wasdmagician 2015-08-25 16:42
Graphics look good, I think the idea is quite good but I honestly have no idea what I am supposed to be doing other than clicking on things.
Foon → Ludum Dare Explorer → LD33 → Scaring 9 to 5
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 302 | 3.85 | ||
| Innovation | 614 | 2.89 | ||
| Theme | 739 | 3.15 | ||
| Humor | 910 | 1.91 | ||
| Mood | 972 | 2.36 | ||
| Overall | 1021 | 2.56 | ||
| Fun | 1082 | 2.00 | ||
| Coolness | 1415 | 45 |
Graphics look good, I think the idea is quite good but I honestly have no idea what I am supposed to be doing other than clicking on things.
Great look, but I think you need more feedback as to when you activate a room, and when guests are being scared
Graphics are quite nice, but the black and white filter makes objectives and interactive objects etc a little less clear. It took a while to figure out what I was doing, but it's a nifty idea. My only real issue is that with no way to lose in a game like this, the game lacks much reason to aim for a high score. Still, a good effort - keep it up!
Nifty idea, and I really like the wall-revealing / monster-stuff-glowing visual effects, but there’s not much challenge to it—could really use a time-limit constraint or something.
Nice entry! I really liked what you did with the walls!
It runs a bit slow on my machine but I was able to enjoy the game though.
I think sound will enhance it even further, like screams of those whiny teenagers or something ;)
Keep up the good work!
Neat idea. Felt the user feedback could have been better, didn't know what I was click, apart from a speech bubble from human. but animations where cool! well done!
Looks and feels great but there isn't too much to do.
Graphics look cool. There isn't a lot of visual/audio feedback about what's happening when I click on things. Bit confusing to play.
Lacks in the gameplay department.
Thanks for the feedback guys. We kinda got off to a slow start so we didn't have time for more animations/feedback and we ended entirely removing the stealth aspect of the game we planned i.e you as harold the monster had to manually activate traps without being caught. Which unfortunately was also our lose condition.
It looks interesting, but i don't get it. I spend some time clicking around and scaring(?) some people but... are there any score? I'm going to anywhere?
The background noise is a great touch, but I think the game needs more hints or helps.
@JetSpyDragon I've noticed on the webGL version that the in game UI (score and restart button) don't show up in the embedded version unless you enter full screen (ludum dare's one or the actual player's)
Unclear what to do, graphics were nice.
Absolutely gorgeous, other comments have already said it though - it's a wee bit confusing to get into and (assuming I even got it at all) there's little feedback while you're actually playing it. Be cool to see this expanded on and polished to the nines!
It's both interesting and confusing, what you've done with the folding walls. I think it's not very intuitive and doesn't really complement the goal of the game. There's too little feedback as to whether I'm doing the right thing, doing well or badly. The game doesn't really explain itself through gameplay.
love the wall dropping effect.
Nice concept. Too bad you didn't have more time. :)
it looks like computer oen that door without the genius but the grapics are really cool