Foon → Ludum Dare Explorer → Users → MrMordem
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Space Pong Invaders | jam | 790 | 3.26 | 3.26 | 3.02 | 3.34 | 2.92 | 2.28 | 2.94 | ||
| 2017 | 39 | Running out of Power | 👥 | PowerBot | jam | 246 | 3.62 | 3.45 | 2.64 | 3.70 | 3.87 | 3.64 | 2.48 | 3.28 | |
| 2016 | 37 | One room | Guns n' Crates | jam | 504 | 3.26 | 2.96 | 2.93 | 3.81 | 3.93 | 3.38 | 2.88 | 3.12 | 55 | |
| 2016 | 36 | Ancient Technology | Time Grabber | jam | |||||||||||
| 2016 | 35 | Shapeshift | GeoShifter | jam | 1167 | 2.27 | 2.19 | 1.81 | 1.96 | 2.85 | 1.90 | 2.14 | 2.00 | 52 | |
| 2015 | 34 | Two Button Controls / Growing | Cottron | jam | 772 | 3.03 | 3.03 | 2.48 | 3.68 | 3.10 | 2.65 | 2.59 | 2.89 | 61 | |
| 2015 | 33 | You are the Monster | Dunstab | jam | 1118 | 2.13 | 1.77 | 2.63 | 3.21 | 2.59 | 2.05 | 2.19 | 45 | ||
| 2015 | 32 | An Unconventional Weapon | Weaponeiric | jam | 1014 | 2.48 | 2.08 | 2.48 | 2.59 | 1.91 | 1.91 | 2.38 | 47 | ||
| 2014 | 31 | Entire Game on One Screen | Catspoutine versus Evil Snowmen Army | jam | 919 | 2.65 | 2.74 | 3.19 | 3.23 | 2.31 | 2.75 | 2.44 | 53 |
Nice str, a little hard to understand controls etc etc but nice works. Like it
Haha great story :P very fun game ! nice works ;)
Good idea, addictive :P
Nice idea, the sound a bit too loud, but nice game :D
A very good game, really addictiv héhé
Maybe a good game, but i don't have a 360 controllers :'(
It's a cool game, just a little more info on how to play
Nice submit
Nice game, the difficulty seems perfect for me ^^
Really Nice wow !
Nice but, why embedded on a web site directly ? Or something like this
Really good, the graphics are well done
Haha nice games ! Very hard, but still addictiv !
Nice job!
The upgrade shop is a good idea.
Minimalist but fun to play :) Reminds me the Game and Watch games. Good concept and nice realization.
Good job! :)
You should add a mute button, or something to change the volume.
The controls are a bit strange, other than that the graphics are very nice, the music really sets the tone, and it's a nice concept overall, and of course +1 for the star wars reference even in the opening title
Graphics and music are pure retro gold, the little storyline at the begining is really funny with its mashup of references, the game is very good overall, it just has quite a difficulty spike to it, other than that good job !
Solid gameplay, the graphics and music are both awesome with a classic NES fell to them :) the concept itself is really funny, being a godzilla sized monster and trying to deliver pizzas on time without destroying everything in your path is not an easy task for sure :p well done
That was fun, captain planet would be proud (or not)plus the graphics are nice, you did more than try :)
Haha fun stuff good job :)
Cool post apocalyptic car game really well done :)
Nice entry, The mechanics are a bit hard to figure out at first, the graphics are good, the music as well, and sound wise i dig the atari sound effects that appear at the end :)
I think i found a small glich, in the bonus minigame room (collect all the bits) at some point i threw my disk and it was stuck in a wall with no way to retreive it
Fun entry with a simple charm to it, it kinda reminds me of old amstrad titles, the upgrade shop is nice, and the graphics while simple are really good, i live the little touch that you set the trees on fire if you shoot them :)
@TEAM-TIGER
- We will try to fix the how to button, we explained the controls in the entry itself for the moment, if we didn't explained them well enough fell free to ask so we can edit them(english is not our team's native language sorry ^^')
- Could you explain what you mean with the keyboard to mouse issue ? the game is normally supposed to be keyboard only except the volume sliders in the options menu.
Thank you for the feedback guys !
@BSODDevTeam : Thanks, we will still try to improve them for some post LD build
@congusbongus : We did what we could during the jam, we had some issues wich lead to many features not being implemented, we still managed to get a more "complete thing" than our previous entry so who knows maybe next time ? We still work on all of our entries when we got the time so this might turn into a game over time :)
@stoarch : We thought about this issue a bit late so we did not change it on release, we will try to fix this with other keys or a bindable key system for the confort of laptop users :)
I'll add a changelog to the entry when we get some issues fixed, however to stay within ludum rules, this will stay just a demo during judjing period as, no new features can be added.
@Galvesmash & RougeRogue
Thank you for the feedback, it's allways difficult to come out with a full game within the 3 days of ludumdare, but we did our best, and we are reworking things to turn this into a possible full game (we also do the same with our previous entries) so glad that you liked the concept :)
Thanks again for the feedback keep it coming :)
@AnaglyphCoding :
Strange, were you on windows or another OS with an emulator to run .exe files ? we'll try to look at what could go wrong but a bit more info would help
@glerikud :
Yes, we always try to implement some way to configure or at least mute the sound in the games we make, glad you liked the fact you can try every character on screen, we had some trouble to implement the damage model and the AI on time, si that's why we put it in form of a demo where you can try every enemy type plus the player, unfortunately we can't add much during judjing because of the rules about features, but we'll try to finish our ludum entries when we can
@NAL :
Haha :p yeah there's some kind of barrier on the screen border that prevents monsters to go offscreen that's why you can pile them up.
Like i said we did what we could during the jam hence the more demo state of this "game", the AI is being worked on though :)
@Dizzly :
The problem has been noted, we are working on it, could you specify your aspect ration and screen resolution ? this would help to test window sizes
@AnalglyphCoding :
No problem, sometimes shit like that just happens :p
We are working on the more "complete" version for the demo build there is not that much to do other than select a character type and test out its movements and attacks, however the full concept will have 2 AI groups, the hero party and the dungeon monsters, and the goal of the player will be to kill the hero party on each level before they defeat the monsters and reach the exit.
