lead the woman through these traps
these recalled me about this game's level3:
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=38755
Would love to see more iterations on this game~
hahaha~~
ReallyNice!!
I create an old man~~>u<
a little bit hard to use
but experience is fun and great~
it seem really cool
hope to upload a web/windows version ~~
so unique this game!
atmosphere and storytelling all great!
so enjoyable walkaround in this dreamland
i think this game will be more cool when use VR-device~
Be Stucked at the operation panel in the lab~ToT Ahhh~~~
Hope for the more scene and story ~~ i will comeback again and i will comments more until i finish it~~ ☆゚
hope you guys realization other chapters early~~ go ahead! >u<
how amazing it is ~~ !
it was really completely different feeling when i thought in my first time saw it~~ Ambient is Extremely strong and uniform...very deep metaphor and design elements...
DarkWave....mild oppressive/Covert anxiety.......
I think i may not call it as Zan-style. but there are parallel effect about let people come in to whim and meditation~ just reminds me of the stretched shadow which always be seen in the Giorgio de Chirico's art...
Feel this topic and ambient have a great potential,for example the Aerographyn and these enviorment may be can have more subtle changes....overmore, if there are more scene and the camera can roll throgh them,may be there will more performance tension and speace~~
in all,It is an art difficult to comment,but it is my dish!really attractive to me~~ Hope you explore the potential of it~~
wish you goodluck~!
---------
超级令人惊讶的作品~~!起先看到试玩的时候我甚至以为它只是一款轻松诙谐倾向的休闲游戏,然而实际的体验居然是如此的不同~ 极其强劲的氛围感和极具深度的设计感,准确而暗中涌动的情绪 ,轻度的忧郁与不详随着音乐融入暗流,我想我或许并不能称它为“禅”流派或者是比较纯粹的冥想游戏,但是共性是它也能很好的具有起到引人进入奇想与沉思的状态的效果~~ 整体的基调也让我想起了仿佛那常被见于基里柯的画中的那令人不详般的被拉长的暗影....
题材和氛围很有潜力,我在想,如果气象和环境可以有更微妙的变化,拥有更多场景,摄像机可以滚动于其间,那这个主题和氛围则会获得更加深入和丰富的表达深度和表现空间!~
总而言之,是个蛮评价的作品,不过是我喜欢的~很抓人~
期待之后能更好的挖掘和完善它~~
祝愿好运!
solid entery!
very interesting!!~
Extremely rich content
artdesign audio mainmenu....
everything complement each other
so genius~~☆゚
very polished,everything is design genius~!
really a awesome game!
so interesting this game~~!
the shakeing of camera was really pretty cool~~
i seen when i hod right key ,the running-anim seem like not so frequently~~ is this a bug?or you just intend to do~~? but the effect really good~~ more like high-speed running~~>u<
Also,the visual peformance is wonderful~ very like the boosting mode and the Chromatic-Abreration-Effect so great~~!!
awesome level design !esp the tutorial levels so fun and professional~ i think these times which before i could fly were memorable~~ the step to step's Gradual feeling is really Nice!☆゚
What impressed me the most is The Final Level's platform jump experience! really Very challenging! i remember i have tried to challenge more than 15times!ToT but i think that is why i was more happiness and more enjoyful the feeling which from when i finally flying in the sky~~ Nice controll feel and the charming animation! jusst like the genius method of these modle design ~~ also love these particleeffect and these soundeffect very much! they are suitable and cool enough!
Also, the experience is very nice when i explore where is my target in this level's map,i can see the Terrain and architecture are Magnificent and Reverie. but also i think, if the target is clear and not need got it by some tentative destory , will the theme may be more meaningful(i feel my aimless-destory was too much ToT)
Finally,the visual style are Neat and Fashion(the Pinkle UFO is really NIce!) , Love the continuation of your design's usual Minimalism style very much~~
All of it,PolyGunZ~~ you are really a talent deveolper!
hope you make more cool game next time~ ☆゚
wish you good luck~~
Pretty Nice Game~ !
ths is amazing ,you really good at Narrative,also to build a great atmosphere.
only these shapes of the silhouette in background are special,more sharpen shape make me a little bit nervous...but not bad~ ^-^
btw,the final scene appeared two times~(in the case that i am not collect all the text.)not sure whether it is a bug~
Great Innovation ~
Very Wonderful Game~
a little bit hard ,Retry 5 more times to defeat the boss ToT
my nephew also like this experience very much,basketball shoes is powerful!(also his favorite~:D)
the camera's passage(neither too rapidly nor too slowly) just like a metaphor of kid's grow...like the design about shoes can offset attack..
(but why musician's shoes is corresponding Pumps?>o<)
toy bricks style very cute~
"to become a kid" wonderful answer~
so amazing game!
it is training my thinking and let me to set my view base on the hero's position!(let me understand left and right more clearly!)
music and audio all super cool!
After all kinds of baptism, stage clear finally ^o^ love it so much!!
by the way!i realize that something i forgot to say !ToT
I think if our hero have a wrist bands or watch on his left hand/ right hand, that may let player to more realize the direction~? but that may not hard any more~~ orz
Happy New Year!
Cheeers~
i must to say that i love this difficulty degree~ it let me challenge my safe-zone just right!
control feeling(Ahhhh I Can Flying) ,music,and atmosphere all awesome!
combo is sooo charming! but difficult to get!ToT
building house to enhence my body is a genius design ,The most dangerous moments is when i attached with these enemies !! every weapon were cool enough~~
your entries always awesome! extremely admire
oh! forgot one thing~
in Item shop , the gui may have some offset
only when i move my pointer more above these button that can active them~~` orz
i think the above one(@YinYin) may get same problem...orz
btw,i use the download version....
wooo~~! This game is so fun
don't know how these pillar use at first
but when the game progress start,with these text storytelling~
everything go be fun~~(btw ,love the cute bgm!~)
happy newyear~
Played and Voted ,but forget to comment!(so sorry!!was out for some temporary that day ToT)
in a scene,the feel of basic spirit/atmosphere and art-style are a true disciple of the previous entry~ but all of these were reached a breakthrough and build a new wonderful feeling!!(Zen+Synthetic-Voice+Minimalism) I this is really cool and so genius combination~!
little advice:
* if the tutorial-text set up a corresponding relationship with key-word and the color,may be more intuitive understanding?(for example ,buleball---> blue color text) , but this maybe also not necessary~XD because although i not remember clearly after i read the tutorial~ but when i paly it, i got the key-rules naturally~~XD
* in graphic, the shape's edge,seem little bit more sharpen,and when the circle getbig,it seem some pixelate,i feel it may influence the feeling, i think maybe some image-effect and get some bloom effect may let this style more great?(more soft less sharpen?) i am not sure ,and current is really great enough.
oh,just forgot,besides the Synthetic-voice,that design that hold left-key and right-key together to boom is really Cool!Love this very much!!!> <
Happy New Year
Cheers~
wooooo!
Really Nice!!
Hope it for a looong time!
wooo~~great concept and graphic~~
love this experience so much~!
very fun!
Thanks for all comments above~!
we have re-uploaded this Demo and update to a new version
hope you enjoy it and feedback to us.
sincere appreciation to everyone~!
OMG!I have just known it recently that BaiDuYun can't be visited in other country...ಥ_ಥ (No longer love...)
my friend Mr.hitman has uploaded it to the onedrive
Thanks alot for all comments~
sorry for my negligence....
Thanks~~! above all~
@dvdking your feedback is sooo useful! I also feel the yellow-lazer-weapon is so powerful that casue the weapon system feel a little bit un-balance ToT , we will abosorb your advise to fix and polish this game more~
@potatograder thank you~! I feel this game is too difficult... I can't even beat the boss....we will polish it more~~and make it more balance~
@Joror @monetai Thanks for your feedback~~!
