Hazardisc by JerryLeeLodbrok 2015-05-10T11:30:00
A lot of fun in two-player, me and a mate had a blast! Cool concept as well :)
Foon → Ludum Dare Explorer → Users → NAL
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Telifrenzy | compo | 209 | 3.48 | 3.23 | 3.52 | 3.50 | 3.81 | 2.54 | 3.88 | 3.21 | 48 | ||
| 2015 | 32 | An Unconventional Weapon | Dream Extension Finger | compo | 64 | 3.90 | 4.17 | 3.62 | 3.97 | 4.07 | 3.45 | 3.35 | 3.57 | 44 | ||
| 2013 | 26 | Minimalism | Hi Me Ro Me | jam | 59 | 3.73 | 3.53 |
NAL leaves an average of 21.5 feedback comments each event.
A lot of fun in two-player, me and a mate had a blast! Cool concept as well :)
This takes some wrapping your head round! :S Unique concept, and for how simple the game is, deviously fun.
I had way more fun with this than I ever could have anticipated! The concept was silly and could have been anything really. I did love how you made the first few levels obey standard water "physics", and then quickly FLOATING ISLANDS OF WATER THAT DEFY GRAVITY BECAUSE SCREW IT! Nice stuff!
Not bad at all. Good level design, great game idea, plays solidly and on the whole a lot of fun! I thought a couple areas could do with building on though. The controls weren't my thing (left-handed movement in a platformer - I would have preferred W to be jump to Space), and some of the menu graphics didn't fit the in-game graphics. And just related to the jam, I don't know if it's that I didn't get far enough, but I never got to use the "weapon" as an actual weapon.
Very nifty little game! I could see this turning into a brilliant multiplayer deathmatch-em-up if you were inclined to keep making it.
Loved the concept, and very nice level design! Seemed a tad glitchy though. If I was in a bubble an enemy landing on me could push me through the floor. I couldn't jump up a one-high block if I was too close to it/moving towards it. I also got a bit of drawing artifact stuck permanently on the screen.
I'm never normally a fan of story-driven games like this, but this one was so well written I played/read it to the end. Very, very nice.
This was absurd, and a lot of fun!
Absolutely wonderful! :)
It'd be good to see this developed more, as it is it's pretty basic and ends very quickly, unless there's more past obtaining the three items of clothing and killing the dragon.
Looked rather nice, but gameplay-wise it seemed like you had two options - pure luck, or wait about a bajillion years for all of the mines to cluster close enough that they'd all be caught in the blast of the first! Could be fun with more work :)
Goddamn I adore the jumping animation! The game itself was a nice idea, although a couple of faults hurt it - namely the damage mechanism. An enemy touching me could do nothing, or he could get stuck on me and take me from 100HP to 0 in the blink of an eye. And because the levels were quite long, this could happen near the end and send me straight back. But keep working on it, it's nice stuff!
Very nicely presented and fun, with a good idea to back it! I had some display issues with it though (playing the .exe) - straying too far in one direction would either make some graphics invisible or draw weird artifacts, possibly a chunk of a texture page, over the screen. Screenshot: https://dl.dropboxusercontent.com/u/4801027/Images/RareDropTex.png
Wasn't a big enough issue that I couldn't play it though.
Gorgeous presentation and a great idea for a game, if a little simple. My only big complaint here is the scarcity of boats - I could run half my life down going at full speed and encounter nothing, only for the one I finally did encounter to just clip a corner of the screen and be far too far away to take over. Given the time it takes to take one over in the first place I felt the density needed to be upped a bit. This could be a wonderful game with a little extra TLC!
Not the prettiest entry but rather addictive. It's taught me that I'm not good at multitasking though - having to hit the right colour on each side whilst also crapping on people AND dodging their bullets AND not letting the bird fall to the floor or hit any spikes - thank goodness the ceiling doesn't kill you! Really fun entry :)
Goddamn I got wristache from that reloading! Nifty idea but very difficult with the one-hit-return-to-start mechanic and the (obviously deliberate) complicated and time consuming controls. Very pretty though!
Very charming, if simple, game. With expansion this'd be lovely!
Can't say I'm too sure what's going on with this - I apply some stuff I don't really understand to each of the two enemies (is this a local two-player game?), then at the fight, they flail around a bit and then both die. Happened every time I played it. Seems like a neat idea though, and it was funny to see!
Very nifty idea! I think the gameplay could maybe have done with a little speeding up - I got through the initial birds with no issue, but it took a long time for the boss to appear. But after that I died pretty quickly, mostly from other birds' fire (poop?) rather than the boss'. The SFX were also quite shrill. But yeah, I enjoyed it, the concept was lovely, and it looks pretty good too! :)
I'm not entirely sure why, but I played it to the end and enjoyed it! The Raw bean was a pain in the ass, but at least now I can envelop in his muscular glory. :)
LD33 — You are the Monster (23)
HUTAP - HUman TArget Practice by sydream 2015-08-31T19:11:00
No sound (that I heard), so didn't rate you on that. Pretty fun for how simple it is though, loved the physics on the bodies!
Monstris by jlnr 2015-08-28T12:38:00
Didn't fit the theme in the slightest, but this idea is excellent. I'd love to see it more polished digitally, and I'm not gonna lie, I'd probably buy a physical copy!
