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Arnage

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2015 33 You are the Monster Open the door and smile compo Graphics 4.70

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202659Signal👥Deep In Debtjam6893.142.783.083.284.171.502.593.64
201843Sacrifices must be made👥Dinner with a hot chickjam2223.763.653.734.173.923.843.55
201739Running out of Power👥Running out of PEWer!jam1673.753.713.143.674.173.672.333.60
201635ShapeshiftWayangcompo3003.403.273.273.433.683.2856
201533You are the MonsterOpen the door and smilecompo254.042.934.084.294.703.312.004.2485

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Arnage

LD33 — You are the Monster

The adventures of the Squire and the Liar by JonathanG 2015-09-04T17:11:00

Great game with lot's of polished content hampered only by a too steep learning curve.

Pinball Rampage by thenmal 2015-09-07T21:27:00

Great idea that takes the basic pinball gameplay and gives it a new, and very theme appropriate, interpretation.

Lizard Crash by Taldius 2015-08-26T21:45:00

There were many monster rampage games this time, but the inclusion of specific goals makes this one a lot more interesting then just crashing around until you either die or get bored.

Ludzilla by highlyinteractive 2015-08-24T17:39:00

Great execution, but the basic gameplay let's it down a bit. Still worth playing just for the music and that goofy smile on the monster :)

The Legend of Piatã by DrZanuff 2015-08-25T16:24:00

Feels a little rough, but what's there looks great.

Munchy Crunchy Trolly Woahly! by OxyOxspring 2015-08-24T14:44:00

Considering how little oxygen you have it would be nice to have a clearer indication of the soldiers "hitbox". Currently it's very hard to catch a breath in between multiple soldiers as you can't really see when they'll hit you.

Kerberos by lcarpentier 2015-08-24T18:57:00

I wanted to stop them just because the Wheeee! sound they make when they pass you gets quite annoying. Though I suppose that could be seen as a brilliant bit of game design :)

Itty Bitty Bites by Andrew Adams 2015-08-24T16:32:00

Lovely art style. I wished the city was a little bigger though, you run out of buildings way to quickly :)

Some technical notes:
- On a xbox 360 controller the button mapping don't match the instructions.
- The web build gave me an error. (firefox on win 10)

Fluffles the Friendly Puppy by loadsofmana 2015-09-07T21:08:00

Would have been great with some more actual gameplay, but funny concept nonetheless.

Minion Factorium by DaanVanYperen 2015-08-24T13:42:00

Are 5 star ratings even possible on all levels? It seems impossible to respond fast enough sometimes.

Other than that I agree with most of the others here, nice concept, but initially a little too hard and confusing.

de-monstration by aprotasenya 2015-08-25T08:40:00

I would have expected another ending after playing all guitars and not smashing anything/anyone, (expect for the required bushes) is there something else you have to do to properly de-monstrate yourself?

Damned by Maramasa 2015-08-25T16:45:00

By far the best use of audio of all the games I've played so far. Loved the story too.

Pedestrian Slaughterer by Linus123xbb 2015-09-03T20:33:00

Turns out hovercrafts are not very practical in urban environments...

The online scoreboard is great addition btw.

Trump 3016 by sorlok 2015-09-10T11:27:00

Well written and features quite a bit of content. Balancing was indeed a bit of an issue, but that's hard to get right in such a short amount of time.

BIG BAD WOLF by allinlabs 2015-09-12T14:41:00

Very polished and quite fun to play too, great work!

Where am I ? by Manou 2015-08-25T17:23:00

Definitely has potential and has a nice build up, though as of now the ending feels more like the game bugs out then ends.

Optimiser by madalaski 2015-08-25T22:16:00

You managed to convey an interesting message in a very effective way. It's hard to criticize as a lot of things that might have made this a more expansive game would have probably distracted from that message.

Rise of Nosferacula by vitorlanna 2015-09-03T20:57:00

I must admit I ended up playing this purely because of the great name which stuck out from the rest on the voting page :)

The overall style, both in visuals and music choice work great. I also like the overall dynamic of offense and defense, but I have to agree with the other commenters that the gameplay loop of constant clicking lets the game down a bit. Additionally the jam version also seemed very hard.

