Shendoo 2015-08-24 21:22
You are Awesome man!!
Foon → Ludum Dare Explorer → LD33 → Rise of Nosferacula
By vitorlanna
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 25 | 4.28 | ||
| Theme | 40 | 4.22 | ||
| Graphics | 56 | 4.45 | ||
| Innovation | 101 | 3.72 | ||
| Humor | 117 | 3.71 | ||
| Overall | 139 | 3.74 | ||
| Fun | 448 | 3.16 | ||
| Coolness | 1796 | 35 |
You are Awesome man!!
These are by far the best graphics yet! Amzing style and lovely characters! The clicking itself is not too exciting but building your army and planning your time is!
Two bugs:
- you left the prototyping for the blood sucking in- by clicking on the end of the bar you can skip it copletely
-at the end of day 5 i had 3 scrifices left but the button to summon them was gone
Very nice style.
Such a nice game and the idea is amazing!
I agree with Don_martinez by the clicking must be frenetic and the bug of the button to summon don't appear to me too.
Congrats!!
Don't know what happened, but I couldn't open it on my mac. Gives me error: "The application “Nosferacula_build01.app” can’t be opened."
Don't know what happened, but I couldn't open it on my mac. Gives me error: "The application “Nosferacula_build01.app” can’t be opened."
It's unfortunate, the screenshots look really good!
Hello everyone! Thanks for the feedback =D
The blood bug is fixed in the post-jam version! I couldn't reproduce the other bug yet, though =/
Capsila, I believe the Mac version should be working now! Sorry for the inconvenience.
The enemies just bummed my castle day 1 even after the hypnosis D:
Hi Fanatrick! Did you manage to create zombies to protect you? Once an hipnotized person gets to your castle, you'll be able to turn them into zombies during the day!
Disclaimer: I played the post-jam version.
Firstly: I loved the old-style film filter on the graphics.
However, the main problem was that it was impossible to win! Hypnotising people seemed to take so long as to be impossible to complete in one night! I even tried leveling up first to see if that would speed it up enough (it didn't). I just didn't seem to be able to make enough progress to hypnotise someone in a single night! (Actually, I barely made any progress). That meant I had nobody to defend my castle during the day, so I always lost on the first day.
Also: I'm sorry, but IMO rapid clicking is _never_ a good gameplay mechanic, especially when you have to do it for as long as you do in this.
The style, graphics, and music all fit perfectly together and make the game really fun to look at. The concept works well, and fits the theme great!
I thought the gameplay itself was a little tough. The constant clicking tired out my hand, and it seemed like it was a little formulaic. Once I learned that I needed to hypnotize X number of people in order to survive, it was just a simple strategy.
However, there was one bug -- I played the Jam version, so maybe you already fixed this, but I was unable to unleash my final sacrifice to save my bacon.... those villagers with broomsticks sure can wreck a castle!
Hi Slashee! Thank you for your feedback =] Leveling up speeds up hipnotizing more and more as you do it, but it shouldn't be that slow so as to not be able to hipnotize anyone in a single night. It's possible that the game is running at different speeds in different computers. I'll try to speed it up, though!
Hello Flaid! Thanks for the feedback. I agree with you, the gameplay does need work. The constant clicking is universally disliked and will definitely be removed if we continue the game. I haven't been able to reproduce that bug yet but I will investigate, thanks for commenting!
The art style is great! I especially liked the grainy film texture and the old timey feel. The music also really sets the scene. I like the idea of the game play (drinking blood and hipnotizing) but it was really didn't care too much for the frantic clicking. Still its a pretty cool game
I must admit I ended up playing this purely because of the great name which stuck out from the rest on the voting page :)
The overall style, both in visuals and music choice work great. I also like the overall dynamic of offense and defense, but I have to agree with the other commenters that the gameplay loop of constant clicking lets the game down a bit. Additionally the jam version also seemed very hard.
The post jam version works a lot better. It did make me wonder if we were expected to be able to click that fast as it seemed way easier than the jam version.
Love the graphics, good game! I included it in part 31 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/rsAmrwtnu-0
Really good art and mood.
Amazing entry, it's really nice and the graphics are stunning. Love it