Deadly Orc by amortus 2015-08-28T12:32:00
Nice, would like to see an expansion of this idea! :)
Scaring 9 to 5 by QuestionableQuality 2015-08-28T12:29:00
Absolutely gorgeous, other comments have already said it though - it's a wee bit confusing to get into and (assuming I even got it at all) there's little feedback while you're actually playing it. Be cool to see this expanded on and polished to the nines!
Delusion by Meme Teme 2015-08-28T12:22:00
Really neat idea behind this one! The controls seemed a tad janky at times (eg I couldn't divekick a building as the monster if I was right next to it), but overall fun and it was nice that the game was balanced so I had to keep switching between reality and fantasy!
Witch Treat by DeepBlueJeer 2015-08-28T12:14:00
Engine-level had a lot of problems, but lovely art - I'm guessing that's more your forté :)
MonsCreaGame by XRQTQMWQXNYL 2015-08-28T12:09:00
Also confused by what was going on - I could click to spawn a little yellow spot but it didn't damage anything. I did appreciate the ability to draw a big willy with a face and play as it though :D
Dunstab by MrMordem 2015-08-28T12:06:00
Wish I could have seen more - as it stands in its current form, just nothing there really. Although I did enjoy moving to the right and having a queue of the enemies (?) dragged along the left :)
How I Learned To Stop Voting And Love The Devil: Tales of Occult, Blood and Metal in Drop D by shinD 2015-08-28T12:00:00
Well, it was interesting to say the least! I was a bit disappointed with the game after the resolution choice, all the config options and the professional looking Unity opening led to a game where I was just repeatedly scuffing my mouse across my desk, though!
The Devil's Daughter by SinclairStrange 2015-08-27T09:41:00
Utterly incredible.
Almost Heroic by xvw 2015-08-26T10:27:00
Really nice! The first five minutes (one of which was spent seeing if you'd added the Zelda chicken frenzy thing - sadface that you hadn't!) set me up for a standard but well-made RPG... and then the first fight occurred, took me off guard, and from there I thoroughly enjoyed myself! My favourite entry so far.
Sticky-me by Fonserbc 2015-08-26T10:19:00
Had a lot of fun here - a fabulous and unique (as far as I've seen) idea, well-implemented and working well in-browser. Great stuff.
Whacko by Zenkerdus 2015-08-26T10:11:00
For how simple it is, this is pretty nice!
Eyewall by SaintHeiser 2015-08-26T10:09:00
Absolutely gorgeous-looking game. Solidly programmed too, although a couple of things were a shade annoying - spikes didn't stand out enough and I often found myself hurt by them without noticing them, and why does running into a tree damage you? Particularly when you're an eyewall with low friction! :P
Superb atmosphere in general, and one of my favourite entries so far on the whole.
Prison Break by drakekin 2015-08-26T10:01:00
Very pretty and well made, nice job!
Pac Ghost by zagony 2015-08-26T09:50:00
For all the Pac-man spinoff fangames I've seen (and made in one case!), it's weird but I don't recall ever seeing a switch to you controlling the ghost. It seems like the simplest twist you could do to Pac-man!
Decent implementation of the idea, and very pretty. I'd have given you full marks for graphics if Pac-man and Inky had been redone, the neon on everything else is lovely.
Really liked this overall!
Was It Something I Said? by ShaunJS 2015-08-26T09:42:00
This was pretty good - nice little story, solidly-made game, good music and SFX! My biggest complaint would be that the controls made my hand ache something bad, A+D+Space alone is really awkward but adding H as well?! Not bad overall though :)
From SLIME to KING by Druid 2015-08-25T10:29:00
I got a couple of problems - in the first try I was spawned directly into two or three enemies and killed on the spot. On the second, the king was glitching left and right and I was able to kill him by sitting on the block above him shooting him repeatedly without moving.
Ignoring that, this was great - I loved the graphical style and all the effects and flair, the gameplay itself was solid and the game was great fun, if short (loved the procedural generation too). Nice work, would love to see an expansion on this!
Dis-Guy by SushiDestroy 2015-08-25T10:21:00
Phew, thank goodness for the arrow keys - now I know how AZERTY keyboard users feel when a game is locked to WASD! Loved this, there was an unexpected cuteness to a moustachioed shady bastard shanking an innocent monster and having it fountain green blood around the place. Graphics were great, game played nicely (other than the ZQSD of course), really good stuff. Would have loved some sound in it.
Lurker of the Night: Shamzalla by VividReality 2015-08-25T10:12:00
Polished to the nines, with good voice work and a lovely graphical style. Great entry (once I worked out how to bring the actions up)!
Ork's Dungeon ( DarkDes Dungeon ) by DarkDes 2015-08-25T10:01:00
Looks lovely, could do with something in-game to help you out a bit though - was pretty confusing to play. Nice stuff though!
Frankenbunny by Zoglu 2015-08-25T09:49:00
This is adorable! Loved the Metal Gear Solid motif going on, the game was simple to grasp but fun to play... lovely stuff!
Lying in Wait by whalebot 2015-08-25T09:37:00
Absolutely adorable idea, well executed. Really enjoyed this. Couple of notes: the blurry text (I think a result of drawing characters aliased on a .5 coordinate) was a little weird, and on my first try, I died just before the hero completed floor 4 - the popup for their completing floor 4 popped up mid-cutscene.
Great stuff though!