The post jam version works a lot better. It did make me wonder if we were expected to be able to click that fast as it seemed way easier than the jam version.

Hero Mate by Lancelot Gao 2015-08-26T08:33:00

Great concept, great art, great levels, just great :)

Intergalactic Love Machine by Slothmachine 2015-09-08T21:36:00

Great writing and artwork. Feels very polished overall.

Bird of Prey by ALobker 2015-08-25T10:06:00

I got 39.2 :)

Dragon Gate by Thalikoth 2015-08-30T13:45:00

I like the positive interpretation of the theme and the original concept you made with it.

Beware the Experiment by Wevel 2015-08-24T18:12:00

When you've grown a bit it becomes quite hard to actually hit something while you'd expect the opposite.

Still breaking stuff is always fun and I like that the rubble stays around to visualize your progress.

A Heart between Parts by LeafThief 2015-08-27T11:50:00

I'd think you could have made her a bit more hideous. Sure, she's sewn together and ghastly pale, which would probably scare most people, but she is not necessary ugly. Especially her face looks more cute than horrific in the art, while the story implies otherwise.

Overall a great experience though, loved the mood you managed to evoke.

People's Mandatory Video Entertainment by Nurbs 2015-09-04T16:30:00

For some reason there were no capitalists in my game. Does that mean North Korea has won and has taken over the whole world?

13th Labor by 6DownStudios 2015-08-27T12:48:00

This definitely needs a post compo version with the final elements described implemented. What's there is all nicely polished and the concept is quite good, but the gameplay sorely needed those missing features.

Anxiety : Last Night by Maxi and The Gang 2015-08-25T17:12:00

Great atmosphere and production values, though it seemed kind of arbitrary what causes you to die.

Monster Dad by Clairvoyant Games 2015-08-25T22:32:00

how are you supposed to "click" with no mouse button? Just hovering over the yellow ones does not seem to work.

Sand Castle Destroyer by Vladik_Plays 2015-09-11T16:33:00

Not bad for a first attempt. I also like the idea, it made me feel like a brat who isn't very good at building sand castles, so instead I destroy those of others.

Petit Monstre by LeoM 2015-08-24T15:03:00

Great interpretation of the theme.

Monster by SMASH BASH 2015-08-25T14:22:00

Cool visual style and a lot of content for a compo game, well done!

Investigation of the Empty House by TrashLord 2015-09-04T16:47:00

PSA: Don't zoom in your browser to get a larger view of the game as it will cause issues with the game.

Some more polish would have helped, but I like the underlying idea.

Dis-Guy by SushiDestroy 2015-08-25T19:47:00

It makes me wonder why I'm the monster: Is it because I dress up as one? Or because I'm the killer and outsider in their world. Great use of the theme!

Dr.Particulus: monster within by goodbadokay 2015-09-10T12:47:00

The art and variety of the mutations was great.

The double jumping was really hard to pull off though, which made reaching the higher platforms quite difficult.

Red Flaming Hood by eddynardo 2015-09-11T16:43:00

Great mood and twist at the end.

Not sure I agree with the control scheme though, it seems unnecessarily complex.

Squatch by patvanmackelberg 2015-08-24T15:41:00

The people of that village sure are rude, running away from that friendly creature...

Interesting gameplay and great use of the theme.

Monster Truck Rampage by Denis347 2015-08-25T09:55:00

Interesting interpretation of the theme and quite well balanced.

Shadows and Cats by MoreRPG Team 2015-09-11T16:18:00

This game has some nice twists that put it ahead of most of the eat everyone entries in this LD. Great work!

I would recommend some kind of visual feedback while charging as I initially didn't know what I was doing wrong, but it simply turned out I did not press space long enough.

Monster - Prison Break by Gaius Baltar 2015-08-25T08:22:00

With the speed the cops get to you it would have been great to be able to shoot and walk in separate directions. Especially before I noticed being able to bounce bullets back at them.

Some variety in the encounters would have also helped, but that might be too much to ask within the time limit. Anyway great work for a first entry!