@bumblepie your advise really nice!~ i think give substantial margin initially really important, we will do it in new version~~thankyou~~
@anotak thankyou~~ this gameplay really a little bit complex,i think we need to polish it more(for more balance and more good feeling~)
@SHLFStudios sooo sorry for not describe the energy's function clearly in Instructions ToT ,your feedback really get us to mention this problem~ thank you!
@Aaranos In old version,I also can't use the super weapon freedom~~orz (the energy's collect really hard.. ಥ_ಥ)
@Claire1605 Great idea~ we will mention it in the subsequent modifications,thank you~~
@akirassasin thanks for your remind!~ thank you~
@mr.a supercool~~ your feedback is really enrichment and enlightening! about the inertia , when you told me about this then did I relaize it~ thank you! and from the view of player's reaction, It's exactly too compact?/narrow,i think we really need to think more carefully about this problem~
Cheers~!
Thanks alot for all the comments,These feedback really useful for us!
Happy New Year~
Cheers!
Great and wonderful~
although it may seem not complete enough as originally expected,but it really give me a good and unique experience~
can feel it have a great concept, if build it by 2d, it may also great~(this art-style,and color's set, can be described as "魔性" in chinese~ )
about experience,when i leave the purple landscape and go into the shinny scene(yellow warm light),this transition let me feel sooo nice~ and also set off the hope of next scene~
the second bgm and this change let me flaming out!✪ ✪ pretty cool!( btw,it would be more better if these creatures in this world can more lively~XD in first scene ,for example ,i think it is nice enough that there are two orange-creature fold together and jump~jump XD )
In particular,the Final-Level,every member appear in game let me feel so amazing , also sooo humanity and much love!
impress me alot~ and really hope you guys do more great game/audio/artwork~
Happy new year~ ☆
Really great art style and the atmosphere (full of emotional!)
I think the fireball'semission frequency is a little high?
(it seem like this high frequency may conflict this great atmosphere,maybe that will cause some contradiction in player's feeling?)
Finally i Repel these army,and the lava smile
everything in to peace~~ I love it~!
awesome concept~
it is look sooo fun~~ want to play ~ but where is the Downloadlink??
unique and interesting! really not think that could use this viewpoint to expand/built this topic,so innovation,really think there need more game like this, short and sweet/pithy,also full of realistic meaning and the intension of the daily life >u< well done Dmitrix~!
not eat enough always!! ToT so always let me struggle in these fighting(in my home?) and can not live long enough..orz otherwise, i really love the change in the town as the time flows....(blue sorceress is nuisance,but could not built menace at first haha) also these up/down method are genius.
i always love these game which have differents mode and each have different rhythm, in your game ,i feel you integration them together very well and made a wonderful experience for player.( trick to action and exicting to fight!)
finally also sorry for my comment too late,just seen/try your game serval days ago but not have time to leave my comment before!tot congratulaions for your cool game!
(btw, these reeper really hard to defeated!)
sooo cute your game! the sound effect be use very naturally and fit to daily life~(also,very great the voice)
frog also a very wonderful setting,and in other aspect i just know there are some unique meme in some area, so in this viewpoint, it let me feel more interesting!
your entry tech me about how improtant and how to build more great about sound aspect! well done !
wow! this game! i have seen it at homepage just at these days that jam just over~also see the video you recommend haha!palyed the post version justnow, very great experient and this really a game sooo juicy, the soundeffect let me so chill out,and the music also keep a good balance with these sound effect(also these pew pew sound),they are mix very harmony,not too loud too hard,have psychedelic feeling but also clear to not lost! i think this is very uneasy to built,well done!
btw, the orange color enemy very cute and let me love!i think if the background have more subtle change(twist),the experience of this game may could be more cool,but i also love it as it is. oh,just forgot to say,that use mouse to change shape let me feel so smooth and exciting.
cheers!
very unique and fun~ the rhythm may a little bit high,if there are more challenge event or have more narrative ,i think it may be more cool~ haha , but i love it as it is, humor/fun game with nice audio effect ~ well done!
very solid and fun entry,short and pithy.
at first several times, i fell a little bit hard and this controll buttons a little bit Unaccustomed for me (i more usually use z x c) ..so died so many times! but after about 3 times, really get the key to controll. and there are one thing let me so impressed and surprising which is the menment when i died at middle stage and it told me that i could use conins to relife! very happy~ this design is cool and so kind~
also i think this game more let people to explore and built the rhythm by themselves,it is a little bit chanllenge but seems worth to experience!
otherwise,there are some platform which have good vision also let me think there may have some HIDE Area at nearby..ToT but it seems that i was wrong... Fortunately i have enough coins hahah!~:P
( and i just forgot to say that the music is super awesome~ fit the rhythm very much love it)
awhhh! the dynamical friction is too high! but really great innovation and cool shifting-effect! i love it~(just forgot to said ,this ambient music really Nice! so fit with the style~)
Awesome work!I was totally fascinated with the color and the atmosphere's flow! and really hope to know how these beauty coloured ribbon be built!~
totally have great and smooth rhythem, also i found that the music also shifting each match? i am not sure ,and if the channal could be get out that i think the experience of this game must will have more new shifting!
wala!~ this game is really fun and unique!
these icon have really great designed and full of interesting.
acitong have great rhythm, easy/clear and meaning enough.
sound also fit them very good. only the text in mainmenu could be more clear. totally i think this is a solid entry with great idea,and worth to play~
Really wonderful Design! you keep a great flow and a great communication! btw it seems like we both love and choose some similar themes,and we shape/explore it from different angles( and i must to say that got this discover in LD is really cool thing ,also take me a magical miraculous feeling! love it! cheers~! Дo( ̄o ̄o) )
Then,to return,Love the movement controll feeling of scene1 so much, a little bit hard but double arrow key 's holding with the slow movement all let me more easy to into [it] for aware the feeling more deeply and vivid, meanwhile, the change with time elapsing in scene2 is nice! I feel they both have good design with the method for how the scene-end(for the scene1,more and more to deep underground also really conform )
oh,only the grass is more hard,not smooth enough....but i am not sure is this nice or great for your design..because,at first,i almost think that is projections which can not to touch! until i pluck up courage try to touch,but this fear let/help me more fly upward, and feel more experience in sky,so i think this mistaken have some good effect?
finally,audio and music really great(it also tech me that how important about a clear and plenty audio effect,i decide to improve this for my game later on! :D)
they are all emotional enough/also buld a great progressive and contrast in the Rhythm curve . really impressive and Good communication!
enough innovation and really built a unique atmosphere~ this ambient music also let me feel my brain is under high speed running,totally feel very great and really thanks this qualitiable experience!
Great entry~
at first, i just to push these stone run and run, not feel how wide or how big the world,i was just Immersed in the beauty music(beauty is not precise i think, it contains some sadly,and also have epic/eppopee feeling! very unique, and not always seen at LD ,so precious this point!)
when i run so long! i start realized that may be i was wrong :P, so i start to think... at first i also pleasant surprise about the world visual-Presentation Format, it just like some fish-eye effect,but that is not the key point, i think this is a so clever design and built that also let the game's visual fit the world-design very great!(these high&low tree,also let the sky seems so deeply and world-wide / expansion,very wonderful and let me feel nice,just like i real into this world!)
i found there are others have said kind of tedious, i think it may because that the rock are too easy to be pushed(espically the biggest one!) so, i have to run left and run right,push, correct/rectify the position, then run agian... but i think ,although this is a little bit tired for player, but it is may good engouh for the design,in my opinion, this design is very great to communicate the Hybris 's hard(save world ,and arrive the sky..),and our player by this method could experience how tough is he when in the difficult circumstances...
so,i agree this is really a nice originality game,also have good narrative. visual although easy but neat! gives me a great experience and good times!
hope could built more these type games. well done & Cheers!
great storytelling and atmosphere, the sound effect loop hole time really let me a little scared ToT but this all help to built a great atmosphere and put me more immerse in to this world and focused on the process to handle the puzzle!
