sbeif 2026-04-24 10:43
I got stuck here, I suspect I should jump while the platform is coming down to reach the top part but it doesn't seem to work. Cool idea, it reminds me of fez.
Screenshot 2026-04-24 124132.png
Foon → Ludum Dare Explorer → LD59 → SIGBLAST
By marks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 35 | |||
| Fun | 35 | |||
| Innovation | 35 | |||
| Theme | 35 | |||
| Graphics | 35 | |||
| Audio | 35 | |||
| Humor | 30 | |||
| Mood | 35 |
I got stuck here, I suspect I should jump while the platform is coming down to reach the top part but it doesn't seem to work. Cool idea, it reminds me of fez.
Screenshot 2026-04-24 124132.png
game is not finished, but I enjoyed what little does it have. Style is cool tho
OMG I love this game, art style is amazing, sound design is stunning and the puzzle-platformer gameplay is done so awesome!! One small issue, sometime my camera was inside of wall so i couldn't see what am i doing, and also ithink the "tutorial text" should be more visible, because at first I didn't saw "EQ - rotate camera"; but overall awesome job! Keep on going!!
What a wonderful game. A beautiful interpretation of Fez, I really enjoyed it! I got a bit confused at one point and thought the game was broken, but somehow I managed to move forward and finish the demo. Great idea and execution!chrome_f1Ngz7gLCP.png chrome_8tR8mO4T0K.png
its a Fun little plateformer ! i Love the graphics !
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It's short sure, but aren't all game jam games "unfinished". It's perfectly fine as is, with a very nice mood and art style, so be proud :)
Did not expect to find this much feedback when I came back (I didn't even rate other games yet!), thanks everyone!
@sbeif thanks for trying it out anyways! I think I could've been more clear that it's two separate platforms (you are meant to get them out of sync).
@vlaflya @roroto-sic Glad you liked it! For the style, I was exploring how I could 3D-ify my last jam's art. Ended up learning a nice workflow between Godot Engine and Blender as a level-maker (+Sprytile!)
@entink Thanks for trying it out, happy you really enjoyed the game! Sadly, I was aware of the camera issues too late into the development, hence, the solution being very open maps. Also, I agree that white text on yellow background isn't a good idea.
@miclefirst Happy to hear you enjoyed it! Fez feel was more a coincidence, though, I definitely can see the similarities, haha. I just wanted to try out 3D + pixel art, and the levels were shaped around the limitation that it's a 3rd-person experience (always have at least one side exposed).
@arnage Thanks for trying out the game and the kind words! By 'unfinished' I meant I had two more mechanics (spikes and cannons) that were left to be explored for another time.
I really like the chunky-pixel-art-on-cubes style. Just a really stylish entry. I got stuck for a while at the two pillars next to each other, but I don't mind a hard puzzle and it was satisfying when I figured out what I had to do.
The game is short, but that's not necessarily a bad thing for a jam game.
Nice work!
I finished the game. Really enjoyed it! Simple, direct, and precise interpretation of the theme — yet it has good potential for further development.
The perspective-switching design is excellent. I really like this game.
Reminds me of Fez, the visuals are cool are level mechanisms are good. I got stuck but looked at the comments to understand the way the signal works (to get tje platforms out of sync) Also the game was not as short as you think for a gamejam game :)
This felt good, it has a strong vibe! Graphics and music work very well together. I had some trouble with the signal control mapped to "C" key, maybe use "F"? I have no other notes though, I just wanted it to last longer!
Wow this game was good! The basic controls and the lowres third person style really work for me. The signal mechanic is simple but also just works very well. Scope-wise you did great too, keeping it short means I have time to check out more entires :D
Impressive entry for a game jam, then I saw you're a solo dev. Wowzers! Big congrats on your game. It's a lot of fun :) I especially liked the puzzles, in which I felt like I had to "sync" two towers first, so when using the signal, they both move in a way so I could advance in the level :) Very nice :)
Wow what an amazing entry! It's suuuuper polished too. It's so impressive and the 3D camera rotation too! It took me a minute to work out how to cross the first large pit. I didn't twig that I had to press "C" as it wasn't in the list of controls. The music quite a bit overwhelming after a while. Awesome game, very on theme!