Free Hugs Kraken by crucknuk 2015-08-25T16:31:00

Lovely interpretation of the theme.

Kraken Skulls by razavidn 2015-08-24T15:23:00

I would recommend raising the deadzone on the controller sticks. It seemed like the menu was broken, but it turned out one of my controllers was just constantly changing the selection.

Other than that I like the concept and the chaos. All the arms can get quite confusing, but instead of feeling annoying it feels more like an Octodad kind of endearing clumsiness.

Krakoogle- dexterity game by WERT Studio 2015-08-30T13:41:00

Some more effects would have helped make the game more manageable. For example a color change or glow when a box is in a trigger area. Currently it can be hard to be sure a box is in the trigger area. Additionally this would help with noticing boxes in your peripheral vision.

But overall a nice looking game.

Bearzilla by iman1000000 2015-09-12T14:46:00

I really like the fluid movement of the player and the tiny humans. It would have been nice to have more interesting interactions (such as the humans hiding behind the houses in the example custom level) in the generated levels, but still a nice entry.

Creep by Koneke 2015-08-26T21:56:00

This game would greatly benefit from a checkpoint system.

For those having issues with the fov, a simple trick is to move closer to the screen (or use a bigger one, or both) this will make the fov feel more natural.

Shadow of the Monster by jaksa76 2015-08-24T19:19:00

Aren't the monsters you are eating also innocent people that were turned into monsters? Wouldn't that make you just as evil as the wizard for killing them? :P

Btw. It's quite easy to jump out of the left side of the world in level 3, which causes you to fall endlessly.

Sim Jong Un by f2jason 2015-08-24T17:50:00

Got me a feeling a little cross-eyed, but definitely a well executed and interesting concept.

The Mammoth: A Cave Painting by inbetweengames 2015-09-05T17:48:00

Wow.

Eurthamon by ursagames 2015-08-24T18:48:00

Simple game, but the story adds a lot and makes the whole thing much more memorable.

You made me care for a blocky abomination that slaughters wildlife, well done.

Murderers by Gammel 2015-09-04T16:58:00

Fun game, but quite hard.

Can't Just Eat One by TDog 2015-08-25T16:36:00

Could have used some more death sounds, they get repetitive really fast.

Open the door and smile by Arnage 2015-08-25T10:12:00

Thanks for all the feedback :)

@Manou: There's a material function that handles that effect, but also look at the way the models are build/smoothed. That was essential to get the final look.

@LoeM: I think you might have to be placed on a watchlist if you rate this game high in humor...

Open the door and smile by Arnage 2015-08-31T19:40:00

Again thanks for all the comments!

@Grhyll: Adding a keybinding menu was a little bit too much work for the compo, but the arrow keys should work fine for AZERTY users. Additionally the game can also be played with a controller.

Open the door and smile by Arnage 2015-09-02T12:05:00

@marvalgames I agree I should not have included that category. It was late when I finally finished though and didn't pay to much attention to the categories.

Not sure what happens to the rating if I remove it now, but feel free to put that one on n/a.

Open the door and smile by Arnage 2015-09-03T21:09:00

@ButtonMasherBros: cool, thanks for playing and I'm glad you seemed to like it. Also great work pronouncing my name, you managed to almost get it correct...

@pi_pi3: The actual shader was really simple, it does little more then pushing vertices along their normals based on a noise function. It's the irregular geometry and hard edges throughout the meshes that created the final look. If you look closely you can see that the one model that I did not manage to replace in time (the basic cylinder of the florescent lamp in the bathroom) looks a lot less interesting and crappy even though it has the same kind of deformation.

Dark Lord by AlexSet 2015-08-31T07:38:00

Regarding the control issues people are having: by linking the laser directly to your movement it becomes very hard to avoid the incoming fire. If you linked the laser to the view direction you could strafe around enemies and add a bit more strategy to the gameplay.

Momster by BulvarMulyavina 2015-08-25T16:18:00

The controls confused me for a moment, but they gave the game a nice puzzle element. The momentum buildup and impacts also feel great.

