Conventionally Banned by Sverik 2015-04-21T22:29:00
Plays great on Android (Nexus 5) so far and i can imagine your other ideas would make it really interesting.
Foon → Ludum Dare Explorer → Users → ekkiiiii
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Jimmy's Wish | jam | 952 | 3.23 | 2.84 | 2.73 | 3.02 | 4.18 | 2.97 | 2.97 | ||
| 2021 | 48 | Deeper and deeper | 👥 | DEEPER LEARNING | unfinished | ||||||||||
| 2017 | 38 | A Small World | 👥 | Here Be Fish | jam | 461 | 3.25 | 2.61 | 3.13 | 3.61 | 3.86 | 2.96 | 3.44 | 3.11 | |
| 2016 | 35 | Shapeshift | Potionshift | jam | 524 | 3.26 | 3.21 | 2.44 | 3.46 | 3.66 | 3.15 | 3.35 | 3.16 | 100 | |
| 2015 | 32 | An Unconventional Weapon | Affectionate Armament | jam | 651 | 3.06 | 3.10 | 2.79 | 2.54 | 3.69 | 2.55 | 2.91 | 100 |
Plays great on Android (Nexus 5) so far and i can imagine your other ideas would make it really interesting.
The gameplay felt nice on a laptop with a touchsreen.
The mechanics are very good and remind me of bullet hell shooters. They really fit the platform, can't remember playing something like this until now. Great job. Graphics and sound could have used more work but I don't mind that since the mechanic is fun!
The writing fits the images nicely.
I was really looking forward to something more in a strategic direction, but sadly as soon as I start to move the camera the mouse becomes unusable (can't really move it, it just shakes a little).
Sorry, forgot to add: Windows 8.1 64-bit, in case that helps you pin it down.
I was going to complain about missing feedback for the possible actions, but I won the first game after 13 turns and think I understood all the mechanics now. Very impressived by how intuitive it turned out, would like to play more!
I like the gunpuns. Great work on bringing in the theme. Nice visuals but a proper background would have improved it a lot.
Interesting concept! The music can get a little bit annoying if you can't figure it out for a while.
Nice style and setting. I had fun playing and failing at this incredibly hard game.
Thanks for all the feedback! We will keep working on the game for a while, improve controls and a few other things.
I have also added a link to itch.io where we have uploaded the classic Unity Web Player as an alternative to the WebGL player. Depending on the hardware/browser-configuration, they both have some issues.
The downloadable versions run better in general, so try those if you can.
Played great on my touchscreen laptop!
Very nice mechanics. Love the shaders and the overall look.
I really liked discovering all the *mon references.
Very cute game. Love the smooth and cute movements!
Great to find another two player game, was fun crashing into each other. Pushing crates worked best for me too, especially if its competitive.
Awesome game! You managed to embed the theme mechanically in a really suprising way, it was fun to discover the different shapes. Well polished, great graphics and music. I'll try it out with a controller as soon as I can.
Awesome effort. The game feels very polished, everything fits well together.
Enjoyed it even though I am pretty bad at platformers. Visual style is on point and sound and music fit it well, even though the effects get mildly annoying when you don't progress. :)
Compliment for trying to make a card game! The mechanic works well for a short period of time, which is as much as I would ask from a card game made that quickly.
Great twist to the classic gameplay, instantly addictive.
Clever take on the theme, it's a lot of fun :)
Very good presentation, feels polished and looks nice. I guess the difficulty has been mentioned enough already. I'd suggest providing a visual aid to show where the three positions are so it does not feel unfair when losing while being very close to the opening. The current version withouth the aid would work pretty well as a hard mode, imo. :)
Very atmospheric game and a great combination of theme and game mechanics.
Phew, that was a lot of stress, increasing speed through several levels or a choice of difficulty might be a good idea. Cool mechanic!
Cool idea :)
Awesome mechanic! Very addicting, would play this longer if there were more levels.
I love that you did a point and click adventure. :) At first I was annoyed that there was a time limit in an explorative game but it was enough to see everything and in the end it all made sense. Nice work.
The game really caught me for a couple of minutes before it got too repetitive. Nice job on the level generation! Did not understand where the theme was applied, though.
Nice idea! The controls work very well. A little more feedback would've been nice. It was also hard to see where the connection between shapes and rhythm was.
Nice art style! Bonus points for the evil pony.
Cool game. I especially enjoy the minimalistic art style which works very well.