Anyway glad to see that people like the idea of what the game will become post LD, Keep the feedbacks coming, and Thak You very much for your support, The team and I will try to host a more advanced build post LD and link it in the description of this entry after the judging period :)
Awesome game, overall feels very polished, great graphics that create an atmosphere :)
Good game, i like the whole take control of various monsters concept, music and graphics are really good, will surely be great with more content :)
I had a crash in the village when i was using one of the brown dashing monsters and had this when i ran into a villager :
FATAL ERROR in
action number 1
of Step Event0
for object obj_demonrammer:
Push :: Execution Error - Variable Get 100168.hp(100022, -2147483648)
at gml_Object_obj_demonrammer_Step_0
Great music, the gameplay is simple yet fun, it just needs a bit of balance with the RNG stuff. Graphics wise, you should have chosen one style instead of having both, the assets look good, but they don't really mix together, also your story was good, well done and keep improving :)
Beautiful entry with a nice approach on the theme :) sprites are beautiful, the music sets the tone, and the gameplay is really solid, well done !
Awesome game, top notch graphics with cool music, i love the whole top down wreck havock thing, however the controls felt a bit weird to get used to on a keyboard, other than that its really good and the casualty details at the end is a nice touch ^^
Fun game and really cool graphics, love the NES like music as well, and its a nice touch to be able to climb the buildings
Some way to "make friends" :p simple concept, well executed, kinda reminded me of typing of the dead
IT simulator in a nutshell :
Get a call for having a computer imploded
Ask if the user tried to turn it on and off again
User tells he can't find the power button
Tells user to install gentoo
Seriously though this was fun, a bit far from the theme imo, but still fits in a way :) also the tickets and calls may come a bit too fast
Nice text based adventure, the illustrations fitted the mood, and the music was awesome, a nice twisting of the theme since here you are not always the monster, it depends on what you do :) well done for a first ludum
Awesome, feels really polished, the controls are very responsive, the art is fantastic, and the music really fits, i really like the way you built the dragon sprite and flame effects they look amazing
Totally awesome, it controls great, the visuals are simple yet beautiful i dig the fact that this blends the tile based old dungeon crawlers with a more action oriented real time gameplay reminiscent of doom, with more content this will certainly be a super game, well done :)
well that was... original for sure, awesome for the pure WTF factor alone, other than that great graphics, great combination of both themes, a bit hard to play though
well done ^^
Neat little game, takes a bit of time to get used to the steering mechanics, but once you get the hang of it it's quite fun, and i love the GTA like visuals with the 3d buildings on a top down perspective :)
Nice little puzzle game, your art style is pretty neat a solid entry overall :)
Really cool game !, Always love sane game :D
Not too hard not too easy, just perfect
Neat little concept, +1 for trying to make something for VR in 3 days, i'm sure it adds to the experience but i didn't have any VR device to try it though, still a good entry :)
Nice graphics, the gameplay is solid, a bit hard but quite a fun little runner :)
Nice little entry, the tree hitboxes seem to have a little problem as you sometimes can't pass between trees where it seems you could, other than that good job :)
Nice concept and realization, that's the kind of game I can spend a lot of time on before realizing it^^
Good job :)
simple yet really fun, the concept is original, plus a nice use of both themes well done !
Awesome game, the graphics and music are amazing ! just a few issues gameplay wise though, the text on the how to screen seems to be chopped off, and i also had the issue where i hit a building after playing quite some time and got stuck dragging the building along :p
awesome game though !
Nice job :)
I like your art style.
I have a little problem on the web version, when I right click, the context menu appears and is a bit disturbing.
The main char should eat more / exercise more / reroll his dices, with this poor constituation (Oh my.. a bush waaah *shprouitch*) he won't be going too far :p
Thank you all for the feedback, we had some trouble with GMS since we were not on a stable build, so there might be more bugs than we initially expected, we will try to patch them up, new features are planned post ludum as always, but might take some time since we've recently managed to rework some of our older entries to become full games as well :)
@dodormeur :
the thing with the auto aim is that it can only track precisely the ennemies on the same lane as you, that's why its not perfect for "longer distances" we wanted more variety but we couldn't really have much because of the time
@AdamAlexander :
yep at the moment it's a bit easy because we didn't have time to balance it properly to reach the deadline, however it's also due to a bug we noticed a bit late, and it's being worked on, we'll discuss about the fire button since some members of our team are not really keen on the auto fire thing, but we'll discuss it ^^
@crucknuk :
Yep, we didn't forget to implement them, we just didn't have the time to make some things work properly, and the problem with dammage is apparently due to a bug with healthpacks and is being addressed, i'll try and put a changelog anytime we patch things up
thanks again for your feedback guys :)
@NoWandStudios :
We thought of the auto aim mechanic because of the 2 lanes and also because we kinda planned this to be easilly playable on mobile where you wouldn't have quite the accuracy for a manual aim system so that's why it's like that at the moment :)
@mathijs750 :
Glad you liked it ! although we could still go for an auto fire we are still not sure about what's best, regarding the score at the end, it is supposed to be shown, but the issue is still being worked on at the moment
thanks again and keep those feedback coming guys !
i'll edit the changelog as soon as patches come as well as update the download link
@Rocketship :
Yeah, we still need to balance the difficulty, at the moment it's not because we had quite some issues with the rng on the crates spawn, so we did what we could to meet the deadline and patch it later, not to mention random crap we had to fix because our version of game maker was not stable at all :/
@monetai :
Same here we couldn't properly balance the difficulty just to reach the deadline, we are working on it though, we thought of a difficulty progression as you play, but did not have the time at all to implement it, so hopefully on a post LD build ^^'
@PickleCrew :
We did wanted to use both themes so the 2 button control was quite a limitation for this type of a game, but we're glad to see people seem to appreciate the simplicity of it(though we're still working on balancing everything and hunting for bugs)and glad you liked the art and music as well, we're a small team but we try to do as much as we can ourselves during the jam from scratch so thank you very much :)
and thanks for the feedbacks once again, keep em coming :p
the devs are still working whenever they can (this is a team account so even though it says MrMordem it's not always a coder speaking)we might have a new patch coming up, i'll tell you when i know more, it might come with an android port as well, anyway we'll all keep working and of course rating and playing those games :)
@EternalCastleStudio :
Thanks, always glad to see people like what we did, truely appreciated :) we'll keep improving with game maker, we are using it to complete our previous entries in hope to make them better games, it's a neat tool for sure but, we just had so many issues with the unstable build we had to use -_- but hey that's LD, nothing ever goes exactly how you planned so you just go for it and hope for the best :p
@Astro Cat :
Thanks, we did our best, the game still has quite some flaws but we're working on it ^^
@Hot Box Games :
Yeah it's a bit repetitive, but for the LDbuild, because of time constraints we settled for an endless runner with a high score thing rather than the boss at the end like we planned (maybe post LD though) we might try and find how to put the progressive difficulty as it would really be a good game mechanic to have, we'll also try and have the final score on the game over screen fixed in the upcoming patch / android build
@Clavus :
Well as i said we did our best, there is always room for improvement though that's for sure, we had some ideas on some spins to spice up the gameplay, but the time and issues we had didn't allow for much of them to be implemented, and the auto aim is here cause we initially thought about mobile where you wouldnt have the accuracy of mouse aiming, but maybe we'll try to have some manual aiming for windows builds, we have to see cause not all the weapon types are in the LD build as well
Thanks again for the feedbacks guys, it really helps, sorry for not having a patch released in a while, we still have some issues which slows things down a bit but stay tuned ! The android port should be coming with it as well :)
@MrJoshuaMcLean :
There is an auto-aim, but the way it works is still being discussed. At first we wanted it to be restricted to "one lane", I mean when QBot is at his lower position, it can only aim at the lower part of the screen, and the other way around. Anyway, while I was coding the aim system, I was a bit short in time so I just coded a simpler version and it ended like that.