@DragonGino alt+f4 works

Dude, Stop by Patomkin 2015-08-25T13:29:00

I had some issues with unresponsive input which was a bit distracting, but other than that I loved the idea and the various scenes.

iMonster by chkkll 2015-08-27T10:36:00

The visuals are great, but I also love the character movement, feels very smooth and satisfying.

Would certainly like to play more of this if you added more progression.

The Dictator Simulator by Simonaiso 2015-08-25T09:26:00

Great concept and I love all the voice work.

Also thanks for the credit, I barely helped out, so I didn't think I deserved that :P

Melody Muncher by DDRKirby(ISQ) 2015-09-08T10:10:00

Most relevant comments have already been made, so I'll just add: great game :)

UFO by Polyganz 2015-09-07T21:04:00

Fun and exceptionally well balanced difficulty progression for a 48 hour game.

LD35 — Shapeshift

PERMUTATE by TravisChen 2016-04-19T10:56:00

Love that you switch between such unique shapes.

I did manage to fall out of the world, though I could continue playing with the other shapes :)

Cherokid by EdoMiyamoto 2016-04-19T12:54:00

Since it's a Jam game I'm curious if you made all the art during the 72 hours or is you reused some existing assets. Because it would be really impressive if you made all this content in just three days!

Bee Gone by bobismijnnaam 2016-04-20T19:43:00

With the addition of a score counter this could be a great arcadey game. Although bees piling up on the ground is also quite a satisfying "score" already :)

my fathers apartment by emmelineprufrock 2016-04-20T12:03:00

This game feels like a lovely welcoming door that, when opened, leads directly to a solid brick wall.

Still was a nice door though...

Corners by Drkr 2016-04-23T15:59:00

Great mood and story progression!

SHEEPSHIFT by Beardo Games 2016-04-25T14:58:00

Nice title.

Maybe giving the player and the sheep round collision shapes would add some more challenge to the push mechanic?

GeoRun by zwrawr 2016-04-20T12:16:00

You shouldn't undersell your own game so much, it's not bad at all. Almost everyone intents to make something bigger and better than what they manage to build before time runs out. (If they even manage to finish something to begin with...)

Just learn from the process and use that to your advantage next time :)

Morphine by ALobker 2016-05-09T11:59:00

Finally managed to get a semi-decent score at 239 :)

Blub by PnDAA 2016-04-23T16:07:00

Could definitely use some balancing on the difficulty as it is indeed really hard when you don't yet know what your doing.

After restarting a bunch of times and starting to reach further levels it becomes quite interesting with a nice interpretation of the theme.

Trial of Sacrifice by LoHii 2016-04-20T19:22:00

Great art and concept!

motion: a by sepharoth213 2016-04-20T21:52:00

Just discovering new effects was surprisingly fun, great work!

⬛R⬤PPING ONTO SH▲PES by Ovidios 2016-04-21T15:15:00

Nice concept that is visually very polished, but the gameplay itself could use some more tweaking.

For example there's no hint at all that you can also change the shape of the end objects which you'll need to solve one of the early puzzles. Makes me wonder if something similar is not communicated for level 8 as I'm also stuck on that one.

Still, impressed by the amount of content and overall quality.

Drunk'n nuts by AngrySquirrels 2016-05-09T15:55:00

Indeed a promising start, a shame you couldn't finish it.

(Web) Pyramid Escape by lukethecoder64 2016-04-22T10:22:00

A hard to control but interesting interpretation of a player changes shape platformer. The selection of shapes is a nice twist from the geometric primitives a lot of people used this LD.

Aesthetically I think it would looked better if you stuck a little closer to your inspiration. Things like the smooth particles on death kind of clash with the rest of your style.

Finally, you might want to remember that unlike your inspiration a modern PC has quite a lot of buttons, so it's not just a simple what does A do? Okay, now let's try B and I know the controls world anymore...

Goo Away! by Bioruebe 2016-04-22T10:04:00

Could indeed use some better depth and direction cues, but the general idea and motion of the blob are well done.

Potionshift by ekkiiiii 2016-04-19T13:05:00

Not the most original, but I like the execution.

V for Virus by fafastudio 2016-04-19T11:18:00

Nice twist on a familiar genre.