Very catchy music, cool sound effects. Controls/hitboxes make it a little bit frustrating sometimes.
Very nice racing mechanics, well done!
Very addictive, awesome idea and well executed. blablazuf?
Great polish! Could be a little bit easier in the beginning.
After the splash screen, nothing happened in Chrome (both embedded player and external window). It worked in Firefox, though.
It is a fun game! The border of the level is a little hard to see.
Cool concept and good work on the level design :)
Only managed to get to the point where I had to turn on the lights, could not find the switch (was not able to move anymore). The atmosphere in the first part was good, the empty rooms and the sound of steps were enough to create a creepy atmosphere, especially after seeing the screenshots above. I'd say you overdid it a little with the darkness to a point where it becomes unplayable in a lot of situations, having lightswitches emit a little light would be an easy fix for that.
Loved the puns. Score was a couple of hundred in the minus though. ¯\_(ツ)_/¯
It has potential. :) Sometimes the way the boxes appear in the beginning of a game feels unfair (too many on one lane & too many in general).
Graphics are beautiful and controls work well. You can tell that the game is unfinished. But I get the idea of what you want to achieve.
Nice attempt! Can't wait to play the more finished version.
Download link for Windows fixed ;)
Thanks for all the comments so far! For those of you interested in the making of the game I have already published a small post mortem where I tried to give some insights on the design and production.
http://ludumdare.com/compo/2016/04/21/post-mortem-potion-shift/
Nice work! Interesting mechanics and good presentation.
Nice try.
I liked the background music and the sound effects. :)
Makes me think of the countless hours I spent playing Peggle - big compliment! I like that you removed something usually so essential to this type of game ("the randomness") and I did not think anything was missing at all. I'd play more of it. The UI could have used more work to make the game feel more polished.
Great art, especially the bosses but backgrounds and animations as well. I think I get how fighting was meant to be, it was just not responsive enough for the combat to feel satisfying. A lot of potential, just needs time and polish. :)
Big fan of point-and-click adventures, found this one pretty enjoyable. The puzzles were not too obvious and everything was still solvable. Great use of textual hints.
Clicking on the floor to reach the other side of the room did feel unintuitive for me, though. Other than that: Great game!
I like the idea and the way you present this game. The art style is very humorous.
I ended up confused and with a lot of pine cones. Interesting experience :)
Very fun and addictive game. AI was also way too hard for me, I'd need an easy mode so I could actually win once. :)
I played this for a while just to discover more shapes. Very cute. Good job!
Choice of music and sounds creates a great mood! Well done.
Nice idea, could have been longer of course. :)
Cool endless runner and a nice use of shapeshifting as a game mechanic. I'd second both of blob's suggestions.
Liked the parts of the graphics that had the cardboard look a lot!
Great mechanic and well designed levels. Awesome game!
Insanely polished for a three day jam. :) Very nice artwork, the music fits perfectly and the gameplay is unique and fun.
I tried to install it on my Nexus 5 but I got a "Parsing Error" (no more info) when trying to open the .apk. I have a touchscreen laptop so I could still play the game as it was clearly meant to be. :)
Nice graphics, but performance was a big issue on my machine (i5-4210U,GT940M,8GB RAM).
Very cool shapeshifting visuals!
Obviously not complete but a nice proof-of-concept. Maybe you can take your generation logic next time and build some gameplay on top. :) Still a good job for a jam entry.
Very nice game! :fish: I really like the idea of doing something that is not stressful. :D Sadly I was not able to get the fish to reproduce. I fed them until they were not eating anymore and poked them a while but nothing happened. Tried looking around the config-files but could not find anything related to that. Everything else was well done and felt very polished for a compo game. Was there something I did not get?
:pizza:Cool idea!:pizza: The visuals work very well with this type of game. If you keep working on it I suggest to add feedback for the 'fighting' part and then find ways around the game becoming an insane clickfest during later stages. :) Maybe add a autocollect button with a (upgradable?) refresh rate. But I still had fun with this.
Very cool mechanics, fitting graphics and satisfying sound effects! Can't think of something I'd change. It's a well made jam entry.
Very fun! Using the core mechanic to start the game was a clever move. The progression aspect worked well because of the level design, could have worked even better if the controls and physics worked more reliably. It felt a little sluggish at times and I also encountered a few physics glitches. Overall a good game with a great design.
