Center of the Sun by Cyros 2014-12-08T19:17:00
Nice game, I like the blurring effect and the sound effects.
Foon → Ludum Dare Explorer → Users → sausagroll
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | BeatBox | jam | 1137 | 2.45 | 2.53 | 2.15 | 2.24 | 2.00 | 2.22 | 1.73 | 1.88 | 41 | |
| 2015 | 33 | You are the Monster | Dungeon Battle | jam | 716 | 3.00 | 2.89 | 2.75 | 3.38 | 2.79 | 3.14 | 2.61 | 2.88 | 59 | |
| 2014 | 31 | Entire Game on One Screen | Project Candyfloss | jam | 837 | 2.79 | 2.60 | 2.21 | 3.67 | 2.26 | 2.37 | 2.44 | 2.56 | 72 |
Nice game, I like the blurring effect and the sound effects.
The game doesn't work. Soon after it starts it says "attempt to call method clone (a nil value)" and crashes.
The towers seem to miss a lot when shooting at enemies really close to them and really far away but overall it's a good game.
Overall fun game, the jumping is a bit floaty though.
Fun game, I love the style of the graphics and audio.
Thanks, I purposefully made it easy because if one creature got past it would take ages to get to the castle and the wait got very boring (believe me, I had to test it). I wanted the game to be a fun experience so people would actually play it. If I had more time I would make it harder but add some sort of double speed mode to make the wait less boring.
Thanks for your feedback, and yes the towers' projectiles just fly to the furthest forward enemy because of the way I scripted it. I could have fixed it, and probably will eventually, but I was more interested in trying to make a playable game.
Wave five is the final wave, you probably had all ten lives left (far too many, i know) and each enemy only takes 1 life. So that wasn't a bug, just a bit of an unclear game.
Really creative idea, my suggestion would be to add a sort of indicator of where you will teleport and a countdown to when you will teleport for the first few teleports so players know what they are doing straight away. After the first few teleports then you could take them away and then the player has to guess. I'm not very experienced with game design but I think that would make a new player's experience better.
Really fun game, a better visual cue for killing villagers could be a good addition, even if it's just them turning red or something like that.
really well polished for a game jam, well done!
Interesting graphics and a fun game, I liked trying to sneak up on lone survivors.
Challenge accepted! ^_^
sunvox was used for the music and the sound effects
http://www.warmplace.ru/soft/sunvox/
Thanks for all the feedback so far!
fun little game, i felt so bad when i accidentally killed her :(
Really fun little simple, simple gameplay which creates depth in trying to manage your speed while keeping the mechanics really simple. Speed mode was silly and fun.