Minor nitpick: it's a little confusing that the menu can't be controlled with the mouse.

TypeShift by ExSpecter 2016-04-26T10:38:00

Could use some more cues to guide the player and be a little easier at the start, but it's a solid game concept.

Servants by Thomas Olsson 2016-04-21T16:40:00

That's a lot of content for a weekend, love the overall atmosphere!

Wayang by Arnage 2016-04-18T07:26:00

Hmm, probably some default Unreal Engine reason. I'm not doing anything with it. I'll have a look if I can remove that, thanks for the heads-up thnewlands!

Wayang by Arnage 2016-04-18T09:42:00

All permissions are now removed, hooray for clean self-contained APKs. And thanks again for the heads-up!

Hexamorphosis by CzarSilvestrini 2016-04-19T14:26:00

Nice little game. I did miss some kind of visual indication at which depth I would actually hit the walls though, as that could seems a bit sudden.

Spacetime Shifters by Atridas 2016-04-23T15:50:00

Well done overall.

Based on the fact that you didn't include the audio category I assumed you didn't include any. I noticed some other commenters are talking about audio anyway. So if it is supposed to be there it might be bugged, as I didn't hear any.

For the game itself I would personally prefer if the controls were either all relative to the ship or relative to the screen. Currently you move relative to the ship, but shoot relative to the screen which doesn't feel intuitive to me. (I played on a gamepad in case this works different on keyboard)

Lokator 2: The Lokatening by Echo Team 2016-04-21T21:15:00

Your suspensions were right, as someone who has not played much KSP that was really hard :)

The Magical Farm by Z4f1 2016-04-19T13:25:00

Some more interactions that would make the levels feel less like basic mazes could be a nice addition.

Quadrilateral Circle by FrozenCow 2016-04-19T19:09:00

Love the overall feeling of the player controls. Line was a bit hard to get the hang of, but overall very solid gameplay.

Falling Sky by Kirstine 2016-04-21T21:01:00

Well done for a first game!

I would recommend slowly increasing the difficulty, even without shifting, as currently it is quite easy to hit the gems at the starting speed even when small, so you can just stay like that forever.

Also, always put the score on the game over screen for a score based game, you don't have time to look at that when you're scrambling to survive with your last bit of health.

Unbecoming by tomlum 2016-04-26T10:32:00

Love it, great story!

Elemental Shifters by ObsessiveNotion 2016-04-19T11:12:00

Great combination.

It seems most important to focus on the bottom part, I guess it might have been nice if the different effects in the fight had a little more impact, as it now seems most important to just hit a shape instead of strategically choosing which one.

Meander by batmagus 2016-04-19T11:26:00

Without spoiling it the twist is indeed quite nice. Have to agree that a little bit more polish would really help for such a meandering game.

FiveCubeFlight by Toonhawk 2016-04-20T19:32:00

Nice twist on the shape through hole gameplay. My only complain is that the transitions are a bit slow, making it feel a bit sluggish, which can be frustrating considering how fast the patterns come your way.

LD39 — Running out of Power

The 100% Official Liz McColgan's Running Power by OddballDave 2017-08-14T19:05:43Z

A little on the short side, I would have liked a circumnavigate the globe option, but other than that, a nice interpretation of the theme...

Crystals Of Power by Avon 2017-08-04T10:38:34Z

Very complete package for a jam game, well done!

Pro Cycling Simulator 91 by baylej 2017-08-02T14:08:06Z

Can you actually finish first or is reaching the finish line without running out of energy your only goal?

Great menu art btw :)

Hamster Wheel Simulator by Laaph 2017-08-03T12:30:07Z

The art is definitely the high point here :)

Blood Mechs: The Iron Eucharist by nuclearfriend 2017-08-04T10:57:59Z

By far the best audio work of the games I've played so far! The rest of the game also works well to create a very strong entry, great work!

Artax by Flaterectomy 2017-08-01T12:53:30Z

Very polished and lots of content for a LD game! Minor critique: the platforming section at the very beginning seemed a bit hard compared to the rest. (or I'm just bad at jumping...)