for a long time not to play this type games!viusal also nice and everything mix good .Thanks/ well done!
wonderful artwork, i just thought it was a 3d game before i real to play it,this color collocation/the design in aesthetic aspect all really let me feel so warm and just like the feel when i was a child... but in another aspect, this may mix some new direction to understand and feel the theme's ambient.. but i incline to the view that this is what you want we got,really well done and have great originality..(first time play this type game which have this feeling)
otherwise,about the text(ui?) now,i feel it fit the sound effect great, but i think,if these text(ui?) could come to emerge more smooth and slowly it may could be more fit for the rhythm (not only music, more about totally atomosphere) and let the read more natural ? not sure which would be more appropriate,ToT i think this may the fun which to build interactive art (every change have different feeling and effect> <)
all in all,so nice game and worth to save/play with more friend. Cheers~
OMG this game! sooo amazing! and full of the power of humor and innovation and the love of innocent heart! that really my first time to seen game like this in LD, real human so fun! also help to build a great rhythm and art style!
music very good ,each match keep time is just fit!not long not short ,and totally full of rhythm!
oh,bytheway, this game let me think about another game,which name is <Dong Dong Never Die>(东东不死传说),it let me feel similary feeling~ verygreat !
good entry ,and worth to collect in my computer then play with my friend. well done && congratulations!~
have experienced the basic version and post version (today happens to be the new update)And I have to say :- amazing and wonderful as usual!
I think the ambient-music choose very conform( peace、not too psychedelic to lost、and have more solemn feeling) the-logo also have great designed ,these all mixed emotional and boost great meditation experience to enhence this greatcreative-conception.
btw,L2 allitle bit hard for me than L3(although the final face also hard to be find out > < )! the smooth and float moutain(or quicksand?)really attract my attention alot !not sure whether it wasjust designed for divert player's attention(fexp to lifting the difficulty?) but i think these fluid shape may be a great new extension point in future!
all in all ,Relaxing,Interesting,and Strong conceptual ! just my favourite~ and wish to keep going!
why i could not visit these link? it told me that Error-The requested URL could not be retrieved....orz is there other site link just like itch or some zone like dropbox? hope more link and to download ->play your game, your game's concept really attract me
Woow! you really built so many shape symbol in it! and all have great design and enough reatures and identification.
to be honest,before i real play this game, i really not got the way about how play this game by read these scrrenshots,but when i real paly,there really have a great tutorial and nice rhythm curve.
but the most important thing is ,you build a great and so health checking method! let the game have more gameplay and also not too hard(i can feel that the check about shape,instead of a time of point,but a period time,i think this design is very great!)
finally,the wonderful ambient music help me to flow feel very much,also it fit the toatally ambient verymuch!(maybe if there are more emotional elements,this game will be more perfect)
all in all, great artwork, Congratulations!
humor enough and have good rhythm!~ just some distance is too long between two platforms.
bytheway,if there are some music,it could be more fun and interesting.
wow~ that is the first time play game like this type in LD,so amazing and cool!~ it has great atmosphere,these flow and rotate boxes give the background add so great rhythm...if there are some graphic ,it may be more great to enhence player's understand for this game? but i think this also may broken the very great minimal style (ToT if my english skill can be more good i must could get more from it...)
finally , i love the choose butoon! really nice design(touch method also the flow feeling,fit the totally ambient very nice!)
subdragon very awesome~! detail so rich! rhythm very balance!and the music also that, very smooth and genki,let me immerse it so easy and also so charmful..
the final challenge's second part(upward area to island) ,i found that i could runsh direclty up-ward, and then clear the part-1 area enemies! (very exiciting!) although this final part really hard but also give me so deep impression ! well done and this entry worth high vote!
(btw, flying like a snake feels very great!)
really really Hard! but Really Really Fun! Level Design so genius and perfection,Almost equal time spend in each levels,level-1's gameplay have just have some similar moral with"thousand journey takes every step"(the energy ball always not enough ლ(゚д゚ლ) )and really love the motion when she is jump...
in addition,these spare boxes and the first challange of level3 really amazing me~ impressive!
wonderful game and worth to play.
the first demo play of my ld#35,The rhythm is little gentle at first(no one shoot me,they just run run run), cool ambient(if there are music, it could be more cool)
when they got the left-side of my screen,i died ToT(I've always thought that no touch no died )
still in jam,will come back to vote a time later.
ahhh! my fingger so tired!haha you really biult a very cool rhythm by the shapeshifting... super nice bounce and camera shaking! particle effect also neat and cool~
well done!
omg! real play be more cool than just read from the page/screenshots!~ so fun and the animation very smooth,genius and clever! At first several times it alittle bit hard for me ,but found the flow feeling quickly~
well done!
nice work~ music's change built a great rhythm change,let the new level more vivid~ besides a little bit short + when i shifting the guards will look at other directions.other all done great!and these pixel items really built very wonderful and full of design.
your game really wonderful, the robot(AI)sound hit me alot(i love these type sound effect all the time,robotlover!)
(in Scene4,i found the box's pickup may have some problem? because i can pickup it ,but can not release or do next step, really confused....ToT)
other aspect,the most thing impressed me is the neat-visual style,this is the first time i have played 3DpuzzleGame in LD which also have this type art-style.
these all let me feel this entry is super solid and have nice design.well done~ btw,the player's jump feeling let me have some ultra/urreality experience(also becasue these pure but good design color)
Really Lovely game! (found it by your comment in BrianSChung's game page) you built a great mood with rhythm and cadence(every thing just like danceing together! very cool and realx feeling! Hurry but not let people tired or hate~)
also very fascinated by the vivid pixel-animation and the scene(enviorment design/the lighting layout),they all unity together to build a nice sensory and then expand out more sense of humour and colour(intrest)~
btw~ 263 scores :P only lost 1 baby but it finish automatically... oh, at the second half,the ghost which just stolen my baby always flash again at the boarder of my screen-----> although dont know why, but this phenomenon really let me know my baby is not be destory from this world, i feel this feeling is unique but really Gratifying! ^-^
Great and solid entry! the speed and sense of rhythm are great~ totally full of fancy ,and use the metaphor very well,btw i really love the audio effect when i fly! conform with the wings flap and bear egg very wonderful.
额外零碎感受是:关于场景的转接感觉很利落,让均衡的节奏和场景间的紧张感得到了很好的保持,另一个角度从节奏曲线上感觉则相对的缺少了对比(因为地牢里虽然不是飞行,但也是一种忙碌的频率感在延续着)-----不确定是否更有起落的节奏线是相对合适的,但感觉当下这个体验(节奏)似乎还是挺符合这个玩法和目标的(快速切出,也快速切回,来帮助更好的击败Boss)
but it is too hard for me in the Dungeon scene ToT,also the Boss's barrage!!( maybe because i am too lacking of this type's experience...orz challenge many times all lost.)
allinall,great game and full of challenging,let me love so much. ahha... but every times need restart from the very beginning really hurt me hard bro.....How wonderfull it will be if I could debeat theboss QoQ
Cool and Wonderful as usual! and sorry to me comment your game so late. feel very happiness that there are this type game to play in LD! it reminds me of the game<Commandos 2> ,my super love!
i found that it was inherit (also have evolved )the style as your previous entries,also your super powerful level-design content, cool fun and complete as usual!
played in web,a liitle bit slow run (i think it is because my computer and web status) so it cause the difficulty a little bit harder,btw,the red enemies really hard to deal with.(but when knock it down,feel very achievability,also when i got the"vice", this game become much fun!)
otherwise,this time i feel these level have more great rhythm and layers(about the visual/ zone-struct),then to my surprise about everything become more vivid and diversification,well done. these all let me feel this game is worth to play more deeply and to collect/save in computer for future ~ cheers! (also hope to see more your great game in future!_)
haha~!fun and everything smooth + neat(love this style so much) ,just process too short,may because I got the key so quickly? haha but the unique position you set was really good*(Converse thinking i mean)
these glasses have great viusal feeling also with nice sound effect(this game's sound effect good enough,every mix fitful and wonderful,also fit the totally well) and i must to say the feeling is soo good when i broken these glasses!(i have just think it could not be acheive,because read the doucement in this page before > < )
all in all,very potential game, and hope it could be more long.(oh by the way, Speaking of this reminds me of that only the angles/radian of each road(part) let me feel may a little bit Large.(but that is may what you want,and this is positively to let player lost in the maze,so i also like it as it is.)
well done, cheers!~
really nice entry~!
level design is great and rich!(a love these multi-scene levels very much!) everythings is smooth engouh ,with the music (it make me feel more want to go gogo ahead! >u< this is important)
then,i found some little points need feedback to you.
