FoonLudum Dare ExplorerLD59 → Bounty Hunting in SPACE

Bounty Hunting in SPACE

By citlaet

View on ldjam.com

CategoryRankScoreCount
Overall3.4013
Fun3.2213
Innovation3.0913
Theme3.6313
Graphics3.5014
Audio2.5012
Humor1.8110
Mood3.2512

Comments

citlaet 2026-04-20 01:28

test

tater-hater 2026-04-20 16:24

This is one of my favorite games so far. I had so much fun playing. the hunting mechanics were interesting, and it was genuinely enjoyable to try to get the waves to align.

I also enjoyed the starmap once I figured out how it worked. I kept holding still thinking that the system was prompting me to. I'm glad that more time went into the searching mechanics and less on the ship combat. That being basically a dice roll was fine for a game jam.

nikiprot 2026-04-20 17:38

this is one of the best games ive played so far i enjoyed the bounties and aligning the signals

nathanial 2026-04-20 17:42

There is a surprising amount of mechanics in this game. It was a lot to learn, the UI made it easy to figure out but there was not much of a tutorial to explain it. I had fun going into space debt.

Sound is good too.

2026-04-20 17:53

Soft locked my self after the first mission, by upgrading, but not buying missiles. Now the game doesn't start anymore. I'll try again later.

Edit: Now i completed it. Crazy amount of features. What happens if you die or attack the wrong target?

Negatives: - It wasn't clear, what the upgrades do - Nothing else

Positives: - I enjoyed the "cycle" of walking around the space ship. It felt very natural.

sirlich 2026-04-20 17:54

Very nice entry! It was cool how many mechanics/minigames you managed to complete. I liked how you structured the "scanning" section (needing to match incomplete information to a description).

Feedback: - The font was very hard for me to read. - I didn't fully understand how stuff like Fuel and Food was counted. I never seemed to run out at long as I had enough missiles.

P.S. I enjoyed the ship/atmosphere.

poddub 2026-04-20 21:33

for some reason doesn't work for me in chrome, but decided try firefox and it works 🦊 very impressive that you make such game in scope of jam

citlaet 2026-04-20 22:57

Thanks for the feedback, guys, really appriciate it! I completely agree about the lack of a tutorial. I didn't have time to implement it, and the target identification menu turned out to be the most unintuitive. Regarding balance, the game was too difficult for me when all the parameters worked as planned, but at the last minute I decided that making it too difficult for LD was too much. I don't want people investing their time in broken balance, so I simply tweaked it so that food practically never runs out, the last rocket in the clip is guaranteed to kill the target, and so on. Upgrades are also practically useless; everything is playable without them. I should have disabled them, but again, I didn't have enough time. Thanks once again!

ii-p 2026-04-21 13:33

Screenshot 2026-04-21 162853.png Very moody and pleasure-sounded! Though bgm is veery lacking here. This ring station implementation is engaging too! Unfortunately, gets boring quickly.

arnage 2026-04-24 10:26

It feels like you brainstormed how to integrate the signal theme in a game and then made a game with all of the ideas from that brainstorm :) Well done, especially the game's design and scope!

ryrumeli 2026-04-26 03:08

This didn't feel like a single game at all, it was a group of interesting micro games, together forming a cohosive package. I liked the idea of building the experience through gameplays, instead of just focusing on a core one.

Wished there was more onboarding, a tutorial would help. I did waste a bit of time getting what to do, but easily one of the best experiences of the jam in the sense that I did feel like a bounty hunter in space, my Cowboy Bebop moment!