Thunderstorm by alobker 2017-08-01T10:12:03Z

Thor went from god to maintenance dude :P

Journey in the Dark by FurkanFS 2017-08-01T08:43:30Z

Great game, especially love the mood of it all!

Overall very good, (especially for a first try!) but since you asked for criticism: - Maybe start off with some easier obstacles, my first couple of tries I died with a nearly full battery on a hard first obstacle. Get your players to invest in the game and then kill them when they like it :) - Showing the area after death is nice, but doing so at full brightness is a bit jarring, maybe place a large gradient around the player to still allow the player to see where they failed while preserving the atmosphere. - At the beginning you already show the start area. The effect of the dragon would probably be greater if you can only spot it behind you with your flashlight. - While I understand your explanation, I agree with BAJARYMI that sometimes its hard to see what kills you. Especially at the spikes at the edges of some of the platforms. It might be clear that they are deadly, but where the killzone ends is hard to judge and critical information for an instant kill. - If you use Kongregate as your primary distribution platform, try to match their template size to avoid the scrollbars. (And add a full screen toggle)

But as stated before, it's great already :)

Icebroken by merzlot 2017-08-01T15:02:49Z

Nice idea and lovely visual style!

Are the crew members any use btw? I managed to kill 7/8 and got quite far (about 80%) as it was a lot easier to keep one dude alive without spending to much energy...

ErixStein 3D by ThatSnillet 2017-08-02T20:24:04Z

Quite a unique and trippy (in a good way) combination of elements :)

Scrap Metal by PixelJerry 2017-08-02T12:22:52Z

Love the the robot swarm!

Super minor nitpick: labeling the upgrade buttons with the numbers 1-4 would make mouse/keyboard play a little more intuitive :)

No Sorcerer's Sky by TheFlyingKeyboard 2017-08-01T08:56:36Z

Could definitely use some instructions! If you didn't have time to include them in the game, please add some to the description page to help your players. As it stands you tend to be unsure whether features are missing or you just don't know what you're doing as a player :)

Minor bugs: - In the webplayer you can't close an upgrade window without switching to full screen. - Upgrade windows don't block clicks, so you can click on stuff hidden behind them.

This Is Not A Drill! by llamaq 2017-08-03T12:53:20Z

I would recommend adding some screenshots and a cover image, that should help to get more people to actually play your game. Usually games that don't have those tend to be mostly unfinished as well, so I ended up pleasantly surprised that was not the case here. However, others might just skip it because of that.

Silicon Boulevard - A RoboNoire by ttocs167 2017-08-02T19:22:09Z

As the others stated there are some (mostly visual) bugs, but when you get past them there's a nice adventure underneath. Props for going the story based route, that's hard to pull of in a jam.

SpaceY by luckyy 2017-08-02T19:03:40Z

With a tier 1 reactor you generate your own power, but with the tier 2 upgrade this seems to stop. Is this a bug or am I missing some vital information? Because it seems impossible to stay alive after this upgrade.

SpaceY by luckyy 2017-08-02T19:26:33Z

@luckyy that makes sense, I never actually found any uranium in the playthrough where I managed to find the tier 2 reactor :)

Powerless Miner by MajamiLTU 2017-08-02T19:37:06Z

Great twist in allowing the player to continue after running out of power! Also quite a lot of content for a compo game, well done overall.

Last Train Out by amarcu 2017-08-01T20:21:20Z

Nice work all around. Would have been nice to have some other stuff to do then just turning cranks, but I guess that the nature of LD and short deadlines :)

The Dictater by Don Fouts 2017-08-04T15:57:40Z

I had the same issue as @Ramou, but other than that a very funny and polished (if a little shallow gameplay-wise) take on the theme!

Fluffy's Charge by Pixelbukkake 2017-08-03T15:35:15Z

Great graphics and polish overall! I couldn't hear any music though, only some sound effects, even though other comments indicate that there should be some. So I abstained from voting in the audio category.