:fish: Very relaxing game. :fish: The pixelart looks very good, level generation works nicely. I did not understand the throwing mechanism is there a possibility for a level where it can be used? That is about the only issue I had with this, otherwise a very polished compo entry.
Cool game, I liked the exploring aspect. Like others have said already, the map size is pretty large. Some means of orientation would be helpful. Overall well done, especially the generation part.
Awesome audio effects! Fighting the demons once they board the ship is very hard, so I basically had to block them all to avoid losing very fast. Had fun with this, a mixture of a well-made core mechanic with brilliant sound effects.
:fish: :blowfish: Thanks to everyone for the feedback so far :) :blowfish: :fish:
Very cool idea for a game mechanic, well designed! Mechanics can get frustrating very fast but I guess in a non-jam version this could be implemented with more of a progression curve. Looks super pretty, except for the gravity radius lines on higher zoom levels, but it's a minor detail. The best "planets-in-space-category" game I've tried this jam.
Simple yet addictive game. A bit more explanation would have helped, maybe pause the game the first time a power-up appears, let the player click on it and explain how to use it. Oh and on itch.io it says "SPACE - jump". Nice compo game!
Nice graphics and sound effects! Not sure if the controls felt sluggish because of poor WebGL performance on my laptop but I feel like that would be the part where the game could be improved most. Not much of an issue because the enemy behaviour felt fair and saved the balancing :)
Played it with two players on one keyboard - worked pretty well. Fun game, a little bit too chaotic in the long run for reasons already discussed above. :) I like the idea of the "control" game mode a lot.
Unique take on the theme! Was fun to play, great job of embedding the glitchiness into the game mechanics.
Hey, I'm getting a 404 error for the itch.io page. :(
:fish: :fish: :fish: Very interesting idea, could imagine this as the base for a longer game. I liked the level design a lot. Performance became a bit of an issue if longer distances were rendered. Cool game!
Very well made game! Had fun playing this for a while. Presentation looks way better on itch.io since you have uploaded the awesome splash/title screen (really made me want to play it!). Maybe add it here, too? :)
Hey, it seems you forgot to post the link to your game.
Wow, cool and polished one-button-game! Simple yet addictive, would be perfect for mobile by the way.
Accidental double post, I guess my fingers were still twitchy from playing the game.
Nicely done, the combination of colors (or lack thereof) and music creates a pretty depressing mood. Good take on the theme.
I really like the graphics! The scroll speed of the in game texts was pretty fast, which made them hard to read. I did not really feel like I knew what I was doing but sound and animations were nice enough to keep me going until I figured out how to "win"(?) the game. The ending was suprising and made the experience feel complete even though I did not understand the gameplay beforehand. Nice entry!
I really liked the visuals of this! The concept is very easy to understand and you managed to implement a very complex mechanic based on it. It was a little bit too fast paced for my taste and felt overwhelming pretty fast because there were so many things going on at once. Overall a very nice game. :smiley:
Cool idea, I remember something similar from a game I played when I was younger ;). Using that concept and exploring different aspects of it was a very smart move, it creates interest. I really like that you managed to build a complete game loop. A little variation or progression (e.g. different spells per wizard) could have improved it a little. Nice compo entry!
Cool graphics! Very difficult mechanics, if you want to pull something like this off I'd recommend to focus on polish (feedback for jumping and damage, finetuning controls, maybe a visual indicator for the duration until the next jump is available) so it does not feel unfair to the player. It's a nice game overall. :)
The dropbox link is broken. Tell me when you fixed it via mention (@ekkiiiii) and I'll give it a try.
Nice idea for a mechanic! Graphics made for a nice atmosphere. The music could have been a little more varying, especially since the game takes a lot of time. Very well implemented overall.
Very impressive compo entry! It's basically a full game, nicely designed (even if it is not that innovative) and fun to play for a while. After a couple of minutes I would have liked to be able to turn off the music. It could be improved with sound effects, different levels instead of the endless mode and of course more units for the player and the enemy. Given that this is made from scratch in a short time I had a lot of fun with it.
Link returns a 404 error, file not found. Mention me in the comments with @ekkiiiii if you can get it fixed and I will try it out. :smile:
Very ambitious concept. I managed to buy a container and place it somewhere in the room, afterwards I could equip it with a lamp. I could not place my bought critters in the container, they did not appear in the list. I like the idea and generally enjoy this type of game. You managed to get a lot of UI systems done in the given time, sadly a lot of items don't work. The game screen would have worked well enough if I would have been able to complete a basic game loop. It seems that you spent a lot of time designing the system and generating content for it, I'd suggest to complete the game loop earlier and then add features when time allows it next time. If there are certain objects where the system works enough to complete a game loop you should add them in the description so people can try out what you managed to complete. Still a good effort, a lot of potential!