1. when i push the button to the border ,i will very hard to push it back again( fortunately,there are R to restart level,so that i could try agian more careful)
2.when two buttons overlap... i could'not separate them again.ToT sadly... (so have to restart )
3.when these button pass by the theese blue portal,it may disappear in some situation(it may have some reason with i am shape-shifting at that time?)
4.in visual aspect,.mostly it very good( shadow ,fade color,and nice/steady colour combination, if the grids in background have more subtle changes it must be more wonderful(now it allitle bit let player feel dizzy sometimes...)
all in all ,great puzzle design and solid game~! cheers
wow! why i found this game so late~! to be honest,at first several minute i feel so difficulty to understand this game's mechanic and what it want to express...
but when i hold my breath and keep to explore in this game! wala~ when the third paper[voice/sound/..] appears in my mechine,i found that i got it!
of course, in this process, i also think if my english could be more good, maybe i could understand and feel this game more fast and more easy,but fortunately there still have so many graphic to help me and to enhence these meanning in this game...
i think it provide a unique perspective to expand the [shapeshift], and i think i just dig out tip of the iceberg ^^ also nearly understanding is not good enough(mainly because my english ithink,otherwise i may could provide more worthy feedback here ToT)
but although this is a problem. but not the biggest problem. i will try more in future(i may need to spend more time to feel and communicate with this game in rencently, ) and hope you give it more polish!
finally, thanks your unique design and the full lovely meaning's injection, enlighten me a lot. cheers!
hi~!Alphish i am back^ ^
in the yesterday and the day before yesterday. I have played <The Incredible Vending Machine> twice, ehh,i must to say really got so many new feeling in the process which i communicated with it ,really wonderful and interesting this process (dictionary is my good friend and help me alot in this process haha!>u< this is a brave battle, although i was seized up at the 62?/87 temporary.. the last/newest item i got seems the popcorn...from the printer &paper? not suere enough...i think there may some core key was missed by me ,but just not found currently...orz )
number to combine more new number,and MIA->different ways in the next step.approximant/ synonyms,clue to clue and also change in each different change... also the encouragement be contains these!very surprising and full of inovation!
at the first time i play this game, deep night,and Brain full paste...orz was confused with the MIA... but after that,i found that MIA means so many things...(really fun design this point,not sure the mia was just a placeholder?but i think this let me feel so fun and easy to let my eyes attach it as a symbol )
also,i think there are so many good design-points let me feel nice,for example these little indicators,now i may just not sure enough the function of it ,but through the experience,i just feel that the exisit of it gives so many additional viusal clue and feedbacks to players,also let these moment became more vivid ,which when it change and we choose (although these visual stimulation not very big)
then, these itmes's symbols really easy but interesting!the moment really full of fun when i got these new items (but i think that may different with the box of Skinner) ,just like the world become bigger than bigger and the number also more and more.
other aspect, i also think, if there could be more effects or additional-events to be built when some core-item appears,and also let these additional-events as cutting-points for this main process, it may could let the process more intriguing/arresting ? ( you konw,if we see the recorded as a progress bar,it may let us feel there is a really long long journey...)
so,as the same principle,if with these new item's built or with the main process's development,the world also could appears some new evolution/changes to echo them,maybe the power of this game could get some new multipling growth! (for example ,let these items gets some clear when the process development to a new level?fexp when the recorded >40/87?then clear some items which will not useful? all maybe they all useful?haha ToT After all i was not stage clear,so maybethis point not correct enough )
of course, i also could feel these rhythm and development now,just by these item's self-evolution. the only difference between them,just may from there are different apparent degree....
At this point,these may all the feedbacks after my twice play experience...i really think this game may really easily to be underestimated, but it is really genius and interesting to play.
all in all,Sincerely hope you could polish it more and more beauty and let the process have more rhythm. Cheers!
amazing game! played it so many tiems~ very nice! (worth high votes ) and these comments above also worth to read,so logic so fun and very Cool! congratulations~
i was attracted by visual at first,and i think it may have good atmosphere( very love and have good design this deep blue tone )
when i real in game, As expected! verynice! and this game let me put so many times in it~ and also so many points let me surprising.(why i found your game so late!)
controll aspect: i spent so many time until i realized that i could climb on these grass-walls! i think it may because the catch wall climb's action covers me to found another climb function early.(one high-frequentlyfunction seems always cover another similary funciton) but the process of discovery also a wonderful experience~!
enemies; very clever! and at the beginning of the underground scene ,it seems like the level remind me that you need more careful and not too reckless..humm. two spiders always the nightmare ToT. but why there just once time all light in the underground(when i got wings underground and die one time, the map become all clear and lighting. but just once time...not sure is this a bug....orz)
then, i found that there are another top floor exist(by dark scene 2 ,there are a small channal i could climb,but not pass it...top is close...just could see a new scene...)
i am not sure is this because this game was not completed?@o@ but this game really let me feel it was done...
all in all,really love this game,and i feel it worth more people to play! not only because the atmosphere, the world also be built well done,it also tech me so much about how to built a great pixel game world,and let me feel a good method to manange the layer of the wonderful background in visual.
thanks for this game ,and congratulations!
cheers~
How genius this game!Finally i stage clear!ToT
the excellent controll feeling and the core design all let me excited,art style,the map building and these different types and subtleties between them!
I feel it may get a great rank in this match. Love it! will come back here again to vote tomorrow, it really inspired me alot
i'am back and voted!(and play again your game , why still so that cool > <ahhh!) ,if you update a new version, please let me know and i must to paly it again! (but why i still can not trans my shape ToT )
@nihilaleph Yes! i didn't know why! i also specialized test this point! the first time i play ,i just forgot to use(but i remember i have try to hit 1-3buttons...because i have read the Instructions before i palyed )
the second time play,just for try shape,but still not work.... but i was already found that this game can also stage clear by no-shapeshifting (although it will be more difficulty to play! but it be more unique under this method to paly Omg... i also think it maybe a cool point or new possibility in your game)
hop[e this feedback could be useful and sorry for my late.
really nice, i think the music could have more change in every new state, and when i immersing in the super smooth shoot feel ,i also relaize if there are more trance music ,i may could be more fly!(i am a trance fan haha !) but i love what it is now,not too let people lost, and also have some relax and humor in it, not sure is this just you want before done, but really unique and let people love it ! congratulations!
this game is sooo juicy! and a little bit hard for me ,but serval times later, i become more good for this !haha
if there are some good rhythm music ,this could let me feel more humor!~
great overall and cool inoovation.(oh ,forgot to said ,these eyes really let this game more vivid,well done!)
wonderful and fast catch my eye!also the music and sound!(huge love about your sound-effect building!)
btw,to be honest;in the beginning of this jam, I have tried to study and build some similary sound effect in my project >o< (until now i still feel this is really cool and important,at that time ,i have also play spindulum again haha!)but because weak of acoustics's knowledge..not bilud the effect which i want finally..QoQ.
then,visual aspect,the sprite's boarder and the effect(blink and blast?) a little bit too hard(not fade or soft enough) not sure whether it is just the design what you want, just feel these still have some potential to enhence.
all in all, you really also done great this time~!
congratulations
sooo cute and smart!
button E with R to close! ToT
pixel art have good design and fit for the sound effect very much innovation~ and the slimy's follow method also amiable and easy. well done!
sooo cute this game! i love the swim and deep-ocean feeling, if there are some ambient-music,it must be more cool and have a more great atmosphere~
of course,the graphic is well done!
see your game at the rate page and nearby with my entry (predestined affinity/synchronicity)so i come in :P
all in all ,hope to see your update new version~
Thanks for comments~ @mayank
@nihilaleph I am so happy to see you each LD! meanwhile,i found your game more ande more cool each time.
my execrise this time is too much emphasis is placed on content experience ...there was only 1 level could be use in the past ToT(why my hand sooo slow...)so in this situation.... deeply afraid and worry about the basic feeling can not be transmission /interpretation effectively to player,because these fragmentary content...