There's No Place Like Home by Remzo 2017-08-01T14:20:39Z

It's a bit hard to respond to the asteroids in time, but overall the style is indeed properly weird in a good way :)

Running out of PEWer! by The Lucky Pew 2017-08-01T09:19:47Z

To get the high scores going: I updated the top screenshot with mine :)

Running out of PEWer! by The Lucky Pew 2017-08-06T10:12:41Z

@linus Yeah, it would have been nice to add mac and linux ports. We didn't have access to build machines other than windows though :/

However, since it's build with Unreal it should be easy enough to build it yourself from the source. (In proper Linux fashion :P)

LD43 — Sacrifices must be made

Human Resource by Megalink 2018-12-04T10:19:55Z

Nice mix of theme, gameplay and story and overall very polished and complete!

Sacrifice by earnso 2018-12-04T16:22:28Z

I would recommend that you specify in your description which assets were created during the jam and which were bought/imported. External assets are obviously fine for a jam entry, but knowing what was created and what was added makes judging more fair. (Especially the graphics category)

Other than that, nice work!

Dev Jam by Fahrenheit459 2018-12-05T16:14:01Z

A bit on the hard side, especially when you occasionally just can't find the bugs in time. But other than that, a great entry with a lot of effort in the various elements and a interesting take on the concept :)

DEATH GUN by Flat-Anchor 2018-12-04T10:08:28Z

Nice, the simple but effective effects make it feel really good! One minor suggestion: I would like some feedback when it is/isn't possible to grab a weapon. (Maybe a highlight?) The fights can get pretty hectic and missing a grab can easily spell your doom.

Into the Storm by ori_ 2018-12-05T16:23:33Z

Took a few tries as the feedback is a little confusing as others have mentioned, but I made it to the end. Great atmosphere!

LD59 — Signal

Deep In Debt by Echo Team 2026-04-22T12:34:26Z

Thank you all for the nice comments! @igor-silva-19 & @thormoth, if you are stuck finding anything, here are some hints: - At first you only have the blinking speed of the tracker to indicate you're getting closer to something - Finding them will allow you to upgrade your tracker, to make finding more hidden ones easier - What you are looking for is quite shiny, so once it comes in view you'll know what it is - Try the very front bit of the ship first - Diving deep might be scary, but can also be rewarding...

Deep In Debt by Echo Team 2026-04-23T12:52:13Z

@ghpxi thanks for the feedback, do you maybe have a controller connected? The game supports controllers, so if you have a controller lying around with something resting against the right stick (or which has a bit of stick drift) that can happen. I experienced that myself while debugging another game and finally spotting the controller lying face down with the stick against something 😖

Deep In Debt by Echo Team 2026-04-23T13:22:32Z

That's a weird one than, normally I'd like to debug it on our end, but since it's a jam game, that's not allowed 😅 Still, thanks for playing the game and providing feedback!

Deep In Debt by Echo Team 2026-04-24T18:06:38Z

@itero-proto Yeah, the only thing I could recommend is: have you tried another browser?

Deep In Debt by Echo Team 2026-04-27T12:52:23Z

Thanks for all the feedback, all :)

@aleksey-salion I posted some hints a little way up in the comments here that might help.

@byte-bark regarding the swim speed: dus you spot that you could hold shift to swim faster? That's in the accidentally too tiny instructions in the corner.

Network Bridge by Coda Highland 2026-05-04T08:32:25Z

I wished there was controller support for some analog movement, but I get that the 8 way retro style was intentional :)

Some minor bugs I encountered: - The game over screen was stuck for me. This might be what Pojemnik also experienced. There was no back to title button and the pause menu also didn't function anymore. There was only "Signal lost - auto-recall in progress" on the screen. - In the second level the starry background broke. There was only a lot of pixel noise on the top line of the screen, which I assume was supposed to be distributed all over the screen to form the stars.

Still well done, our game has bigger bugs :D

Signal Slip by Julester 2026-04-24T16:25:50Z

It made me wonder how the camera on that RC car managed to float behind the car :P Kidding aside, great entry!

First Responder by 130N35 2026-04-22T20:13:06Z

Catching up to the heli to upload can be quite tricky, but overall an interesting take on the theme :)

G-VAUDAN by Furano 2026-05-04T09:09:30Z

I'm also in team "I didn't realize that the upgrades have to be equipped after buying". Luckily you can get very far without actually using any upgrades :)

Overall simple, but enjoyable gameplay and some lovely art!

