FoonLudum Dare ExplorerLD33 → Creep

Creep

By koneke

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CategoryRankScoreCount
Mood2903.43
Fun3733.26
Graphics5053.43
Overall5183.22
Innovation6322.87
Audio6362.30
Theme7473.14
Humor7842.28
Coolness153742

Comments

amras0000 2015-08-25 00:40

Phenomenal.

If there's a problem with this game, it's that the humans really sneak up on you. It wasn't immediately obvious that they can walk on acid - that caught me off guard the first time. Also, several times I thought they were miles behind me when they killed me. Footstep sfx would have really helped the matter.

But that's just a nitpick. Amazing work.

saintheiser 2015-08-26 07:51

Oh my eyes! This perspective make me mad XD

jofra 2015-08-26 17:01

would have like more sound effects :s
Good Luck

yrr 2015-08-26 17:02

The FOV really hurts my head.

saphirako 2015-08-26 17:20

This game is pretty fun! It is a little hard to navigate, but I think from playing often enough, I could get used to it.

A minor suggestion:
When porting a game to Mac, maybe try to switch the 'show controls' button from the F# keys to a regular key? Just my two sense.

Congrats on completing LD33!

koneke 2015-08-26 17:20

Myeah, I might have gone a bit overboard on the fov. I was going for a bit more than usual since you're an alien, but since I'm used to pretty high fov I might not have noticed it going too high. Sorry about that! Hope you could enjoy it anyways :)

koneke 2015-08-26 17:33

Oh, sorry, missed your comment since we wrote at the same time! That's a very valid comment, I'll keep that in mind for the future (and might put it into a post-jam version once I get some time left over). Thanks! :)

jannesn 2015-08-26 17:52

Great game! The last room was really hard. Maybe a checkpoint would have been good!

Really well done!

kaype 2015-08-26 19:54

The art style reminds me of this for some reason: https://youtu.be/vkUwT9U1GzA?t=820

It plays well, could've used some music though.

This Quake-like FoV is messing with my eyes, but it's all good.

It's still really, really, really fun though!

30dogs 2015-08-26 20:04

Took a while to understand how the wall grab works, but pretty fun once you got it. Cool atmosphere.

koneke 2015-08-26 21:43

Yeah, the fov seems to be an issue for quite a lot of people really, I blame it on my excessive amount of Quake-playing: it just seems normal or even low to me :p But it's definitely something I should have thought about.

Was planning on both music and some nice ambient sounds (like some sweet bubbling for the acid), but since I spent almost an entire day just getting my computer working again I unfortunately didn't have the time for that.

Thanks for the feedback, appreciate it!

boardtobits 2015-08-26 21:51

Agreed on most counts here. The perspective was wonky, and the humans are a little OP, but I love the concept.

arnage 2015-08-26 21:56

This game would greatly benefit from a checkpoint system.

For those having issues with the fov, a simple trick is to move closer to the screen (or use a bigger one, or both) this will make the fov feel more natural.

stevenlr 2015-08-26 22:06

I really enjoyed your game. Having to run and think fast by observing the environment is always a good recipe for a game. The graphics style is simple but effective. Great entry.

wavegunner232 2015-08-26 22:14

pretty amazing but very very very very very hard

goutye 2015-08-26 22:16

Was interesting but surprised by the fact the humans were able to walk on the acid. Reach the end so, it was not a real problem!

anarbitrarymustache 2015-08-27 01:36

I loved the visuals. The textures had a great retro aesthetic. The controls for jumping and climbing didn't feel consistent. There would be times it would respond exactly how I thought they should and others times where I could not get him to stick to the walls. I didn't mind the camera perspective. Added to the feel of being a small, creeping alien. The human AI, could benefit from some line of sight. They seem to just know when you are in their radius and start homing in (even though they aren't in line of sight, so you haven't seen them). Like someone else had mentioned - a footstep sound effect for the humans would be nice. Overall, great job.

koneke 2015-08-27 08:39

The wallclimbing has a pretty short range which is probably why it at times feel like you can't grab, that could probably do well with some tweaking.

I haven't noticed any issues with the jumping though, what is it that isn't feeling consistent? Like, the length/height of it, or when you can jump, or?

And yeah, if (when) I do a post-jam version I'm putting line of sight on the humans, I more or less only did it this way to be able to trigger them through walls (like the once coming out of the doors). Since the original idea was more stealthbased I wanted them to walk towards where they last saw you, so it'll probably be something like that. And they could do with some footsteps, I didn't quite get how much they'd sneak up on you since I knew exactly where they were myself (should've gotten people to test it...).

Appreciate the feedback from all of you, thanks! :)

yuigoto 2015-08-28 14:13

Great! :)

As some people said, some sfx for the humans would be a nice addition to the game. Some ambient sounds would also be a nice addition. :D

The game itself feels nice to play and controls are pretty responsive.

It really gives a feeling of being some kind of creature, some kind of desperation to move those boxes and get to the ventilation system. :)

I also liked the FOV used. :P

pomb 2015-08-29 09:19

Controls need work...the idea is cool but I mean, this is basically Alien vs Predator?