After all,for small exercises like this ,there would may only be one time that people often to play...so,since have started it, i decided might as well finish it just in one vigorous effort while the iron is hot .
not for perfect ,just for basic reach the standard :D
(also eager it could give a relatively complete experience to my game's first player ToT)
I will finish it in these two days! also hoping that you will like it
@uson chen 谢谢留言!今天刚开始陆续试玩参赛者的作品(我好慢),今早刚开始时就计划首先要逐个先把nova那边露了面/有印象的朋友的作品逐个都玩下来; 你们的作品刚好是我列表里的最后一个,傍晚时候已经开始玩你们的作品了!(评论都在你页面下写差不多了) 刚刚晚上吃饭回来正准备继续时,发觉版本和资料还需要更新一下,于是就临时屁颠跑去整这些了>o< ,刚才一弄完就见你在这里出现了,真是奇妙的感觉!
晚上如果我再效率高些,最先给对方留言的差点就是我了哈哈~ 此外,就像我的手速一样,也比我之前的伙伴低太多啦!
总之,你们的作品真棒,也期待以后咱们能有机会常遇到(感觉以LD为契机每隔一个间隔和一部分人偶然再遇也是个挺有趣的事,之前就偶然和几个开发者就总能在评论区见面)
大家之后都加油~!
Thanks alot for my game's foremost player!your feedback/ advice are so precious~
@Sin Gaiiden2 i have absorb your advice,and add a readme text and update these online doucement last night, i realized that i was not did enough in tips aspect! i will be pay more attention to this in future,thank you so much gaiiden2!
@ Fabraz really rich feedback! you are so kind!thank you Fabraz, you let me realized that my level1 still too ungood and hard to understand! ToT it also seems like the trigger conditions was be set not conform enough....orz i will fixing just now,and try to update the tips more clearly.
Thank you fabraz again!
@Tselmek @Yetikatt Thankyou Tselmek&Yetikatt! you all remind me that i need do more about my level,it really have so many problem,for example Level-A,i just fixed the target-trigger of it afternoon today,after i have read your comment...
omg! help me very much & super useful,i really have the similary feeling that just like you said to me in your page's reply!and so fantastic,i have just fixed/add the audio-effect problem this morning! because i also got some similary enlighte just like what you have said by comments,the method was by played this game which i found yesterday:
< Flutterby > http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=20323
(it also help me to feel your advise + analysed really correct and professional. )
Then about the size..awwhhh~! you found it!XwX haha !
at frist day , was not projected enough and unexpected i will use these sprites to build a huge scene....orz so,just use 1920x1080 to draw these sprite which may only plan to use in mainmenu originally,also not zoom everything in a fitness scale before i output them...ToT..( 用一大堆根不用那么大的超大素材块拼关卡,我自己测试的时候都卡爆了..哈哈)
LevelA and LevelC are also a big problem for me...the design , also about the controll-adjustment and the visual elements's progressive just like you remind to me, it seems like i could try to extend the Movable-space for L-A (so do the L-B)
Finally, i think your last words have already gaves me great enlightenment and could help me to find the key point, i want to say thankyou uson again! your comment really useful and i will think more and fix more for my game through it!
omg! excited~ got 3 new feedbacks yesterday!ahahaha happy!
@guoboism It should be me to say that(about not play your & mizou's game in the first time QoQ) i swear i will more quick next time.
Thanks alot for your feedback,these encouragement really makes me inspired(also important for me) and reminder help/enlightenment me alot from multiple perspectives ; no matter for rethink my level-design or to integration some experience from what i see and learn recently...
(btw, have just known "Everyday Shooter" ,is it this:?http://www.gamasutra.com/php-bin/news_index.php?story=11254 )
Finally,very glad to got feedback from you! Cheers~
@nihilaleph Thank you nihilaleph! nomatter your blessing or your precious feedbacks!(also so happy see you again!^^)
now i really relaized that the feedback in my game have some problem..QoQ then about the lyaer in visual, omg,that a big problem!just relaized it ,thank for you remind me!
About L-3,you really smart!!super cool and clear feedback about this scene. otherwise,at the beginning,only think about let these little-yellow-guys to seems like some little creatures originally,fexp,ehhh...some flower-spirit? (btw,i called them YoYo,:P haha!) or maybe symbolizes about protect or these "chance"which waiting to be collected in our life @#$@#$.... but that you said really to remind me some new points i have just not relaized before your said.( pollination = very nice!/cool!) it inspired me more!
maybe,that is the power of feedback? i think. Happy and hope see you again!~
@yuigoto Haha we see agian!very nice&coo!> < your encouragement and feedback very useful for me, Thank you yuigoto~!
by the way, about L-B ,try to find "the[xxx]",then will be clear~ ToT (now,i think my L-A L-B are really too failed ...orz I think maybe i need to fix them and give them a new tidy up recently...)
@keyboardmonkey yup,i have downloaded and played it just the moment when i saw your comment :D
really nice game and great design.also thanks alot for you leave comment for my game at the beginning.
@pirate_shell you are so kind ,a slow transition of gameplay really have so many shortcoming,how to let player found it surely need more adjustment to keep balance,and thanks for your feedback.
@phi @ajayajayaj the controll really worth to be adjusted more and more~ thank you!
@Geckoo1337 haha so nice to see you again!
@pavel_insight your advice and feedback really precious! also really encouragement me alot, thank you so much pavel!
@powerspark thankyou spark! very glad to see you each LD,feel very happy~ you always give great game for us~
-------------------------------------------------------------------------------
at the final day of this festival(when the results delivered ,it will be another festival haha XP )
I really appreciate these friends who played my game and gave me your precious feedback! i corrected and adjusted so many points at recently.
in this process i also always think that if this game could be finished more early, it may could collected more meanningful feedbacks/advices... i feel that this section almost have more importance and let me study more than the process of building...(got feedback>adjustment,reciprocating,more and more realize the feedback is so important,espiclally these which wrote by heart.)
i think that's precisely the unique-charm of the LD.have a chance to get these meanningful feedbacks also have chance to send feedback to other people. hope we could make good use of this chance in future and let our game more better.
Thanks alot! Cheers
@davor10105 thankyou davor! and so sorry for that i missed to play your game before the vote-stage finish ToT(because the time which you appeared in my area was deepnight,i sleep too long and when i woke up,the scores have already publish) but i also play and leave my feedback for your game today! really nice work, and also hope my feedback could be useful.^ ^ let's meet next LD! your comment in my page will be the portals for future!
@Alphish very surprise and happy to found that you gave me your feedback when i woke up today!you are so kind~
actually,there are still a core key point in this game is the" find the/your flower",just the flower is different things in each chapters,but surely,the scene-A in my game is really a big problem now...orz, although i enhence the visual-effect for these cues recently, but the scene-A really also easy to let people lost...but i also think it have some connection with the player's enviorment and the frame of mind ...but i also not sure are there some contradictions between my original-design and player's intuition ToT
so... now,i also a little bit confused with my sceneA's design ..orz and i hope there are not some too big core problem to need change it in a large-scale... all in all, i really need more check /re-think/testing for it in future and really thanks for your play and feedback!
