FoonLudum Dare ExplorerUsers → solarexplorer

solarexplorer

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201533You are the MonsterAgentcompo7992.702.073.412.192.632.963.2442
201532An Unconventional WeaponDyecompo11382.001.491.671.572.662.492.8949
201431Entire Game on One ScreenGrowthcompo9212.832.882.653.482.442.6340

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by solarexplorer

LD31 — Entire Game on One Screen

Heartbreak by elemel 2014-12-09T22:22:00

The control for the paddle felt really loose, I felt like I was always guessing where the paddle would end up. Nice animation with the falling bricks.

Sea Birds' Breakfast by bvssvni 2014-12-09T00:05:00

I couldn't get it to run, here is my terminal output:

/Users/me/Downloads/seabirdsbreakfast-osx/seabirdsbreakfast ; exit;
dyld: Library not loaded: /usr/local/opt/sdl2_mixer/lib/libSDL2_mixer-2.0.0.dylib
Referenced from: /Users/me/Downloads/seabirdsbreakfast-osx/seabirdsbreakfast
Reason: image not found
Trace/BPT trap: 5
logout

[Process completed]

Blob Thing's Epic Escape From the Lab by samgj 2014-12-22T03:11:00

controls are a little difficult

Music by Wakka 2014-12-09T22:36:00

Awesome.

Growth by solarexplorer 2014-12-11T02:14:00

Wakka, I agree with you somewhat, I think a 100mb file for what I packaged is unnecessary. I am currently in the market for a new "prototyping" framework that's readily cross platform (and lighter weight). Kivy is good for some things, but I think it doesn't do too much to optimize its packaging, and just includes everything (I haven't audited how the packaging works, so it's not very fair for me to criticize it much more than to say the packages seem large).

I chose Kivy because I'm familiar with it, and it can be reasonably packaged for Mac, Windows, and Linux.

Kinescop by martial_cantarel_games 2014-12-13T22:35:00

Very cool, controls feel a little loose.

pOp by UlydevSecondGame 2014-12-09T22:26:00

Cool concept, I thought the controls were a little frustrating/unforgiving. You should be proud of this, well done.

LD32 — An Unconventional Weapon

Nuclear Arms by Logicon 2015-04-25T00:33:00

fun idea, controls felt loose and imprecise

Smileraser by The-Force 2015-04-26T03:17:00

Good idea, thought the enemies required a little too much erasing, also games where "move this really fast!" is a mechanic become very tiring very quickly. Couldn't fullscreen the WebGL version (game ran fine though, OS X + Safari).

PROTOCOL ON BLINDING LASER WEAPONS 20XX by radmars 2015-04-23T02:09:00

good music good atmosphere, controls felt imprecise

TeleFrag by HellBlazer 2015-04-25T01:07:00

Nice work, teleport preview didn't work for me (web version, safari, osx) due to ctrl+arrow being a default OSX hotkey.

Dreamscape by Peach Pie Productions 2015-04-22T12:25:00

Nice art collision with the black rabbits felt a little too sensitive.

Dye by solarexplorer 2015-04-20T17:01:00

Sorry, no action! It's less game and more "interactive story".

Dye by solarexplorer 2015-04-20T18:55:00

@texdata totally agree, I drew each scene separately then stitched them together, I tried some blur filters in Gimp but none of them looked good. Next LD I hope to have a little better foresight (and parallax scrolling!).

Dye by solarexplorer 2015-04-21T22:14:00

@sathorn: Yeah I realized too late that I should have made all my art in separate layers.

@HeuGamer: It's a very short experience.

@nightlord: Thanks for the heads up, I'm not sure what the cause is.

@Issacchaos: I thought about that but preferred the idea of the player stopping at each NPC, thoughts?

Dye by solarexplorer 2015-04-25T00:47:00

@MGhareeb32 thanks for the comment!

@DiegoEscalante thank you for playing (experiencing?)!

@Photon yeah I had trouble with the music not looping correctly sometimes, not sure what the issue is but i might need to use an alternative lib for sound instead of the phaser ones. do you think the length was an issue for mood? didnt quite sell it? didnt feel anything was at stake? I wanted to make it longer, to make the other colors really likable; to give the ending more punch. Not enough time though :P

Dye by solarexplorer 2015-04-27T12:29:00

@dwemthy thanks, I agree I wish it had a little more interaction

@GAFBlizzard yeah it was my fault for not planning the art out well enough in advanced -- also i agree, there should be some notification to the player

@Evergreen Games thanks for the feedback, fade to black would have been a simple way to show that the game was over, im glad you liked the story.