I love the style and use of the camera for some of the puzzles.
Yay! I finished the game! Thanks to my gf @lizz who gave me some idea's. I was stuck at the points other people were stuck too, not realizing that parts of platforms could move. I think this game is super original. I also adore the artstyle. Great stuff!
Wow, very cool game! I finished it and found the secret level, so fun! The art style is solid, the gameplay is simple but with clever ideas, well done!
One thing it lacks: a controller support, I personally enjoy platformers better with it. And with Godot it's easy to implement
That said, thank you for making it!
Neat little game -- felt like a retro version of Fez! Loved the art design and gameplay.
Excellent work -- very well done!
I thought it was really cool. Your badge didn't catch my eye when I looked at the list, but something told me it was a cool game. And it was right!
Your game is really cool. The 3D effects with pixel art images look great. The short music loop reminds me of old NES games.
I loved the Easter Egg.
Congratulations!
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Great idea! The art and music are amazing! It's like a jam-packed FEZ for a retro console =)
@rogual Thanks for trying out the game, glad you liked the style! Also, thanks for the kind words on discord!
@destr @su-yuhang @revetoon Happy to hear you liked the game!
@ironcutter Glad you liked it! Now that you mention it, I think the keybind 'F' does makes more sense. For the next time, I think a playtest could help avoid this.
@axlplosion @robin-schmitz Thanks for the kind words, happy you liked the game!
@weirdbitgames Thanks for trying out the game! Yes, I forgot including the most important key in the game, thanks for pointing that out, I've added it to the description now!
@grizwhirl Thanks for playing! Happy you liked the style!
@wouter52 Glad you liked it, great to hear you got past the difficult parts as well (credit to @lizz of course!).
@pikario Happy to hear you liked the game, and found the secret area too! The secret room was a last-minute idea to add just a bit more to the content but quite liked the idea and will be looking into that for next time. Probably time to get a controller so I can make sure that works well too, thanks for the feedback!
@digital-bacon @sinemual Thanks for trying it out! Glad you liked the style!
@euler-moises Thanks for trying out the game and the feedback! I changed the cover image of the game to see how that does, thanks for pointing out!
loved the style and the mechanic was nicely implemented for the short length, is as initially stuck on the 2 raising platform part but when I figured out what to do and it made a lot more sense. the bonus secret was also nice touch
That was great! Left me wanting more at the end. I liked how even though the gameplay was as simple as jumping and pressing a single interaction button, it felt like I had a lot of control over the solution. Since pressing C is just a generic interaction, you could pretty much do anything with the level design for future levels.
I also loved the art style but visibility did struggle a bit due to the tiling unlit materials. It wasn't that bad since the levels were small and you had a lot of texture variety, but some parts like the tiling rock walls made it difficult to separate the foreground from the background.
Clever use of the signal reach mechanic which made finding a way out of this Fez-like maze very fun! The art style is unique and gives the whole game a very nice and special ambience!
wow really cool visuals, love that you also have an intro to the game, a nice touch!!
This has the best gameplay I've seen in the jam so far! It's a bit tough for me, though. Any tips on how to get past this part?微信图片_20260509163500.png
@accelerate0814 thanks for trying out the game! The puzzle you're stuck on is similar to the first at the start, **you have to separate pieces by range**, the platform the character is standing on is the extra challenge!
Hello, hello, the concept is brilliant and the idea has been executed really well!!!
I love how the information is revealed bit by bit like this. You get the sense that there could be loads of environmental mechanics that react to the signals we send out (Or that send signals back to us ^^). Great attention has been paid to every aspect of the game.
I’m finding it a bit tricky to read the game (spatial awareness or feedback that an interaction is possible), which is mainly down to the ‘visual noise’ (I’m not sure of the English term) of the environment. Well done, it’s a great game.
@kaiomoi hey, thanks for the feedback! Visual noise is definitely the right term, and I agree with that as well! Because I chose to have no shadows for this style, I think it's missing well-defined edges on geometry, like you can find in 2D platformer game art. I sort of tried to solve this by having a "fade texture" for the rocks but this was only addressed vertically.
Appreciate you trying out the game!