@medidog I am really happy that the last comment was from you! really a perfect ending~ and very appreciate a lot for you play my game + remind me about my link's problem!
also i always think,it is really precious that people could came across eachother,which may have/choose similary emphasis for their work.
of course, so agree with you! i think compo could really exercise and inspire people's power, very useful to break some comfort zone and more learn how to more cope with stress great. really glad could meet you this time ^ ^
wish we all could keep going and be better next time
Cheers!
full of brainwave power!very interesing!
it let me remind a old game which i play when i was a child, and the how great the decorative art,everything was fit together much innovation and harmony! espically the break down of the sense of rhythm,very cool and fantastic.
( third level & final level are the most cool level i feel,all not to hard but fun enough)
oooh! i got it,it was a puzzle game! and i must feedback that there are a big bug that will let people lost... in scene2,if i click left button first,the right click will unuse....
then..the scene4(,can not through in the final pit which near the right border ToT )
totally,it have a great rhythm and alothough it have some blink/ hopping ( just like some japan animation style),but still great rhythm,espically when fighting.
i hope there could be more challenge,also mix the puzzle feature in future.(oh just fogot to say that you have great feeling in design/color and light ,i think it is very important to pixel-game)
all in all,a great work has taken the first step.
well done, cheers!
so happy to see you again in this LD > < but found your game too late/forgot to leave my comment before! the first impression of this entry is how juicy it is! the best shooting feeling in this LD,also these flow motion let me really feel peaceful and let me reaction more sensitive( in this game,exciting rhythm and peaceful flow both exist,i feel it is very precious and difficult to keep balance,but obviously, you done it well )
otherwise,just only think if these red bullets could more different with these red enemies-balls,it may could more vivid and easy to distinguish? but now it is also well to let my alertness and let me live more long.
i think it may be the charm and fun with the built of visual detail. all in all, wonderful and interesting entry. congratulations!
brohters team!? really cool~
when i real in game, the relax music first attract me! but i quit quickly!ToT why? because the exit button was built too not let me feel it means exit!ToT i think the ui's shape position both really important~ haha but nomatter i come in to it again quickly XD .then i feel it have nice rhythm and great glow effect,but i also found that the effect with the ground have a hard cutting line, if there are not it, it must could be more natural and soft feeling! (have brother to built game together, so envy ToT )
you built a great atmosphere that let people easy to put himself in the position! the world change in detail and amibent also welldone,and the music's continuous also mix these and also adjustment the hole feeling.
at first i was feel a little bit confused, but when i let me in to peaceful status, i could found the shifter quickly!
very fascinating game.(and the high scores was really too high.. just dont know how he/she acheive this height omg... )
this game have cool concept! if it can have more audio-effect and some music it may be more cool!~ now it already have a good and unique art!
all in all ,Congratulations for your first compo(also my first compo...but i was failed... too slow ToT)
let us keep going!
really well done and although it just use 3.5h,but really a great rhythm was built,and also built some new conditioned reflex for player and could let them into some chill out state... if there are some music/ sound-effect ,the difficulty will down easy and the state will more be enhence!
this may could be a more awesome entry in future,cheers.
so humor and interesting~! it provide a scene funny but with realistic meaning. and the rhythm have a great progress curve. the graphic a little bit flat,but mix together great enough. the best part is the music, it let me feel confort this scene verymuch,also enhence the hole atmosphere very well. cheers~
Great work,in the middle of the level,it really a little bithard to play,try again so many times,but when i got the adapt of the 3 shape gradually, i could be reaction more and more quick and smooth.
you move out the sound let this game so unique, or maybe let player could more focus their mind on game's totally atmosphere.
the cat really so useful in so many dangerous place! particularly the hard point i mentioned above..
well game worth to be try.also sorry for my late paly and comment.ToT hope next time i will more early play you game .
so lovely this game! i love it ~ and really great art ,heal feeling,also with the bgm.just that startled me when the gun appears... but it seems like about protect and find..love this theme,and really give me some enlighten
there are some great epic/grandness feeling(also with some sense of mission) through my game experience! really amazing and genius, the music also enhence the atmosphere really great...if the tune(on visual )could be more cold, it may let me feel more realx and get more flow(now the blast is too hot and high lightness,i am not sure whether more fade/gradient added could be more nice..)
all in all ,wonderful entry,love it!
just too short!ToT but these great design symbol graphic really attract me alot~ (theme was too hidden let me feel ToT)
wow~! the particle also the scores ,great design,the shape shifting is so suprising and exciting!also the music is wonderful,espically the mainmenu music, listen it for a long time~ solid and cool entry! well done!
salute the torrential imagination and the pure heart of childhood!..
the final climax's continued(so many legs broken!!) really leaves me with a deep impression and shock me alot.
and the end scene also give me infinite daydream from time and space,meaningful + endless aftertaste!
how great these glow and cool cyber-design background! so enjoy the progress when i find these [portal]in this big cyberworld.. how cool if there could have some electronic sounds!
btw,love this little blue hero! how nice if he could have more different with that little red bad guy ToT now they are too similary... Sincere hope this world could be more cool in future.
Really genius~! love this design which based on geometry.
this LD just have seen another game similar like this,and you two have different pointcuts,and both cool enough! I love cool game which sample and have some Trance feeling!
btw,both player sometimes may Embed into each other!(but sometimes not be) i am not sure whether this is your particular design or just a bug! but anyhow i love it! and this is really cool,because under the circumstances,only let rotate can solve it and it will cause to duke it out! how flaming hot!(超燃短接战!) meanwhile,i also think if there are more external factors to cause players collide each other ,it must be more like a Duel!( Like two samurai!)
all in all,i will save it in my computer and will play it more with my little brother in next days,because i think it is already a nice toy currently~of course ,if there are some big level and more rich enviroment,it must be more cool!
Just hope to see more new update in future~ Cheers!
when i enter game,the so unique leg'animation Caught my attention at the first moment~haha (also,i think the text may can be more contrast with the background in menu,now the mix together...orz)
to return, i love this topic and the effort to expression ,this precious and valuable(people also can get the feeling and what's your creative-conception from that).
music is also good, although not the best for this cultural background,but the sense of silence is fit for this rhythem/the art of enviroment and the memroy feeling(I think that's exactly why people may think this game is about history? :D)
about animation, totally can be more juicy~i think it may be more considered as important most of time(espically for the game which focused on experience?)
之后是一些零碎的部分,屏幕左边不能碰好痛苦,起先还以为蛮简单,但后来发觉还是有点难度的,尤其是scene1...几乎要完成时但却不小心碰到边缘,但后来还是坚强的重来了(一次又一次..)
边缘摩擦力问题,但反倒有时可以作为挽救危险辅助跳跃的功能。红领巾拦路的那个设计比较特别。之前几次可能还是太放松了,其实重来几次后大概发觉,如果有的跳台不跳,那可能后面就没法过了,从这个角度来看,还是有点那种对青少年应试生活中车轮滚滚和独木桥的隐喻的。不过对我来说,整体惩罚感可能还是偏多了。
额外一些假想:对于平台的布置,对于 上 下 似乎会带有一种不同的意味,如果从这里对其中的隐喻/意味加以区分开;(比如分别代表不同的含义或情绪,如 [上]代表一种激进情绪 [下]代表一种保守情绪)那么结合人生不同阶段(选择) 需要保守和激进的比例的不同,或许能够一定程度上把玩法和意味更多的结合起来一些?
后来看到班主任名单差点以为是墓碑,但后来墓碑还真的出现了 。看到广场舞出现动画很惊喜(长久的静中的终于的动)and 结婚那部分一开始还以为是别人在结婚,哈哈 幸亏图标提前告诉了我有这个环节~ 总之大概就是这些,之后加油,期待之后可以有更多汁的新作品。
omg....really hard for me! ToT the final cue in level 1 is toooo dangerous! totally great innovation,and nice/smooth sound effect~
sooo lovely! or this more need to say that it full contains some heal feeling and let me think/feel what i have been felt when ijust was a child...(a little bit hard to describe,it seems that not only words just like "great art"or" good ambient" could describe....) i think this effect may becasue the story(although short) music and artstyle all mix in a great balance! *(this ambient music choose great!)
Watercolor is also a nice choose,i had seen serval times people use this type style in LD,but you are the best until now... otheraspect, i once also built a similary character with the same tech(unity animation,i use 4.6) so when i see "less" ,there are also some kind feeling in my heart. i also found that your built the hero's leg animation very smooth and natural,this very nice!(also so curious to know how you built it)
otherwise,you really give a good consideration for the fall animtaion..in the jam version, i most like part in this scene is just the moment when i falling to the Bottom and the text-ui pop up one by one!(with the rising wind) the feeling really beauty and just like i am flying! i think this may worth to expand or explore in the future version...of course, these subtleties animaiton of the hero and these cute bottom-block's disappear both let me feel pleasant surprise ^ ^
then the post-version also played,realized the level have so many new change~ also have more new subtleties effect/detail, unexpectedly a little bit hard than before haha~ i think ,the camera's offset may a little bit too quick, because,for me, i like to left right right lift(suddenly left; suddenly right)when i am flying(shifting),so, the camera will so shake and blast!ToT another point about UI-item(i also saw it has new built in post-version) ,Did you see there are some dark-red in the energy-bar's bottom? I found that it always let me feel my bar is just near to empty(maybe because the "real water" in the bar was more weak contrast than the red in the bottom of it)
Maybe that's all~:P finally i really want to say that so happy could found your game in this LD, it gives me a period of relax time~ Cheers!
wow~ thanks so much could get your reply ! have just found this! (fighting with bugs hole day at yesterday tot nearly not online QoQ)
your reply and the selfless sharing spirit very kind and let me delighted alot + feel highly honoured! 。◕‿◕。 Huge Love it!
i will contact you with twitter( also very honor and thanks alot for your first visit in twitter!happy)
trust i would study so much and get new enlighten from your animation file~ also i think i could be a new opportunity to use new version unity~!
cheers and best wish~
hahaha! i know this meme about cover~! (but don't know where it from, just seen so many times!!>u<) very fantastic theme you choose! and really fun! Why similary game so less in this LD, just meet today,QoQ surprising!
a little bit hard at first! but got the key quickly!(why i can't stop laughing!hahaha! my belly!)
all in all ,i think that is the art! see the ecstasy expression when i push him hahaha!
also you have a genius artistic instinct , VERY COOL!
wonderful idea,and amazing amibent... day and night、breath and muse...home-a snug nest with new friend; everywhere let me fancy and every pixel all soliciting idea.
day pass with each passing day
a great game which give peace/revery to me.
love it.♡
Really Cool and genius this Game! high quality content construction and have great connect between the world and the mechanic,for me ,also love these game which have spiritual qualities so much~
In visual aspect ,the first impression it gives me is that it seems use some unique and cool animation-techniques ,so wonderful,also great enough nomatter the enviorment art design orthese totally dynamic feeling(the image effect also use conform for the atmosphere). --- btw,about the main hero,i feel the design is so attractive(i've noticed this little hero by your ID-avatar when the LD just into judging stage~ ) it has a high symbol feature,but the vivid motion animation of him gives it more energy ,the both mix together also let it more emotional!i think this point was a great success.
today i just begin to paly other LDer's demo,this one is the most amazing work for my impression currently,moderate size and rich content.also with good rhythm curve..
really hope the dlc and more new update!
额外就是一些零散的点了,包括,体验中一些位置的控制感,还有点让我想到之前在别的活动中玩过的另一款也和世界控制有关的游戏,但你们的作品更复杂也感觉有更大的可拓展性(三层世界相当于,爽的我够呛! )
这种徘徊在心灵迷宫的感觉,很特别,还好关卡有经过感觉很扎实的整理和设计,让我不至于迷失,而且还能在徘徊中获得更多额外的乐趣(意外体验之类的)
起先在想音乐或许可以有更多的变化层次,而到了finalscene 惊喜了。
主菜单的形式很具有启发性,也很赞+有高度的代入感(对话框也强化了萌感,而且制作效果甚好)
不过,有在想音效的步行声也在想叮叮咚咚基于不同材质发声是不是会更棒?因为水晶般的平台刚好也有点让我想起蜡烛人的某关中德元素和当时的音效了...但现在这个厚实的声音也和氛围结合的很nice很独特)
拿到光辉面具之后感觉很豁然开朗,[emotion scene]着实卡了我一阵子,但也正是在这里,陆续意识到了 左右与上下行的差异性(后知后觉了我)
碰撞和卡边缘问题就不多说了,暂时来看前期严重(可能是操作还不适应?)但并不致命,(还没有导致太多重启),而切换模式的时候略卡,但后来发觉可能是因为之前在移动还并未完全结束的时候触发导致的...
总体来说,有极棒的寓意和启示性(结尾我非常喜欢)
之后如果能保留本地数据就更棒了,如此能连着之前的内容续接,或者说也更轻松和更动态的感知这个世界的拓展..因为刚才试了下一退出数据就全丢了..如果想看到最后的界面就又只有重新开始了ToT(不过所幸已经留截图纪念了)
如过有机会整理分享制作心得和要点,相信一定能从中学到很多。
加油,并期待更多新的拓展!
wawo!How nice is it!
That is a really cool and wonderful consideration about the character's design. Speaking honestly, i really just realized it until you told to me, but i think it may instead of not because conspicuous,but more because this was built great/fitful/logical enough,i mean,just so that cause it not alway be stressed.
btw,if want to enhence the triangle/angry-mood,i think it may could be useful that to enhence the contrast or to add some fade/gradient-effect for these 3 vertex-points(mainly for enhence the human's intuitions of the geometry?) but really not sure whether it could be more good than it be currently.. orz
finally i want to say "that is the predestined relationship"! haha ~
------------------------
<the last witch>太有意思了我去! 一开始确实需要好好阅读了解一下,但鼓捣鼓捣就差不多明白了!就是时间量有点短我还得重头玩一次!GameOver之后有个女巫被暴揍被撵走出村(收拾行李卷)一定特有趣。 我最想说的是,明明看截图时没发觉,但玩的时候居然有很强烈的回忆起大富翁的那种趣味感,不确定触发因素在哪里,但分析了下,应该和诙谐幽默的npc言语,还有咒语名字有关。这背后的通性(之所以提大富翁),应该是一种中国味或者说本土元素的美妙味道,我从仙剑里也有这样的感觉。这是有趣且特别的,本土文字的运用想必一定也有关系,总之非常有趣的体验,别的先不说,稍后我得先争取下咒成功一次哈哈!
it seems like a sadly story and have a high rhythm(rushed whole journey!) otherwise,i think this music's choose is mainly for enhence and conform this core experience? food are less and less, body/heart more and more broken and hungry... i feel this music not broke the ambient but instead mix it to a new level(just build a unique experience) only the text-visual rhythm is too quick( fexp between two different level) ....but it also promote to keep my high speed feeling(flow)...really unique and cannot confirm, however i think if when game is long,then have some curve maybe more good~
fianlly,i think i would like to read this book in future,also hope to know this BGM's name, really like it..want to listen more other music from this album,thanks alot.
awwwwhhh! the sound effect is too scary! but Great atomosphere. i could know that is a big spider chasing me!at first i think the bullet time can transmit me to a far distance,because the attack feedback is alittle bit weak..... but it seems like that i should to attack these blood cells to broken the big shape?
also,sometimes there apeears some new symbols,but it is too fast, always can not react quickly ToT....
hope more solid update,
Great work! very solid!
at first , i just cared about that the camera shake so frequently,may be could i fell not good.
but when i real play it for some times... i feel that you controll the rhythm very great!(not only mean the camera's shake also the hole rhythm with the sound and fighting feeling )
Drums of passion~! and the bounce bullet really nice! also i feel the shooter man is so dangerous! (so many times i could not bounce the bullet in front of the gun! although it let me die, but i feel this design is really nice, and also enhence the useful of the right-mousekey)
otherwise,the doublegun mode shoot is smooth, high frequntly, but if it have more direclty hit effect(just like when i was be hit) this game may could be more wonderful and great! btw, the third mode(with a big gun!) is so unique ,i realized that you built a important diversity between them~ well done! Surprise make
super hot (rhythm&music) and super cool(ambient + the art)
love the glow light verymuch, music level up the main feeling!
very wonderful and fantastic entry
fun enough and i can fly~! music and rhythm have nice mix,also remind me of another game i played today.both humor enough. i think if there are some other sound effect,it may could be more nice, well done.
