FoonLudum Dare ExplorerLD35 → Hexamorphosis

Hexamorphosis

By czarsilvestrini

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CategoryRankScoreCount
Theme3723.56
Mood4273.25
Overall4693.31
Graphics4763.44
Fun7842.81
Coolness202822

Comments

riseandshinegames 2016-04-19 14:16

Fantastic! It was a little difficult to line up the shapes since the gaps didn't leave a lot of wiggle room but it was a fun game. Great job.

arnage 2016-04-19 14:26

Nice little game. I did miss some kind of visual indication at which depth I would actually hit the walls though, as that could seems a bit sudden.

nicso 2016-04-19 14:57

depth is way to hard to judge :( wich is sad cause over than that it's pretty well executed

otiose-ent 2016-04-19 14:58

Nice game, but I would have loved some more juicy animations or particles

the-m 2016-04-19 18:36

Pretty neat but too slow for my taste. Would have liked to have some sort of difficulty changes as you progressed.

teamross 2016-04-20 00:18

Hard to match the shapes with that perspective, but challenging! I had to try several times!

mzhovnach 2016-04-20 14:26

Need discrete positioning and some speed, but good idea

lanestp 2016-05-03 02:13

Cool! I had a lot of trouble lining up the shapes. It's a beautiful game!

gamepopper 2016-05-03 12:29

The graphics are pretty good. I got the hang of the controls quickly and managed to get a good score.

I think it player should be fixed to a grid however, since you need to be in very specific positions in order to get through and you can lose lives by being a few pixels off.

sndr 2016-05-03 13:01

The perspective sometimes turns to be a little bit tricky, but nice overall game! I liked how the shapes were used for both going through the gates and picking up items on the way! :)

sunflower 2016-05-03 13:32

Ah, another game with shapeshift-to-cross-the-gates mechanics in place. At least this one has collectible orbs, too...

Still, often I felt I couldn't quite place my hexagons right, and that the gate check occurred a bit earlier than when my structure was crossing it; it felt weird. In general I couldn't quite figure out how what I see relates to what the game actually registers, and that disconnection is nothing good; like the game has lacking or deformed feedback.

I think having the shape aligned to a fixed grid (as someone else mentioned) would improve the gameplay; the challenge of meticulously placing the shape isn't really needed here (instead, reaction and shape-action coordination could be stressed).