@seankimdesign I do too, and I agree, more interactivity would have been better.

Thanks for all the feedback everyone.

Dye by solarexplorer 2015-05-01T13:06:00

@ChronuzZ agree, more story more character development would be better, thanks for the feedback

@kristof nice username, not convinced about having obstacles, but if the puzzles fit the narrative they would make the game better

@flummox3d yeah i think the screen should have faded to black or something at the end, appreciate the comment

Dye by solarexplorer 2015-05-04T23:45:00

@Jacqueslelezard thanks, I agree, I think a well thought out puzzle might help tell the story better

@chromebookbob sorry it was confusing, it's a little artsy fartsy

@lochmann-apps yep a lot of people have said this, agreed

@jk5000 thanks for playing, glad you liked it!

The Spooky Ghost by DefectiveMelon 2015-04-21T21:40:00

controls and camera movement made it difficult to accurately move/jump

Monochromatic Wonderland! by laxeot 2015-04-21T21:44:00

i liked it, introduced new colors a little too quickly

The Goo Sword by DiegoEscalante 2015-04-25T01:12:00

Good start, it didnt seem i could kill rocks, just slow them, which might be what you intended.

WHISTLE! WHISTLE! by dwemthy 2015-04-26T02:46:00

Great game, fun, simple (i.e. perfect for Ludum Dare). My favorite I've rated so far.

Eye in the Sky by OnePixelMonster 2015-04-26T02:41:00

Great idea and you implemented it really, really well. The limitation of this game is human multitasking, it's just too tiring to make the mental switch between "eye" and "character". That said, I'm really impressed with the polish on it.

LIGHT by MSiddeek 2015-04-22T01:13:00

well done, i had trouble timing the buttons because the controls were a little imprecise

ZERO by Lare 2015-04-25T00:42:00

right click didnt work on the version i played (web) due to it bringing up a context menu, but the controls felt good and the idea was sound, well done

LD33 — You are the Monster

Guns of the Crandells by OrangeeZ 2015-08-27T21:33:00

Spherical area is cool, aiming felt difficult.

The Werewolf Among Others by arzi 2015-08-27T21:45:00

Awesome work, felt like the game needed a stealth mechanic to really flesh it out. Lot's of polish for a 72 hour game.

Sticky-me by Fonserbc 2015-08-25T12:28:00

Had a lot of difficulty with the controls, sticky-guy movement felt very unpredictable but the concept is very interesting.

Glitches-vs-Pix by kunzbe 2015-08-28T12:22:00

Interesting concept, controls felt non-intuitive. Seemed like there was little strategy other than waiting to grow more spawners (maybe I misunderstood something).

The Creature from East Second Street by emmelineprufrock 2015-08-28T00:45:00

The YouTube annotations let you down more than your idea/ability, just made the whole experience feel clunky.

Found Bigfootage by BluShine 2015-08-28T20:06:00

Great idea, well executed.

Up There - A Monster's Tale by Otrora Games 2015-08-28T20:09:00

Simple and fun, controls felt good. The speed increase was a little too fast for my taste.

My planet needs me! by reiknight 2015-08-27T14:20:00

Character movement controls felt strange, slippery maybe.

Agent by solarexplorer 2015-08-27T22:14:00

Thanks for the feedback everyone. Sending the player back to the beginning was a last minute change to increase the difficulty (I wanted to allow but punish using a "try everything" strategy).

The Weird Monster Thing's Adventure! by ThePugProgrammer 2015-08-30T20:55:00

Controls felt odd, character didnt turn smoothly.

Scaring 9 to 5 by QuestionableQuality 2015-08-28T12:24:00

Unclear what to do, graphics were nice.

Harvey, Dean, and Pete's Terrible Adventure by GenericTeamName 2015-08-27T21:25:00

Great art and sound; controls were a little disorienting at first because the grid is at an angle.

Llama Attack by corupta 2015-08-27T21:29:00

Fun and silly. Running targets were a nice touch.

Loch Ness by gcrsaldanha 2015-08-25T12:24:00

All the blocks were flat rectangles on OSX/Safari. The game seemed to be at a fixed difficulty and never got harder, maybe spawn more enemies as time progresses?