Some in our team prefer the "laned" version, some prefer the wide range -but- really low precision level if in the other lane. After some playtesting (unfortunately after the release), we noticed that it's not optimal and we're trying to improve the system.
Thanks for your kind words and for having tried our game. :)
Nice entry, the graphics and sound were pretty good, and the use of record scratch for voices is indeed original, as well as the rap battle / card game thing, i was just a bit confused by the mechanics, i didn't really knew what to choose to counter the opponent,
a good game nontheless :)
Awesome, just completed it, really nice work for something done in 3 days, dig the graphics, the audio is awesome for the voice acting alone, the humor is spot on, and i like how you always get the surprise of the mutants evolving and you can never guess what form they'll take, solid entry overall well done :D
Holy shit this is awesome ! a metroid like with saves and powerups and everything made in 72 hours :o
awesome work :)
A little bit hard to understand how it's works, but cool game ;), nice idea :D
Nice use of both themes, the graphics and animations are superb, awesome job recreating a "another world" / "flashback" vibe :)
too bad it didn't have that much audio though, not sure if it's a bug or just that it doesn't go further for the moment but, the game kinda ended on a the discovery of the journal, anyway great work !
Pure viking goodness, this game was fun, nice combination of the tied themes, awesome entry :D
No link ?
The plane is a bit "rough" to handle, but it's really funny, it's a nice concept and a good challenge. After some minutes of meddling with it, you can do some pretty nice tricks to destroy enemies. Nice job :)
Nice take on a fighting game, the concept is really original, loved the graphics and music the game play is simple and is a good combination of both themes a solid entry overall :)
Solid entry, the graphics and music are really awesome ! though having a tutorial would help a bit figuring things
out gameplay wise
anyway great work :)
really good game, and i liked how every level lets you play a different plane with different abilities instead of upgrading the same one, plus you get to go to spaaaaace ! well done :)
Nice job :)
Some little bugs (collision and sometimes I couldn't pick the coins) but fun to play.
@luizcausin : thanks for the link, it can be really usefull. :)
Cool concept, it's nice to have a top down f zero like, it needs a bit of difficulty balance i think, its kinda hard to see what's coming up front, and the track design can be confusing even with the arrows, the game has some strong points however, like the scaling effect when you fall off, the graphics are nice, and the music is cool, good job nonetheless :)
Simple fun, graphics and music were pretty good, and i really like the character design of the cyborg pirate captain with his fairy :) just one minor detail i.m.o, i would have had the view zoomed out a little more to see a bit further what comes ahead, other than that the gameplay was good, a solid entry overall, good job !
Fun little game, it has a minor issue, sometimes you get the right sushi coming up and the required one changes before you can even react, otherwise its a good game overall, had some fun, and +1 for having some voice acting and the "barf" sound when you eat the wrong sushi was quite funny :D
Nice job :) Fun to play. Props to you for having the motivation for thinking about puzzles while you are "speed coding" through the jam.
Kinda reminds me an old puzzle game I played on my TI-84 while in high school.^^
Nice concept but some flaws, graphically, in terms of sound, and basic gameplay, it's really good.
However the mechanic with the motion tracker is a bit unclear, and sometimes the alien has kind of an unfair advantage, at one point i had found an object, thought its was the alien, but when i shot the alien was in fact another one separated by a wall and just passed through it to kill me :/
The game still has some great qualities, with a bit of tweaking it can be a awesome game, i really liked the Aliens feel and the marine squad representing your extra lives.
a good job overall :)
I liked the concept, and its really nice to have put a difficulty select on the game, well done :)
Good entry overall, the graphics are awesome, and it has a great atmosphere, just maybe a little too dark in terms of lighting. I love how this reminds me of the old mazelike structure of early fps titles,
good job :)
Nice game, i love the "low fi" sound effects like in old dos games, the graphics while simple were really nice and the music was good as well, a bit hard on the combat side with the "ghost" like ennemies but good game nonetheless.
I was able to play it and rate with the windows download, however in case you don't know I had this error while trying to play the web version on the LD page :
404 Not Found https://storage.googleapis.com/itchio/upload2/game/62188/190377
Solid entry that fits the theme, i like the fact that you have to determine which enemy you gotta kill first since you shift on every kill and the little detail like the stompyness of the "leader" well done :)
Hey guys, sorry for the late reply, thank you for the feedback, and the funny screenshot :p
So to answer most of the confusion about the level in this build :
It's not possible for the moment to complete it, reason being that with all the trouble we had with our source control during the LD we ended up with most of the planned features for out games missing due to a lack of time :/
so it's more once again like a sort of proof of concept as we stated in the entry's description.
regarding the floaty controls, that's mostly because we needed to use the physics feature of GMS wich we never tested before and so had also trouble with.
@Freank : Really sorry for the late reply, many things to deal with this week :(
I'll try and get the team together to get the game on your site although this is more a tech demo than the game we wanted to acheive for this LD,
could you please explain where the #LDJAM should go ? Is it on the site or on this entry's description ?
@mkghoster : Well unfortunately that's pretty much all you can do in this build :( many issues during this LD but thank you for at least trying our entry :)
Innovative gameplay, the environement manipulation as you platform is really a good idea, this could make a great full release
well done :)
Awesome tribute that fits with the theme, even the shapeshifting animation is tha same as the original game, it just has a bit of a weird hit detection and no recovery time, but with these added it could be a fun game, graphics and music are awesome as well.
good job here :)
Very polished entry, it really feels like an NES type of game, the forms are pretty fun to use and the kirby inspired world looks great.
even though you say it's unfinnished, what is there is quality.
So well done to you ! :)
simple but fun, the retro graphics are really well done, the game plays ok but seems to have a few issues with the car / people spawns, at times i had a bit of sprites overlapping, it's not a big issue but still.
Other than that its a good game :)
Nice gameplay, this idea can make a great full game, good job !