Cannot start it because you forgot to upload the _Data folder.
Error:
"There should be 'chickenlittle-win_x64_Data' folder next to the executable"
Most people just create a .zip archive containing the .exe file and the _Data folder (using 7zip,WinRAR or something similar). Tell me when you have uploaded it via mention (@ekkiiiii) and I'll give it a try. :)
Very good job at storytelling, even a small amount of worldbuilding. I did not manage to play through the whole game though, maybe an automatic notepad (optional, as 'easy mode') that saves the important information from dialogues could help. (see "Thimbleweed Park" for a concrete example :)) Overall it is very fun if you like point-and-click adventures. :)
Despite the language barrier I was able to figure out how to play this. :) Interesting mechanic, controls were a little rough and I missed (or could not find?) a way to drop a tile a I picked up accidentally. A nice effort and unique take on the theme.
English translation of your description I generated via Google Translate, in case anyone else does not speak spanish:
>You thought TV was a marvel of modern technology ... me too. > >Until researchers at CLASSIFIED University discovered that your SmartTV is actually inhabited by a being, >Es_Martie TV, a creature whose only purpose is to send subliminal messages to viewers to get them to think the >way he wants ... gets it). > >Use the mouse to control Es_Martie (TV) by clicking on the messages on the antenna cable (bottom). > >Once Es_Martie (TV) has collected the message, click on the collection area of the emission cable (upper blue >square area) to take them there. > >But beware! Bob (our dear viewer) will get bored if you do not send him the right messages ... > >Keep an eye on what it is you want to see at all times, and make it change your mind before time runs out!
Very impressive work for a jam game, especially animations and audio. Did you do the music and sfx yourselves? I played until I collected all the stones. After encountering some aliens that threw red balls at me the screen went black except for the UI, was this intended? If it was "game over" some feedback would have been helpful. :) In regards to game design I would recommend trying to do less repetition, punching wood or stones becomes less worthwhile after doing it over and over. Still a fun little game with impressive audio and visuals.
Good job on coordinating so many people! I imagine that being the biggest challenge when working in such a large group. The game is fun and looks very nice.
Very cool idea! Having the keyboard mirrored as the gameworld was a little bit hard to understand at first, but once I understood the concept I was able to move around. Have not seen this before! Shooting with the same mechanic when the enemies come flying towards you makes it very difficult. I'd suggest to either have the enemies land on different buildings than the one you are on or add mouse aiming. I liked the sprites, nice entry.
Oops it is fixed now 🤦♂️
Nice idea, could see this going somewhere with more time :smile: 5000 points was maybe a bit much as a goal for the jam :sweat_smile:
On my second playthrough I had read the "placing gems around tablets" in the description which made it pretty fun! Cool idea for a puzzle game, I guess the game concept was human generated? :smile: The music does not really work with the rest of the game's style and mood for me, but the rest of graphics/mechanics/mood work well together overall. Nicely done!
Very cool cardboard art style! I had fun exploring the flocking mechanics for a while but it got too repetitive to play it through. A fun game and a nice jam entry!
Awesome idea and well thought out! The voice over narrative made the games so much more enjoyable and I have rarely heard it in jam games. Had a couple of laughs and a lot of fun.
Had fun with this and loved the audiovisuals! Full disclosure: Did not make it to a 1000! :octopus:
The drawing mechanic works very well and is fun to interact with. I liked the happy candles and ingredients, definetly made me try it out a bit longer. I also could not figure out how the process for the puzzle is supposed to work. I managed to get a combination like flour+water that should have worked from what I saw on the cheat sheet, but adding everything else in one attempt never worked out for me. I had fun, well done!
Amazing job! Very cool idea and incredibly polished for a jam game.
I loved the art style! The gameplay and the music loop gets a bit repetitive. Great work for a jam game with lots of cool ideas.
Nice, a really abstract take on the theme :laughing: Had fun with this for a while, well done!
Had a great playthrough, amazingly matching sound effects and graphics!
Many cool ideas in this game, I had fun with it! Well done :smile: