ketura 2014-12-09 19:27
Fun enough, though I have to question the decisions to make the paddle spherical and the movement acceleration, which makes movement frustrating and decreases one's tolerance for what could otherwise be played indefinitely.
Foon → Ludum Dare Explorer → LD31 → Heartbreak
By elemel
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 760 | 2.33 | ||
| Theme | 914 | 3.29 | ||
| Innovation | 971 | 2.47 | ||
| Fun | 1024 | 2.47 | ||
| Overall | 1041 | 2.65 | ||
| Graphics | 1086 | 2.18 | ||
| Coolness | 2152 | 22 |
Fun enough, though I have to question the decisions to make the paddle spherical and the movement acceleration, which makes movement frustrating and decreases one's tolerance for what could otherwise be played indefinitely.
The game doesn't work. Soon after it starts it says "attempt to call method clone (a nil value)" and crashes.
ketura: Yeah, I'm having second thoughts about those things too... If I do any post-LD hacking on it I'll probably switch to a flat paddle and add mouse controls.
@sausagroll OK, that's both weird and unfortunate. The only clone call I have is for playing multiple instances of the same sound in parallel. What version of LÖVE are you using?
Since @sausagroll was having problems, I've updated the description to say that LÖVE version 9.1 works for me.
Wouldn't you provide .exe file? I liked the screenshots, but all I see on download link is .love file.
Aglavra: I didn't have time to package it for all platforms. You can download LÖVE separately, it's nice and simple. Sorry for the hassle!
Interesting concept of having a spherical paddle. I really liked that you can smash the falling pieces.
The control for the paddle felt really loose, I felt like I was always guessing where the paddle would end up. Nice animation with the falling bricks.
HuntTheWumpus: Yeah, it gives you something to do while waiting for the ball. And there's a nice risk/reward to it.
solarexplorer: Agree on the paddle controls. I usually die instantly the few times I make it to level 3.
Made it to level 3. I loved the color scheme. The bricks falling & breaking was cool. Nothing too new here, but a solid playable game.
Interesting idea, but doesn't really work because the controls are way too "inert".
jangler: Well done!
vrid: Yeah, agreed...