This shit was hillarious, from the mouth made sound effects to the funny themesong, had a good laugh on this one
good job :D
Awesome game ! simple concept but well executed, the shapeshifting unicorn /singer trying to convert people was quite a fun take on the theme,the artwork, the music all just awesome !
this entry also gets a METAL/10 brutal score \m/è_é\m/
Nice concept, though a bit confusing on what to do.
I got some npc to follow me at some point and then some random guy was apparently the monster, and i didn't know if i had to get away or if there was some way to kill him.
with a bit of a tutorial this could improve things,
already has sound design and graphics as strong points so good job anyway :)
Simple but fun, the game feels very polished overall, my only problem would be that it's kinda hard to see the ennemy projectile at times.
Other than that, nice job :)
Good concept, a tutorial would help figure things out a bit other than that, it's a neat little game with cool looking pixels :)
Nice game, i really digged the top down 3d levels they looked very good, the shapeshifting mechanic is fun.
The thrust based controls are a bit hard to get used to though.
Other than that seems like a solid entry :)
Considering the time you worked on it, it's pretty good, the gameplay is spot on and the grinding rails are fun, i really liked the fact that the platforms were made in 3D it somehow adds to the look of the game :)
This game is awesome, i love the effort put into this and it's great to see a beat em up pop up out there :)
just 2 minor issues i had :
- the ennemies sometimes stay a bit too packed together which makes it kinda hard to figure things out
- (small bug probably)sometimes a lone ennemy can descend so low on the screen he becomes impossible to hit
other than than, great graphics and music, and a nice take on the theme with this game system :)
Nice point and click, good graphics and music,the humor was good as well, the puzzles feel kinda hard to figure out without the walkthrough
yet still solid controls and concept :)
A solid entry, graphics and sound are amazing, gameplay is tight, but there are some things a bit hard to dodge, and it's kind of weird that when you destry the cages to free the civilians, other than that its a good game ^^
nice little shooter, would feel right at home on a mobile platform, the gameplay was good.
I think i just had a few glitches : sometimes the assets seem to disappear a bit at random and i just saw the eyes of the player character, it's not a big deal but, just so you know it's there ( happened in the web version if this helps)
other than that well done !
Fun simple little asteroid clone, but with a good twist, too bad you don't have sound in it though.
still, well done :)
Nice looking game, plays really smoothly, although i had a bit of lag when i tested it (Web version)
and the shifting between the 3 forms is a bit slow, at first i thought it didn't work but it's just the transition is a bit longer than i thought.
Other than that good job, it's a nice entry :)
Nice entry overall, the graphics gameplay and music were all good, and the level design really seems good as well, with more levels could be a good full game.
The starting torch burns a little fast, and the platforming difficulty might be a little high tough.
Other than that, many small touches i like, like the artifacts you collected displayed in the menu, and the music really fits the atmosphere of the game, kinda reminded me of something halfway between the first turok and crash bandicoot.
Well done :)
pretty fun to play with some nice graphics, i like how you put a little bit of story in there for a game where you grapb cassettes on a hoverboard :)
the gravity reverse mechanic is a little confusing at first but once you get the hang of it it's cool.
congrats ! Marty Mcfly would be proud :p
Impressive art work, I love the sound effects, to hear those "weaaah" when you kill an enemy is really satisfying.
Good work on the boulders, you can let them crush your enemies for you, be killed by them or just destroy them right away, it gives a sense of multiple ways of playing the game.
Music is really nice and spot on with the general "style" of the game.
Controls are good, it would be nice to be able to shoot in all directions.
Your take on the theme is interesting and funny.
Nice puzzle game, plays well, sounds and looks great as well,
the puzzle themselves can be quite challenging, but i kinda suck at puzzle games so this could be just me :p
from what i tested, solid entry overall, well done :)
Cool entry, i like the concept of selecting a block on a grid for the manipulator but still being able to move freely with the character, the puzzles are well made, graphics are nice.
only 2 small issues regarding sound :
- the death sound is a bit too loud
- the music doesn't seem to loop, once it ends it's over (happened on the web version)
but overall a good game, well done :)
Nice little game, kinda hard to figure out where you should go first and the jump mechanics are a bit hard to get used to :/
but other than that i liked it, the intro music was nice and the simple graphics really remind me of the old games on computers like the amstrad and such.
Really well made especially for a compo entry :)
Simple game but i dig the concept, it's really fun that you have to draw your own wheels before going down the track.
mouse steering felt ok but not perfect, but then again i suppose it's better in fullscreen,the sound effects made me laugh and i had great fun testing the game out.
Well done :)
Haha awesome ! it was really fun choosing the most random words to explain the exhibits, and seeing people going : "really ?" and then "knowledge" when you told them pyramids were built as cheaply as possible for the fun of it was priceless :p
the graphics were simple but nice, too bad there was no sound though :/
but a cool little game anyways :)
Fun concept, the levels were a bit too short and easy, and it would be fun to explore the story and give a reason why the ancient Egyptians would want future tech for,other than that, the gameplay was solid :)
simple but a nice concept, the artstyle was good and the music as well, relaxing atmosphere, a cool chill game :)
Fun concept, with some good music and graphics, but there seems to be a wierd scaling issue going on with the assets, from the screenshots they look good, but in the actual game they seem to scale kinda oddly and are all blurry :/
this can be a problem since the how to play screen from the game is impossible to read.
Other than that its solid, had some fun playing this and the MLG horn that played when you kill the other player made me laugh :D
Good job on giving me the will to pursue this Minindiana Jones guy to get his money and become more beautiful as the boulder I always wanted to be.
Nice art and sound effects, nice music too but it would be nice to be able to mute the game / decrease & increase volume.
Fun little game,
the physics felt a little bit heavy, the vector graphics were nice just a little issue where you could see some textures a bit stretched out on some elements.
but these were not that much of an issue, the music was nice as well.
Good job guys :)
Good recreation of the old "pocket" LCD games of back then, so nice take on the theme, for something using mostly assets made with public domain stuff it looks decent, and it plays well (considering it has the same gameplay as these type of consoles)
Overall well done, with the titlescreen i really didn't expect that kind of a game the surprise was fun. :)
Really solid concept, plus the graphics and animation were top notch,just too bad there was no music,
with a tad more polish this is the base for a good full game, also i liked the checkpoint system and the permanent upgrades system :)
Cool game, the physics are indeeed very bouncy, i think my head clipped through the ceiling every time i entered a vent :p
i like the pixelated textures, really a fan of oldschool fps so it's always nice to see these old Quake crunchy textures ^^.
a bit of a glitch in case no one found it yet, the ennemies seem to shoot through walls sometimes.
Otherwise no real problems here, a nice entry good job ! :)
Awesome concept ! letting players create their glyphs to add up to the pool as the game gets played by more and more people is really well thought out !
had fun creating glyphs, although i couldn't manage to solve any puzzle since there are so many glyphs now :p
but hey well done ! nice entry :)
well done, a little bit hard towards the end though, however i like the graphics, the mechanics with the cloth to glide above lava and the torch that scare ennemies off are cool ideas, too bad you got no music :( but hey other than that it's a good entry :)
A good concept, a bit hard to play though, as you really don't have much time to place units and collect gold untill the first waves show up, but hey nothing a bit of tweaking can't fix :)
it has potential ^^
Awesome game, the graphics and music were top notch, the gameplay while simple was spot on.
Only 2 very minimal problems to me : the big laser bot's hitbox seems a little odd, at first when i encountered one with no weapon yet, i thought i couldn't hit it, and the interface on the alchemy part wasn't that clear to understand at first.
But these issues are pretty minimal compared to the overall polish and feel of the game (can never go wrong with 80's neon aestetics ^^)
Pretty impressive especially for a compo entry, well done :)
@AnaglyphCoding : thanks for the feedback, the devs are on it, we managed to track down a few of the issues with the movement and shooting. we'll put up a build when most of the problems mentioned in the description are fixed, we'll update the changelog and put a link to the patched build
also movement wise, "alt shifting" to change the keyboard type could help, we'll try to patch it for a qwerty by default, sorry we thought about that a bit too late unfortunately because we have azerty keyboards ^^'
glad you liked the other aspects of what you tried though :)
@aucguy : i'll have the devs on that, the patched version should normally not have any blue screens at all, but the black screen you get afterwords is weird :/
the blue screens are here because the actual version has a glitch where the title screen doesn't seem to load properly, but when you skip it with enter, the game should load a map. Do you get it every time you run the game or is it a random thing ?
@frix360 : thanks for the feedback :) the blue screens you get are a glitch not yet patched where the different screens (title, and game over) don't load properly and upon death the game doesn't seem to always restart when you press enter, i'll check with the devs to see if they can fix this.
The QDSZ setup was semi intentional, in fact it's adumb mistake we made, we wanted to go for a WASD setup, and then after submitting we forgot that we have an AZERTY keyboard setup...
which is not the case for most people out there ^^' so this will be fixed in the next patch with hopefully a system that supports both types of controls.
as for the instructions i'll edit the description to have more info on that and scrap the part talking about curently glitched features.
@thenanox : yeah, we're trying to fix this, the thing is there were supposed to be some title screen instead of the blue screen that's why poeple can't guess to push enter, sorry about that :/
but the devs are still at it to fix things, the control issue is being checked as well, untill we release the patch you can try "alt+shift" to switch your keyboard type so the game can be played with the WASD settings properly :)
thanks for the feedback, i'll try to update anytime i get a new build ready.
@DaanVanYperen : Glad you liked it :)
I should get some news on the dev side to hopefully get the fixed build soon enough
(team account here so it's not necesserelly a dev speaking)
as soon as this is up i'll edit the changelog in the description and everything :)
@tonynogo : Strange, did you get a particular error at launch ?
also knowing which Os you tried it on could help figure things out, but its normally supposed to run on any windows version so that's a bit strange :/
also the game might not launch because you don't have OpenAL installed → https://www.openal.org/downloads/oalinst.zip
@all : first of all, thanks for your feedback and sorry for the late reply ^^'
@AWOL : the version available should at least run, so that's weird, maybe try installing OpenAL to fix untill we get a newer version available,
or if you're on windows 10 this might be because of the difference in the OS ? (team account so graphics guy speaking here ^^') i'll check with one of the devs who's running on windows 10 to see if he has issues on launch
@mato26 : the bluescreen is a glitched out titlescreen that doesn't display, so the game should start upon pressing enter, and it should normally run on windows 7 since i am on 7 too,
maybe it's the OpenAl thing ? if it still doesn't work afterwards i'll try to see if we can upload the updated version soon (sorry it takes so long to come btw :s)thanks for your support :)
@burjandeny : glad to see people would like to try the game despite all the issues and sorry for the time it takes to relase a patch ^^' we're trying our best to fix this game to a decent state.
did your bluescreen occur after being able to try a level or is it the same that what other people had, bluescreen unskippable after the logo ? Or even not being able to launch the game at all ?
@All : Thanks for the various tips and feedback guys, the new patched up version is available (sorry it took quite a while)
there shouldn't be any blank screens this time around, try not to press enter too fast between screens as the devs pointed it could crash the game (will try to fix in a next update)some issues apparently remain but we'll try and take a look at them later.
Keep the feedback coming with the update to see what remains and thank you all for your patience, and for showing interest in our entry despite the many issues :)
@Mathieu Muller : Thanks, we always try our best to make a good game during LDs so glad you liked it that much ^^
the patched took a bit of time to come out and we might update it whenever we can,
your screen from the LD sumbission release is a bit weird though, the level is supposed to have ennemies, did you take the screen after killing the ennemies or did you have an empty map on the start ?
also the door on the 3rd level isn't functionnal yet, we still have a glitch regarding win conditions, so even the current patch is like that, the next update should fix this however.
And regarding Monogame, we've been using it in some LD when we could make a project in C# but we don't use it everytime depending on the project and the available people from our team on each given LD, but yeah it's definitively a good framework :)
@Capt Nemo : Yep, the crossbow is a tiny bit OP at the moment ^^' but we're working on it and we'll try to release another patch whenever we can fixing these issues.
As for the HUD we'll revamp it completely cause itfills a bit too much of the screen and is very unclear, we'll also try to add more feedback on hits, and correct the bug with level 3 and the win condition not present, glad you liked it despite the flaws though :)
@nihilaleph : As i said yep the crossbow is a bit op (and will hopefully be fixed), also we did our best trying to make everything with a matching style but, there's always room for improvements :)
The hitbox shouldn't cause problems, but if you could specify what you felt was odd we could try to check this out and patch it if necessary ?
As for the various pickups weapons and Tachyion variants they are currently non functional in this build, you can only use the crossbow and there is currently no win condition ^^'
Glad to see people enjoy the game even in the current state :)
@All : Thanks for your feedback guys we really apreciate it, we'll try to add another update whenever we figure out how to fix some of the current problems ^^
@Strike : Thanks for the useful feedback, to clear a bit things up regarding some of the issues on the patched build 0.2, The menu system we made during LD doesn't seem to work and causes an empty screen, so we made a work around for patches, that's why it's quite different and only has the "press enter" prompt displayed on the background.
The other weapon and Tachyon version of the character and minibosses are currently not available, and the character flickering when firing is an animation glitch where the shoot anim doesn't play properly or at all (we still don't know why and are trying to fix it)but he's not supposed to completely dissapear so this might be a glitch we haven't found :/
The trap tile thing where some magically appear out of nowhere is not intended, it's a known issue we're still trying to fix, same goes for the crossbow bolt going through walls and ennemies, which is indeed a bit OP :p
Glad you liked some aspects despite all that was glitchy ^^
we always put quite some efforts in our games, we just always have issues during LDs which makes our games less complete than what we wanted them to be upon submission, but we want people to experience what we wanted to make originally so we try to patch things up as much as we can before (hopefully) making full games ot of the entries we think could work out :)
PS : Bit of a late reply sorry, but as of posting this,
the new build 0.3 available
@joe40001 : Thanks, the game is indeed a little bit short, even the patched versions, since we had a bit of trouble to get some of our planned features to work :/
but we made functionnal as many as we could every update, the rest will probably be worked on for some post LD version.
As for the twist, it might not be much but, our twist on the actual top down gameplay were the "futuristic" upgrades you could use and had to manage as they were temporary, but because we had some issues, they are non functionnal even to the latest uploaded patch but we'll try to get them working when we can ^^
Also thanks for the score, it gives us a bit more detail on what works and what doesn't :)
@xesenix : Sorry for the late reply, the anti virus thing with the game must be because of the error logs system we have (it generates an LD36 folder in the "MyDocuments" directory with a .txt file) we have the same issue when testing every internal build we made to fix bugs.
We'll probably have to fix the rest for post LD now,
thanks anyway for your feedback and for taking time to test out our entry, always apreciated, :)
Your game is really fun :) the concept is simple, but its done well, the graphics and music were awesome.
If i had to just point out one tiny negative thing, the fact that you can't erase an arrow you misplaced so you have to play the puzzle and wait for the restart to try again, but really it's noting much.
With more levels and a few more features to diversify the puzzles it can become a great full game,
so congrats to you it's a solid entry all the way :)
Really nice game, dig the graphics and music, simple to understand but hard to master i suppose :p
since i didn't get a good ending clearly has some replay value since i wonder which order you would have to dismantle the piece to get a different ending and it takes quite some time to find the elements you can interact with.
solid entry, well done !
The idea is good, but you should have a bit of instructions on how to play either in game or in the description, it would help a bit more to figure things out :/
for instance i only found accidentally how to collapse the buy menu to move the wood, food, and matches into the campfire.
but the idea is there, and it seems good, plus the physics can make this fun when you try to stack up everything in there :)
Amazing ! i don't know how you managed to make such a polished game in only 72 hours but holy cow this is impressive :o
every aspect feels solid, and as a Genesis fan i like the direction you took with this one :)
Genesis does, and so do you :p it's too it ends so quickly
but this game rocks !
Awesome art & sounds / music.
It's not really a problem or a missing feature, but it would be nice if it was possible to walk in the 8 directions. The escape key to quit boards is a bit confusing when you have to use shift to interact with it in a first place.
Reading in game text was a bit difficult, it could be useful to increase the font size.
It's a good concept, it feels like FTL (the game) but with only you to do all the work on board manually. I would love to play this kind of game with a friend or more, a kind of starship simulator.
It was a nice & fun touch to add your logo on the lower right corner of boards' screens.
Nice job!
It's a really cool concept, minigames related to the theme. Some of them would be really fun as stand alone games with a score and levels.
I loved "Diving" & "The Rope Ladder" out of them all. If you have any intention of doing something with those two, don't hesitate and go for it.^^
The aesthetic is matches well with the games, a kind of modern Game & Watch fell maybe.
Just a thing, you should pause the game while the help text is displayed.
Nice job on the atmosphere, the aesthetics with the music added to the mechanisms really give the ancient -and a bit weird in the good way- tech vibe.
The controls are good, except for the jump system who demands some try & repeat to "master".
It's a good idea to make a link between switches and platforms with the coloured cables and adds nicely to the general aesthetic.
Fun if a little bit flawed, the character movement felt a little bit slow, and having the exact same speed as the ennemies felt like it was hard to evade and shoot them back, but that's not that big of an issue i'd say.
for the positives the gameplay seems good and responsive, and having controler support is always nice
so overall well done for something done in 48 hours :)
Well done for a first entry :) it has its flaws, the jump physics feel a bit weird, but nothing a bit of tweaking can't fix.
the graphics and music were both good however 2 things with the assets :
- they all look good but, the pixellated ones don't seem to blend that well with the more vector style of the player character
- when you play the game in a windows (1024X768 in my case)the assets seem to not rescale properly and become all blurry, this seem to happen to some games running with unity so it could be because of the way this engine handles resolutions ?
But hey you made your first game and it's a cool one at that, so don't worry these flaws are not much you can't improve over time it's my 6th LD with my team and we still have issues with our games XD
overall congrats ! :)
awesome little fps there, the wall switching mechanic was quite a nice surprise !
The difficulty seems balanced,
and its a nice touch that you put some options for sound, mouse sensitivity and fov.
I liked the graphics, cause even if they are simple i kinda get that "90's style virtual reality" feel about it which is a good thing in my book.
overall a fun game, well done :)
Nice job.
Your assets are nice and detailed. Music and Sounds are great, but a way to decrease the volume would be nice.^^ The voice acting is fun.
The game is not buggy, you can easily interact with everything, the goal and the way to achieve it is pretty clear.
Skulls are a kinda hard to kill, making the game a bit hard towards the end when there is a big swarm of them.
Same problem here for the controls, I had to re launch the game.
It's a good concept, in line with the Hexagon games and the like.
Jumping and controlling the "character" is a bit difficult / awkward, maybe you could modify the inertia, change the velocity or something like that.
Anyway, good job on completing the LDJAM with a playable game. :)
Fun simple game, i like the sprites, especially the wolves :)
I think the game would be more fun with a life bar system than a one hit kill, but it also has its charm and is part of the challenge.
didn't noted the audio cause there wasn't any sound, don't know if the game has none or if it glitched out ? :/
But other than that solid entry, overall well done ^^
First things first, *clap clap* for finishing you first LDJAM.
Funny concept, too bad you couldn't add the feature you wanted.
No glitch or bug to report, the graphics and sounds are fine.
The increase of the bar depending on the element you hit is a good idea.
The way the neighbour appears is a bit creepy but adds to the fun factor, I made him show his face a few times, hitting him on the head to make him go is a fun and nice feature.
If the Easter egg is what I think, it's pretty explosive.^^
I'm curious to know what kind of features you wanted to add and if you plan on doing it.
Great!
First, I have to say that it was a good idea to add a bit of background. I think it always add something to the game.
The concept is funny and pretty well implemented. It's a bit hard to aim correctly to catch de pizza at times, the "throwing the pizza back" part works well.
I really liked the cinematic thing at the start.
The music suits well the game and the voice acting is nice.
Nice concept and implementation, it's pretty funny.
The graphics are simple but enough and effective.
The game mechanics are fine but it can be a bit hard to aim.
To make it more dynamic, you could speed up the plane and add some tanks here and there to feel more pressure.
Good job overall :)
Interesting little shooter, i think the hitboxes are a bit odd though,
i had a hard time navigating through the map, and the collisions between the ennemies and projectiles lack a bit of feedback (maybe a little explosion sprite or something)
Other than that i really liked the humor, finally a game for attack helicopters :p
this game has potential keep at it :)
Interesting and funny take on the theme.
The multitasking is challenging, the timing is tight but it's doable.
The game art is simple but nice and the layout is pretty well thought.
The music goes well with the atmosphere.
A button to mute / decrease the volume would be nice, though.^^
Nice job on finishing your first LDJAM game! :)
I like the art direction, the "big items sprites" in the background is a nice add. The music suits well the style of your game.
It would be nice to be able to mute the music / sounds, or at least decrease / increase the volume, though.
The gameplay is easy to get, you can restart a game quickly if you die, it's dynamic and fun.
The second level felt a bit awkward, I couldn't explain why, maybe the movements or the tight timing.
I was killed by the first bat, thinking I could jump on its back to kill it or at least bounce on it.^^
This game is quite addictive, fun & dynamic. Consistent graphics, the music goes well with the game. The gradual increase of difficulty is a good idea.
Love the art style, this kind of retro fps really fits the horror theme like a glove.
Reminded me of Blood on Dos, this was quite scary, and i think the confusion of trying to figure out what to do or where to point the cross at when crazy shit starts to happen just adds to the general tention.
Just 1 tiny negative point imo, there lacks a bit of feedback on whether using the cross on something does something or not.
Other than that, great entry :)
Holy shit, this game is awesome, the spritework is amazing, the gameplay is smooth and responsive, the game works with azerty and qwerty keyboards without needing to switch which is really cool :D
don't know what i could say more, nice job ! slowclap :)
@Kuality Games : Thanks for playing :)
we tried our best to recreate a retro game feel, we went for a sort of "Game&Watch" gameplay meets "Gameboy" Graphics for this one cause we thought that monochrome went well with the setting we chose ^^
@Pajama-Lama: Thanks :) we thought the handheld really fitted the theme so we kinda chose this setting to match the idea of a monochrome console with the old black and white mobster movies ^^ glad you liked it.
@ursagames: Haha thanks ! well at least it's cool to see people think we didn't do worse than the old tiger consoles :p, as for the cursor, if you tried the latest patched version, it should be fixed, as well as the baddies not spawning after 21.
@Logicon: Thanks glad you liked the game :), if you tried the latest patched build, these issues should normally be fixed.
@stupidmindlessf: Thanks we did our best so glad you liked it :), but yeah it might be missing a bit of visible feedback on some elements, as for the ceiling items not respawning, and the weird baddie behaviour,these are glitches, which should be fixed in the patched builds.
@ObsessiveNerd: Like said before, really glad that people like our "handheld" idea for this theme :), the targetting thing you experienced is the glitch that was mentioned in the description, the patched build should normally fix this.
Thanks to all of you for your feedback, really appreciated, we'll try as we tried every LD to post some patches whenever we can, so feel free to give us more feedback about any bug you encounter :)
@PaidGEEK: Thanks for the feedback, glad you liked the artstyle :) we already have a colour difference between the sprites and background but it isn't really that much visible indeed, we'll try to tweak it to improve the game's readability
@calzep: Thanks glad you liked the game, try the latest build, it should have these issues solved :)
@rodobodolfo: Thanks :) we went for simple mechanics to be sure to get something playable on the LD release, we had problems on past LDs with too complex systems so we tried this, and people seem to enjoy it ^^
@HotByteDog: Thanks glad you liked the style :D we always go for the retro feel when we can, always nice to see people go on a trip down memory lane :)
@tylerraz: Haha thanks :) nice to see that people seem to like our team logo as well :p , the music is a placeholder we added at the last minute, it's ment to go with one of our other game projects, so it might change for a more appropriate one if we get some time to compose one ^^
@mar3k: Thanks always nice to see people like the game :), the overlay itself has been a bit tweaked from the LD release to the patched build and might have a few revamps, but glad you liked it as well.
Thanks to all of you for your feedback, we really appreciate that you took some time to test out our entry, and we're really touched to see people seem to like it, it means a lot to us, that's why we try to awnser whenever we can as well as continue reviewing as many other games as we can :)
@Drury: Thanks for playing and glad you liked it, haha hopefully our handheld presentation was not crappy :p anyway we tried to make it the best we could while still evoking these old Game&Watch/Tiger type of consoles ^^
@roaringcatgames: Thanks glad you liked it, we try to tweak it a bit from update to update to reach a certain balance :)
@sP0CkEr2: Thanks, always appreciate to see poeple liked the game, as for the controls, we just released a new build with the option to reverse them at will (some people seem to like the reversed controls so we tried to keep both so everybody could get the gamefeel they'd want)
@Tezra: Yeah we didn't have time to implement a startup screen like we've wanted for the LD version, we wanted to focus on getting something playable (avoiding our past LD mistakes :p) funny how you mentionned the buttons of the console itself, we had in mind to make them functionnal but scrapped the idea early on to get the gameplay done before any other feature. Anyway glad you liked our entry, the game & watch thing really seem to have pleased people ^^ as for the sound, we made the sfx were added a bit late and the music is one of our "placeholder" music we composed for other unfinnished projects :)
Thanks to all of you once again for the feedback, don't want to sound like a broken record ^^ but the comments mean a lot to us so we really want to take time to awnser them whenever we can :)
@fabsy: Thanks always happy to see people liked it ^^ yeah we definitely managed to polish the game a lot more this LD because of the simpler system, we also had better luck (aka less random issues) with our source control this time around.
Noticed the download link to the patched build didn't show up, fixed it (a bit late sorry) the latest build patched the issues you mentioned, as well as the unbalanced difficulty :)
Nice job finishing your first LD! :)
The concept is classic, the implementation is fine and enjoyable. The spin mechanic adds to the game in a nice way. It's fun and the levels are quick, with more levels it could be a good game to kill some time.
The graphics are fine and coherent, the sounds are fine too.
I had no bug or glitch or anything like that so props to you. ;)
Well made fps, simple yet fun.
Had a few framerate drops when there were more ennemies but other than that it seemed to run well.
Really like the ennemy models, definitively has that "Unreal" vibe to it (probably because of the disk launcher :p)
Nice take on Dungeon keeper,
although i couldn't really understand how to gain money in order to defend the exit properly :(, sometimes it even felt like i couldnt click on the interface after placing an object in the dungeon, (glitch maybe :/ ?) maybe add a bit more explanation on the tutorial window.
Other than than, the game seems very solid, the art is great, the music fits the mood of the game, and i liked the humor :)
I like the stuff written in the files, the models are pretty nice. The light fading is cool.
It's a bit short but the concept is interesting, a kind of "HR simulator".^^
Apparently, the boss seems to be a bit mad at me. :p
Good concept, what you managed to do in a short time like this is pretty impressive imho, I mean the realisation of the concept is nice and well polished. It's not glitchy and runs well AND you made the art part too.
The sprites are "small" but detailed enough to see what is going on and give to the game a feeling of "pretty and not overloaded". The movements reminds me The Lemmings.
I really liked the audio. The music goes really well with the setting and the pace of the game. It would be nice (just a personal thing) to have a button to mute or at lease decrease the volume of the game.
It's pretty clear what the little guys want, the bubble to show what they want is a good idea.
To please them all is not always easy, since the first rooms you have are base on the RNG, but at the second day it's getting better.
The game can be challenging but not frustrating and that's a good thing (in my opinion), when you fail you want to try again.
I was about to say that it could be nice to let the player "reroll" the rooms by trading some money/score, but it seems that the Guests won't ask something that isn't available, so~~ ^^
Good job. :)
Fun little game, the dungeon management aspect was cool but the price of upgrades feel a bit high, so you need to grind a bit to get some :/
the battle system was simple but fun,
the graphics were also pretty cool, and i liked the humor with the self aware jokes about the one room dungeon itself and the music loop (which is also good btw)
an overall solid entry, even if the progression is a bit slow.
But nothing that can't be tweaked ! Well done :)
Haha i couldn't manage to save the timeline in the end :(
But the game has quite some good humor, really laughed at what those letters said XD and i love the concept of time travelling and how you used it.
good job :)
Fun game, really had quite a laugh hauling random stuff over the head to pack it in the bunker :D
Liked the artstyle and the music.
I just had a few glitches with some items, the blue couch kinda clipped through the floor and got stuck there.
This game has potential though :) it feels like it would fit a mobile platform.
overall well done !
I did not expect the first night to be that tense ! Kudos on that. Also liked the graphics and sounds.
On the other hand, after getting some survivors, I felt less tension because overnight damage was not impressive. I'd rather feel tension because of the night dangers rather than the potential lack of food. Still, I don't think you need a lot of tweaking to keep the tension alive thoughout the game.
Really nice!
Loved the items (especially Duperman, Pigachu, One Munch Man and Ramen Rider), the art direction as a whole is great and pretty well detailed.
The music even if a bit repetitive suits goes well with the game, I even shook my head in rhythm sometimes.
Just a personal thing, but a button/key to mute / decrease the volume of the game would be nice.^^
I beat the game the second game but not with the perfect score, I'll have to retry.
Good job.
I love the "raw" feeling from the game art, a good retro vibe.
Controls are a bit awkward but no so bad with a gamepad.
It could help to apply more velocity to the dropped item. Maybe throw them farer / higher / backward to be able to "loot" the wanted item more easily.
I liked the music, it goes well with the style of your game. But -just a personal thing- it would be nice to have a "mute" button or at least a "decrease volume" one.
Simple yet effective, gameplay feels solid, the graphics and animations were good, the crash bandicoot tribute crates were a nice touch.
The progression just feels a bit slow, getting 200 coin thingys feels a bit much, but hey nothing that can't be tweaked :p
With some background music to add a bit to it this can really become great, it has solid foundation good job you did there :)
Nice job. I love the cartoonish and detailed graphics, the music is well chosen / coherent with the game.
Upgradable stats is a cool feature.
It's a good move to let players mute the music, it's always a good thing to not force your users when they want to play while watching / listening to something else.
First, *clap clap* for coding it in C.
Then, nice job. The graphics are coherent, simple and effective.
I preferred to play with my gamepad over my keyboard (I tried both), it felt more... "intuitive" but it's a personal thing.^^ I found the timing a bit hard to get if you want to spider-man the levels.
It reminded me the ninja rope of Worms (Armageddon), a game mechanic I loved and spent hours & hours on just doing maps based on it.
There is a little problem of clipping with some walls, like passing through the ground and having to restart the game or clipping through walls. But overall the physic part is good.
Nice job.
I like this kind of concept, it can be replayable, it's pretty dynamic, I mean you jump > you die > you respawn and hop hop hop.
There is no real "down-time" making it quite addictive "I'll just try this again quickly... aaaand I tried 10 times".
The sounds are nice and the voice over is pretty cool. Just a personal thing though, a button to mute / decrease the volume would be nice.
The game mechanics feel fine, it's a bit hard at times to make the right "jump" but it's OK overall. You can get easily what you have to do and how.
Really cool game, just maybe a little difficult for a non english keyboard, but i tried to keep on track i promise! xD The sound make me laugh a lot "Hoo noooo - respawn" haha really nice!
Thanks for feedback :D
@Articulated9 and @Blinkenlights Yup we'll let's see to do that ;)
Really fun! And nice work btw! I like the sound when a dog catch you xD Just like MGS's Enemy sound haha, I hope a feature where you can hide in a box xP Again nice game!
Nice and simple game good job ^^
Fun game, the graphics are really beautiful, I took a little time to understand how the battery worked and how the drum worked, but really fun :D
Hey fun game, but when I won a room the second room become black and i didn't saw the enemies until i clicked on start button. But nice work ;)
Love the idea, really fun game. Maybe You should have used the lego style throughout the game I think. Nice work ;)
Nice concept and really beautiful art and sound, all the game run veru well. Nice work ;) I will fight them all xP
Hahaha the animation's move is so hilarous haha i love it! Nice work,very cool concept and sfx. Btw your game is addictive too :D
Hey nice game, just the sound i think too loud.
Haha fun game! My fingers are in pain but love the concept. The sound is very cool too, really nice work!
Wow love the art here, cool concept and want to see more :D, but i didn't have any sound :/ Hmm my prefered character? Remi! xP
Hey really cool concept, i like the fish's head on fighting state haha! Sometime just the 'press space' state to fish it's too quick and can't click on it.