Signal Out of Space by Aleksey Salion 2026-04-26T21:01:46Z

Interesting mechanic for a detective story. Good to see you took the time to make a post jam version as well, as the potential was already there in the jam version.

The Last Tuner by Igor Silva 19 2026-04-24T20:53:37Z

Very ambitious concept with some lovely world building.

I did find an "exploit" that might help rhythmically challenged people: there seems to be no penalty for pressing the wrong button, so to turn it into easy mode you can just press QWER all at the same time each time :P

Hijack Waves by JuanRod707 2026-05-05T15:56:16Z

Well done, very polished and complete entry! (And indeed very Defcon)

Signalchain by WouterK12 2026-04-24T16:14:01Z

Very nice twist indeed, though I shouldn't have read the comments before playing :P Love the physics based "lemmings"!

PINGRIMAGE_ by Prismapunch 2026-05-07T14:27:34Z

Very well done entry, with a lot of polish!

Only encountered one super minor bug: if you win on the last of your charges the lose screen can trigger as well. Showing that you lose but then switching to you winning when the signal reaches the destination tower.

Sine Factory by oxnh 2026-04-24T12:20:09Z

Nice, very literal implementation of the theme that works well as little puzzle game. Nicely balanced progression and quite a few levels as well.

D:Code by CosmogonicFrog 2026-05-01T13:30:11Z

I've got to agree that the platforming was a bit too annoying this way. I get the no air control part, but what took it from challenging into annoying territory for me was the instant loss of momentum when hitting any corner. Some coyote time and no instant acceleration might also have helped make the platforming feel better.

But other than that it's a very polished and has a lot of content for a jam game.

Stray Flare by The Spinning Sofa 2026-04-24T15:56:06Z

Since most of my potential comments have been mentioned here already, I'll just mention that the shading on the 2D sprites was very nicely done :)

SIGBLAST by marks 2026-04-24T13:17:14Z

It's short sure, but aren't all game jam games "unfinished". It's perfectly fine as is, with a very nice mood and art style, so be proud :)

Mayday - Keep the signal alive by UnrestStudio 2026-05-01T10:21:37Z

Some minor bugs in the minigames, but I still managed to reach the end :) I had read the story here on this page first, and thought that set the mood very well. Would have been great if the storytelling through fragmented messaged made it in the final game, but we all know a jam means you have to make aggressive cuts. We didn't even manage to get any sound in our game :P

Last Frequency by Catanus 2026-04-23T15:16:38Z

Very good example of the benefits of a minimalist but polished style. Well done!

Fading Signal by RushB 2026-04-22T20:02:56Z

As already stated, well done story! Very polished experience for a jam game.

Signal Cabin by ionhaven 2026-04-26T21:14:43Z

You certainly managed to set a nice mood :) Was all the art and music created during the jam? If so that's really impressive.

Signals of God by Geeni 2026-04-21T08:33:23Z

I like the first impression, but abstained from voting for now as I seem to be missing something.

It's easy enough to find the baboon's signal (and God's), but I'm unsure what to do with them as the only thing that I seem to be able to actually interact with is the eye (if it doesn't wander off screen). I assume I have to do something when the signal is the strongest, but I have no idea what 🤔

Signals of God by Geeni 2026-04-21T09:19:08Z

Lol, that makes a lot more sense, thanks for putting that into the description for jam-induced sleep-deprived people like me :)

Managed to reach the end now and rated the game. Great absurdist styling and writing in this one!

Signal Jam by McBaker 2026-04-24T08:03:00Z

Very nicely balanced difficulty progression for a jam gam, well done :)

Bounty Hunting in SPACE by Citlaet 2026-04-24T10:26:05Z

It feels like you brainstormed how to integrate the signal theme in a game and then made a game with all of the ideas from that brainstorm :) Well done, especially the game's design and scope!

Monitor Maze by awdsasdaw 2026-05-01T09:40:45Z

Great entry! Took me a bit of trail and error to learn the interaction between the different mechanics, but I suppose dying on your first runs fits the spooky atmosphere well enough :)