ToT highest scores is 37.... really difficulty! but the space bar could help to get a high scores...always want to hit up/down buttons unconsciously!
i love this glow effect and hole tone adjustment. also it a little bit similary with my last ld game(about the mechanism,so very fantastic feeling to meet your game today)
love this solid entry with the high rhythm,i think it could exercise my limit of reaction rate, Cheers!
the process of exploring this game is really wonderful
these concept and design of this game are so subtlety and genius: [time],[circulation][develop]...these all let me feel the feeling which of "Life and growth in nature",it is very awesome and well built by the solid art with these details.
btw,when people added,the complexity also rised.i espically like this design,also these new shadows!it enhence the atomosphere of this game very great!
this is the first time i use the feedback system,i clicked "Random" and your game is the first one(good luck !btw this also the first game to comment ^0^)
very nice atmosphere and let me immerse so much. love the bgm with different scence.it gives me some feeling just like when i playing the <undertale>
Great job,keep going!
wonderful! there are so nice geometric art,colorful,smooth,naive but cheeky. espically the music is so wittily,it lay a great foundation for the hole atomosphere.
very lovely artwork!
oh i was too excited to forgot said "Excited!". ``haha
"civilization is long, and time is fleeting. The tiime tries all things."
i really love the grand feeling it contains and emerged to me. espically the topic which revolves around [life] [pyramid] [time],these contrary concepts nice mixed up and give the birth of beauty.
the bgm's loop may be too short to keep flowing,but nice fit and biult great atmosphere that just like i feel in some other games which about universe-space. these neat art have also play a great role in the narrative.totally well done!
i think it already have a great frame for be an awesome game. hope to see it be finished in future.
very interesting!
play for long time,these weapon's design are great.
and the level system super cool!
Very genius! it's the first game I have play in this LD.(found in entires page)
love the game just like this which have idea from different vision and with art spirit...thank you, it gives me great inspiration. cheers!
Very genius! it's the first game I have played in this LD.(found in entires page)
love the game like this which have nice idea from different vision and with art spirit...really thank you, it gives me great inspiration. (also congratulations for your first LD work) cheers!
Finally
the pixel-aesthetics and the color-setting really so lovely and very attractive to me.
and very humorous,the PS4 was destoried by myself's smash in the end -o- omg..so it really makes me think there must be some ironies contained in the story and the core-design; excited and interesting!
wonderful entry! very interesting.
this theme and design really lovely;also reminds me an independent-Animation <Short-Sighted> which i have seen severl months ago, so attractive to me:D
other aspects: the BGM also welldone,espically the mainmenu-music,went over the recording for times.pixel art so neat and solid,also wonderful!even the blur version is cool enough.these animation and the audio-effect match eachother super well and let me experience so happy. great team-work!
* bug report:when i got the 3rd key and fall from the high-tap,i was very happy,but then i trapped in fornt of the stair with the final-door was right under my nose...Sadly..ToT
nevertheless,i although enjoy this progress.
happy new year
hope more your great game in 2017!
so sorry to comment here so late >=<
post-jam & jam version both have played.very interesting and genius. no wonder you was satisfied with it this time,i also love it so much; so many good puzzle,well level-design,also a substantial/imaginative world-concept(let me feel there are so many hidden connection with your last LD-entry,nice! )
meanwhile, more and more great animation acting and details in your artwork(smooth & vivid),that's wonderful.
#an impressive moment: two turrets which facing each other,when they shooting me,they destory themselves.wow!quite breathtaking and impressive.(maybe in l3 the west-side of it)
#some details which touched me:
* when i cutting a big rock,some cracks was appear on it! the effect is very splash! wow!
* btw,the audio-effect and the visual effect when i cutting or filling the ground-spike are really hit the spot! Love it... also i think if there are more camra-acting may could let it more juicy(for example:some camera-shaking while got hurt)
*These yellow-line on ground are beautiful and also useful(visual guidance);they works well! when i was in L3,i got the map very late,Thanks to it helped me all the time.
meanwhile,there is a point about [map-object] needs to be pointed out: it's Color/shape is so similary with the [new-yellow-switch] which in L3, it really made me feel so confused when the first time which they appears together in L3(it has been a long time since when the begainning of L2,which the time i first seen the map-object )
or maybe purple for the map is nice? mysterious with great;there are really too much yellow color exists.
#other general summary:
*this game is already let me feel immersive and stimulate my imaginary so much(just let me feel i really seem to teetering and running in a giant-cloister..)
i must to say the level design and enviroment-art provoked my sense of awe very well,a little bit like the feeling when i played the <Shadow of the Colossus>... it must be much better if some ambient-music there..
*hero's run-speed is nice in post-version,wow~ refreshing&invigorating compare with what it used to be,good job!
*finally,about these monster..i must say these normal guy really let me feel they are so adorkable! >o< Neither hate nor fear! and they also does not have attack/chasing me aggressive indeed, Except for the turrets guy... so about that,i think this is a good design/choice(about let me feel this world more vivid just like which i mentioned above) ,also a new color-setting with them maybe more great with this design? i am not sure..
Have noticed you are developing a new version based this,so excited! hope to see it asap in future! also i’d be happy to give feedback with it too, if you’d like.
happy new year
Cheers.
neat,smooth and vivid...very interesting,also let me feel comfortable with avid attention. espically the 3D-aesthetics impressed me alot.
sorry to comment here so late :6 trapped in some stuff until today..
i think your this game have very awesome relax effect! the music and these water-sound really wonderful,they mix together so harmonic and match eachother well...
and i must to say i feel your pixel art and animation be more and more powerful and vivid! (the cover also these sprites..)really awesome,you have been making great progress.cool!
btw,there are also water-container and little boy in my entry this time...but the water-effect has not been effectively stressed,so your entry give me so much inspiration about this aspect.
also it let me feel very interesting about these similary elements within our entry.(whenever get similar situation like this,i always feel so excited!)
all in all, very happy to see you in this LD again(also hope i could finish my game as soon as possible..ToT )
happy new year my friend!
hope you get more progress with art and dev in 2017
Cheers.
post-jam & jam version both have played,must to say the design really innovation and match the theme highly,awesome!the evolution also powerful between two versions.
but all problems still in details,even in post jam version;the sound's degree of repetition is too high,makes sensory fatigue strongly with the color-offset effect(nice,but also a little bit overused.)
the importance-rank maybe: soundeffect>difficulty>BGM>....and i feel it still interesting and fun even without bgm currently..love it
finally,i found there are continuation of your usual bloody style of design,also have so many progress than before,nice work! also i think there are sine item's design is so wonderful(espically,i like the visual design of these blocks which looks like some alphabet so much) i think this is a potential idea which worth to explore more deeply.
cheers, hope to see the complete version in future.