riseandshinegames 2016-04-19 14:16
Fantastic! It was a little difficult to line up the shapes since the gaps didn't leave a lot of wiggle room but it was a fun game. Great job.
Foon → Ludum Dare Explorer → LD35 → Hexamorphosis
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 372 | 3.56 | ||
| Mood | 427 | 3.25 | ||
| Overall | 469 | 3.31 | ||
| Graphics | 476 | 3.44 | ||
| Fun | 784 | 2.81 | ||
| Coolness | 2028 | 22 |
Fantastic! It was a little difficult to line up the shapes since the gaps didn't leave a lot of wiggle room but it was a fun game. Great job.
Nice little game. I did miss some kind of visual indication at which depth I would actually hit the walls though, as that could seems a bit sudden.
depth is way to hard to judge :( wich is sad cause over than that it's pretty well executed
Nice game, but I would have loved some more juicy animations or particles
Pretty neat but too slow for my taste. Would have liked to have some sort of difficulty changes as you progressed.
Hard to match the shapes with that perspective, but challenging! I had to try several times!
Need discrete positioning and some speed, but good idea
Cool! I had a lot of trouble lining up the shapes. It's a beautiful game!
The graphics are pretty good. I got the hang of the controls quickly and managed to get a good score.
I think it player should be fixed to a grid however, since you need to be in very specific positions in order to get through and you can lose lives by being a few pixels off.
The perspective sometimes turns to be a little bit tricky, but nice overall game! I liked how the shapes were used for both going through the gates and picking up items on the way! :)
Ah, another game with shapeshift-to-cross-the-gates mechanics in place. At least this one has collectible orbs, too...
Still, often I felt I couldn't quite place my hexagons right, and that the gate check occurred a bit earlier than when my structure was crossing it; it felt weird. In general I couldn't quite figure out how what I see relates to what the game actually registers, and that disconnection is nothing good; like the game has lacking or deformed feedback.
I think having the shape aligned to a fixed grid (as someone else mentioned) would improve the gameplay; the challenge of meticulously placing the shape isn't really needed here (instead, reaction and shape-action coordination could be stressed).