Eat Humans by BoyWithStick 2015-09-15T00:31:00
The game was nice overall, cute music and graphics. The sound was pretty cool! I had a hard time understanding at first that the gray ones were damaging me and even often I wasn't sure if I was hit or not. I'm also not sure if there is a different strategical reason to use one ability over the other. But a little polish in these areas and the game would be great!
LD34 — Two Button Controls / Growing (10)
EarthWard by luke 2015-12-22T05:27:00
Nice! And there's even a winning cutscene xD
The Artifact by nunesbarbosa 2015-12-22T05:02:00
As much as I tried, I could never get enough momentum to get the yellow thing in the windows version.
Snake Scape by mockthebear 2015-12-22T04:42:00
Very solid and polished game! I only got a bit frustrated when I was close to winning and a small mistake made me restart everything, haha. But overall, pretty nice.
BLUE CARROT by seththefirst 2015-12-22T04:31:00
When you run out of carrots, all you can do is wait =/ Maybe if you got carrots more frequently, one by one, and also got bonus carrots when successfully mating rabbits? Also, there could be a timer of some sort to indicate the temporary effect of the carrot, and maybe a circle around the bunny to indicate the area in which they are looking for a mate.
PerePey by Riftpoint 2015-12-22T03:55:00
A very polished game, that's for sure! I wish you could spin the other way around too...
Void by bakudas 2015-12-22T03:19:00
Studio Vaca Roxa, ha, that's a great name xD Anyway, controls were a bit hard to operate - the delay after releasing and the unpredictable bouncing. I did like the concept of you growing and all, and the introduction text in the beginning was nice, if a bit long.
Nature's Will by 4B 2015-12-22T02:09:00
With different controls, the game could be pretty fun! I liked how you included guaranĂ¡. The shader used in the game isn't very nice though. Also, if you continue the game after the jam, it would be nice to unlock new plants one by one, so you can learn to use each one and also to get a better sense of progress / achievement.
Fluffy Horde by publicidadeba 2015-12-21T23:25:00
The only game with humor I've played so far in this Ludum Dare haha Great voice acting. I wish the soldiers had a bit of an A.I. so they would chase the enemies that are closer to them. Some sound effects during the game would also be pretty nice. Oh, and there were those UI anchoring/scaling issues. But I haven't played the post-jam version yet, maybe those things are fixed! Overall, pretty nice.
Hero's War by murlsousa 2015-12-21T22:06:00
I got the web version, and maybe I missed it but I didn't see any instructions? I think I missed it. I figured out though that the mouse shoots and space turns in one direction. Repetitive clicking to shoot though is tiring - maybe shooting could either be automatic, or could be a reason to not shoot sometimes?
I didn't understand what the colors were about.
Aquajam by luizgama 2015-12-21T13:01:00
I think it's always interesting to adapt old non-virtual games to a new form.
That said, one of the best parts of doing that is adding all the cool stuff you can do in virtual games. It would be nice if the game was more "juicy" - particles or trail renderer in the ball, more feedback / impact when you strike a "goal"... Though of course, you can only do so much in the compo.
The game is pretty solid, though! No bugs, everything works perfectly.