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solarexplorer

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201533You are the MonsterAgentcompo7992.702.073.412.192.632.963.2442
201532An Unconventional WeaponDyecompo11382.001.491.671.572.662.492.8949
201431Entire Game on One ScreenGrowthcompo9212.832.882.653.482.442.6340

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by solarexplorer

solarexplorer leaves an average of 10.3 feedback comments each event.

LD33 — You are the Monster (13)

The Weird Monster Thing's Adventure! by ThePugProgrammer 2015-08-30T20:55:00

Controls felt odd, character didnt turn smoothly.

Up There - A Monster's Tale by Otrora Games 2015-08-28T20:09:00

Simple and fun, controls felt good. The speed increase was a little too fast for my taste.

Found Bigfootage by BluShine 2015-08-28T20:06:00

Great idea, well executed.

Scaring 9 to 5 by QuestionableQuality 2015-08-28T12:24:00

Unclear what to do, graphics were nice.

Glitches-vs-Pix by kunzbe 2015-08-28T12:22:00

Interesting concept, controls felt non-intuitive. Seemed like there was little strategy other than waiting to grow more spawners (maybe I misunderstood something).

The Creature from East Second Street by emmelineprufrock 2015-08-28T00:45:00

The YouTube annotations let you down more than your idea/ability, just made the whole experience feel clunky.

The Werewolf Among Others by arzi 2015-08-27T21:45:00

Awesome work, felt like the game needed a stealth mechanic to really flesh it out. Lot's of polish for a 72 hour game.

Guns of the Crandells by OrangeeZ 2015-08-27T21:33:00

Spherical area is cool, aiming felt difficult.

Llama Attack by corupta 2015-08-27T21:29:00

Fun and silly. Running targets were a nice touch.

Harvey, Dean, and Pete's Terrible Adventure by GenericTeamName 2015-08-27T21:25:00

Great art and sound; controls were a little disorienting at first because the grid is at an angle.

My planet needs me! by reiknight 2015-08-27T14:20:00

Character movement controls felt strange, slippery maybe.

Sticky-me by Fonserbc 2015-08-25T12:28:00

Had a lot of difficulty with the controls, sticky-guy movement felt very unpredictable but the concept is very interesting.

Loch Ness by gcrsaldanha 2015-08-25T12:24:00

All the blocks were flat rectangles on OSX/Safari. The game seemed to be at a fixed difficulty and never got harder, maybe spawn more enemies as time progresses?

LD32 — An Unconventional Weapon (12)

Smileraser by The-Force 2015-04-26T03:17:00

Good idea, thought the enemies required a little too much erasing, also games where "move this really fast!" is a mechanic become very tiring very quickly. Couldn't fullscreen the WebGL version (game ran fine though, OS X + Safari).

WHISTLE! WHISTLE! by dwemthy 2015-04-26T02:46:00

Great game, fun, simple (i.e. perfect for Ludum Dare). My favorite I've rated so far.

Eye in the Sky by OnePixelMonster 2015-04-26T02:41:00

Great idea and you implemented it really, really well. The limitation of this game is human multitasking, it's just too tiring to make the mental switch between "eye" and "character". That said, I'm really impressed with the polish on it.

The Goo Sword by DiegoEscalante 2015-04-25T01:12:00

Good start, it didnt seem i could kill rocks, just slow them, which might be what you intended.

TeleFrag by HellBlazer 2015-04-25T01:07:00

Nice work, teleport preview didn't work for me (web version, safari, osx) due to ctrl+arrow being a default OSX hotkey.

ZERO by Lare 2015-04-25T00:42:00

right click didnt work on the version i played (web) due to it bringing up a context menu, but the controls felt good and the idea was sound, well done

Nuclear Arms by Logicon 2015-04-25T00:33:00

fun idea, controls felt loose and imprecise

PROTOCOL ON BLINDING LASER WEAPONS 20XX by radmars 2015-04-23T02:09:00

good music good atmosphere, controls felt imprecise

Dreamscape by Peach Pie Productions 2015-04-22T12:25:00

Nice art collision with the black rabbits felt a little too sensitive.

LIGHT by MSiddeek 2015-04-22T01:13:00

well done, i had trouble timing the buttons because the controls were a little imprecise

Monochromatic Wonderland! by laxeot 2015-04-21T21:44:00

i liked it, introduced new colors a little too quickly

The Spooky Ghost by DefectiveMelon 2015-04-21T21:40:00

controls and camera movement made it difficult to accurately move/jump

LD31 — Entire Game on One Screen (6)

Blob Thing's Epic Escape From the Lab by samgj 2014-12-22T03:11:00

controls are a little difficult

Kinescop by martial_cantarel_games 2014-12-13T22:35:00

Very cool, controls feel a little loose.

Music by Wakka 2014-12-09T22:36:00

Awesome.

pOp by UlydevSecondGame 2014-12-09T22:26:00

Cool concept, I thought the controls were a little frustrating/unforgiving. You should be proud of this, well done.

Heartbreak by elemel 2014-12-09T22:22:00

The control for the paddle felt really loose, I felt like I was always guessing where the paddle would end up. Nice animation with the falling bricks.

Sea Birds' Breakfast by bvssvni 2014-12-09T00:05:00

I couldn't get it to run, here is my terminal output:

/Users/me/Downloads/seabirdsbreakfast-osx/seabirdsbreakfast ; exit;
dyld: Library not loaded: /usr/local/opt/sdl2_mixer/lib/libSDL2_mixer-2.0.0.dylib
Referenced from: /Users/me/Downloads/seabirdsbreakfast-osx/seabirdsbreakfast
Reason: image not found
Trace/BPT trap: 5
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