Smileraser by The-Force 2015-04-26T03:17:00
Good idea, thought the enemies required a little too much erasing, also games where "move this really fast!" is a mechanic become very tiring very quickly. Couldn't fullscreen the WebGL version (game ran fine though, OS X + Safari).
LD33 — You are the Monster (13)
The Weird Monster Thing's Adventure! by ThePugProgrammer 2015-08-30T20:55:00
Controls felt odd, character didnt turn smoothly.
Up There - A Monster's Tale by Otrora Games 2015-08-28T20:09:00
Simple and fun, controls felt good. The speed increase was a little too fast for my taste.
Found Bigfootage by BluShine 2015-08-28T20:06:00
Great idea, well executed.
Scaring 9 to 5 by QuestionableQuality 2015-08-28T12:24:00
Unclear what to do, graphics were nice.
Glitches-vs-Pix by kunzbe 2015-08-28T12:22:00
Interesting concept, controls felt non-intuitive. Seemed like there was little strategy other than waiting to grow more spawners (maybe I misunderstood something).
The Creature from East Second Street by emmelineprufrock 2015-08-28T00:45:00
The YouTube annotations let you down more than your idea/ability, just made the whole experience feel clunky.
The Werewolf Among Others by arzi 2015-08-27T21:45:00
Awesome work, felt like the game needed a stealth mechanic to really flesh it out. Lot's of polish for a 72 hour game.
Guns of the Crandells by OrangeeZ 2015-08-27T21:33:00
Spherical area is cool, aiming felt difficult.
Llama Attack by corupta 2015-08-27T21:29:00
Fun and silly. Running targets were a nice touch.
Harvey, Dean, and Pete's Terrible Adventure by GenericTeamName 2015-08-27T21:25:00
Great art and sound; controls were a little disorienting at first because the grid is at an angle.
My planet needs me! by reiknight 2015-08-27T14:20:00
Character movement controls felt strange, slippery maybe.
Sticky-me by Fonserbc 2015-08-25T12:28:00
Had a lot of difficulty with the controls, sticky-guy movement felt very unpredictable but the concept is very interesting.
Loch Ness by gcrsaldanha 2015-08-25T12:24:00
All the blocks were flat rectangles on OSX/Safari. The game seemed to be at a fixed difficulty and never got harder, maybe spawn more enemies as time progresses?